The ability to add extra buttons for games that might need it. The ability to customize the exact button configuration depending on your individual hands to adjust ergonomics. Because not everyone has identically sized hands. Also, if you prefer a and b (because of their typical function in games) to be one above the other, or one to the right or left of the other, you can do either. And this can make button remapping a lot easier and system wide as opposed to something you need to do for each individual game
Paddles are much better for extra buttons though. Because you dont need to move your thumbs.
Is haptic so good as to make it possible to allow like 6 buttons without it getting confusing? Wouldn't this be incredibly opposite of making a simplified controller?
Button remapping could be done easily with OS settings. I can switch X and O or B and A on Xbox through the settings.
As for ergonomics, that's understandable. That's the only benefit I can imagine. But what good is adjusting the spacing of buttons for a 4 yr old and a 35 yr old if the physical controller itself is the same size?
Wouldnt it be much more sensible to have a XL controller series for bigger people?
I have to seriously question the benefit of haptic feedback if spacing buttons is the big seller.
And yet, I cant think of another reason why this is better than buttons
And at the end of the day, it's not the wow factor, or the technology of haptic feedback that matters
All that needs to be asked is, is this better than buttons? And I cant see that
The ONLY reason I imagine is that Nintendo really wanted to appeal to the market they lost: young gamers who now start gaming with iphones
Is there any reason for this controller other than that?