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Do we expect Splatoon to be the next major Nintendo I.P.?

all you need to know about the marketing is that last year at e3 with mario maker, yoshi, and hyrule warriors as the other new games on the show floor, super smash bros. got a stage and about 20 kiosks, while splatoon had a dedicated space with two floors so sixteen people could play at once.
Yep, Nintendo at least seems confident with the game so they're hoping it's something big. Hopefully they market it about as well as Smash and MK8
 

jnWake

Member
At this point it seems people ask Nintendo to develop new IPs not to play them, but to discuss how much they'll bomb.
 

Raysod

Banned
I don't believe any of the bolded is true...

Maybe it's a small team by Ubi Soft standards, but it's probably on part with most Nintendo EAD games. It's not NES Remix or Captain Toad or something.

We know that the development team of Splatoon is around 40 people, as Hisashi Nogami the producer of the game told in an interview in IGN…

http://www.ign.com/articles/2014/06...ns-of-nintendoas-adorable-squad-based-shooter

So I don’t thing that it cost a huge amount of money to produce…

The rest (random matchmaking etc) are based on what Famitsu reported on the game and the user sinobi translated for all of us here:

http://www.neogaf.com/forum/showpost.php?p=150548066&postcount=1434

-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings

-Game won’t use CPU fighters; only once 8 human players have been found will a match start

-No communication with players you are matched with

If you have any other source on the multiplayer design of the game I am really interested in reading it, because I am very exited about Splatoon, but its multiplayer implementation feels wrong.

If I cannot play (and communicate) with my friends in the same team while battling other teams online, I don’t see how the game will grow a loyal following…

We are talking about a team based third person shooter here…

4v4 random online battles, with random people that you cannot communicate, will be fun for some time, but gamers will get bored easily and I still cannot think how the game is going to build a community…

Edit:

I just found a resent interview with Corey Olcsvary from Nintendo Treehouse, that states that there will be a way in splatoon multiplayer to play with friends, but nintendo did not announced anything yet...

lets wait for the splatoon direct in a few days to find out whats really going on... :D

https://youtu.be/5Fc55GKFpfw?t=10m20s
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
I feel this game is gonna bomb... don't want it too.. but just feel like it's gonna bomb.. badly.
 
I actually feel pretty optimistic for this game. It likely won't sell as much as Mario kart or smash bros, but imo it could easily surpass the other ones. Certainly pikmin, and other non Mario titles. This game has been advertised quite a bit, and it has a beefy online mode and looks like it can reach a large demographic. Would be surprised if it doesn't sell over a million copies by the time summer ends
 

Lumyst

Member
Yep, Nintendo at least seems confident with the game so they're hoping it's something big. Hopefully they market it about as well as Smash and MK8

I at least hope it can be a step in addressing a perception/image problem of Nintendo, that they only value certain IPs/characters over creating some new ones, or maybe even that they are incapable of making anything new. I think something about the way the company carried itself over time has gotten it in their customers' heads that only certain IP are of value, despite Nintendo's perception that its customers would value gameplay mechanics foremost.

Splatoon won't have the Mario badge on it. However, a short term loss in sales potential may be made up for in some intangible ways. If some of the userbase takes note of it and has a good experience, then maybe they'll become customers who will be more confident in trying some of the Nintendo games they are unfamiliar with, or start to see that they can have fun with something new. Then maybe they start to value Nintendo's gamemaking skill instead of familiar characters, and go "What? It's not Mario but I DID have fun with it! Maybe I can enjoy other Nintendo games too!" That happened to me with Xenoblade, "What? It's not Zelda, but I DID have fun with it, I should try other things too."

So anyways, it's good that they held off on making it a Mario game, that'd be "enabling" some bad habits I think. Nintendo is allowing Splatoon to have the same spot that Mario Kart 8 had last year. I myself think it won't start out of the gate as Nintendo's next big IP, but it's useful as a step to address an image problem. People who learn of it, even if they don't buy it, can at least see that Nintendo did create something new.
 
It's not going to do particularly well during its launch month, sine it releases on May 30th, but when all is said and done, Splatoon will sell at least twice as many copies as The Wonderful 101 and Code Name S.T.E.A.M. combined, unless reviews are terrible.
 

