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Oculus Rift available for preorder for $599.99, shipping in March

Buggy Loop

Member
Also

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This is no cardboard VR.

599$ for best visual/optics in VR (you know... the most important aspect of immersion).

I'll personally wait because of PC specs and with university im not too much in a hurry, but its easy to see the costs of that device climbing up. Making it lightweight on top of that is no easy engineering.

DK2 for comparison (350$)

ifixit-teardown-oculus-rift-dk2.jpg
 

pastrami

Member
What occlusion problems?

Because Rift uses a camera for 3d space positioning, if the camera's view of the controller is occluded, it loses track of 3d positioning. For example, you turn around 180 degrees and your body blocks the camera's view of your hands and controllers. Or you leave the camera's FOV. It tries to compensate with accelerometer and gyroscope data, but those are prone to drift (errors adding up over time).

Vive has sensors on the controllers, and it should be harder for those to lose sight of the two lightboxes that they use for positioning data.
 
What occlusion problems?

Not certain this is what they mean, but there are concerns about room-scale stuff not working well with the Rift because of occlusion issues inherent to the tracking technology.

[EDIT] Yep what he said. Vive controllers don't get occluded because they're they have the eyes.
 
Not certain this is what they mean, but there are concerns about room-scale stuff not working well with the Rift because of occlusion issues inherent to the tracking technology.

[EDIT] Yep what he said. Vive controllers don't get occluded because they're they have the eyes.
But those eyes still have to have a direct sight of the lighthouses. The only way it's really different for occlusion is you can add more lighthouses, while each additional Oculus camera sensor would require an additional USB 3.0 port (and they've never discussed support for more than two cameras).
 
Is this confirmed? It's a possible solution, but I don't remember hearing anything about it.

Yeah I'm pretty sure they've said Touch will ship with a second camera. It'll certainly help with occlusion but it'll probably still happen more often than Vive. Not really a problem with sitting/standing in one spot, of course, which is how I expect to spent most of my time in VR.
 
Yeah I'm pretty sure they've said Touch will ship with a second camera. It'll certainly help with occlusion but it'll probably still happen more often than Vive. Not really a problem with sitting/standing in one spot, of course, which is how I expect to spent most of my time in VR.

Same. I'm sure some of the room-scale stuff will be awesome and worth playing, but I'm most interested in cockpit and other seated experiences.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Because Rift uses a camera for 3d space positioning, if the camera's view of the controller is occluded, it loses track of 3d positioning. For example, you turn around 180 degrees and your body blocks the camera's view of your hands and controllers. Or you leave the camera's FOV. It tries to compensate with accelerometer and gyroscope data, but those are prone to drift (errors adding up over time).

Vive has sensors on the controllers, and it should be harder for those to lose sight of the two lightboxes that they use for positioning data.

WOW perfect explanation. So I'm assuming the PSVR will have some occlusion issues also then.

Guess you get what you pay for. Makes me think the Vive will be like $799.
 

artsi

Member
Because Rift uses a camera for 3d space positioning, if the camera's view of the controller is occluded, it loses track of 3d positioning. For example, you turn around 180 degrees and your body blocks the camera's view of your hands and controllers. Or you leave the camera's FOV. It tries to compensate with accelerometer and gyroscope data, but those are prone to drift (errors adding up over time).

Vive has sensors on the controllers, and it should be harder for those to lose sight of the two lightboxes that they use for positioning data.

I think Palmer said that Touch will include a second camera to counter occlusion problems. But yeah, you're right.
 
WOW perfect explanation. So I'm assuming the PSVR will have some occlusion issues also then.

Guess you get what you pay for. Makes me think the Vive will be like $799.

Yes, the Move controllers will. The headsets are generally fine. They have sensors on the front and back and nothing should ever really block every sensor on your head from the cameras view. I never experienced occlusion with the DK2 unless I moved out of the cameras range. Obviously with something small in your hand, that's easier to block, especially if you're constantly turning.
 
I think the Move controllers will have more issues than just occlusion. Even in ideal circumstances, gyro tracking of the controllers' orientation is inherently inferior to actual positional tracking. Whether or not it's significant enough to matter, I have no idea.
 
