Ooh this will be fun. Will definitely be subscribing.
Does UE4 already have integration with Oculus? Just asking since I preordered the DK2.
Told my friend about this and he's excited as hell since C++ is the main language he learned in college as a computer science major.
Can't wait till we start working on some stuff together!!
Also, I want to make sure, UE plays well with perforce correct?
Im not a programmer,but can I download some kind of benchmark just to see the awesome SFX of the engine on my Pc?
Why don't people wrap some of those tech demos in am executable for us to look at m
Im not a programmer,but can I download some kind of benchmark just to see the awesome SFX of the engine on my Pc?
Which I assume is allowed since you could use them for your own projects. Somebody warn me if I am making a mistake here.
What kinds of products can I release under the Unreal Engine 4 subscription plan?
You can release any product that is allowed by law, with the exception of gambling applications and certain safety-critical control systems described in the EULA.
You can release games, demos, simulations, architectural showcases, etc.
The only parts of the Unreal Engine you can’t release to the general public are the source code and tools or modifications to them; these components may only be distributed to other licensees with access to the same version of the Unreal Engine.
http://www.mediafire.com/download/hz077brxd1xx11t/Reflections.zip
http://www.mediafire.com/download/92l9gmiuiq3d3ja/MP_Demo.7z
http://www.mediafire.com/download/abkt7lt230bzkvn/Temple_Mobile.7z
So.. can i just downloads UE4 and upload the files to test my computer performance? I bet CFX inst working.
There are a few free projects on there from Epic that you can use for your own purposes, but no, not at all.
There is still a lot of upcoming content of them and it does has a marketplace, but users cannot yet upload stuff to there so there is probably still coming a lot of development on that part.
EDIT: Here, some screencaps of everything what you can find now:
Uploading the files now, will take some time.
One is the fly-through reflections demo.
And the other one is the multiplayer demo with a map for free 4 all and team deatchmatch, which also has some settings. Will update this post when they are done with uploading, might also be an hour or so for both are done.
I also did Epic settings for both, so it probably won't run all too well.
EDIT: 7z instead of zip for the MP demo. As it is huge and the zip file is way bigger.
EDIT 2:
First demo uploaded:
http://www.mediafire.com/download/hz077brxd1xx11t/Reflections.zip
I am aware the resolution is low. I might change things tonight, see if you can walk around or something and maybe have some resolution option, but I doubt I will.
They seriously made a 2D Flappy Bird clone with UE4? lol
Here's the SwingNinja (2d game) example for Windows: http://kolmone.kapsi.fi/SwingNinja.zip
Hope it works, haven't tested on anything but the computer that has UE installed.
Thanks Is there a way to activate fullscreen and 1080p?
Wait so we can download the Elemental Demo?!!
Wait so we can download the Elemental Demo?!!
Anyone know if UE is good for 2D as well? Unity is getting betterin this regard.
Yup, and apparently this person uploaded it for your enjoyment:
Now go check out that graphical powerhouse that is Unreal Engine 4.
Nah, that's not the Flappy Bird clone. Should upload it, though!
Anyone else toying with the idea od getting this for 1 month and then ending subscription till later on?
I like the changes and I am thinking about giving it a shot but it will be ages till I actually get anything. Need to find some likeminded people to team with.
And the other one is the multiplayer demo with a map for free 4 all and team deatchmatch, which also has some settings. Will update this post when they are done with uploading, might also be an hour or so for both are done.
Define "likeminded people" ... I've just subscribed and am planning on un-subscribing next month, and then only re-subbing when I've got something decent assembled that actually NEEDS new features.
People who like the idea of making a game but suck at programming. Miught just get this to mess around with.
Oh dear...I don't suck at programming but have no problem working with people who do
I think the packages should just work, this is how you would normally release a game unless I did something wrong.
Which VS version are you using? Need to download some redistributable package to run the other 2 demos.
Gonna be learning C++ over the next month. How hard is it to get used to this after learning C++?
A few console commands for those curious, available by pressing ~
fullscreen (switches between fullscreen and window mode)
Setres [#x#] ex: setres 1920x1080
Stat FPS: Shows FPS and millisecond info
highresshot [#] saves an image of your view in a bmp file, however, it seems to crash packaged levels
ex:
Set resolution: 1920x1080
highresshot 1 1920x1080
highresshot 2 3840x2160
highresshot 4 7680x4320
Hah My brain just does not get programming. I never have the patience to sit down and learn it.
How empty or full is the current marketplace? Also, most importantly, is it very restrictive towards user generated assets or does Epic appear to be as open to content as Unity's asset store? Unity assets can get accepted into the store within hours.
It's so much more beneficial and time saving to have the variety of shaders, templates, prefabs, etc. that users' contribute because the community knows best what the community wants, so skipping the red tape and getting assets into the marketplace will increase users and decrease dev time.
The more user generated content there is, the less tutorials (time spent by devs) needed by Epic. User-made assets tend to be so much easier and customizable - going by Unity store as example.
Why spend hours figuring out how to make a object-based toon shader, because Unreal 4 just has full screen post effect toon effect, when you can simply drag in userBob's brilliant customizable toon shader from the Marketplace.
So how is the Markteplace and will it be as open to users as Unity's?
tried the MP demo and it didn't run.
said the shortcut was missing the exe or w/e.
Went in the binaries folder and tried that exe which also didn't work, missing MV something dll.
gonna try reflections now.
feenin for some UE4 action lol
yup MSVCR120.dll missing
reflections wont work either.
That means you need to have Unreal engine 4 installed for them to work?
€. Ok if you get the missing .dll message from the demos install:
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Well, you could try to work with the Blueprint stuff.
There is some basic setup for Oculus in the source code. Its in beta stages but you can enable it.
Here is the wiki page for oculus:
https://wiki.unrealengine.com/Oculus_Rift
and this is a video someone made that shows off how it looks like in one of the UE4 demo scenes.
https://www.youtube.com/watch?v=sQy1ryw6kcg&hd=1
Not really. You can download some example projects for UE4 in their market place but its only accessible to UE4 users
edit: or Prophet Steve is a sweetheart and packages it. You can use your own FPS counter of choice to get a grasp on performance.
thx, will try!
Shooter Demo works now!
The shortcut in the main folder still don't work, but the .exe in the binaries folder works fine now.
Thank You All!!
Tried reflections and multiplayer demo.
Both run quite bad (560gtx), looks like sub 30fps. Not really great considering how simple these demos are. Reflections seem to have huge impact on fps. Also, default post effects make everything very fuzzy even at 1080p.
Everything is on "Epic" settings, there is a quality setting in the multiplayer demo but I don't know exactly what it does. You would normally turn down the settings in a normal game.
I really don't know what is up with the fuzzyness, I am not sure whether it is done with processing or whether it is upscaling or something. I'll see whether I see a post processing setting.