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Digital Foundry: Project CARS Performance Analysis (PS4/XB1)

Skyzard

Banned
This. A full-field of 40+ cars with all kinds of particle/weather effects would kill most PCs, and is actually an impressive feat that it runs as well as it does on the PS4.

I agree, especially when you think higher end pcs would up the settings too.

But it's not what they claimed in advertisements.
 
To be honest, I think the SMS team DID do a good job and the results are generally solid...but the fact that DF was called out over the preview build when, in the end, the reported problems were not resolved is pretty unfair. Of course, I also understand that nobody wants to see their game torn apart like that either, but expectations were quite high. I will say that the difference between the final game and the build I played last August on PS4 is truly night and day. It's come much further than I expected.

I do think you guys should add an option to cap the frame-rate at 30fps for those that desire it. It would make rain races much more enjoyable due to the elimination of screen tearing.

some of my favorite racers are 30fps consoles (PGR4, GRID, Midnight Club LA).... I REALLY don't give a shit for 60fps if it comes at the cost of something like Project Cars performance

PLEASE give us an option to lock your framerate or I'm simply NOT buying the game.

Fucking sucks as I really wanted this to be THE racing game my son and I would play together :(
 

Skyzard

Banned
Yeah, if I was on consoles I'd want the option to lock to 30 without a fucking doubt. It drops to the 40s on PS4 even outside the stress test.

I won't be running many 40+ person races on PC either. 20 is fine.
 

JAYSIMPLE

Banned
This is just awful news for console gamers. Sad to hear but both are bad, one more than the other but still, *re read* (when dealing with high amounts of cars on track)
 

cakely

Member
This is just awful news for console gamers. Sad to hear but both are bad, one more than the other but still, both are borked

Ok, what?

Console gamers just got a brand-new racing game with an 86 metacritic rating.

This is not "awful news". Grip: get it.
 

Malcolm9

Member
This is just awful news for console gamers. Sad to hear but both are bad, one more than the other but still, both are borked

Well I think most console owners will be happy, and let's not forgot SMS will support the game after launch, so I'm sure any faults will hopefully be ironed out, as well options added ie 30fps lock.

I'd hardly call it borked though.
 

omonimo

Banned
This is just awful news for console gamers. Sad to hear but both are bad, one more than the other but still, both are borked
Ps4 is not bad. Needs to stop this hyperbole. We are talking of the worst scenario when FPS drops dramatically. It runs pratically like the GT series on ps3.
 
Ps4 is not bad. Needs to stop this hyperbole. We are talking of the worst scenario when FPS drops dramatically. It runs pratically like the GT series on ps3.

GT6 tears nowhere near as much tho, especially in 720p mode where the framerate is pretty damn solid.
Sure no weather really, but still...
 
This is just awful news for console gamers. Sad to hear but both are bad, one more than the other but still, both are borked
I am not surprised to see this comment from you.

You should stop with this hyperbole as there is nothing awful about it. Atleast not to the extent you claim here.
 

Game4life

Banned
Ouch. PS4's is less than ideal but Xbox framerates are horrible. Could they have bumped Xbox one's resolution even lower to 720p and achieved better frame rates?
 

tuxfool

Banned
This just looks like ps2 style motionblur or a broken Temporal AA. It doesn't look good and doesn't look intentional.


If so, then it is poorly implemented. TAA should not do that. Only in the worst case scenario for certain objects... not the entire screen all the time (unless it is bad, like HRAA).

It is hard to do Reprojection on a highly variable frame rate.
 

Crayon

Member
The game's performance is bad. Who gives a shit about the metacritic rating?

The performance is far from bad. It's rather impressive. It goes as low as 30 when the engine is delivering 40 cars in heavy weather. That's really very good. It's not like the performance is "all over the place". It predictably slows down when it does all this shit that other games don't even try to do.
 

Durante

Member
As a graphics programmer with around 20+ years of AAA development I would not dream of making the sort 'concrete' analysis you do without using a GPU debugger - static image analysis is easy to get wrong, because it provides only limited information. It would make for vastly more accurate and interesting Journalism if you could use 1st Party tools to do a more in-depth analysis, don't you agree?
This is a very good point, and one I also often think of.

And the fun part is, DF is actually quite conservative and restrained in their statements. Other popular sources of "technical" knowledge (NXGamer etc.) seem to make up their "analysis" out of whole cloth.

The thing is, lacking any better source DF still provides by far the best objective measurements of the relative performance and output of games on a variety of platforms. Their conclusions might be off, but the framerate data and image comparisons simply show reality as it is.
 

cakely

Member
The game's performance is bad. Who gives a shit about the metacritic rating?

