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Media Create Sales: Week 48, 2015 (Nov 23 - Nov 29)

I am trying to figure out how this will work? There was a huge ass open world map for FFVII, perhaps even bigger than FFXV, and they won't include it? The Remake is as good as dead then.

Of course they won't - at least as an open world. Locations might be similar to those in KH - big areas where to fight enemies and explore, disjointed one with each other (e.g. Mako Reactor, Slums, Sector 0) and cities / places connected somehow (perhaps an overworld like the original one, which wouldn't totally fit the remake, though).
 

L~A

Member
What are the expectations for Gravity Daze: Remaster, Project Setsuna and Star Ocean 5?

Gravity Daze: Remaster is releasing this Thursday, December 10th; while the original didn't sell that well (around 100k units on PSV in 2012), it got the cult status, and has been one of the most appreciated and recognizable PSV games. Given the lack of Japanese games on PS4 during the last month of 2015, and the fact that it's a quality game on a slightly popular platform, I thought it could have at least do 70-80k units. Pre-orders don't seem strong, though, which aren't boding well for the sequel as well.

Project Setsuna is a new low-budget SQEX jRPG that should bring the genre back to its roots, in a similar vein of what Bravely Default did in 2012. This game debuted at 144k units, selling close to 300k units and was regarded as a quite big success story, being a new IP and all. Setsuna is releasing in February on PS4 and PSV and therefore it shouldn't have any problem in reaching those numbers, but it will probably need less to be profitable.

Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.
 

L~A

Member
Yup, they really dropped the ball with that game. Wouldn't really be hard to include songs kids like to complement the Yo-kai Watch ones (what's more, they apparently didn't use ALL of them, just those of the anime series / movies).

A Yo-kai Watch Dance game where the majority of songs aren't from Yo-kai Watch would have been much better than overpriced barebone game.

Should've just re-released the latest Just Dance game that came out in Japan, but with Yo-kai Watch songs (and DLC for current owners).
 

Mario007

Member
What are the expectations for Gravity Daze: Remaster, Project Setsuna and Star Ocean 5?

Gravity Daze: Remaster is releasing this Thursday, December 10th; while the original didn't sell that well (around 100k units on PSV in 2012), it got the cult status, and has been one of the most appreciated and recognizable PSV games. Given the lack of Japanese games on PS4 during the last month of 2015, and the fact that it's a quality game on a slightly popular platform, I thought it could have at least do 70-80k units. Pre-orders don't seem strong, though, which aren't boding well for the sequel as well.

Project Setsuna is a new low-budget SQEX jRPG that should bring the genre back to its roots, in a similar vein of what Bravely Default did in 2012. This game debuted at 144k units, selling close to 300k units and was regarded as a quite big success story, being a new IP and all. Setsuna is releasing in February on PS4 and PSV and therefore it shouldn't have any problem in reaching those numbers, but it will probably need less to be profitable.

Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.


There is no way in hell Gravity Daze remaster is going to reach sales of around 70% of the original Gravity Daze. The title is only a remaster, doesn't have any significant new content and the "cult following" must be similarly laughable quote as the heatwaves we had in these threads of even your own "people were thirsty for DQ H on ps4 in the west". If the title does 40k in its opening weekend it'll be lucky.
 
There is no way in hell Gravity Daze remaster is going to reach sales of around 70% of the original Gravity Daze. The title is only a remaster, doesn't have any significant new content and the "cult following" must be similarly laughable quote as the heatwaves we had in these threads of even your own "people were thirsty for DQ H on ps4 in the west". If the title does 40k in its opening weekend it'll be lucky.

40k OW would be the same OW of the original release - this confirms what I said.

The point is, if Sony is producing a sequel for PS4 only, the company thinks there might be some potential in the franchise on that platform - otherwise why even bother in a sub-100k units franchise with good production values?

