• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo 5: Guardians revealed - more at E3 - Fall 2015 [Box Art person is new guy]

Status
Not open for further replies.
Ok, am I the only one that thinks that in terms of difficulty Halo4 and Halo CE are the hardests? I completed every game in legendary less Halo4 (I just couldn't, that thing is impossible) and Halo CE was much harder than Halo2/3/Reach/ODST. Crap, I spent like 1 hour just to pass the first room where you get the pistol. That thing is hard as crap.

And I completed Gears of War in Hardcore, spent 3 hours on that final boss.
I think H2 was the hardest game on legendary. the drones and some parts of the game (e.g. when you are beamed to High Charity and have to kill those enemy waves without much ammo, or the parts with jackal snipers) are extreme though.

Halo 4 was by far the easiest game of them all. You get powerweapons every few meters, you can headshot everything easily and the promethean knights are dying way too easy against running towards them and just autofire these bulletsponges
 

Vico

Member
I disagree with Halo 4 being the easiest.
Some levels were way too hard (unfair, actually). I'd say the Knights/Watchers in particular were unfair.
 

jem0208

Member
No way was Halo 4 the easiest on legendary. The fucking Promethean knights were essentially invincible.

I'd say Halo 3 is the easiest.
 

bGanci

Banned
Does anyone think maybe if the Halo Masterchief edition is real that it is not the giant leap they are talking about?

"Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store."
 
No way was Halo 4 the easiest on legendary. The fucking Promethean knights were essentially invincible.

I'd say Halo 3 is the easiest.
Once the watchers and crawlers are dead, the knights cant do anything. Just run straight towards them and pump your automatic fire rifles into them (like the AR), since harming them with single shot / burst fire Weapons is really hard.
 

Vico

Member
Once the watchers and crawlers are dead, the knights cant do anything. Just run straight towards them and pump your automatic fire rifles into them (like the AR), since harming them with single shot / burst fire Weapons is really hard.

Yeah, until they teleport behind a rock, allowing them to regain their full shield.
 

jem0208

Member
Once the watchers and crawlers are dead, the knights cant do anything. Just run straight towards them and pump your automatic fire rifles into them (like the AR), since harming them with single shot / burst fire Weapons is really hard.


The problem I found wasn't when you were confronted with a single knight, it was when in the later levels you had 5+ to deal with at once where one of them has a bloody Incineration cannon which insta kills you.

Also the fact that they took so many bullets that running at them firing continuously would deplete your ammo in a matter of seconds.


Does anyone think maybe if the Halo Masterchief edition is real that it is not the giant leap they are talking about?

"Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store."

I'm quite tempted to agree with you.

A remake and 3 ports isn't exactly a giant leap (although I would certainly love to have it :3). I'm thinking they might release a spin off style title similar to ODST but in the Halo 5 engine. Give a taste of what Halo 5 will be like and include Halo 5 beta access.
 
The problem I found wasn't when you were confronted with a single knight, it was when in the later levels you had 5+ to deal with at once where one of them has a bloody Incineration cannon which insta kills you.

Also the fact that they took so many bullets that running at them firing continuously would deplete your ammo in a matter of seconds.
Oh god I hate that weapon so much...


Overall, I never found any Halo particularly difficult.
 

bGanci

Banned
The problem I found wasn't when you were confronted with a single knight, it was when in the later levels you had 5+ to deal with at once where one of them has a bloody Incineration cannon which insta kills you.

Also the fact that they took so many bullets that running at them firing continuously would deplete your ammo in a matter of seconds.




I'm quite tempted to agree with you.

A remake and 3 ports isn't exactly a giant leap (although I would certainly love to have it :3). I'm thinking they might release a spin off style title similar to ODST but in the Halo 5 engine. Give a taste of what Halo 5 will be like and include Halo 5 beta access.

I agree I would love the Collection to be real.
 
I'm quite tempted to agree with you.

A remake and 3 ports isn't exactly a giant leap (although I would certainly love to have it :3). I'm thinking they might release a spin off style title similar to ODST but in the Halo 5 engine. Give a taste of what Halo 5 will be like and include Halo 5 beta access.

I think that "giant leap" was simply hinting at Halo 2. There are quite a few giant leaps in that game, from Chief leaping through space with a Covenant bomb, over the slipspace leaps and the leap in the storyline that was later filled in by ODST, to the final leap between the end of Halo 2 and the beginning of Halo 3. The latter in particular is what they might have been teasing, perhaps we'll finally get to play through that section.
 

jem0208

Member
I think that "giant leap" was simply hinting at Halo 2. There are quite a few giant leaps in that game, from Chief leaping through space with a Covenant bomb, over the slipspace leaps and the leap in the storyline that was later filled in by ODST, to the final leap between the end of Halo 2 and the beginning of Halo 3. The latter in particular is what they might have been teasing, perhaps we'll finally get to play through that section.

