Sho_Nuff82
Member
I'm not playing content that is supposed to be paid for. I'm not accessing anything that's not going to be free to access in Halo: Online's complete release.
I've said it before, and I'll say it again, but the title of this thread is very misleading. There is currently no way to play Halo: Online with any of the content hidden behind microtransactions. The game that I'm playing and arguing for is Halo 3. There are no weapon skins, no armor abilities, etc... There is no free access to paid content.
Right now you guys are basically arguing against people who play games like Titanfall or Battlefield early using VPNs.
This is still a moral gray area because it's so new, but we've had this conversation about F2P phone games on here in the past, and my stance is the same now as it was then; removing the DLC hooks from a F2P game, removing cooldown times to circumvent pay 2 win models, or modding in DLC items, are all forms of piracy.
If you want to play Halo 3 online in America, you have to buy an Xbox 360/One, pay for LIVE, and buy the game for $15 (or free, if you buy a One). Being in a market with a viable console industry, you do not have a right to free Halo. Your options are quite easy; pay for it like everyone else, or don't play it.
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You didn't even selectively quote me, I don't know how you missed these parts of my post.
Microsoft have to make their offering superior, give gamers a good reason to play their version. Valve has proved this with Steam and their games in Russia and elsewhere. If Halo Online fails, make a better game on a better platform with better services and features. Using piracy as an excuse for pay to win trash is pathetic, build something that users will be happy to pay for or free with paid customisation or both to offer free maps. Mod friendly. It's like Valve and Steam don't exist, look at how they achieve it without compromising the core game. The community are a talented bunch and many gamers will happily play if you give them a good game with good features. There will always be pirates but you can make them not matter.
Halo Online won't fail because of pirates, Microsoft will have made the wrong game.
Regardless of how the game performs, the discussion is about whether it's right for posters here to advocate piracy simply because they disagree with how a game was put together.
Fable Legends is also F2P (and on PC/console WW), are we going to be supporting modded servers there as well?