Has the developer said "never"? How do you know it didn't just show up on the PS4 first?
It not up to the developer......
That the whole problem..... SMH
Has the developer said "never"? How do you know it didn't just show up on the PS4 first?
Wait, JR!My Friends and Family don't follow my SpeedyBlueDude Twitter, or anything I label SpeedyBlueDude.
I use entirely different accounts for professional reasons. Not like I care either... My entry level job isn't going to background check me and look at my tweets/GAF posts, and if they do, I'll be honest. It's just video games. The way I present and sell myself at school, work, and in real life is different than GAF or Twitter.
I'm not embarrassed of anything. If you look deeper into it, you'll see almost everything is hyperbolic and exaggerated on purpose. Or even that I'm parodying or mocking something else.
Picture of me sleeping with my Xbox One? Parody of Nathan Fillion sleeping with his PS4.
My March NPD Reactions? Stated in the Tweet before I was joking.
My "crying pictures" from my GAF ban, and the picture of my Xbox Comforting me? Made clear with the tweets before I'm joking and only doing this because I know Some of you guys will look at them and either get a laugh or cringe.
I'm not embarrassed of what I willingly put in public. I know Twitter are just mediums for me to discuss my hobby, is isn't serious and I don't take it seriously.
I'm young, I'm having fun and living my life and enjoying it. My opinions on Indies and Video Gaming in general is a separate part of my "life" I don't pay much mind or attention too.
Because Curve confirmed it months ago.
And that's the magic question here. Are the great games not showing up on the platform? Because it seems like Microsoft makes concessions for the great ones.
Why not just allow all of them? That way consumers can have more options, those games also get more exposure.
Hence his admiration for MS, I suppose.So you're only out for yourself and don't care how others are effected. Got it.
And that's the magic question here. Are the great games not showing up on the platform? Because it seems like Microsoft makes concessions for the great ones.
The problem is you're taking BruiserBear seriously and are assuming he's interested in facts. Several developer statements have already been posted in this thread stating they won't be bringing their games to the platform due to the clause.
If he was interested in facts, he would have just read those and not have asked those questions.
Now let's watch as Bruiser ignores that fact and jumps into another argument entirely that is blatantly dumb but still gets people riled up enough to respond to it.
Or hey, I'll do it for him. "So, I see a lot of complaining, but I don't see a lot of the same people giving MS their proper accolades for their constant OS refreshes every month. And why is that?"
Because Curve confirmed it months ago.
The quality of games is subjective. What happens if XB1 misses out on something like Rogue Legacy because it doesn't pass whoever at Xbox metric for "greatness"?
That is such a bullshit policy.
Exactly. This is the issue here. Personally, I don't feel like I've missed out anything I wanted to play or would've played outside of Transistor. However, there is no excuse to deny all gamers the option to play these games.
I don't get the point of the clause because it doesn't help Microsoft or gamers. It usually just ends up with some devs going Timed exclusive anyway to spite them or not releasing there games on XB1 at all.
Many of them still do release on XB1, but I'm sure they would arrive at a faster and larger rate if this clause was dropped and devs had made it pretty clear they don't like it. If they make "exceptions" for some games, why even have the clause at all?
It only serves to complicate interactions with indie devs at this point. I appreciate that Microsoft has started to put more effort into working with indie devs lately and there are a lot coming to the platform now, but it would be to everyone's benefit if the clause was dropped as well.
No they haven't. They just don't comment in these threads at all. Indies are cool. You forget a lot of Xbox owners are 360 owners, where indies were pushed hard, but I think this thread has gone around that already. On a more serious note, its business and nothing in business is ever a fair someone is always trying to get the upper hand. I get how it is problematic, as I'm in an industry that is a pain in the behind to get into but honestly no-one gives me free cameras, and lighting or pays for my actor, these cost money out of my pockets and trust me they not cheap at all. All I'm saying is no-one has it easy, if you want something you have to be willing to work around it and honestly I'm gona state this as someone who works in a different industry, but if I heard I was getting help from Universal Studios or Warner Bros, I would not waste any time and phone, its not work to negitiote with them, film is one of my passions (along with games) why would it be. If you serious about your business, game or anything in life you put in that extra work. Getting in contact with Microsoft if you want to release on both platforms it is not a big deal honestly, especially if its true they will help you or make an exception, its not a big deal. If you come in with an attitude that its too much, then you won't get far in anything, Indies can complain but no-one has it easy ever, separates the exceptional to the less exceptional. Then again that is a lie from Microsoft (about helping indies), but who knows.To be honest I feel like most of the real vocal Xbox One owners on this board have gotten together to push the narrative that indies aren't real games more than anything.
Alright thanks for your reply.
So just to catch up, the past two pages have basically been,
"You can only complain about a terrible clause if you own the specific system", which is terrible. You know it's basically like saying "If you're not gay you can't complain about laws that negatively affect the gay community"
and
"If you're a good indie the Microsoft will bargain with you against the clause", so wanting to have your cake and eat it too. Cause if you're good and popular, sure release it here too (for whatever Microsoft bargain for), if you're not, then either screw yourself out of sales from other places if you want to be on our system at all.
Now let's watch as Bruiser ignores that fact and jumps into another argument entirely that is blatantly dumb but still gets people riled up enough to respond to it.
