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Nobody is playing titanfall.

n0razi

Member
im playing... its still more entertaining that destiny IMHO

but yeah i play on PC and see the same 10 people over and over, the community is dead
 

Hip Hop

Member
When I play mp games I don't want to distinguish Between AI and humans. That's the point of mp games to me to challenge human players.

You really can't fault the game though. It's a whole different kind of strategy that one needs to learn when playing this game. I find it pretty easy now and it's half the fun for me.

hope bots come back to the sequel. Definitely something different.
 
So many people have been wanting this to be true. It's literally become a meme at this point. As others have pointed out, it's player counts are not bad at all compared to COD. But let me guess, you think that franchise is on it's deathbed too.

Nah, TF's issues are pretty well know and they can be fixed. Much like Destiny, I feel the game lays out a solid foundation, they just need a sequel to really flesh things out.
 

Purest 78

Member
You really can't fault the game though. It's a whole different kind of strategy that one needs to learn when playing this game. I find it pretty easy now and it's half the fun for me.

hope bots come back to the sequel. Definitely something different.

It's not about faulting the game, I personally didn't find it enjoyable. If you and others did that's great. If bots are in TF2 it's a no go for me.
 
It's not about faulting the game, I personally didn't find it enjoyable. If you and others did that's great. If bots are in TF2 it's a no go for me.

The bots are never a threat, they add flavor, and they provide a risk-reward of trying to earn a titan faster vs. revealing yourself on the map.
 

Synth

Member
Nah, TF's issues are pretty well know and they can be fixed. Much like Destiny, I feel the game lays out a solid foundation, they just need a sequel to really flesh things out.

True, but when you're talking raw numbers, 9k is hardly a dead game. Especially not in the face of a 13k Call of Duty. The only real issue within the player count is that everyone playing it seems to play Attrition.

Also, I don't think Titanfall and Destiny are similar in regards to correcting initial issues. With Destiny the game is designed to be expanded upon, and so if they correct all the things that people dislike, then it should be easy to get people who dropped it (such as myself) to play it again. Titanfall on the other hand has actually already fixed nearly every major complaint that people had at launch. There's a mode without AI, there are loads more maps (although this was ruined by making them paid DLC), there's now a co-op mode. The only outstanding popular complaint (short of deploying a full single player campaign) is the matchmaking. The problem here though is that Titanfall wasn't a game people expected to see change much from release, and so many of the people that stopped playing it earlier on, will have had no reason to continue following it to see if things they didn't like have improved.
 

Bessy67

Member
It's not about faulting the game, I personally didn't find it enjoyable. If you and others did that's great. If bots are in TF2 it's a no go for me.
The game pretty much needs bots though. The maps need to be big enough to accommodate 8 titans, which pretty much means all the maps are too large for straight up 4v4 pilots only. IMO the bots are a necessity in order to keep you in the action between pilot kills.
 

barit

Member
And i though KZ:SF was bad. Thanks god GG was so smart and released the map packs for free. Nothing is more harmful for an MP game then a splintered community
 

Purest 78

Member
The bots are never a threat, they add flavor, and they provide a risk-reward of trying to earn a titan faster vs. revealing yourself on the map.

They gave me no satisfaction They just felt in the way. AI in co op works for me, AI in a competitive setting doesn't work for me. If the 8v8 mode was available during the trial . I think I would have liked that, as I said the game play wasn't my issue.
 

Zoggy

Member
its probably my goty so far, but the lack of community on PC sucks.

honestly i don't think they appealed to the COD/BF crowd that much
 

RiccochetJ

Gold Member
I've been away too long and would get completely destroyed even on the default maps. I lost interest after I got the new maps and the only people in there were so good it made it unenjoyable for me. Pretty disheartening when you see your opponents all at Gen 10.

Fantastic game though. I'll definitely pick up the sequel if they make one.
 

Bessy67

Member
And i though KZ:SF was bad. Thanks god GG was so smart and released the map packs for free. Nothing is more harmful for an MP game then a splintered community
Shadowfall was worse, wasn't it? I thought I read that it was under 2k just a couple months after release.
 

Bessy67

Member
How would you do multiplayer FPS DLC then? inb4 cosmetic content
PvZ Garden Warfare and Mass Effect 3 did it really well. Free multiplayer DLC supported by optional microtransactions. I know that to most people on here microtransactions are the devil, but if they get me a steady stream of free content I'm all for them.
 

barit

Member
Do they give population counts on Shadowfall (I don't own it)? I'd expect it to easily be worse tbh.

They hide now the player numbers. You only see controllers which suggest how much played a mode is. But yeah I think it's under 1k for the main mode (extended Warezone).
 
True, but when you're talking raw numbers, 9k is hardly a dead game. Especially not in the face of a 13k Call of Duty. The only real issue within the player count is that everyone playing it seems to play Attrition.

