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Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Thank you Capcom for putting me up against a silver Chun-Li. Goodbye 6 win streak.

I actually wish I had a couple more matches against people higher than me today. I've gotten blown up by a bunch of super and ultra bronzes yet my rank is staying afloat thanks to a couple wins over super silvers. It's been an odd morning.
 
Since matchmaking has been a total bust for quite a while now (Haven't gotten a single match that's not 1-bar in 4 days), I've been playing with people from my area and a lot of them are pretty competent at the game, some started from IV and some from 3rd strike. I've really been learning quite a lot and realized that I need to work a bit on my defense, my wakeup options to be precise. Anybody have any tips?
 
Does anyone have any good resources on Vega?
I've always liked his character but I've never liked his charge based gameplay outside of Chun-Li, Guile and Oro, so I'm interested in trying him out on this.

Also, I was using Mika's mic promo.against Ryu's Hadokens the other day, and I'm sure I absorbed one then threw my mic to cancel the second one. Is that possible, or did it just not reach me/did it hit me and I just didn't realise?
 
Does anyone have any good resources on Vega?
I've always liked his character but I've never liked his charge based gameplay outside of Chun-Li, Guile and Oro, so I'm interested in trying him out on this.

Also, I was using Mika's mic promo.against Ryu's Hadokens the other day, and I'm sure I absorbed one then threw my mic to cancel the second one. Is that possible, or did it just not reach me/did it hit me and I just didn't realise?

Mika has armor for one hit during the V-skill and since the mic is considered a "projectile" of sorts, it can hit your enemy and if timed right, hit projectiles too.
 
Mika has armor for one hit during the V-skill and since the mic is considered a "projectile" of sorts, it can hit your enemy and if timed right, hit projectiles too.

Right, thanks.
I guess that's useful against new players like me who don't know about that, as it'll let me get a longer promo.
 

Renekton

Member
It's pretty embarrassing how much thought Capcom didn't put into their online infrastructure.

It's about the level of incompetence you'd expect from Capcom to be honest.

Doesn't make the fact any better though :-/.
It's weird how frivolously we use the words "incompetence" and "embarassing" without understanding the engineering, infrastructure, vendor coordination and project management involved in global cross-platform services of this nature.
 

Rektash

Member
It's weird how frivolously we use the words "incompetence" and "embarassing" without understanding the engineering, infrastructure, vendor coordination and project management involved in global cross-platform services of this nature.

Others do it a lot better, so yes, I think "incompetence" and "embarassing" are the right words to use here.
 
I swear I've gotten more rage quits since Capcom released that statement of "show us proof of people that rage quit so we can totally get those guys." Really doesn't inspire a lot of confidence in that measure scaring people straight anytime soon.
 
Thank you Capcom for putting me up against a silver Chun-Li. Goodbye 6 win streak.

Since I got into Silver 50% of my matches have been against 3k players and I'm finding that the amount of lp I gain from beating much 'better' opponents compared to the amount I lose when being defeated by people on a similar level to be a little annoying. I also got matched against a 5k FANG when I hadn't ever gone against 1 before.

I really wish they implemented a rematch option in casual fights or a decent way to filter battle lounges by connection. As a whole I much preferred the matchmaking system in IV because if I have a close fight I want a damn rematch; I don't care if the opponent has 5k or 0lp, never getting an opportunity to have runbacks is utterly unsatisfying. I don't see the benefit in having a more 'legit' matchmaking system as all it seems to do is get in the way of what makes fighters great in the name of LoL style progress.

I feel that Fight Money would be a much better way of motivating players to stay with the game if they gave out more for wins and had the option to gamble it in matches. LP should just exists as a general indicator of how successful people are like BP in IV; not be the be all and end all of online play.
 
Why are you angry? Capcom just wanted to see if you're worth of getting into silver :p.

However the matchmaking is a bit troublesome when it matches you 80% percent time with people much higher rank than you *this was my experience the last days*. It is easier to get gradually better by playing people at similar levels. Some days ago I was close to Bronze plus, then got demoted to Rookie after getting matched with primarily high level players. Then yesterday I only kept getting matches with people who were way below my rank level and got 300 points back and currently a 5 win streak. I do not feel like these are so well earned like the ones before.

I wish it was more balanced so it actually feels like climbing up the ladder. It is also much more fun playing on the same level as you.
 
Throwing the game up for sale tomorrow, I really tried gaf. I put 6 hours into the game and I have 0 LP I must be the worst street fighter of all time.