It's at least a decent indicator if a game is worth playing. Unlike, say, someone counting pixels or analyzing framerate drops.

If you're being sarcastic, I apologize in advance.
 

Valnen

Member
It's at least a decent indicator if a game is worth playing. Unlike, say, someone counting pixels or analyzing framerate drops.

If you're being sarcastic, I apologize in advance.

That's the whole purpose of DF articles.

Bad framerate performance is a problem in my eyes, though. I suppose the people giving the game good reviews don't care about it, but I do.
 

Shin-Ra

Junior Member
I'm by no stretch a graphics/performance expert. But if they turned off that temporal/ghosting effect, wouldn't it also have the side-benefit of increased performance on the PS4 version due to one less effect it will be spending resources on?

win-win right? They get rid of the ghosting AND we get a few more FPS on the PS4?

Or am I just a dumbass for thinking that?




This. A full-field of 40+ cars with all kinds of particle/weather effects would kill most PCs, and is actually an impressive feat that it runs as well as it does on the PS4.
TAA is cheap and if you're already calculating velocity vectors, counteracting ghosting is cheap too. TAA can also improve the quality of effects like motion blur and SSAO.
 

cakely

Member
That's the whole purpose of DF articles.

Thanks.

I was responding to someone that said this game is "awful news", for console owners, which it isn't.

Your reply was, strangely, "who gives a shit" about metacritic. I suppose that I do. I also know what a DF article is for, so I guess this completes our discussion.
 
Daaaaaaaaaaamn, the tearing in the XBone version is nasty, wow.

Edit: at times the PS4 has a lot of tearing too. That's too bad, tearing is horrible.

Edit 2: that ghosting on PS4. WTF? That looks REALLY bad. The driving lines on the road and everything else just looks blurred, haha
 

Valnen

Member
performance isnt "bad" enough to interrupt the obvious enjoyment the reviewers had with the game, so its rated quite good...hence the high metacritic score...

If GTA IV's metacritic score is any indication, performance is irrelevant to people who review games, which is quite sad.

Screen tearing will make this game unplayable for me.
 

HTupolev

Member
Why is adaptive vsync used so much on consoles instead of triple buffering? Triple buffering would still allow it to have fluctuating framerates but eliminate the tearing. Is there a reason for that?
Responsiveness. Triple buffering gives you complete frames by putting them on hold after they finish rendering, resulting in higher and more variable latencies, in addition to a stuttery appearance.
 

benzy

Member
Well, GT6 doesn't run that well at such a resolution. Much better at 720p (at least you can choose!)

1080p GT6 actually looks to run pretty similarly to the Xbone version of pCars? Wish you guys had an analysis on Spa or Nurburgring GT6 without rain.

https://www.youtube.com/watch?v=izZJ4UXbhB0&t=0m58s
https://www.youtube.com/watch?v=H_k1Pev66Dk

https://www.youtube.com/watch?v=QtJ7s3u4bAs&t=1m
https://www.youtube.com/watch?v=H_k1Pev66Dk&t=1m15s
https://www.youtube.com/watch?v=tb4JIBaGBWU
 

ghibli99

Member
Screen tearing and that ghosting... why? :( I'm just going to rent the PS4 version to see what it looks like in person, but if I buy, it'll likely be PC later. The framerate differences actually don't look that drastically different with all the stuff going on on-screen... looks good and not as bad as I thought they would.
 

system11

Member
That motion blur causing ghosting (presumably) on the PS4 is absolutely horrendous, how can anyone for a single fucking second think that it's acceptable? It's like adding the standard ghosting blur you get from 30fps games on LCD panels and adding it to a 60 one on purpose.

I actually just did cancel my pre-order, just in time. This makes me sad as I was looking forward to this.

I'm fine with the frame rate dropping here and there, I'm fine with tearing, but take away my clarity and I take away my money. Same reason I've avoided Bloodborne due to the terrible CA spread all over the image with a spade.

If they patch the blur out later then I'll buy it. I don't need motion blur, it's an ugly effect anyway even done properly, and this isn't.
 

kitch9

Banned
That motion blur causing ghosting (presumably) on the PS4 is absolutely horrendous, how can anyone for a single fucking second think that it's acceptable? It's like adding the standard ghosting blur you get from 30fps games on LCD panels and adding it to a 60 one on purpose.

I actually just did cancel my pre-order, just in time. This makes me sad as I was looking forward to this.

I'm fine with the frame rate dropping here and there, I'm fine with tearing, but take away my clarity and I take away my money. Same reason I've avoided Bloodborne due to the terrible CA spread all over the image with a spade.