Also, I don't think Titanfall and Destiny are similar in regards to correcting initial issues. With Destiny the game is designed to be expanded upon, and so if they correct all the things that people dislike, then it should be easy to get people who dropped it (such as myself) to play it again. Titanfall on the other hand has actually already fixed nearly every major complaint that people had at launch. There's a mode without AI, there are loads more maps (although this was ruined by making them paid DLC), there's now a co-op mode. The only outstanding popular complaint (short of deploying a full single player campaign) is the matchmaking. The problem here though is that Titanfall wasn't a game people expected to see change much from release, and so many of the people that stopped playing it earlier on, will have had no reason to continue following it to see if things they didn't like have improved.

With TF2 they need to add a campaign, get it out with more modes, maps, etc. Really make it feel like a must have game, not just because of hype, but because of content. The games may issues may not be all to similar but I feel both will end up being franchises that massively improve with the second entry.

The games is fleshed out now as of update 8.

To be clear, I haven't played it since launch, so I can't speak for it's current state. I will play it next week though.

Shadowfall was worse, wasn't it? I thought I read that it was under 2k just a couple months after release.

Oh yes, it's not quite SF bad just yet. And even on SF, you can still find matches so I wouldn't call it "dead" either. Not just yet anyways.
 

Synth

Member
How would you do multiplayer FPS DLC then? inb4 cosmetic content

I'd rather get no new maps than paid maps that divide the community.

.

I agree really, if you can't put the maps out for everyone, just don't do any. They generally make the game worse for everyone. You're paying to see the pools reduced both on your new content, and the content you already have. If you don't pay, it's simply crippling the game compared to what it was pre-DLC.

It's not like cars in a racer, or characters in a fighter. You can't throw people that bought it and people that didn't against each other, so it just shouldn't be done imo.

With TF2 they need to add a campaign, get it out with more modes, maps, etc. Really make it feel like a must have game, not just because of hype, but because of content. The games may issues may not be all to similar but I feel both will end up being franchises that massively improve with the second entry..

I don't necessarily disagree with you on the single player campaign stuff, as I'm aware that it's probably made a sizable difference to Titanfall's reach... however I gotta say that I really dislike the idea that a game can't just focus on doing MP right, without being beaten over the head for not having a single player mode. It's just as annoying as when people demand multiplayer modes for stuff like Bioshock or Metroid Prime, because they feel the game otherwise doesn't justify being full price. I'd personally rather a Titanfall 2 simply be better equipped when it comes to multiplayer content... becoming more like an Unreal Tournament game in terms of features.

I remember there being a thread about Woflenstein being SP only, and everybody in there was celebrating that the dev didn't allow themselves to be sidetracked by any MP functionality. This was despite the fact that Wolfenstein has already proven itself to have some of the best MP gameplay there is, when it's included. Yet once it's the other way around (and there's not even any indication that the SP wouldn't suck) everyone's up in arms about it.
 

Duxxy3

Member
It's crazy how this game just fell off the map after so much hype.

Fantastic gameplay, but in a world where other shooters give you a reason to stick around, Titanfall doesn't.

Not really competitive either. You see another player roughly one in every ten kills. For people that want mostly PVE with a dash of PVP it's a perfect mix.

Destiny is going to have a HUGE drop off come November on XB1 as well.

Already seeing a drop off in October.
 

jtar86

Member
It was a super fun game for about 2 weeks. For some reason though it didn't really make me want to keep playing. Once MCC comes out I have a feeling it's going to have even less players.
 

n0razi

Member
i still would love to see some sort of single player campaign... the setting is absolutely amazing and ripe for a great story.

something similar to the Halo campaigns would be nice, not the generic stuff you see in killzone
 
To all the people saying the game should have launched with an SP campaign: what does that have to do with the thread topic? This is about the game being "dead." Do you honestly think that the game would have more people playing it right now if it had a proper SP campaign? It wouldn't. Quite frankly most people wouldn't have played it if there was one (which honestly is why it's good it didn't have one so they could focus on making the best multiplayer possible). What the game should have had was more game modes. Respawn has been fantastic with their updates but people here aren't wrong when they say that the game should have launched with some of these modes and features. It has nothing to do with the lack of an SP campaign. If they game had a proper SP campaign the game probably would just have launched with fewer maps (aka less multiplayer content).
 

hawk2025

Member
That's a bullshit argument.

It's the best argument there is; The proof is in the pudding and how the game has retained interest or not. Maybe it's simply the fact that a game doesn't really survive 6 months after launch -- but they certainly tried with plenty of updates and DLC. It just plain didn't stick.


Anyways, seems like the clearest message here is that the DLC structure was a colossal failure.
 

Upinsmoke

Member
I don't believe those numbers, I mean it won all those e3 awards.