Or hey, I'll do it for him. "So, I see a lot of complaining, but I don't see a lot of the same people giving MS their proper accolades for their constant OS refreshes every month. And why is that?"
It can't be helped. Most people here don't have Xbox Ones.To be fair Bruiser was pointing out the the majority of people complaining about the policy on here are not obviously identified as XB1 owners. He wasn't saying that XB1 owners or developers were not against the policies MS has in place, just that they weren't the obvious vocal majority.
Getting in contact with Microsoft if you want to release on both platforms it is not a big deal honestly, especially if its true they will help you or make an exception, its not a big deal. If you come in with an attitude that its too much, then you won't get far in anything, Indies can complain but no-one has it easy ever, separates the exceptional to the less exceptional. Then again that is a lie from Microsoft (about helping indies), but who knows.
To be fair Bruiser was pointing out the the majority of people complaining about the policy on here are not obviously identified as XB1 owners. He wasn't saying that XB1 owners or developers were not against the policies MS has in place, just that they weren't the obvious vocal majority.
Apparently, they've persuaded about 300 indies to hold off on publishing the PS4 version of their game, so they probably see that as a win for their side.I'm not convinced any of this is actually helping MS. They get a cut of every game sold on their service, so why are they throwing up roadblocks to developers trying to make games for their platform?
It's a ridiculous hurdle to place on opinions, though.
I'm not going to take a picture sleeping with my Xbox One to properly signal to people that are not even addressing the actual debate at hand in the first place that I own the console -- and owning one shouldn't even be a requirement for making relevant additions to the debate in the first place.
I have a feeling this policy will change.
My game isn't a big enough one to get a free pass from MS.
I doubt it will. This is a policy they have had pre-launch and Spencer is still towing the line on it. Microsoft don't want no-name indie devs on their system, they want to pick and chooose and that misses the point.
I have a feeling this policy will change.
It's not like they could just "flip the switch" on this clause right ?
No policies cannot be changed as easily as that. You don't understand how this works, in the background, there's so much stuff going on. It wouldn't be possible to just change it.
I predict 2 weeks, after which Spencer will be hailed as a hero again.
I remember when Phil first got promoted and this was one of the things he was "looking at." New boss old boss etc
He wasn't saying that XB1 owners or developers were not against the policies MS has in place, just that they weren't the obvious vocal majority.
SERIOUSLY? WTFApparently, they've persuaded about 300 indies to hold off on publishing the PS4 version of their game, so they probably see that as a win for their side.
Besides, as MS supporters are fond of pointing out, they don't actually need anyone else's money; they just feel like they should have it on principle. And maximizing returns while minimizing effort is just smart business.
Yes that was some really biting 'parody' right there.Speedy Blue Dude sure showed Nathan Fillion.
Let me clue you in. Its not just bad for X1 gamers, its bad for gamers as a whole. The 1 man studio of today making a small game with incredible ideas may just be the AAA developer of tomorrow making a ground breaking GOTF for everyone that challenges the standard conventions of "safe" AAA development because s/he grew their studio with a nourishing and sustainable developer/platform holder relationship.Honesty question do you see a substantial amount of X1 owner complaining about the clause. I'll gladly be wrong
Getting in contact with Microsoft if you want to release on both platforms it is not a big deal honestly, especially if its true they will help you or make an exception, its not a big deal. If you come in with an attitude that its too much, then you won't get far in anything, Indies can complain but no-one has it easy ever, separates the exceptional to the less exceptional.
Geez. I don't know why people think like this. My favorite game of 2012 was FTL, an indie game.
He's either a transparent troll or simply one of the most spiteful fanboys out there.
Apparently, they've persuaded about 300 indies to hold off on publishing the PS4 version of their game, so they probably see that as a win for their side.
Besides, as MS supporters are fond of pointing out, they don't actually need anyone else's money; they just feel like they should have it on principle. And maximizing returns while minimizing effort is just smart business.
Fair enough. I haven't played it, but it's got a great metacritic.
I'll remind you that I haven't said this is a good policy. I've only said I don't have a problem with it. Maybe that opinion is influenced by the fact that I have a PS4, so I have access to any of these games if I'm interested.
Yup, with most big publishers focusing on AAA games, indies are kinda filling in the gap left by the "mid tier" games. They also bring in some creative new ideas. I think indies could make nice use of Kinect and the PS4 touch pad.Resogun was one of my last year's favorites, and Journey & The Unfinished Swan of 2012. There are also indies on the top of my waiting list, like The Vanishing of Ethan Carter, Everybody's Gone to the Rapture, and Rime. It makes me shake my head in disbelief, when some people dismiss the indies entirely.
I'd wager he just might value them more, if they were released first or exclusively to XB1. I wonder what his opinion about Ori and the Blind Forest, INSIDE and Below is? They aren't any less of value to me personally, eventhough they're XBox exclusives/firsts.
Delaying the release dates for the larger pool of gamers due to parity is nothing but a disservice to the consumers.
And that's the magic question here. Are the great games not showing up on the platform? Because it seems like Microsoft makes concessions for the great ones.
I'm aware it's not a new topic.
Apparently, they've persuaded about 300 indies to hold off on publishing the PS4 version of their game, so they probably see that as a win for their side.
Besides, as MS supporters are fond of pointing out, they don't actually need anyone else's money; they just feel like they should have it on principle. And maximizing returns while minimizing effort is just smart business.