If they patch the blur out later then I'll buy it. I don't need motion blur, it's an ugly effect anyway even done properly, and this isn't.

Why don't you write to every developer and ask them to make games exactly how you want them.

Good luck.
 

Hedrush

Member
All these people complaining about the ghosting, have you watched any of the PS4 footage that is available? The ghosting is only noticeable in screen shots. During actual gameplay it's not noticeable at all and, according to the SMS guy, the method they use improves the PS4 IQ.
 

Aceofspades

Banned
This analysis just showed me that the gulf in power between the PS4 and Xbox1 is actually bigger than I thought.

Also I find the performance good for the most parts except extreme cases.
 

kitch9

Banned
All these people complaining about the ghosting, have you watched any of the PS4 footage that is available? The ghosting is only noticeable in screen shots. During actual gameplay it's not noticeable at all and, according to the SMS guy, the method they use improves the PS4 IQ.

Dude, don't quash peoples arm flapping hysteria of a game that they haven't played.
 

system11

Member
Why don't you write to every developer and ask them to make games exactly how you want them.

Good luck.

Sorry, forgot that stating an opinion and explaining a purchase decision was forbidden. Blurry image quality (whatever the reason) gives me pretty severe headaches, simple as that. CA is the worst offender because there's no excuse at all for it, no reason to try to emulate a lens flaw camera makers have been trying to banish since the creation of colour photography.

Actually I frequently do send messages to developers along the lines of 'can X be optional please?' If enough people who cared did that, maybe we'd see more console titles with proper graphics options. Games like Project Cars. This is the saddest part of all, it's a game I'd like to buy simply on principle hence having a preorder in the first place, but unless that ghosting can be banished I wouldn't play it at all.

On the upside it saves me a lot of money.
 

kitch9

Banned
Sorry, forgot that stating an opinion and explaining a purchase decision was forbidden. Blurry image quality (whatever the reason) gives me pretty severe headaches, simple as that. CA is the worst offender because there's no excuse at all for it, no reason to try to emulate a lens flaw camera makers have been trying to banish since the creation of colour photography.

Actually I frequently do send messages to developers along the lines of 'can X be optional please?' If enough people who cared did that, maybe we'd see more console titles with proper graphics options. Games like Project Cars. This is the saddest part of all, it's a game I'd like to buy simply on principle hence having a preorder in the first place, but unless that ghosting can be banished I wouldn't play it at all.

On the upside it saves me a lot of money.

Do you pause games and just stare at the screen with a magnifying glass?
 

system11

Member
All these people complaining about the ghosting, have you watched any of the PS4 footage that is available? The ghosting is only noticeable in screen shots. During actual gameplay it's not noticeable at all and, according to the SMS guy, the method they use improves the PS4 IQ.

Actually yes, I hadn't read any comments or the text of the DF article before watching the 1080P videos DF put up, and straight away (the first corner in fact) it was night and day comparing the image quality of the XB1 vs the PS4, with the XB1 looking significantly sharper despite a lower resolution. That's when I looked into why and discovered the reasons.
 

rager

Banned
Ok, what?

Console gamers just got a brand-new racing game with an 86 metacritic rating.

This is not "awful news". Grip: get it.

Exactly! I am so sick of DF and their nitpicking. I am looking forward to this game and if anything it will help PD to do better with GT7.
 

Valnen

Member
Exactly! I am so sick of DF and their nitpicking. I am looking forward to this game and if anything it will help PD to do better with GT7.

"Nitpicking" is the entire purpose of DF. If it wasn't for their "nitpicking" issues like the frame pacing bug that was in D3: Ultimate Evil Edition wouldn't have been fixed. We should be grateful for their nitpicking.
 

JAYSIMPLE

Banned
Ok apologies for the exhageration. I need to stop posting from my phone. Doesnt seem to be as bad from what people are saying.I just read the highlights becuase i was on my phone and the highlights made it seem very bad to me. Glad it's not actually that bad
 

Hendrick's

If only my penis was as big as my GamerScore!
Why does everyone ignore the fact that performance issues only occur in extreme cases, where in all probably you can easily avoid?
 

Hedrush

Member
Dude, don't quash peoples arm flapping hysteria of a game that they haven't played.

Lol, I've not played it myself yet, it's currently downloading, but I've watched nearly all the PS4 footage the VVV guy was showing, and it's quite clear the game runs very very well on the PS4 with no visible ghosting. It's even reviewing very very well with an 86 meta as I type. But yeah let's take screenshots and pause the youtube videos we are watching just so we can complain about a thing that the majority of users will never see.

Anyway, I believe SMS have said they will release a patch that will add a slider to tone back the effect they use for motion blur, or something along those lines.
 
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