You shouldn't be too worried, CDPR is a PC company.
Who limited the PC version due to the lowest common denomenator...
So no, they aren't a "PC company" just because their first game was a PC exclusive, while their second started out on PC first. They are a games developer.
If it's anything like the other games, you're just looking at a very low level player using the starting attacks.
The combat doesn't
look any different from the previous game other than the animations, and there was nothing "high level" regarding the combat in that, no matter the diffiuclty. Someone was saying that it looked like Fable combat, and while I think it's closer to being between that and a Batman game, they weren't far off. In TW2, you can just mash light attack for the majority of the enemies with the very infrequent Yrden and even less frequent Aard.
It's also telling how the Gamespot review even commented on how easy the game becomes and that you should probably start on a difficulty level higher than what you normally would. This isn't doing the expected combat of TW3 any favors, especially if you were already going to start out on Hard for your first playthrough.
Combat is never really a focal point of these kinds of games, but I don't know why developers insist that this barely acceptable stuff is what people actually want. Why does good combat and good roleplaying have to be mutually exclusive? CDPR's recent comments act as though fans of RPGs don't like action games or any kind of combat requiring skill.
A real open world game with Dragon's Dogma or Dark Souls (or even Bloodborne) combat would be to die for. Which is why it will never happen.