Neoxon

Junior Member
But it sold poorly, and a well marketed game always sells well. There weren't even Amiibos!
  • The Wonderful 101 only got a Direct & a few YouTube ads.
  • Bayonetta 2 got a Direct, a cosplayer at E3, & a few ads on TV.
  • Splatoon got an entire section at E3, Amiibos, its own Direct, standees & posters galore at stores, a Wii U bundle at Best Buy, & most likely tons of advertising.
Splatoon's gonna sell. Not Smash or Mario Kart numbers, but it'll sell well enough to justify a sequel. Like I said before, it'll be a slow-burn IP along the lines of Pikmin. And from the looks of it, Nintendo's playing the long-term game with the Splatoon IP.
 
It will sell well, about 600.000 minimum and 1 mil maximum worldwide.

Splatoon is not aimed at the CoD/Battlefield kids, like some suggest. It is aimed at people who want a new and fresh shooter experience and doesn't care much (more) about CoD&Co.

The single player is told to be big too and I see people buy Splatoon because of this and local play.
 

hatchx

Banned
We know that the development team of Splatoon is around 40 people, as Hisashi Nogami the producer of the game told in an interview in IGN…

http://www.ign.com/articles/2014/06...ns-of-nintendoas-adorable-squad-based-shooter

So I don’t thing that it cost a huge amount of money to produce…

The rest (random matchmaking etc) are based on what Famitsu reported on the game and the user sinobi translated for all of us here:

http://www.neogaf.com/forum/showpost.php?p=150548066&postcount=1434

-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings

-Game won’t use CPU fighters; only once 8 human players have been found will a match start

-No communication with players you are matched with

If you have any other source on the multiplayer design of the game I am really interested in reading it, because I am very exited about Splatoon, but its multiplayer implementation feels wrong.

If I cannot play (and communicate) with my friends in the same team while battling other teams online, I don’t see how the game will grow a loyal following…

We are talking about a team based third person shooter here…

4v4 random online battles, with random people that you cannot communicate, will be fun for some time, but gamers will get bored easily and I still cannot think how the game is going to build a community…

Edit:

I just found a resent interview with Corey Olcsvary from Nintendo Treehouse, that states that there will be a way in splatoon multiplayer to play with friends, but nintendo did not announced anything yet...

lets wait for the splatoon direct in a few days to find out whats really going on... :D

https://youtu.be/5Fc55GKFpfw?t=10m20s



Good research Raysod. I figured the 40-person team ramped up since last e3, but still a much smaller team than I thought. It's really impressive actually...

-and looks like it has multiplayer friend matching. I'll be eating my popcorn come Thursday morning's direct :)
 

kamspy

Member
The mind share they'd get from making it a free download/pack-in would be more valuable in the long run them whatever low number of sales it will do.
 

Tiktaalik

Member
A niche little game like Pikmin sounds about right. The competitive nature of the gameplay already limits the audience a fair bit.
 

Bulbasaur

Banned
While not MK and Smash numbers I expect Splatoon to sell more than Pikmin over time. So yes I reckon it will become a new major IP.
 
D

Deleted member 465307

Unconfirmed Member
  • The Wonderful 101 only got a Direct & a few YouTube ads.
  • Bayonetta 2 got a Direct, a cosplayer at E3, & a few ads on TV.
  • Splatoon got an entire section at E3, Amiibos, its own Direct, standees & posters galore at stores, a Wii U bundle at Best Buy, & most likely tons of advertising.
Splatoon's gonna sell. Not Smash or Mario Kart numbers, but it'll sell well enough to justify a sequel. Like I said before, it'll be a slow-burn IP along the lines of Pikmin. And from the looks of it, Nintendo's playing the long-term game with the Splatoon IP.

Don't forget that Nintendo is dedicating all of their weekly Nintendo Minute videos this month to Splatoon (they previously did this with Smash and with Mario Kart 8). They also tweet about it fairly often. Of course, this marketing is only going straight to the Nintendo crowd, but it is their way of at least getting their own fans excited for their games.
 

