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Super Smash Bros. for Wii U POTD Thread XVIII: Today, we are all Mewtwos

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Hatchtag

Banned
He's probably the most "fundamentals" oriented character in the game. Patience, footsies, and looking for the right ins are the key to winning with him, and no one does it better. 90% of the Little Macs I play just dash attack all day long, and then get punished. If they get punished a lot, they start using side B instead (why?!). Maybe they'll charge neutral B mid-screen with some kind of hope that I run into the punch.

I think he gets picked because he's really fast and hits hard, and so you get the feeling of reward just by running around and pushing buttons if your opponent doesn't understand the mechanics well.

I think another reason for his low win ratio is him being a patience oriented character. I'm a lot more patient in actual play with Mac than I'd ever be in For Glory. I don't care about the win ratio that much and I don't got that much time. If you're using a cheap tactic, I'm never gonna wait it out in For Glory, I'm just gonna try to figure out how to get you to stop doing it.
 

Masked Man

I said wow
Oh wow. I just faced THE most annoying Sonic in the world on For Glory. It's a horrible matchup for Mac to begin with, but this was truly aggravating. I finally managed to win a match, but the whole experience was a nightmare.
 
wow they're really going all out with this soundtrack
Seriously, I'd take this and other classics like The Mirror Never Lies over all those various interpretations of DK Island Swing Jungle theme.

Eveline Fischer and Robin Beanland never get any credit when it comes to DKC's soundtrack. ¯\_(´ __`)_/¯

Hey I'd say Fisher gets some credit, Beanland though, yeah he is mentioned in hushed whispers, then again he did very little of it I suppose.
 

Tom_Cody

Member
Getty Images has photos of the Celebrity Smash event. CW star Robbie Amell won the celebrity bracket.

Other celebs included David Arquette, Zelda Williams, Shane West, Scott Porter, Keegan Allen (E3 Bowser), Mark Salling, Derek Hough, Chris Zylka, Jaleel White AKA Urkel, the guy from The Giver, and a whole bunch of Nick/Disney stars.
8xuEjbl.jpg


No sign of Sonic unfortunately.
 

Neoxon

Junior Member
I can't wait to play Wii Fit Trainer. She looks so great!

(PS: Also, this is my first post on NeoGAF, yay! Hi, guys! Sorry if my English sucks a little, I'm French lol D: )

Bonjour! I'm also looking forward to WFT!

For anyone who regularly played Melee/Brawl/PM, how long does the Gamecube controller normally last for you? Wondering if I should buy the 2 year Geek Squad Protection from Best Buy.

Definitely don't get it. Nintendo products always last longer than 2 (15?) years. You might as well throw your money away.
 

Richie

Member
My good friends, is anyone thinking of abandoning GAF come the end of the weekend? Leaks a couple days before seem inevitable, and with the possibility of there being more stages hidden (not to mention the hundred of songs still locked), it's tempting to stay away and just discover even that for myself, like in the old days...
 

Oidisco

Member
Eveline Fischer and Robin Beanland never get any credit when it comes to DKC's soundtrack. ¯\_(´ __`)_/¯

I'm not sure what songs Beanland worked on, but I have heard a lot of Eveline Fischer's DK music and I'm really not a fan. It's bad, but it really didn't click with me.
 

Lunar15

Member
Special fall on hit will never cease to entertain me in its' awfulness.

Sakurai literally created a move where it's less useful if you actually hit a character with it.

Sakurai: But his Side Smash is really powerful, so look out for it. It's overpowered!

Me: yeah, well so is Little Mac's KO punch, but it doesn't have the longest windup ever created.
 
Sakurai literally created a move where it's less useful if you actually hit a character with it.

Sakurai: But his Side Smash is really powerful, so look out for it. It's overpowered!

Me: yeah, well so is Little Mac's KO punch, but it doesn't have the longest windup ever created.

Also on that last point, his smashes seemingly retain their start up and end lag from Brawl with a whole chunk of whomping power taken out, boooo I say.
 

Golnei

Member
My good friends, is anyone thinking of abandoning GAF come the end of the weekend? Leaks a couple days before seem inevitable, and with the possibility of there being more stages hidden (not to mention the hundred of songs still locked), it's tempting to stay away and just discover even that for myself, like in the old days...

If there were anything significant to discover, I'd do the same, but seeing the large amount of information we've already received, going on 'blackout' for what's probably a single unlockable past stage and another five versions of DK Island Swing isn't that appealing a prospect. Especially since I'll only be able to get the game on the 29th.

Though I'll still refrain from listening to any of the new arrangements until release.

Sakurai literally created a move where it's less useful if you actually hit a character with it.

