Tearing is gonna ruin this for me.
This doesn't affect me whatsoever. I'm not getting it on console. But I fear it *will* affect the game's reputation on consoles.That's the developers choice. They decided it was preferable to have the option, despite the unavoidable framerate drop. I agree with them. If you don't agree, that sucks, but you can just try to avoid 44 car races and keep it to, I don't know, 16?
huh that's weird considering we heard reports of it running at a solid 60 fps. maybe those previews already had a day 1 patch applied?
This was a terrible, terrible idea. They should have stuck to having just one setting on consoles. Leave all this customization to PCs. Not having a single performance setting is a dev's way of blaming the gamer if it doesn't play well.
"Performance sucks? Who asked you to change the setting?"
Don't give us configurable performance settings on non-configurable hardware. That isn't a meaningful choice. It's a minefield of compromise that you are egging the gamer to walk through.
This doesn't affect me whatsoever. I'm not getting it on console. But I fear it *will* affect the game's reputation on consoles.
Black fences exclusive to PS4
This is....non final code.
Have you watched the video? The framerate is mostly fine in sunny weather, it's heavy rain which causes problems. I'm sure they can make optimizations there. Not rock-solid 60 but improvements should be doable. I remain optimistic here.I doubt a day one patch could improve frame rates from mid 30's to a solid 60!
It's sad that this should even be considered.Does the game have a 30 fps limiter on the consoles?
huh that's weird considering we heard reports of it running at a solid 60 fps. maybe those previews already had a day 1 patch applied?
And they are right 60fps all the way for sim racers!If anything this kills the dream of night and weather in forza 6, turn10 is very unlikely to sacrifice 1080p/locked 60. Shame.
Framerate *is* king in a racing sim. This is not about options, but about having the gameplay hold up so people can drive properly.
You keep making exaggerated alternatives. Nobody is asking them to do 1080p or 90fps or only have one car. But not letting the framerate drop into the 30's or even low 40's would significantly improve the actual act of driving, which is what this game is all about in the end.
In my experience, large grids in these sorts of games run into CPU limitations that cause these framerate drops. Cutting down the grid to like 24-30 could potentially increase performance dramatically without having to do anything extreme like you keep suggesting.
It doesn't have anything to do with those options posted in another thread. These are purely gameplay options.
The game's frame-rate is also a sticking point. Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps.
What is that white streak in the pic? Is anybody else seeing it? It only appeared after I reloaded the image.
Judging from the video, they could probably remove most of the drops by simply pairing down/downscaling the rain spray alpha effect.
I'd personally prefer a lower resolution alpha effect (or a limit to the amount of spray effects at once on screen, the performance penalties multiply with each effect on top of another), but it could be worse.
It doesn't have anything to do with those options posted in another thread. These are purely gameplay options.
It looks like the map of the road to me.
This is not getting Project Morpheus support, quite clearly.
Those are some terrible framedrops, especially for the Xbox One which is already 900p.
Clear weather races seem smooth though.
You can avoid it, because you know what causes it ahead of time. What about all the other people who don't read DF articles? That are just looking for a racing game that is promising huge grids and night and weather and everything? Expectations will be that this game runs fine, but then they discover that if they want all these promised features, the game runs sub optimally at best, catastrophic at worst.With the option there it is up to the player to decide. They might be happy to live with the drops at the start of a race to enable a 44 car grid. Also remember this is a worst case scenario with 44 cars in the rain while starting at the back in chase cam.
Not to say it is acceptable but this is a balancing act between limiting options to make sure the worst case scenario hits your FPS target at all times and giving the player options that will work in a lot of cases but in the most extreme cases might underperform.
As you already said you will not get it on the consoles but for me, who likely will, I can just avoid the settings that drop it miles below 60 while having the options to increase it if I feel like I want to even though it will reduce performance.
Glad to see GAF at its level-headed best in another Digital Foundry thread. Game drops to 30 on the starting grid in what is literally the most taxing possible configuration of track selection, opponent number, weather and camera view, something you're never going to see unless you specifically seek it out by tweaking the game's extensive settings, and people decide it obviously needs another delay, pre-orders are cancelled, ten-foot poles readied. Business as usual, then.
I suspect it will have a noticeable though minor impact. Especially as one of the options is the rain effects on the screen and lens flare. FOV may also make a difference in some circumstances.
Should be mentioned that it was not the gold build tested there, but an older one according to the development director at SMS.
They're gonna have to downgrade visuals, limit it to dry weather and reduce the number of cars dramatically as it needs to *hold* 60fps at all times, even during starts.Why? In VR mode visuals will be downgraded, that's for sure. And they can always reduce number of cars.
In PC version, standing starts with a lot of cars and rain also brings down framerate hard. But as soon as the race is started, FPS goes up.
..on a game which the developers have gone to pains to constantly point out is 60fps no compromises. I think it is fair enough to be disappointed at the framerate halving. And rain/large grids are two big selling points - are we not supposed to use them?
Yup, just wanted to mention it since it seems like people weren't reading the whole article or that part. At least on my part on PC I've seen some performance improvements that should be there in the console versions too.Like the article says.
PS4 maintaining better fps with higher resolution is relatively impressive
The game's frame-rate is also a sticking point. Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps.
I'm not referring to the gameplay options that some are discussing here. I'm referring to this in the OP:
I wasn't very active when the other thread was doing the rounds, so reading this made me want to comment on the matter.
For example, our first race is on the Dubai Autodrome International circuit, a manic 35-car race with light clouds overhead, camera set to interior cockpit view and no damage physics enabled. Even with this number of AI racers, the game sticks to a 60fps line throughout, and only drops for one stretch on the circuit (to 50fps on Xbox One, and 55fps on PS4).