The remaster could be targeted towards double-dippers (and there are plenty in the Sony ecosystem as we have witnessed in the past), people who prefer home platforms and never bought a PSV, people simply looking for a more Japanese game on their PS4 during the holiday season - therefore I thought 70k units could not be an unrealistic expectation.
 

Mario007

Member
40k OW would be the same OW of the original release - this confirms what I said.

The point is, if Sony is producing a sequel for PS4 only, the company thinks there might be some potential in the franchise on that platform - otherwise why even bother in a sub-100k units franchise with good production values?

The remaster could be targeted towards double-dippers (and there are plenty in the Sony ecosystem as we have witnessed in the past), people who prefer home platforms and never bought a PSV, people simply looking for a more Japanese game on their PS4 during the holiday season - therefore I thought 70k units could not be an unrealistic expectation.

Sorry meant 40k LTD.

A remaster's sales cannot really also be compared with the sequel's sales potential. Remasters sell horribly compared to the originals. Look at MH3 for PS3 or Type-0 for ps4.
 
Sorry meant 40k LTD.

A remaster's sales cannot really also be compared with the sequel's sales potential. Remasters sell horribly compared to the originals. Look at MH3 for PS3 or Type-0 for ps4.

I don't think your comparison is really apt. In relative terms, those remasters sold a small percentage of the original releases because the original releases sold quite a lot (close to 5m in the case of MHP3, and close to 800k in the case of Type-0) - since the remaster is targeting towards a specific audience, it's more likely to get that on board when your reference number is small and already quite homogeneous. If you pick, for example, The Last of Us, the remaster sold around 25% of the original release (which sold around 230k units) - an increasing percentage with respect to Type-0 (14%).

I would compare Gravity Daze more with ICO / Shadow of the Colossus, which remaster sold 177k units, 50% of the original releases (around 350k units counting the two games together), and Okami, which remaster sold around 74% of the original release.
 

Fisico

Member
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.

There probably was a lot of double dippers for Star Ocean 4, saying SO4 sold 370k is the same as saying Tales of Vesperia sold 720k (510k PS3 210k 360).
 
There probably was a lot of double dippers for Star Ocean 4, saying SO4 sold 370k is the same as saying Tales of Vesperia sold 720k (510k PS3 210k 360).

So what's your expectation for SO5? 250k to be in line with a realistic expectation of what SO4 sold to unique customers?
 

Kid Ying

Member
So... if JD: YW bombs too... are we expecting Taiko to be the best seller of the holiday titles? I really didn't expect all 3 bigger new Wii U titles (Taiko, AC:AF & JD:YW) to fail.
I would love for this to happen, but its too soon to say youkai dance bombed. The product is bad, but its not like that means the product is doomed. AC amiibo looks like it got trashed though.

But yeah, i think sharp fe will the best selling new wiiu game this holiday. Taiko might sell better in the long run depending of how it will do now.
 
What are the expectations for Gravity Daze: Remaster, Project Setsuna and Star Ocean 5?

Gravity Daze: Remaster is releasing this Thursday, December 10th; while the original didn't sell that well (around 100k units on PSV in 2012), it got the cult status, and has been one of the most appreciated and recognizable PSV games. Given the lack of Japanese games on PS4 during the last month of 2015, and the fact that it's a quality game on a slightly popular platform, I thought it could have at least do 70-80k units. Pre-orders don't seem strong, though, which aren't boding well for the sequel as well.

Project Setsuna is a new low-budget SQEX jRPG that should bring the genre back to its roots, in a similar vein of what Bravely Default did in 2012. This game debuted at 144k units, selling close to 300k units and was regarded as a quite big success story, being a new IP and all. Setsuna is releasing in February on PS4 and PSV and therefore it shouldn't have any problem in reaching those numbers, but it will probably need less to be profitable.

Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.

Yup, Japan is ignoring Gravity Rush pretty hard and I'm not proud of you, Japan. The only moment I saw the game on amazon.jp was when it became up to preorder, with the collector and the Kat figurine. Nothing is set for Gravity Rush 2 though, there is all the time in the world to hype this beautiful sequel. But I'll say it again : Japan, you suck at having good tastes.

