GayForMaster
Banned
Is this the future of our Japanese video games? All using UE4? Welp.
I imagine quite some time now assuming it's the same they used for Catherine.
It's not, Catherine used Gamebryo.
Is this the future of our Japanese video games? All using UE4? Welp.
I feel like... history is repeating on multiple levels.
I wonder how much time Atlus has spent working on the Persona 5 engine.
I imagine quite some time now assuming it's the same they used for Catherine.
So many are really overlooking the positives here.
Not having to waste time and diverting precious resources into fumbling around with a clusterfucked proprietary engine (Luminous) is exactly what SE needs right now. Devoting manpower purely into game development with a smooth ass engine like UE4 is the best way to go.
So many are really overlooking the positives here.
Not having to waste time and diverting precious resources into fumbling around with a clusterfucked proprietary engine (Luminous) is exactly what SE needs right now. Devoting manpower purely into game development with a smooth ass engine like UE4 is the best way to go.
Is this the future of our Japanese video games? All using UE4? Welp.
as someone said before, For KH, good, for S-E, not as much.Hmm is this good or not...?
Does this mean KH3 is getting a visual downgrade...or at least different visuals? Wonder what the deal is with the Kingdom shader too
That was already a given, but working with an easy (easier) to use engine with the engine maker's support is a far better option than the shit they had going with Luminous. Still a win regardless of the size at least.Or you could go glass half empty and see this as an indicator that Square itself is a clusterfuck that can barely do anything on their own without fumbling around at this point.
as someone said before, For KH, good, for S-E.
Kh3 gets released on a versatile engine, smooth as butter probably. And potentially sooner
Kingdom shader is I believe a buzz term, but shaders can be imported, and if not, remade
UE4 supports Physically Based shaders, rendering and materials, if they ever use them (which is obvious since they use UE4), the game will look insane.
Is this the future of our Japanese video games? All using UE4? Welp.
Looks like that Tencent/Epic partnership is working out pretty well, I guess Tencent is helping with the language stuff, and that's why we're seeing more Japanese games use UE4. Besides the fact that it's easy as balls to use and looks great.
You think PBR will have that much of an effect for the Kingdom Hearts style? I'd think KH would be too hand painted for it to change that much.
No it's not, this is the best shit ever!This is beyond sad at this point.
I just hope they keep the shading idea they had. I read somewhere that each world was going to have a different shader that put each one in a different style.
ME1 used Unreal Engine 3 with Beäst lightmapper. (Which is why it looked better than most early UE3 titles.)That being said I doubt it's a technically impressive engine. However, purpose built engines generally aren't technically impressive, see: Dragon Age: Origin's and Mass Effect 1.
So, its going to look generic.
Sounds good to me.
Anything to make the game come out faster.
Will Luminous always be proprietary or is it just the case that that KH3 team wanted to get a move on and it wouldn't make sense to wait until the engine is fully developed for FFXV?
they can use at leats they physical behaviour, then give it a cartoony feel of their universe. If they couple that with allegorithmic susbrtance, those materials can change, accordings to hits, fire, rust, time wetness, age, scars etc Nothing can prevent them from doing so..
So, its going to look generic.
To be honest, I associated UE, or at least UE3, with burly men shooting things. I don't know shit about engines, though.
Some of you put those fears to rest now, thanks guys.
Now I'm actually kind of excited about what this could mean for the game.
as someone said before, For KH, good, for S-E, not as much.
Kh3 gets released on a versatile engine, smooth as butter probably. And potentially sooner
Kingdom shader is I believe a buzz term, but shaders can be imported, and if not, remade
Substance, in my humble opinion, is the future of game textures. The procedural nature of substances let you have infinite combinations, colours, sizes, etc. Supposedly Uncharted 4 is somehow making use of substances.
lmao
But with Disney coming to PC now, and Square Enix doing lots of PC work, and Unreal engine...
Maybe I'm looking too much into it. How does PS4/XB1 run UE4 games anyway?
Disney's PC releases on Steam are only new to Steam. They've existed for some time (even Epic Mickey 2), so I'd avoid getting your hopes up vis-a-vis Kingdom Hearts.
For anyone concerned about the game looking "generic" they should take a look at the Gamescom Unreal Engine show reel which showcases a mix of UE3 and UE4. Dev's choose the artstyle as has been stated.So, its going to look generic.
Just wow if true, I am using substance right now with UE4 and the results are insaneeventhough that it kills my PC
Lets entertain that thought for a second. What would "generic" even mean in this case?
smfh.
Unreal Engine? F*cking Unreal Engine 4?
Way to make Kingdom Hearts 3 look generic as f*ck. Just look at the Unreal titles, they all look generic as f*ck.
You had one job Square Enix, can't even get that right..