That's a good point...


Why does the video game industry have to hide everything that it's doing...?
 

m23

Member
Sorry if going off topic but is Spartan Assault any good?
I never played it on phone or tablet so am kind of looking forward to playing it on Xbox One (for free, soon).

I think it looks kinda cool in the videos ive seen of it - does it have online co-op?

I haven't played it yet either, waiting for it to go free. I haven't heard very much good things about it. I believe it does have some sort of coop mode.
 

Woorloog

Banned
I've never been able to find out what those were. How was it supposed to end?

There was supposed to be one more mission, "The Forerunner Ship". Presumably you would have fought your way through the ship and killed Truth.

Other "missing" missions were the Covenant Ship after Cairo Station, and "Forerunner tank" after Regret.
EDIT also there were plans for space combat considering Halo 2 has this "Strike Fighter" concept art but presumably that got never even near prototyping.
 

Blueblur1

Member
I wouldn't be surprised if their giant leap is an long Halo 5 Beta. In other words, a Halo MP mode (that isn't Halo 2's) that players can play continuously towards the ramp-up to Halo 5's launch. It would be a surprising move for such a big franchise coming from Microsoft but in today's world where early access is becoming really common really quickly, it would make total sense. They can collect feedback for the final product and generate a ton of buzz. (And probably be lauded for such a bold decision by questionable games press.)
 

Andodalf

Banned
I never played 2 on legendary and mostly played 4 on Co op.

So I'd say CE>Reach>3

Maybe I just sucked back then, but CE was silly hard to me.
 

Fracas

#fuckonami
I wouldn't be surprised if their giant leap is an long Halo 5 Beta. In other words, a Halo MP mode (that isn't Halo 2's) that players can play continuously towards the ramp-up to Halo 5's launch. It would be a surprising move for such a big franchise coming from Microsoft but in today's world where early access is becoming really common really quickly, it would make total sense. They can collect feedback for the final product and generate a ton of buzz. (And probably be lauded for such a bold decision by questionable games press.)

If 343 listens and actually implements community feedback then this is an interesting idea.
 

LordOfChaos

Member
Can we all agree that the order goes

Not rating things by simplistic greater than or less than signs > rating things by simplistic greater than or less than signs?
 

Booshka

Member
Platinum Elites on Legendary in Halo CE, chucking Plasma grenades like an NFL Quarterback, so good.

Keyes on Legendary is one of my favorite levels just because of all the platinum elites, and also how batshit insane you can make that level by hanging around and letting wave after wave spawn.
 

LordOfChaos

Member
Platinum Elites on Legendary in Halo CE, chucking Plasma grenades like an NFL Quarterback, so good.

Keyes on Legendary is one of my favorite levels just because of all the platinum elites, and also how batshit insane you can make that level by hanging around and letting wave after wave spawn.

I just played 1 and 2 over again in the last few weeks, is it just me or did Elites get far easier to kill in 2? Also Flood became far easier to kill with plasma weapons but harder with human?

And Brutes are fucking bastards.
 

Pooya

Member
3 and ODST gotta be the easiest solo legendary, because those two are only I could do... 3 has too much vehicle based encounters it made it relatively easier, you can still die in an instant still there are many things around all the time you can use to your advantage to get through the levels with a little back tracking maybe. There are weapons every where. I like 3 very much it's very replayable and none of my play throughs end up the same way. I always can try something better.

Reach was too damn hard already on heroic on the last level, I didn't want to know how legendary is. The Firefight like design of the campaign made me not want to replay it. ODST was kinda similar too. They just lock you inside an arena and throw endless shit at you, not something I find fun in a campaign. That's for 'horde' mode. What was in between the firefights was good though. I probably should play it again someday, didn't think much of it at around launch, the low gravity level is all I remember now and the awful last level.

4 was too bullet spongy and you're alone most of the game with no cannon fodders around, I gave up early on. Things don't die fast enough, in 3 on legendary the brutes drop pretty quickly when you keep shooting at their heads. Here now urghghg, it feels you're shooting at walls.

Halo 2 on normal is like others' heroic so yeah... I didn't bother.

I imagine I could beat CE on legendary if I tried, never tried.
 

Woorloog

Banned
I just played 1 and 2 over again in the last few weeks, is it just me or did Elites get far easier to kill in 2? Also Flood became far easier to kill with plasma weapons but harder with human?

And Brutes are fucking bastards.

