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The Order: 1886 |OT| Gears of Yore

Don't worry about those Hamilton/Rosenburg tweets guys. Just checked with the review thread and apparently that's acceptable as long as people agree with the opinions.
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
It's pretty obvious from the reviews that the main shortcomings are length, gameplay variety, overuse of QTEs and pacing problems. Also the story apparently lacks a satisfying conclusion.

So ... rush job?

Which is interesting if that's the case. Wonder what would be the cause of the rush?
 

MattyG

Banned
Is it just me or did everyone RAD just go dark with media, twitter ect ect
Yeah, Ru, Andrea and the RAD Twitter haven't posted anything since the embargo broke. I don't blame them, I wouldn't want to see shit like what those Kotaku folks were tweeting
 
Is it just me or did everyone RAD just go dark with media, twitter ect ect

What can you say when you just spent five years of your life working on something and all that happens is that it gets shit on (rightfully or wrongfully so, I haven't played it yet to decide for myself)?

Nothing, really. They need to wait until gamers play it and then see what happens before saying anything, if they ever do at all.
 
I't's a good decision.

I think so too. I hate it when developers start getting defensive over reviews (e.g. Dyack, Eggebrecht).

Do you guys think we'll see DLC for this game? Infamous SS, Killzone SF and Driveclub have had good DLC support. Perhaps this game gets one extra level or some sort of horde co-op mode.
Weren't rad the ones that said gameplay comes second?

I swear to God one of them said something like that.
Do you mean this?
http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/
CVG: So of the three key aspects of a game - visuals, gameplay and story - which would you say was your priority with The Order 1886?

RAD: I think story and visuals are very high. Gameplay is something that... it's a game, we make games, we can't get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it's what we start with. It's at the top of the pyramid and everything else supports that. I think it'd be more challenging to make a game for the gameplay's sake, then try to make a story that fits in there.

I can see how it came out wrong when they said that and how it was seen as a bad thing. They're saying that the base of the pyramid is gameplay and they put story at the top. It makes sense. You don't start building a pyramid at the top; even though they say that's what they start with, but perhaps they meant pre-production? i.e. the story they wanted to tell would point towards the kind of game they wanted to build.

As far as I know both reviews and impressions have not criticized the actual gameplay mechanics, I mean, walking, shooting, jumping, etc it's all solid. The camera is not broken or anything, etc. They made a solid game. They just didn't make much of it or varied enough.
 

schaft0620

Member
I think so too. I hate it when developers start getting defensive over reviews (e.g. Dyack, Eggebrecht).

Do you guys think we'll see DLC for this game? Infamous SS, Killzone SF and Driveclub have had good DLC support. Perhaps this game gets one extra level or some sort of horde co-op mode.

Don't things change big time if they announce a free 5 hour DLC expansion?
 
I think so too. I hate it when developers start getting defensive over reviews (e.g. Dyack, Eggebrecht).

Do you guys think we'll see DLC for this game? Infamous SS, Killzone SF and Driveclub have had good DLC support. Perhaps this game gets one extra level or some sort of horde co-op mode.
I'd love some horde mode.
That would add some value and some extra fun shootingntime with the awesome guns (so i've read).
 
Nah, that's crazy talk. Where's the vision, NotTheGuyYouKill?
:p

Honestly, that's just shit story-telling. It's one thing to have vision and a plan for the future, sure.

But you have no guarantee it'll come to fruition if you cocked up the execution on your first attempt. All you'll end up having is a half-finished story that never gets resolved which is frustrating as hell.

Look at Christopher Nolan's Dark Knight Trilogy:

Batman Begins:

Bruce-Wayne-Batman-Begins-bruce-wayne-26827501-672-272.jpg

The Dark Knight:


The Dark Knight Rises:


If you watch all three films, there is a true character arc and emotional resolution to Bruce's journey. However, if you watch each individual film, there is still catharsis, resolution, and true character arcs and resolutions. Each film throws everything at the wall, not holding back for a future sequel, but treating each as its own thing. They tie together plot points from previous films, yeah, but each stands on its own and has a totally satisfying character resolution.

The problem is that using the first entry in a series as a story set up for a sequel instead of resolving all the conflicts is that, well... it's just fucking lazy.
 
yeah, I remember something similiar.
However, it's probably the best to rest for a bit, catch a breath and try their absolute best with in the sequel or other project.

That and go the Dying Light route with the sequel in terms of media presence. Ignore the traditional gaming press and show it to Youtubers and allow them to play it early. I think you're going to see more and more publishers/devs going that route.
 
Remember guys - even if you like the game despite bad reviews, drive club had the same situation and it was $35 at best buy and amazon within 60 days..

Good things come to those who wait!
 

Intrigue

Banned
Can't wait to play this tomorrow.

So it appears the big complaint is length of the game.