Only direct comparison I could find between the Vive Pre and CV1 display quality is from UploadVR: The heavy ridges of the HTC Vive’s Fresnel lenses are still clearly visible if you’re looking for them, especially in bright white scenes, like Solfar’s Everest demo, which I had a chance to try. Additionally, when watching scenes with a high amount of contrast, such as white title text on a black background, there is a noticeable amount of light flaring. This is something that Oculus specifically corrected for in the final version. Neither of these things are dealbreakers, but they do fall into the ‘once you notice them, you can’t not notice them’ category for me. The headset is quite good and where it loses to the Oculus Rift’s consumer version in optics and display, it makes up for with robust tracking and immediate support for hand-tracked controllers

Ah, very interesting. Of course.

Ten people give ten different opinions on the matter, so that's the type of hard evidence I was looking for. Thanks!

*pre-production Vive understood
 
Im very curious about the mass fake orders that will drop when the real charges begin.

A ~$700 bite is no joke in the CC.

I believe thats a LOT of placeholders in line.

I for one, didnt received any emails but my order shows in the oculus store, i hope i can get to March.
 
D

Deleted member 22576

Unconfirmed Member
I'm almost feeling like picking up a dk2 on eBay to tide me over.
 
What occlusion problems?

All hands on experiences I've heard people talking about point to occlusion being less of a problem with the Vive controllers over the Touch controllers. Even with two points of reference there will be times when *both* points of reference in the room aren't in line of sight of enough tracking points on the controllers, and one or both controllers will be occluded. The design of the Vive controllers and the light house system is better at preventing this than the constellation set up Oculus use.

It's not game breaking, but by all accounts the issue crops up more with Touch even with two cameras.
 
Oh, I guess I didn't realize it needed direct line of sight. The Oculus can support additional sensors, right? So what's the issue?

I think it comes down to the position of the reference points on the controllers. The Vive ones stick out the top and the Oculus ones wrap around your hands. Whatever the reason though the impressions from people that have tried both consistently have Vive doing better in this regard.
 

Schryver

Member
Placed an order just in case the wait time starts to increase even more and I can't pick one up at retail. Should have done it when I woke up yesterday and the estimated ship date was early May...oh well.
 

Peltz

Member
I really wished they offered a second sku on par with DK2 for $400 to quell some of the naysayers. It would have done a lot to minimize the negative price reactions.
 

Exuro

Member
Oh, I guess I didn't realize it needed direct line of sight. The Oculus can support additional sensors, right? So what's the issue?
One issue is the oculus cameras have to plug into the pc while the lighthouse boxes just need power which makes it more ideal if you're setting then up in the corners of a room.
 
I waited too long to order so mine won't ship until June. I'm excited to get my hands on it but kinda bummed I will be so late to the party.
 
I waited too long to order so mine won't ship until June. I'm excited to get my hands on it but kinda bummed I will be so late to the party.
There'll be a limited retail release starting in April, you could try to get one there. You'll just won't get EVE Valkyrie for free or be put in preorder line for the Oculus Touch (and with a limited release you may have to go to the store early and wait in line or something).
 

YuShtink

Member
That lines up with previous impressions, although some seem to prefer Touch for allowing pointing and thumbs up and that... but the occlusion problem is real.

At least Palmer re-affirmed we'll be able to get extra cameras if you choose. I'll prob end up with 4 to get pretty much perfect room scale. Hell, if I'm going to dedicate an entire room of space to VR what's a couple extra cameras to hook up?
 

YuShtink

Member
I have to admit flipping my March pre-order is getting tempting as these prices climb.
If shipping is truly out several months past release these things will be worth their weight in gold.

Now I wish I pre-ordered a couple.

Especially because there are countries out there who can't order the Rift directly at all. Russians were paying INSANE amounts for DK2s.
 
At least Palmer re-affirmed we'll be able to get extra cameras if you choose. I'll prob end up with 4 to get pretty much perfect room scale. Hell, if I'm going to dedicate an entire room of space to VR what's a couple extra cameras to hook up?

You're still going to get occlusion under certain circumstances, and every camera you add increases the processing overhead of tracking. I don't know where that starts becoming a problem, but Oculus have mentioned it in the past.

I mean, I'm sure it'll improve things don't get me wrong... I've not tried out either yet. I'm just relaying the impressions I've heard from people that have tried both.
 
There'll be a limited retail release starting in April, you could try to get one there. You'll just won't get EVE Valkyrie for free or be put in preorder line for the Oculus Touch (and with a limited release you may have to go to the store early and wait in line or something).

I'm also an Amiibo hunter so I am no stranger to waiting in lines as of late. I may give this a shot. Thanks!
 
Occlusion is one thing, but the Tested guys also alluded to increased processing power requirement with each added camera in a vid last year.
 
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