The Elites in Halo 2 are weaker than in CE, and their head is larger and is easier to hit.
You're right about the Flood too. And you can "headshot" them too, by shooting the Infection Form in the Combat Form's chest.

You know the best thing about Halo 2 Brutes? Well, two best things actually: First, a berserking Brute beats a Hunter handily, secondly, they can throw grenades some 100 meters with perfect accuracy...
 

Booshka

Member
If you like Halo you should definitely give a concerted effort to beating Halo CE on Legendary. Plasma Rifle and Plasma Pistol are excellent and should be used all the time, Shotgun, Pistol and the two power weapons, Sniper and Rockets are all really good as well. Assault Rifle and Needler generally aren't worth using, but there are a few scenarios where they are helpful.
 

Woorloog

Banned
If you like Halo you should definitely give a concerted effort to beating Halo CE on Legendary. Plasma Rifle and Plasma Pistol are excellent and should be used all the time, Shotgun, Pistol and the two power weapons, Sniper and Rockets are all really good as well. Assault Rifle and Needler generally aren't worth using, but there are a few scenarios where they are helpful.

The Needler is actually super-useful (provided you are close enough for the homing ability to work) because the 7 needle supercombine kills just about any enemy, and the Needler is pretty plentiful weapon so ammo won't be an issue.
Of course, this really depends on the range, doesn't work well in larger maps.

The AR does make short work of most groups of Grunts even on Legendary, and against single Elites it works just fine, if you're careful.

I would argue the Plasma Rifle is actually the worst weapon, because the Plasma Pistol does the same damage, can fire as fast, is more common, and has the overcharge ability. Not sure about the stun the Plasma Rifle has (does it even work against the AI?) but lacking it isn't a big deal. At least i've never missed it when not using the weapon.

Is there any word on this game's approach to gameplay at all? Like which installment will it be like?

Of course not, we know it is coming, that's all. Everything else is practically speculation and guess work.
 

SpartanN92

Banned
Halo 4 is by far the easiest!

Hell I won a free trip to E3 last year because I beat the game on Legendary in like 6 or 7 hours on launch day.

I got home at like 12:30 after the midnight launch and did the first run on legendary and didn't stop till it was done.
 
Halo 4 is by far the easiest!

Hell I won a free trip to E3 last year because I beat the game on Legendary in like 6 or 7 hours on launch day.

I got home at like 12:30 after the midnight launch and did the first run on legendary and didn't stop till it was done.

I think it took me 5 hours on legendary 2 player co-op.
 

BeforeU

Oft hope is born when all is forlorn.
Halo 4 is by far the easiest!

Hell I won a free trip to E3 last year because I beat the game on Legendary in like 6 or 7 hours on launch day.

I got home at like 12:30 after the midnight launch and did the first run on legendary and didn't stop till it was done.

I think it took me 5 hours on legendary 2 player co-op.

funny-gif-mother-of-God-glasses.gif
 

HTupolev

Member
Assault Rifle and Needler generally aren't worth using, but there are a few scenarios where they are helpful.
In most circumstances, the AR has an unfortunately difficult time breaking out of a "like the shotgun but not as good" role. Its shield-breaking power isn't great, it's not great against Flood combat forms, and it's simply not very accurate.
It's amazing for disrupting grouped small enemies, though. If you can close on them, grunts and jackals (and unshielded elites) melt before it; for this reason, it's actually not a bad weapon for Truth and Reconciliation, where you can use snipes and plasmas for heavier enemies. It also has a snappy melee cycle.
At non-point-blank ranges, you can improve your effectiveness by firing in closely-spaced bursts, or a "semi-auto" staccato.
If you want to become some sort of AR master, refer to Rockslider's BCM16 for inspiration.

As for needler, it's very specialized, but there are some of circumstances against elites where it is most excellent. It's also just plain absurdly fun.

The AR does make short work of most groups of Grunts even on Legendary, and against single Elites it works just fine, if you're careful.
Blitzing an elite with the AR on legendary is sometimes okay if it's a lone blue elite. Red elites are much more iffy due to their shield strength, and you'd be extremely bold to try to AR blitz a legendary goldie.

I would argue the Plasma Rifle is actually the worst weapon, because the Plasma Pistol does the same damage, can fire as fast, is more common, and has the overcharge ability.
I use the PP much more than the PR, but the PR is easier to control and has a much higher muzzle velocity. It can be useful.

