Erf, that's awful, Nintendo should put a ward to avoid camping at base :x
There is one. It's just not as deep on certain maps. And you can kill them from inside your spawn point.
Erf, that's awful, Nintendo should put a ward to avoid camping at base :x
there is kind of one - on the spawn point itself you are invincible.
i think.
Rollers are fine, but Splattershot is actually my favorite. Haha, just back up when you shoot.
All those people going for kills instead of paint?
You've got to be squidding me.
Me and my roller laugh at you and your losses.
Yeah, I super jumped a couple times when I found myself in a tough situation (facing two or three enemy squids).oh and I finally realized that you can super jump at any time, not just when you re-spawn ;p
totally changed the game for me
Single player and multiplayer too little for your money?
Oh one thing that was annoying was jumping and landing after spawning and getting killed immediately. I think there should be a second of invulnerability when you jump right after respawning. All though they probably want you to actually be aware of where the enemy is I guess.
there is kind of one - on the spawn point itself you are invincible.
i think.
The most impressive thing, is playing with Japanese peoples and 0 lag, what kind of magic is this?
Ah, didn't have time to try out the last weapon! Man, aiming feels weird in this game. I'm sure it's more about getting used to it. I'll be playing for the next hour too for sure. The roller was definitely my favourite weapon. Not only does it cover ground fast, like you guys are saying, but that also means that you charge your special attack quickly as well, and it's a really good weapon.
EDIT: Lol at everyone in this thread bragging about the amount of times they've won, hahaha.
I found a video of everyone saying rollers are OP http://m.youtube.com/watch?v=l4UFQWKjy_I
protip: you can jump over rollers.
Yep, I got quite a few kills by throwing out grenades and suction bombs while super jumping.You can attack like half a second before you land. I ended up getting few kills with some squid jumping roller flicks
I thought the same thing until I played a match with 0 sensitivity. Was wildly flailing all over the place lol
Totally sold.
I played the entire hour, but it never felt like the steam rollers were OP or anything. If anything, they felt kind of limited in terms of what they were sacrificing.
Oh one thing that was annoying was jumping and landing after spawning and getting killed immediately. I think there should be a second of invulnerability when you jump right after respawning. All though they probably want you to actually be aware of where the enemy is I guess.
You can!
I noticed it too when my thumb slipped an landed on the touchscreen and I suddenly jumped to that person. That's pretty nice to know and can turn matches around pretty quickly, I guess.
0 problem here, a perfect experience for me.It's mostly the paint that's affected it seems, so it's harder to tell. Worst I've had is shooting at 1 spot for 10 seconds before it changes to my colour.
Whaaaaat?
Gonna have to try this out tonight (and also look on my minimap more often, besides after death).
It's been posted already but I think it's so poignant
the gamepad really is a game changer. you can see where your teammates are, if they're in your ink or enemy ink, and if your ink is being covered be enemy ink. even more you can see if your teammates are running around enemy ink and suddenly the enemy ink stops coming down (meaning they took care of business) or if your teammate dies. you can basically decipher what's happening across the entire map and super jump to the most beneficial spot at that moment.
That is what the map on the gamepad is for.-The lack of communication really hurts the game. Even the in-game commands are sorely lacking. Half the time I have no idea where my teammates are.
3. People aren't super-jumping enough. I feel like when an area is fully covered by your team, you should be jumping to a new area almost immediately (unless you are a sniper).
Are these all the weapons in the final game? I haven't been following it at all.
Are these all the weapons in the final game? I haven't been following it at all.
1. Look at your minimap ro see where your team is and you can actually jump when you can to join a teammate on it.Kneejerk reactions:
-The lack of communication really hurts the game. Even the in-game commands are sorely lacking. Half the time I have no idea where my teammates are.
-The sniper rifle is so awful. I can see how it could be situational, like supporting your teammates from behind and taking out attackers, but the charge up is so long and the ink splat is so little that it's totally not worth it.
-This game needs more controller options. Gamepad only for online? I really like to use the classic controller, or heck even the pro controller. After Nintendo provided so many options for Smash it's hard to go back to just a single controller for the Wii U.
Nope, there are more main weapons, way more sub weapons and more special weapons, with more being added in free updates every few weeks after launch.Are these all the weapons in the final game? I haven't been following it at all.
shhhh. Let them believe that the roller is OP, lolol.Most of the rollers I play against roam around like mindless attack drones. I just back up or strafe while shooting them in the face. For the more cautious rollers, I just squid slide through the ink and flank them before they know what hit them.
I swear I did it twice. First time was an accident then second time I did it on purpose.What? No? I tried that multiple times and it never worked.
It doesn't, though. Annoying people saying shit on voice chat is what would hurt the game. I am glad the game isn't designed around voice communication.-The lack of communication really hurts the game. Even the in-game commands are sorely lacking. Half the time I have no idea where my teammates are.
lol, all the roller needs is a counter move.