Sakurai: But his Side Smash is really powerful, so look out for it. It's overpowered!

Me: yeah, well so is Little Mac's KO punch, but it doesn't have the longest windup ever created.

Ike really is SSB4's equivalent to Brawl Ganondorf. Though even if he remains an ineffectual joke character in this installment, he'll hopefully be bumped to 'decent' in the next game. Or removed entirely.
 

Lunar15

Member
I'm fine with having a slow, powerful character with punishable moves, but you have to make that character's moves benefit each other so that you can get into some kind of rhythm. Slow, powerful characters should always be imposing in that while they're easy to avoid and dodge, once you get stuck in their trap, you're theirs to demolish. Nothing Ike does connects to anything else.
 

emb

Member
Sakurai literally created a move where it's less useful if you actually hit a character with it.
Sakurai also created games with crouch cancelling, where depending on percent, hitting grounded characters with most moves puts you at a disadvantage.
 

JoeInky

Member
I've seen plenty of good Ike's, and I'm perfectly aware that I'm not at all talented at smash, but you can't deny that some of the decisions are really, really puzzling.

It was a reference to what some other guy said earlier in the thread.


But yes, on-hit special fall for that move is stupid, and was one of the balance changes that I said should happen to Ike when I made that patch list that would be ideal for me.
 

MagiusNecros

Gilgamesh Fan Annoyance
I dunno. I didn't save the replay for it but Karsticles picked up Ike real fast and beat me up. Even if they were close matches he basically outplayed me.
 

georly

Member
It was a reference to what some other guy said earlier in the thread.


But yes, on-hit special fall for that move is stupid, and was one of the balance changes that I said should happen to Ike when I made that patch list that would be ideal for me.

A lot of the 'special fall' states seem very strange. Like you mentioned, zelda, too. I guess he doesn't want her up in the air spamming din's fire, but I don't see how that would be overpowered... You could pull off... one? Maybe you can go really far off stage, be really safe, use din's fire, and then teleport back just in time. Rinse-repeat... but that's not THAT crazy.
 
Some of the Mii Fighters have strange special fall states too. A lot of their specials that seemingly don't recover send them into it.

It'd be like Mario's cape sending him into free fall.
 

Jigolo

Member
We still need footage of this:

- 8 player smash
- Rosalina as all characters
- Items set to "very high"
- Pokeballs only
- Huge map with things happening in the background


Can the Wii U handle it
 

emb

Member
A really weird one is Sheik's side B putting you into special fall, but Bouncing Fish being ok.

I really hope that doesn't get 'fixed'. If BF went to special fall, might as well take her out of the game lol.
 

JoeInky

Member
A lot of the 'special fall' states seem very strange. Like you mentioned, zelda, too. I guess he doesn't want her up in the air spamming din's fire, but I don't see how that would be overpowered... You could pull off... one? Maybe you can go really far off stage, be really safe, use din's fire, and then teleport back just in time. Rinse-repeat... but that's not THAT crazy.

Don't forget Ness' PK Flash, couldn't let people do that over the edge because...?

A lot of the characters need a lot of moves reworking or retooling imo, I know they did that to some extent with this game, but I'd love them to go a bit crazier.


Maybe remove all customisation and have two versions of every character, a default with all the normal moves and an EX version that has different specials and reworked normals, that could be fun and it would force them to avoid drop rate bullshit for customising a character..
 

georly

Member
Don't forget Ness' PK Flash, couldn't let people do that over the edge because...?

A lot of the characters need a lot of moves reworking or retooling imo, I know they did that to some extent with this game, but I'd love them to go a bit crazier.


Maybe remove all customisation and have two versions of every character, a default with all the normal moves and an EX version that has different specials and reworked normals, that could be fun and it would force them to avoid drop rate bullshit for customising a character..

Yeah, there are pluses and minuses to that, just as there are to the current system. The plus of the current system is that you can pick/choose all the ones you want, but your EX system would allow them to change normals, too.

You could also make Dr Mario/Dark pit the EX versions rather than clones. *shrug*

EX versions would also be more accepted by people than custom moves, I think. That said, you may as well double the roster size for balance in that case, unless EX is disabled online.
 

Kandinsky

Member
I was checking my stats and theres a lot of characters I havent tried yet, not even 1 second.... Mac, Zelda, Olimar (one of my mains in brawl), DHD, Ike, Greninja, Metaknight, DDD, Kirby, Marth, Lucina, Rosalina, Samus, Falco, Fox, Ganondorf, Cpt Falcon, Peach, Bowser, Wario, Yoshi, Charizard, Lucario, Jiggz, Jr, WFT, Rob, Diddy and DK, god I should really try some of them.

