I love the idea of this thing, and will probably back the Kickstarter, but I fully expect it to fail. Some things just make too much sense, and are too good for this world.
How does this make any sense to you?
It makes sense in only the vaguest sense: having a system with no load times, actually owning the games that you've paid for, having a system with (hopefully) no menu and just being a pure gaming machine, having the wonderful feeling of putting a cartridge into the thing, etc. I know that this thing will fail, and it pains me to know that there are so many people out there who would throw away their rights of ownership for a bit of convenience.
It makes sense in only the vaguest sense: having a system with no load times, actually owning the games that you've paid for, having a system with (hopefully) no menu and just being a pure gaming machine, having the wonderful feeling of putting a cartridge into the thing, etc. I know that this thing will fail, and it pains me to know that there are so many people out there who would throw away their rights of ownership for a bit of convenience.
It makes sense in only the vaguest sense: having a system with no load times, actually owning the games that you've paid for, having a system with (hopefully) no menu and just being a pure gaming machine, having the wonderful feeling of putting a cartridge into the thing, etc. I know that this thing will fail, and it pains me to know that there are so many people out there who would throw away their rights of ownership for a bit of convenience.
Why the fuck would I want to spend money on another new console when the devs could just release their games on Steam/Xbox/Playstation/WiiU?
[*]Go for a processor architecture that captures the spirit of old 16-bit systems, but provide tons of documentation so that it's easy/manageable for today's developers (particularly those in the indie scene on x86 devices). This is tough, because almost any processor out there today is magnitudes stronger than a Genesis 68k, for instance. The best they can do is go for modern day processors that are in the same family. For example, a Motorola Dragonball processor (a variant of which is being used in a new LG smartphone releasing this month. Yes, I know....it's an ARM SoC, but it's either that or a ColdFire variant or an actual 68k. Or hell...something I guess...)
Even if they did that, there's the risk that many indie devs today are not familiar with those architectures and may not have the time or money to learn them. If they can find an x86 or (less desirably, but eh..) ARM variant that imitates the general nature of 16-bit consoles of the time, while providing familiarity with today's architectures or making sure the pain in learning what the console uses is as small as possible, they should preferably aim for that.
Which is the biggest problem. I can't imagine the costs they'd have to spend on equipment and materials to get acclimated to that kind of hardware, let alone the fact they'd have to code in assembly (taking a shot in the dark here, but I'd reckon most programmers today aren't very good with pure assembly. There's been no reason to be, honestly). And a solid retro enthusiast system would need hard-hitting games ASAP; there isn't any time to accumulate a solid few gems after the initial months/years of mostly average-to-mediocre 1st gen software the Genesis and SNES had (moreso the Genesis in that case, plus SNES being late out the gate gave more time for launch games like SMW).You know, if they actually did something crazy like somehow make a YM2160 clone chip (Neo-Geo sound chip) and combine it with a C64 SID clone chip with real analog filters, and have the rest be low powered ARM7 chips or whatever, that would be much more interesting. Silly and esoteric, yes, but way more retro and inspiring than some ARM SoC. At least to chiptune artists, anyway.
Like you said, most indie devs, save for a few, probably wouldn't know where to start with ancient hardware nowadays. Especially when they can just reach for Unity and go to town.
There's enough room for both. I never got this binary mindset some people seem to have regards this.I hope the 16-bit obsession ends soon. It's getting old, and we desperately need some more attention in the 64-bit corner.
I love the idea of a new 16 bit console. I wish people just still made games for the snes & megadrive.
Being truely locked into a 16 bit architecutre and seeing how far people coupd push that tech today sounds great to me, but im old and cool so suck eggs.
I love the idea of a new 16 bit console. I wish people just still made games for the snes & megadrive.
Being truely locked into a 16 bit architecutre and seeing how far people coupd push that tech today sounds great to me, but im old and cool so suck eggs.
Uh no. This is another Ouya. Except worse.
B/c PS2 is still pretty modern compared to 16-bit consoles. Also, it'd require a decent bit more capital, which these guys may not have.Why 16 bit shoot for 1080p PS2.
I can't express how amazing this is and I'll kickstart the shit out of this once it's available.
Da hell? Ouno was for playing mobile games on your TV. If anything, this an ANTI Ouya.
LOL does this guy think he's a young Steve Jobs?When listening to this guy on a podcast, he said something that made alarm bells go off for me. He said everything (console and cartridges) will be produced "in house." When Kickstarters try to manufacture or assemble stuff in house instead of taking it to a professional, that's when shit always gets messed up. They always end up wasting time and backer funds by trying to cut corners. They should just be honest and make the KS goal a realistic figure to have professionals manufacture their product.
This guy doesn't strike me as the most organized person.
Don't spend money that you're going to miss if the project fails. Even if it reaches its funding goal that's no guarantee that it's going to be shipped to your door.
It's easy to be hopeful since everything is still in the "pie in the sky" stage of planning. They can make outlandish promises because they can't be proven wrong for having an idea and they don't have to worry about serious problems with the project right now. And I guarantee you they're going to run into problems down the road.
When listening to this guy on a podcast, he said something that made alarm bells go off for me. He said everything (console and cartridges) will be produced "in house." When Kickstarters try to manufacture or assemble stuff in house instead of taking it to a professional, that's when shit always gets messed up. They always end up wasting time and backer funds by trying to cut corners. They should just be honest and make the KS goal a realistic figure to have professionals manufacture their product.
This guy doesn't strike me as the most organized person.
That isn't just speculation, I backed Retro magazine for their first year Kickstarter. I only got 4 out of 6 issues and they were consistently late. Seriously, "year one" lasted like 15 months.
B/c PS2 is still pretty modern compared to 16-bit consoles. Also, it'd require a decent bit more capital, which these guys may not have.
Not to mention it'd just require a lot more labor (and money) for both the system and games. And most of the indie scene dabbles in the 8/16-bit area anyhow.
LOL does this guy think he's a young Steve Jobs?
All consoles, old and new, turned out the way they did for a reason, and it wasn't because they were built by a 40-something hipster and some guy he knows that used to work for Sony. It's because they were calculated business decisions, backed by hundreds of millions of dollars, years of research, teams of engineers, designers, and all the manufacturing, marketing, and know-how that went along with it. Not to mention the multitude of first/third party studios backing them up.
Nintendo has never taken away any of my digitally downloaded games. Is this an issue that affects other people?
...are you being serious?
I've sold my 3DS and formatted it before that, and I need to rebuy *every single digital game* in it again if I want to play them again, including the DLCs like Fire Emblem Awakening's.
Nintendo's lack of account system and the way it punishes legit consumers is just bloody retarded.
I'm 41, so I have a lot of love for cartridge based systems, but this seems pretty pointless to me. I mean between indie games and emulators, you can OD on retro games until the cows come home, what niche does this fill other than the "I want to blow the contacts so the game will work" niche?
Never going to happen.Their plans are to get companies on board to actually make new cartridge based games and even possibly get sequels to classic games we never got...for example Axelay II from Konami that they teased but never gave us.
...are you being serious?
I've sold my 3DS and formatted it before that, and I need to rebuy *every single digital game* in it again if I want to play them again, including the DLCs like Fire Emblem Awakening's.
Nintendo's lack of account system and the way it punishes legit consumers is just bloody retarded.