Regiruler

Member
For the record, The Wonderful 101's marketing isn't as bad some people have made it out to be.
It was primarily an internet campaign, wheras splatoon has a television campaign in addition, not mentioning primetime slots on twitch or whatever.
 

Raysod

Banned
Good research Raysod. I figured the 40-person team ramped up since last e3, but still a much smaller team than I thought. It's really impressive actually...

-and looks like it has multiplayer friend matching. I'll be eating my popcorn come Thursday morning's direct :)

Thanks for your kind words and sorry for any spelling mistakes - when I write posts from my phone the auto speller has its own mind an soul! :D

From what we know Splatoon is the first game that is coming out from the Garage project (Miyamoto talked about it last year) and that Nintendo has greenlighted three more prototypes to become full games.

http://purenintendo.com/2014/09/03/nintendos-newest-development-process-labeled-garage/

I believe, as I am a software engineer/project manager myself, that all these game projects “share” between them the engine programming team, the tools programming team and the sound engineering team – after the recent company restructuring Nintendo brought together all its development teams under the same building/area - and I think that the 40 people that made Splatoon are focused entirely in the game design and not in engine/tools/sound programming…

And if the quality of Splatoon is the first attempt of the Garage Project, I am really excited in what titles will come from these teams/people in the future! :D

I just hope the project to be successful for the company – Nintendo really needs good games at the moment - and I strongly believe that the choice of the company to make life hard for streamers will hurt a lot Splatoon sales…
 

weekev

Banned
I think it will be the next major Nintendo IP but the first iteration wont sell huge numbers due to WiiU install base.

If Nintendo have a stronger gen 10 or 11 Splatoon 2 or 3 could sell millions.
 
i think the latest it releases is march 2017. iwata claimed stakes to big profits at the end of that fiscal year that they won't get without something massive.


A year ago Iwata also said they'd probably need approx. 2 more years for their next gen to arrive, which would ,,shake things up'' or something. And with WiiU being WiiU, and 3DS basically losing all its steam recently, they'll have enough reason to push their next thing out at the end of 2016. Maybe get remasters of Splatoon and the handful of other worthwhile WiiU titles on NX too, so they wouldn't be completely wasted.
 

Haunted

Member
It's a shame, and I'm sure this will be the general consensus on GAF - but I don't think an ages 7-and-up competitive multiplayer shooter launching on WiiU can be a major franchise.

zelda should do fine on the wii u in the us and europe. of course it's going to do way better on the nx as a launch title.
don't you dare jinx this shit

I won't stand for a Zelda delay into 2017.
 

Currygan

at last, for christ's sake
no new IPs could ever hope to become major on the WiiU, even less so a game like Splatoon. 200k LT ww tops is my prediction, and that will already be considered a sort of success
 

oakenhild

Member
A year ago Iwata also said they'd probably need approx. 2 more years for their next gen to arrive, which would ,,shake things up'' or something. And with WiiU being WiiU, and 3DS basically losing all its steam recently, they'll have enough reason to push their next thing out at the end of 2016. Maybe get remasters of Splatoon and the handful of other worthwhile WiiU titles on NX too, so they wouldn't be completely wasted.

Got a source for this? It's hard for me to believe that NX is going to be ready anytime soon. They'll need a strong launch line-up to convince people to jump into another Nintendo console.
 

Neoxon

Junior Member
A year ago Iwata also said they'd probably need approx. 2 more years for their next gen to arrive, which would ,,shake things up'' or something. And with WiiU being WiiU, and 3DS basically losing all its steam recently, they'll have enough reason to push their next thing out at the end of 2016. Maybe get remasters of Splatoon and the handful of other worthwhile WiiU titles on NX too, so they wouldn't be completely wasted.
They probably mean ready to show at E3. As stated earlier, there aren't a whole lot of developers working on the next system's launch titles that we know of unless they plan to launch the system with a 3D Mario game & a bunch of Wii U remasters.
 
They probably mean ready to show at E3. As stated earlier, there aren't a whole lot of developers working on the next system's launch titles that we know of unless they plan to launch the system with a 3D Mario game & a bunch of Wii U remasters.

This would be the smart thing to do. Remasters are a proven success. Imagine if they launched the NX with Super Mario Universe, Zelda 2016, and remasters of Super Smash Bros. 4 and Mario Kart 8. They can't afford to wait another 2-3 years for their evergreen titles.
 