Long live Megaman, PacMan, Shulk, Villager and Robin!.
 

JoeInky

Member
Yeah, there are pluses and minuses to that, just as there are to the current system. The plus of the current system is that you can pick/choose all the ones you want, but your EX system would allow them to change normals, too.

You could also make Dr Mario/Dark pit the EX versions rather than clones. *shrug*

EX versions would also be more accepted by people than custom moves, I think. That said, you may as well double the roster size for balance in that case, unless EX is disabled online.

They could also make the EX versions be a bit more advanced with a higher skill ceiling to use well, then make it so that there's an option to disable using EX characters or something and have that set to on in for fun, but let you choose between anyone in for glory.

Would obviously never happen, but it would be cool if say Fox's NAir was his usual sex kick with medium landing lag and damage whereas EX Fox NAir was a flip kick with higher landing lag and less damage but could be cancelled into specials on hit.


Would probably be way too much work for just characters but I'd love them to go that route with customisation.
 

georly

Member
They could also make the EX versions be a bit more advanced with a higher skill ceiling to use well, then make it so that there's an option to disable using EX characters or something and have that set to on in for fun, but let you choose between anyone in for glory.

Would obviously never happen, but it would be cool if say Fox's NAir was his usual sex kick with medium landing lag and damage whereas EX Fox NAir was a flip kick with higher landing lag and less damage but could be cancelled into specials on hit.


Would probably be way too much work for just characters but I'd love them to go that route with customisation.

I'd love it too, but, like i said, that's basically doubling the roster of characters to balance, and it's balancing ALL moves not just specials. Would be a development nightmare.

Maybe if we got a smash bros reboot with a smaller cast, then sure. Have the original 8/12 and then only do some heavy hitters from there. Make EX characters be clones where appropriate (mario/luigi, Peach/Daisy, Fox/Falco, Zelda/Hilda) or alt costumes where not (Link/Dark Link, Bowser/Dry Bowser).
 
"Pic of the day. Long before the game release, we revealed new fighters with videos. The video quality of online streams is not always the best, though. Luckily, you can watch them as they were meant to be in Movies mode on the Wii U version."

zlCfzSpYC7slRGBLTD


You can even re-watch videos that play after you clear Classic mode and Allstar mode. This is a list of videos which are unlocked when you clear certain things. They tend to be short, but you'll get a lot of information if you play them all in one sitting.

zlCfzSpYDDAiv69Exy


Oh fuck yeah, I always loved the idea of this and now it's happened!

Nice, I don't think the short character ending videos were unlockable in Brawl, were they?
 

Marow

Member
Wait, why are people hating on Ike all of a sudden? I thought he was the same as in Brawl, except with a few buffs? Doesn't that make him really good if you know how to use him? Side-B is a really useful move, but some of you said it's bad? What?
 

Pompadour

Member
I'd love it too, but, like i said, that's basically doubling the roster of characters to balance, and it's balancing ALL moves not just specials. Would be a development nightmare.

Maybe if we got a smash bros reboot with a smaller cast, then sure. Have the original 8/12 and then only do some heavy hitters from there. Make EX characters be clones where appropriate (mario/luigi, Peach/Daisy, Fox/Falco, Zelda/Hilda) or alt costumes where not (Link/Dark Link, Bowser/Dry Bowser).

EX versions could be unbalanced fun and relegated to Friends matches like custom characters. They wouldn't really need to be balanced that way.

I'd still prefer if, instead of custom moves, we had EX moves that used a rudimentary super meter that Final Smashes would also be tied to. I love meter management in fighting games and with how different Smash is from traditional fighters EX moves could be different than just more invincibility/armor/more damage/faster etc. You could use meter to do combos that wouldn't work otherwise or save it just in case you need it to increase the recovery on your Up B.
 

georly

Member
EX versions could be unbalanced fun and relegated to Friends matches like custom characters. They wouldn't really need to be balanced that way.

I'd still prefer if, instead of custom moves, we had EX moves that used a rudimentary super meter that Final Smashes would also be tied to. I love meter management in fighting games and with how different Smash is from traditional fighters EX moves could be different than just more invincibility/armor/more damage/faster etc. You could use meter to do combos that wouldn't work otherwise or save it just in case you need it to increase the recovery on your Up B.

Eh, EX versions to me say 'alternate, but equally important version of the same character' so i'd hope they'd be balanced.

That said, I was really hoping we'd get a meter mechanic this smash game, because I do like it a lot in other fighting games. Would have been a great addition/substitute to the final smash thing. Now it's just a mechanic unique to Little mac, which is fine for what smash is.
 
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