On the Bravely Default/Setsuna comparison... seriously, Setsuna isn't getting 5% of the visibilty and the hype Bravely Default had. Setsuna is like a indie game project inside Square Enix and it probably does not reach the scope of BD either. I think it's only coming to retail because pretty much anything comes to retail in Japan, even F2P. What's more, Setsuna is out the same week as Street Fighter V, Shingeki no Kyojin, Valkyrie Profile Remastered and YU-NO. Pretty nice day, eh !

A 400K for Star Ocean on PS4 would be more than Dragon Quest Heroes, and any other PS4 launch. Of course it's one year later, but the PS4 growth is not that fast. I'm in for a 250K launch at best, that would be a nice sight when a game like XenobladeX struggles to reach 100K on a console with a bigger install base.
 

Fisico

Member
So what's your expectation for SO5? 250k to be in line with a realistic expectation of what SO4 sold to unique customers?

I wonder.
It's been a long time since SO4 and the game wasn't really praised for its quality (unlike Vesperia which had insane legs for a Tales of and kept selling every year on PS3).

Clearly we can't expect SO5 to sell anywhere near SO3, but considering the platforms and the scope of the game it should be able to outperform SO4 vanilla (360), so anywhere between 250-400k is a safe bet, I could probably narrow the prediction a bit by doing further research though.

I wouldn't be as optimistic as you regarding the platform split too.

A 400K for Star Ocean on PS4 would be more than Dragon Quest Heroes, and any other PS4 launch. Of course it's one year later, but the PS4 growth is not that fast. I'm in for a 250K launch, that would be a nice sight when a game like XenobladeX struggles to reach 100K on a console with a bigger install base.

I think he was talking about LTD numbers, not FW, also SO5 has a PS3 SKU too.
 
Yup, Japan is ignoring Gravity Rush pretty hard and I'm not proud of you, Japan. The only moment I saw the game on amazon.jp was when it became up to preorder, with the collector and the Kat figurine. Nothing is set for Gravity Rush 2 though, there is all the time in the world to hype this beautiful sequel. But I'll say it again : Japan, you suck at having good tastes.

On the Bravely Default/Setsuna comparison... seriously, Setsuna isn't getting 5% of the visibilty and the hype Bravely Default had. Setsuna is like a indie game project inside Square Enix and it probably does not reach the scope of BD either. I think it's only coming to retail because pretty much anything comes to retail in Japan, even F2P. What's more, Setsuna is out the same week as Street Fighter V, Shingeki no Kyojin, Valkyrie Profile Remastered and YU-NO. Pretty nice day, eh !

A 400K for Star Ocean on PS4 would be more than Dragon Quest Heroes, and any other PS4 launch. Of course it's one year later, but the PS4 growth is not that fast. I'm in for a 250K launch at best, that would be a nice sight when a game like XenobladeX struggles to reach 100K on a console with a bigger install base.

Well, BD advertising was almost completely borne by the development team - which shows how much SQEX believed in the project (i.e. close to zero). Setsuna was at least announced during E3 and already planned for a Western release. What helped BD was the release of demos and perhaps being on the right platform at the right moment (3DS was booming in 2012). That said, I don't see Setsuna as a much smaller project that BD - which was outsourced and got 100% of contents recycled for 50% of the game.

I wonder.
It's been a long time since SO4 and the game wasn't really praised for its quality (unlike Vesperia which had insane legs for a Tales of and kept selling every year on PS3).

Clearly we can't expect SO5 to sell anywhere near SO3, but considering the platforms and the scope of the game it should be able to outperform SO4 vanilla (360), so anywhere between 250-400k is a safe bet, I could probably narrow the prediction a bit by doing further research though.

I wouldn't be as optimistic as you regarding the platform split too.

250-400k is a safe bet because the range is huge. Anyway, SQEX should hope to sell well in Japan because I don't see the Western market eating the game on PS4 only.
 