Seriously though, I played it on PC and the first two minutes were good fun, then down come the titans and ruin it all.

Those numbers are bad, you have to consider how much this was hyped up, how much money Microsoft poured into it and how many consoles they sold with it bundled.
 

Duxxy3

Member
You are right, Titanfall doesn't have that - every mode / map is excellent.

Every map is excellent for attrition and hardpoint. They're too big for strictly pilot vs. pilot. Probably impossible to get the right mix without making specific maps for some modes.
 

CryptiK

Member
That's a bullshit argument.
If they were excellent more people would be playing , the game has no longevity and its showing big time. This game was hyped to the moon and back yet its barely raking in 10000 on Xbox One World Wide. That kind of proves they did something wrong. The levels get boring quick and they only really work for one or two gamemodes. The game modes are nothing special they are mostly COD re-brands and the game released as a bare-bones multiplayer only game.
 

Recall

Member
I just got off on XBO about 20 minutes ago. There were 2500 in my region (US Midwest), and like 2900 worldwide.

Something isn't right on your end.

That's still an extremely tiny community.

Black Ops 2 still pulls in bigger numbers than that and that isn't the most recent release.
 
That's still an extremely tiny community.

Black Ops 2 still pulls in bigger numbers than that and that isn't the most recent release.
it's also on a console with a significantly larger user base. If we're gonna make comparisons to other games at least use games on current gen. Even then it shouldn't be hard to find a game that has a larger community than Titanfall.
 

Duxxy3

Member
That's still an extremely tiny community.

Black Ops 2 still pulls in bigger numbers than that and that isn't the most recent release.

Might as well be. BO2 is regularly well above Ghosts on twitch. Even BO1 (disguised as ghosts) gets better numbers during parts of the day.
 
Its funny how the heavily marketed and and versions that were released first, the PC and X1 have barely anyone playing them. However, a lot of people are still playing on the delayed xbox 360 version.
 

Synth

Member
It's the best argument there is

Anyways, seems like the clearest message here is that the DLC structure was a colossal failure.

No, it's a rather crap argument when it come to games. If a fighting game has low numbers because it's seen as being less approachable (i.e. Virtua Fighter), would that then indicate that there's no compelling combination of characters? Does Quake 3 no longer have a compelling map/mode combination, because it's numbers can't compete with many of the current shooters? Is Bayonetta 2 shit (lol)?

The worst thing about this argument is that the game's numbers are likely a whole lot better than most games you'd compare it to (what games do you think are great in MP?). It's not dead because it's tracking behind CoD and BF4 (one of which is available freely to anyone with EA Access).
 

Recall

Member
it's also on a console with a significantly larger user base. If we're gonna make comparisons to other games at least use games on current gen. Even then it shouldn't be hard to find a game that has a larger community than Titanfall.

Even COD: Ghosts which is seemingly the unfavourable COD release draws in a better crowd on Xbox One.

Titanfall is all style and no substance and claiming 2900 is plenty is crazy.
 

hawk2025

Member
No, it's a rather crap argument when it come to games. If a fighting game has low numbers because it's seen as being less approachable (i.e. Virtua Fighter), would that then indicate that there's no compelling combination of characters? Does Quake 3 no longer have a compelling map/mode combination, because it's numbers can't compete with many of the current shooters? Is Bayonetta 2 shit (lol)?

The worst thing about this argument is that the game's numbers are likely a whole lot better than most games you'd compare it to (what games do you think are great in MP?). It's not dead because it's tracking behind CoD and BF4 (one of which is available freely to anyone with EA Access).



As far as the community goes?

Yes. We can all disagree from atop our towers, where we cry over Tearaway selling 10,000 copies, but at the end of the day, if a game has sold millions of copies and hasn't retained its customer base despite constant updates and expansion content, people simply weren't that interested. The evidence of that is literally in the numbers.

My point isn't that it "proves" anything about the quality of the game -- only how the customers felt about it. It's impossible to aggregate everyone's different opinions in a convincing way. Best we can get at is to look at sales and retention numbers.
 

CryptiK

Member
No, it's a rather crap argument when it come to games. If a fighting game has low numbers because it's seen as being less approachable (i.e. Virtua Fighter), would that then indicate that there's no compelling combination of characters? Does Quake 3 no longer have a compelling map/mode combination, because it's numbers can't compete with many of the current shooters? Is Bayonetta 2 shit (lol)?
Well Quake 3 released years and years ago and had the numbers. Fighting games should only ever be compared with fighting games in terms of users online and I bet you the good ones are all fairly similar in comparison is terms of players. Bayonetta? I didnt even know it was a multiplayer game.

So when you compare Titanfall against other FPS you can see it is a massive flop and something in the game design is wrong, the numbers argument is perfectly valid the FPS.
 
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