Neoxon

Junior Member
This would be the smart thing to do. Remasters are a proven success. Imagine if they launched the NX with Super Mario Universe, Zelda 2016, and remasters of Super Smash Bros. 4 and Mario Kart 8. They can't afford to wait another 2-3 years for their evergreen titles.
But that wouldn't give the NX very many exclusives to justify buying it at launch. Plus given that we're getting Zelda, Pokkén, SMTxFE, & more next year, they could squeeze another year out of the Wii U so the next system can build up its launch library. Remasters are the icing, not the cake itself. And the last thing Nintendo needs is a system launch with little to show for it.
 
But that wouldn't give the NX very many exclusives to justify buying it at launch. Plus given that we're getting Zelda, Pokkén, SMTxFE, & more next year, they could squeeze another year out of the Wii U so the next system can build up its launch library. Remasters are the icing, not the cake itself.

PS4 had zero worthwhile exclusives until Bloodborne was released and people still bought it in droves. A new 3D Mario, Zelda, and remasters of some of their more popular Wii U titles would already be a far more enticing launch lineup than what the Wii U offered.
 

Chindogg

Member
PS4 had zero worthwhile exclusives until Bloodborne was released and people still bought it in droves. A new 3D Mario, Zelda, and remasters of some of their more popular Wii U titles would already be a far more enticing launch lineup than what the Wii U offered.

People bought it in droves because they just wanted to play the new CoD and Madden/FIFA with prettier graphics.

Nothing Nintendo does with NX will mean anything if they don't have the five or six big franchise titles that core consumers want.
 
I think the Pikmin comparisons are apt. I wouldn't expect much more (or less) than that.

I do, however, think the game won't get amazing reviews. More likely low-mid 80's when all is said and done. A solid foundation with questionable staying power.
 
I think Splatoon will do well for itself, all things considered. Like others have said, It likely won't be until the possible sequel that Splatoon becomes a truly successful IP.
 
Splatoon will have long legs if the Nintendo NX handheld plays all Wii U games on eShop. Splatoon is perfect for 30 minute fun sessions which makes it the ideal handheld game (together with Smash and MK8) .
 

Neoxon

Junior Member
Splatoon will have long legs if the Nintendo NX handheld plays all Wii U games on eShop. Splatoon is perfect for 30 minute fun sessions which makes it the ideal handheld game (together with Smash and MK8) .
Assuming the NX is a handheld. In reality, we don't know either way.
 
This would be the smart thing to do. Remasters are a proven success. Imagine if they launched the NX with Super Mario Universe, Zelda 2016, and remasters of Super Smash Bros. 4 and Mario Kart 8. They can't afford to wait another 2-3 years for their evergreen titles.
As a person who already owns the latter two and isn't crazy hyped about Zelda... I would totally buy that.
 

AniHawk

Member
A year ago Iwata also said they'd probably need approx. 2 more years for their next gen to arrive, which would ,,shake things up'' or something. And with WiiU being WiiU, and 3DS basically losing all its steam recently, they'll have enough reason to push their next thing out at the end of 2016. Maybe get remasters of Splatoon and the handful of other worthwhile WiiU titles on NX too, so they wouldn't be completely wasted.

other factors:

-the whole 'brothers' thing relating to these platforms (i have totally bought into the idea that the handheld and the console share most of the same library, if not all of the same library)
-the comment when the 2ds was coming to be about needing to take 18 months to make hardware which coincides with zelda's delay in march 2015 if you're looking at something coming out in november 2016.
-zelda being delayed is a big clue in and of itself. it's not going to be at e3. this is a company that has shown a willingness to rush games to the market in recent history (mario kart 7 and probably also mario kart 8). no way they're putting more time and money into an ambitious title that is going to be tied to their worst-selling console since the 70s.
-the 3ds having lived a long, full life by march next year, and the timeline of new 3ds to november 2016 (26 months) being awfully close with the timeline of dsi to 3ds (30 months). and 3ds probably was supposed to launch in 2010, and delayed only towards the end of the fiscal year thanks in large part to wii u software.
 
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