Short or not, I don't mind, I bought many games that are "lengthy" that I never got close to finish.
 
I wasn't high on this game at all since I thought it looked pretty bad from what I'd seen, but it sort of breaks my heart to see the level of gleeful schadenfreude spreading all over the internet. I mean these guys did spend a considerable amount of their lives trying to cobble this thing together. Can't imagine how it must feel to be trashed so hard. I think the best course of action for RAD is to pull a Drive Club and try their best to salvage things in the aftermath. Build the content that people were expecting and release it via DLC. It's not an ideal solution, but it'd allow them to save face.
 
Don't things change big time if they announce a free 5 hour DLC expansion?

That's excessive I think. Two more hours of gameplay with different enemies (more lycans, less humans) or some extra guns or stuff like that would probably be preferred to 5 hours of the same corridors/boxes/guns. That's just my opinion though.
 

tfur

Member
Shame about the reviews, but game "journalists" have been worthless for the most part since last generation.

I will judge for myself when I get it.
I have found my tastes differ more often than not from the metacritic.
 

Karak

Member
http://youtu.be/0la5DBtOVNI

This is usually reserved for 12 year olds on youtube comments, but holy shit.

So immature. These people get paid for talking.

I just checked not only does he think he is cool but he is basically surfing it for as many hits as possible. He is just pandering in a very poor way.
Reminder reviewing a game as being poor is not the same as shitting on the people who made it. Jest is one thing outright brutal-ness are another especially for absolutely no reason.

Kotaku is already off my list but I think I will be sharing it on twitter to my subscribers.
 

Intrigue

Banned
Shame about the reviews, but game "journalists" have been worthless for the most part since last generation.

I will judge for myself when I get it.
I have found my tastes differ more often than not from the metacritic.



Agreed, game reviews been a joke for a while, go no further than looking at the reviews of Halo MCC talking about how great the multiplayer is.

Me watching someone stream on twitch or watch youtube videos of game play gives me a lot better idea what im buying.


-intrigue
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!

Kagari

Crystal Bearer
Can we quit quoting that terrible twitter conversation? No need to give those people any more attention.
 

psychotron

Member
"Video game journalism"

DmOfrER.png


(Adam is the reviewer from Digital Trends)

Shameful. Okay, they weren't fond of the game, but do they need to be children about it? Reminds me of a movie I saw recently called Chef, where the reviewer just hammered the hell out of the cooking, basically causing the chef to flip his shit, lol.
 
Actually a better comparison to take a look at RAD's narrative misstep actually is Uncharted (or Max Payne):

Each Uncharted/Max Payne game is a standalone adventure. There are new villains, new mcguffins, new allies, new locales, etc. The only thing that continues between games is the characters' emotional arcs. Nate and Elena's love story, for example, is pretty much continuous throughout the PS3 trilogy, as understated as it is. Nate's addiction to treasure hunting is explored. His father/son relationship with Sullivan.

The first two Max Payne games are a good example of a narrative where the heroes and villains are essentially the same factions, but each story has a different set up and different emotional and character arcs. The first one is a revenge story. The second one is a love story.

The third one is fully disconnected from all narrative events, but it remains consistent with the hollow shell that Max has become after all his loss, and the game is about him returning to a state of equilibrium essentially.


None of these games need one game to set up another game's story. It's a dumb, contrived way of trying to guarantee a sequel. You have to make us care about what happens to the character next, whether it's related to the bad guy or plot of the first game or not.

That said, I've yet to play the game. I'll get it tomorrow. I'm pretty sure I'll enjoy it a lot too. But when it comes to narrative, it's very easy to mishandle that aspect.
 

Vercimber

Member
"Video game journalism"

DmOfrER.png


This reflects a hubris and entitlement that's severely misplaced. It's frustrating to the point of distracting. Just as someone else has said, a lot of people worked really hard on this game--a lot of folks who likely had to work overtime and who have families and feelings and debts, etc. Do we give it a free pass because of that? Do we owe these people anything? Of course not.

But do we permit "professionals" to bully so they can have some twitter "street cred"? It's a free country, free speech--yes, but this is just shameful. And it will be lost in the media-storm and acknowledged by a few folks and continue.

I have no investment in this game, no intention to play it until much later when the media maelstrom quiets down, but I needed to get this off my chest, even if it is in one post on a thread moving at light-speed on a forum that's among the most active in the world.

tl;dr: Some people's children, man. Some people's children.
 
Do people just think that more legitimate complaints about uninspired combat and rote third person shooting shouldn't matter because the game is pretty?

I don't get all the complaints about the reviews. It seems pretty obvious that the game is not horrible but also nothing special outside of the visuals.
 
Still cannot wait to play this game, tomorrow cannot come soon enough! Bad reviews won't let me down, considering how they reviewed DriveClub and I love that game.
 
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