If you want to do some training matches just let me know, 6 hours isn't a lot, certainly not if you don't have someone to teach you.
 

Rektash

Member
Then say the product stinks dooky doo from a consumer perspective.

Calling the producers incompetent takes peer knowhow.

No it really doesn't. It's not like we are calling out specific people or anything. If you release a product like this then yes, there is incompetence happening on some level. We aren't even talking about on which level though.
 
No it really doesn't. It's not like we are calling out specific people or anything. If you release a product like this then yes, there is incompetence happening on some level. We aren't even talking about on which level though.

Yes it really does.

I have to agree with Renekton on this one. Calling them incompetent is implying that we have knowledge on what went wrong and where when we simply don't.

Saying that they messed up, is much clearer since they genuinely did mess up.
 
I fought this zangief 6 times in a row, and won all those times. I'm glad he was a good sport and didn't RQ.

I just played a ~3300LP Chun-Li twice. Beat her twice, she rage quit on the second win, and now I've had to close the game twice because she's the only person ranked will match me with. I'm not going to waste my time with a scenario that only ends with negatives for me.
 

krazen

Member
It's weird how frivolously we use the words "incompetence" and "embarassing" without understanding the engineering, infrastructure, vendor coordination and project management involved in global cross-platform services of this nature.

That many other companies are able to pull off out the box. That they themselves were able to pull out the box pretty consistantly across SF4's lifecycle, lol
 
I just played a ~3300LP Chun-Li twice. Beat her twice, she rage quit on the second win, and now I've had to close the game twice because she's the only person ranked will match me with. I'm not going to waste my time with a scenario that only ends with negatives for me.

They tend to rq more if you're significantly lower LP then they are. I went up against a player with a 1k points difference and lost close to a 100 points on that match.
 

B3il

Member
It's weird how frivolously we use the words "incompetence" and "embarassing" without understanding the engineering, infrastructure, vendor coordination and project management involved in global cross-platform services of this nature.
What are you taking about, man? If only they'd get off their lazy asses and press the "fix network" button (the way ASW/Namco/Company I Like did) none of this would be happening!
 

Rektash

Member
I have to agree with Renekton on this one. Calling them incompetent is implying that we have knowledge on what went wrong and where when we simply don't.

Saying that they messed up, is much clearer since they genuinely did mess up.

We have the product at hand.

We know lobbies don't work properly. There are crystal clear technical problems going on here.
We know stages lag in this game.
We know matchmaking isn't working properly for certain countries, they even admitted that much.
We know ping estimates are garbage and not working properly.
We know they straight forgot or didn't care about punishment for ragequitters.

All those things are signs of incompetence on various levels of development.
 

s_mirage

Member
We have the product at hand.

We know lobbies don't work properly. There are crystal clear technical problems going on here.
We know stages lag in this game.
We know matchmaking isn't working properly for certain countries, they even admitted that much.
We know ping estimates are garbage and not working properly.
We know they straight forgot or didn't care about punishment for ragequitters.

All those things are signs of incompetence of various levels in development.

To cut them a little slack, those could instead be yet more signs that management kicked the game out of the door prematurely.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It's weird how frivolously we use the words "incompetence" and "embarassing" without understanding the engineering, infrastructure, vendor coordination and project management involved in global cross-platform services of this nature.

When indie outfits have to tell you how to use their plugins despite you being the 30 year industry stalwart series, shit is thoroughly in the camp of "embarassing" and "incompetence".

SFV is another one of those projects that makes me feel like people have forgotten how to make videogames in many ways.
 
They tend to rq more if you're significantly lower LP then they are. I went up against a player with a 1k points difference and lost close to a 100 points on that match.

Honestly, I've had the most quits with people within my general level (1800-2500) than the ones outside of that range. Low players are generally good sports, though that's probably because they have little to lose. But super silvers and up have generally accepted the losses outside of this one. Maybe it's because they're worried about falling too far below that 2000LP line.
 
Then say the product stinks dooky doo from a consumer perspective.

Calling the producers incompetent takes peer knowhow.
No it's doesn't. Just like knowing when milk is spoiled doesn't require knowing how to make milk.

You can use context and previous knowledge of its competitors work to judge if it's competent or not. I've played a competent online fighting game, and it doesn't feel like this. Therefore, this is not a competent online fighting game.

You don't need to understand how something works to understand if it does or not, and people that make something that doesn't work aren't competent at what they're doing. If they were, their competence would result in a working product.
 