Am i the only person who never ran out of ammo on solo Legendary?
My biggest issue was that i'm too reluctant to use my power weapons and keep them until the end of the map...
Yeah, running out of ammo isn't really the issue. What bothers me with Halo 4 is that the combination of low ammo capacity and the back-and-forth with crates can break up the combat flow. And it's not like the big fight at the end of Two Betrayals where each ammo/weapon load feels like carrying out a major stage in an awesome campaign against a huge army; in Halo 4 it's more just frequently rushing around for a refill. It has an aesthetically displeasing impact.
 

Woorloog

Banned
Aesthetically displeasing effect?
My playstyle in all Halos consist constant refilling of my weapon. I keep my weapon loaded all the time, use minimum required ammo and try to keep my spare ammo as full as possible. Grenades too. Don't use 'em unless i can find replacement 'nades.

EDIT AR blitzing a Zealot Elite is really fun in CE. Just because it is so insane.

EDIT actually, now that i think of this, Halo game designs encourages the way i play the game. And that's no good. I have almost perfected routes, order, and methods for dealing enemies in all Halos. It is a tad boring but my methods are far too effective to bother with other ways...
 
All I remember is that I kept running out of ammo in Halo 4.

Yay for despawning /s

I did too until I realized that fully auto weapons were some of the most effective weapons for taking out the knights.

That allowed me to pick off the little guys with the rifle and then focus on the knights.
 
Halo 4 is by far the easiest!

Hell I won a free trip to E3 last year because I beat the game on Legendary in like 6 or 7 hours on launch day.

I got home at like 12:30 after the midnight launch and did the first run on legendary and didn't stop till it was done.

Halo 1 is pretty easy.
Halo 2 is unfair, has terrible checkpoint locations and autoaim 1 shot jackals.
Halo 3 is average
Halo ODST was on the easy side
Halo Reach is average
Halo 4 is easy.

I think 1 just wins out being easier than 4, I was super surprised when I went back to it recently with Halo CE:A and the whole thing was a cake walk.
 

Overdoziz

Banned
If you like Halo you should definitely give a concerted effort to beating Halo CE on Legendary. Plasma Rifle and Plasma Pistol are excellent and should be used all the time, Shotgun, Pistol and the two power weapons, Sniper and Rockets are all really good as well. Assault Rifle and Needler generally aren't worth using, but there are a few scenarios where they are helpful.
Man, Halo CE really had the best weapon set.
 

Woorloog

Banned
Man, Halo CE really had the best weapon set.

Really boring weapon set really.
One semi-automatic weapon that looks like a pistol but acts like a rifle. Boring too, as most single-shot weapons are.
A few automatics that are too similar and not that useful most of the time.
The standard trinity of Sniper-Shotgun-Rocket Launcher, each one kind of boring incarnation too.
The Plasma Pistol is probably the only truly interesting weapon in Halo CE sandbox. Ignoring that the Halo CE AR is cool.

Later Halos at least got more interesting weapons added to their sandboxes, or more interesting variations of the standard weapons.
Hope Halo 5 will have more imaginative sandbox, akin to older shooters like Unreal Tournament, there are many weapons in Halo that could be modified slightly to be truly interesting.
Reach had, somewhat ironically in my mind for i don't like the game, the most varied sandbox with interesting weapons (the Plasma Launcher, Grenade Launcher and Focus Rifle)
 

Chettlar

Banned
Really boring weapon set really.
One semi-automatic weapon that looks like a pistol but acts like a rifle. Boring too, as most single-shot weapons are.
A few automatics that are too similar and not that useful most of the time.
The standard trinity of Sniper-Shotgun-Rocket Launcher, each one kind of boring incarnation too.
The Plasma Pistol is probably the only truly interesting weapon in Halo CE sandbox. Ignoring that the Halo CE AR is cool.

Later Halos at least got more interesting weapons added to their sandboxes, or more interesting variations of the standard weapons.
Hope Halo 5 will have more imaginative sandbox, akin to older shooters like Unreal Tournament, there are many weapons in Halo that could be modified slightly to be truly interesting.
Reach had, somewhat ironically in my mind for i don't like the game, the most varied sandbox with interesting weapons (the Plasma Launcher, Grenade Launcher and Focus Rifle)

In terms of balance, they were really well done. As in, well enough to make people fall in love with them. All the Halos (minus a few of 4's weapons which I shall not name...) had really well balanced weapons, which contributes to why they are so fun -- really well done sandboxes. But CE remains a standard in quality balance. Go back and play it, and it still feels great. Newcomers love the sandbox. Just look at a few of the more recent lttps (including the one that I never made).

Also, the pistol is very fun to use, and hardly single shot weapon.

Halo CE AR is cool, Pistol is boring.

Ok

And thus begins Woorlong's Bad Opinion Hour.

Not that it ever ended.
 
Status
Not open for further replies.
Top Bottom