Or maybe not. This is a Japanese Thread.

It exists, that's progress compared to the position we were in when I was talking Vena. At least now it has the capacity to come to Japan if someone picks it up (I'm guessing Nintendo, seeing what happened with the PlayStation versions).
 

Fisico

Member
250-400k is a safe bet because the range is huge. Anyway, SQEX should hope to sell well in Japan because I don't see the Western market eating the game on PS4 only.

Yes I didn't say otherwise (however it's still lower than your prediction), my point was to correct the way you presented SO4's sales.
 

Mr Swine

Banned
So it's just Eshop version and not sold in stores at all? I do wonder if it will manage to break 100k before the end of the year
 
Localized by Microsoft Japan lol

Yep, and I'll repost what I said in the other thread about this:

Correct me if I'm wrong, but isn't the highest selling game by Microsoft Japan being Blue Dragon on 360 at around 200k? (Not sure about OG Xbox game sales)

Could we actually see Minecraft Wii U, published by Microsoft Japan, sell more than that, and possibly becoming the highest selling game published by Microsoft Japan?

FYI, Minecraft 360 only sold 24,394 (Famitsu) at retail in a year and a half, the digital number is only in the hundreds, yikes.
 

ZSaberLink

Media Create Maven
Yep, and I'll repost what I said in the other thread about this:

Correct me if I'm wrong, but isn't the highest selling game by Microsoft Japan being Blue Dragon on 360 at around 200k? (Not sure about OG Xbox game sales)

Could we actually see Minecraft Wii U, published by Microsoft Japan, sell more than that, and possibly becoming the highest selling game published by Microsoft Japan?

FYI, Minecraft 360 only sold 24,394 (Famitsu) at retail in a year and a half, the digital number is only in the hundreds, yikes.

Are the PS versions published by Sony or something?
 
Are the PS versions published by Sony or something?

Yep

Check bottom right:

51lcai8tL%2BL.jpg
 

Nirolak

Mrgrgr
Any predictions about Minecraft on Wii U?
The system reaches a lot of children (who tend to *really* love Minecraft), so I'm relatively bullish.

I don't think this is the type of title that will sell a lot on day one though, so it will probably take a while to see how it pans out.
 

Vena

Member
The system reaches a lot of children (who tend to *really* love Minecraft), so I'm relatively bullish.

I don't think this is the type of title that will sell a lot on day one though, so it will probably take a while to see how it pans out.

I am bullish on the idea of it being marketed alongside SMM. If its just thrown out to market as "more Minecraft" then I think, much as I said in the case of PS4, it has little to really make it desirable over the Vita version.

The WiiU, unlike the Vita, remains an expensive product and that's usually the biggest hurdle. But, on the flip, unlike the PS4, the Wiiu actually has family/kid friendly offerings to its library. If they market it with SMM (perhaps a builders bundle), I think it'd be an interesting product to follow.
 
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.

SO3 sold actually more in US than it did in Japan (around 630k) so series used to be pretty popular in west. Considering the vastly different market today for JRPGs in west though and the hit the franchise took with SO4 SO5 is not probably going to light the charts on fire in west I agree.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Minecraft on 3DS would have been a big deal..but on WiiU ? The system just isnt popular enough to expect big sales post the other console and mobile versions.
 
1. outsourcing (CC2?);
2. FFVII won't have the same scale as FFXV - it will likely not be an open-world, for once, and a more streamlined game.
Looks like my instinctive feelings were warranted, is pleasing to know im not going crazy XD

There had to be some sort of catch in how SquareEnix is achieving the FF VII Remake after all.
 

Nirolak

Mrgrgr
Okay, I think I might be having a different picture than some other people here.

What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?
 

ZSaberLink

Media Create Maven
is it dd only to begin with? I'd say that it could sell decently on the eshop but there will be no positive effect on the hw unless it will hit also the shelves

Mojang has said it'll hit retail later btw.