Rektash

Member
100+ Rage quits in SFV

There are so many frauds in the top 1000 rank damnnnnnn

The worst part is, they don't even know how long it'll take them to fix this mess. Like, they didn't even think about this before. They have to come up with a solution for a problem that everybody could have told them before would happen.

It happened in SF IV before, for christs sake.
 
We have the product at hand.

We know lobbies don't work properly. There are crystal clear technical problems going on here.
We know stages lag in this game.
We know matchmaking isn't working properly for certain countries, they even admitted that much.
We know ping estimates are garbage and not working properly.
We know they straight forgot or didn't care about punishment for ragequitters.

All those things are signs of incompetence on various levels of development.

As somebody who thinks the majority of the online infrastructure is poorly designed I'd say that some of those problems would be incredibly hard to to test outside of release. The frame drops in stages and lack of punishment for quitter (I don't get why devs seem to be opposed to giving the quitter a loss and the the person who doesn't DC a win, it's not fucking rocket science) are the points I'd agree on.
 
As a person who just hit Ultra Silver and dealt with a lot of rage quits at Super Silver, I really feel like I'm about to put myself in the meat grinder. The fraud players above me are just going to rage quit like they already have been. I also likely need to win 3-4 games for every 1 I lose just to maintain rank, as I'll likely lose close to 100 points a game with how few players are actually Ultra Silver and higher for me to match up with.
 
Capcom should just reset the league points for everyone when they finally implement serious ragequit penalties. The whole damned basket of apples is rotten at this point lol.

A lot of rage quitters I've come across are fucking free. Just make a disconnect like a win/loss and the problem should balance itself out.
 
A lot of rage quitters I've come across are fucking free. Just make a disconnect like a win/loss and the problem should balance itself out.

Some one said a game had a system where you would lose more points if you disconnected as compared to a loss. Something like that would just be wonderful here.

Can't recall which (Might have been sf4? I haven't played it online so I can't say)

So i won against this guy who was so salty and started sending me angry messages and calling me bad words :(((((((((

That's how you know you deserved that win. Hey, at least he didn't RQ.
 
To cut them a little slack, those could instead be yet more signs that management kicked the game out of the door prematurely.

Doesn't really matter to us does it? I don't think anyone here is calling Bob in the IT department incompetent at his job, those labels are directed at Capcom broadly, and I think that's fair.

Regardless of how complicated this game is to develop, it shouldn't have shipped while broken, especially after 3 beta periods, and Capcom are entirely to blame for that.

Some one said a game had a system where you would lose more points if you disconnected as compared to a loss. Something like that would just be wonderful here.

Can't recall which (Might have been sf4? I haven't played it online so I can't say)

.

On USFIV you lose 100 points if you disconnect, that's around the average of losing two games.
 
As somebody who thinks the majority of the online infrastructure is poorly designed I'd say that some of those problems would be incredibly hard to to test outside of release. The frame drops in stages and lack of punishment for quitter (I don't get why devs seem to be opposed to giving the quitter a loss and the the person who doesn't DC a win, it's not fucking rocket science) are the points I'd agree on.
Person who doesn't DC shouldn't get a win for doing nothing.
 
I just realized I don't have the pre-order costume DLC from PSN. How do I find this?

If you pre-ordered it directly from the PSN store or the Steam store, then you got the Chun-Li Alternate outfit.

In the character select screen, pick Chun-Li and you should be able to change your costume as well as the color.
 
Some one said a game had a system where you would lose more points if you disconnected as compared to a loss. Something like that would just be wonderful here.

Can't recall which (Might have been sf4? I haven't played it online so I can't say)

I'd prefer it just to be like a regular win/loss so all their points go to people that beat them. I get there are much more complicated methods to try and solve the issue from increased point loss to changing matchmaking so they they're matched with other quitters. However, I feel the focus should be on making the victim of the rage quitting feel like their time hasn't been wasted or that a hard win hasn't been stolen from them rather than punishing the quitter.

Person who doesn't DC shouldn't get a win for doing nothing.

How is making an opponent DC nothing? The whole point of rage quitting is evading a guaranteed loss. Even in the case of DCs for technical reason the player with a decent connection shouldn't feel that their time has been wasted.
 
A lot of rage quitters I've come across are fucking free. Just make a disconnect like a win/loss and the problem should balance itself out.
The worst are those good ones that hand you an L, but refuse to take it back later. I had that happen to me with a Dhalsim player that beat me in the first match and ragequit when I shoved Karin's boot up Sim's butt for a near perfect in the first round of a second match. Nothing worse than that right there.
 
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