Okay, I think I might be having a different picture than some other people here.

What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?

Probably 100K-200K would be great. Any more than that and it becomes the best-selling third party game on Wii U for Japan. I don't think it'll boost hardware though.
 

Mory Dunz

Member
Okay, I think I might be having a different picture than some other people here.

What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?

"well" i would say 150-200k. But that also depends on when it gets replaced
 

Ryng_tolu

Banned
Okay, I think I might be having a different picture than some other people here.

What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?

At leat 100k.

Thast said, i think we will see some like 5k-10k first week, and over 300k LT.
 

ZSaberLink

Media Create Maven
whats PS4 MC LTD?

It just released this week on retail.

A couple of posts above.
Ōkami;188162910 said:
  1. [3DS] Monster Hunter X: 1158 pts
  2. [3DS] Mario & Luigi: Paper Jam Mix: 72pts
  3. [WIU] Splatoon; 30pts
  4. [PS4] Bloodborne: The Old Hunters Edition (Limited Edition) - 28pts
  5. [PS4] Call of Duty: Black Ops III: 23pts
  6. [3DS] Yokai Watch Busters: White Dog Squad - 23pts
  7. [WIU] Super Mario Maker - 22pts
  8. [PS4] Star Wars: Battlefront - 18pts
  9. [3DS] Yokai Watch Busters: Red Cat Team - 23pts
  10. [3DS] Disney Magical Castle 2 - 14pts
  11. [3DS] Aikatsu! My No.1 Stage - 12pts
  12. [PS4] Assassin's Creed: Syndicate - 11pts
  13. [PS3] Call of Duty: Black Ops III: 11pts
  14. [PSV] Minecraf: PlayStation Vita Edition - 10pts
  15. [PSV] God Eater: Ressurection - 10pts
  16. [PS4] Minecraft: PlayStation 4 Edition - 10pts
  17. [3DS] Sumikko Gurashi: Omise Hajimerundesu - 10pts
  18. [3DS] Animal Crossing: Happy Home Designer - 9pts
  19. [3DS] Pokémon Rumble World - 8pts
  20. [3DS] Rhythm Heaven: The Best + - 8pts
Two days after preorders opened, the Fortissimo Edition of #FE isn't on comgnet, not even the standard SKU is there.
 
This was expected but I wonder what it's LTD will be. XCX has sold 100k iirc.

last Famitsu numbers, including digital (obligatory disclaimer on Famitsu digital not necessarily being accurate):

03.[WIU] Xenoblade Chronicles X {2015.4.29} - 129,501 | Retail: 106,696; Digital: 22,805
 

ZSaberLink

Media Create Maven
last Famitsu numbers, including digital (obligatory disclaimer on Famitsu digital not necessarily being accurate):

03.[WIU] Xenoblade Chronicles X {2015.4.29} - 129,501 | Retail: 106,696; Digital: 22,805

I could see #FE selling similarly to XCX, but we'll see.
 
Well, BD advertising was almost completely borne by the development team - which shows how much SQEX believed in the project (i.e. close to zero). Setsuna was at least announced during E3 and already planned for a Western release. What helped BD was the release of demos and perhaps being on the right platform at the right moment (3DS was booming in 2012). That said, I don't see Setsuna as a much smaller project that BD - which was outsourced and got 100% of contents recycled for 50% of the game.

250-400k is a safe bet because the range is huge. Anyway, SQEX should hope to sell well in Japan because I don't see the Western market eating the game on PS4 only.

Setsuna has been announced at E3 yes, with... 3 artworks (!). Japan probably couldn't sleep from excitation that night :p Since the announcement of the game, all we have is basically a 1:30 trailer and the official website has been updated one time, to introduce the third and fourth character. Compared to BD, it's a complete niche and stealth project. We will see how Square Enix intend to promote the game until February, but we know already it's not playable on Jump Festa this december, and no special stage either.

Setsuna - 100-200k

And you sir are also crazy :p
 
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