If there isn't one then no point of the console being released. It isn't going to be touted as a ps4 replacement but a 4k device.If that's true, do we have any confirmation that it has a UHD Blu-ray player?
If there isn't one then no point of the console being released. It isn't going to be touted as a ps4 replacement but a 4k device.If that's true, do we have any confirmation that it has a UHD Blu-ray player?
But everyone in this thread is also basically doing the same thing
When I mean they run like shit I mean they run like shit. battery life goes to hell, and it's laggy as hell. Phone have more than 2 features now. If they didn't, we would of stuck with flip phones. Game consoles run as good or better than when people buy them at the beginning of the generation(besides the ps3 store that's shit). If phones had the consistency of game consoles people wouldnt upgrade as much.
If that's true, do we have any confirmation that it has a UHD Blu-ray player?
I don't know if we have confirmation, but it'd be a stupid thing to omit.
Long learning time was always due to bad API and new architecture every time. Games were not getting better, it is just that first gen games were awful in understanding the hardware.
Now, with the new scheme, console will be exploited to the max much faster.
When I mean they run like shit I mean they run like shit. battery life goes to hell, and it's laggy as hell. Phone have more than 2 features now. If they didn't, we would of stuck with flip phones. Game consoles run as good or better than when people buy them at the beginning of the generation(besides the ps3 store that's shit). If phones had the consistency of game consoles people wouldnt upgrade as much.
c) i) The extra power just results in a faster device or greater eye-candy due to being shackled to the previous iteration, killing improvements in game design. (ii) The extra power results in games being released that run noticeably poorly on the PS4, effectively cutting the lifetime of the original PS4 short.
has been probably said in this long ass thread and I am late to it but....
there are pros and cons to iterative consoles but please people just STOP comparing apples to oranges, with Phones/tablets and consoles.
with phones and tablets, I make calls and send messages, people do not care whether that's on an old-ass Galaxy S2 or an Iphone 7.
home consoles have ONE job and and that is to play (as in "run") games as flawlessly as possible so I can play as undisturbed as possible, of fucking course I will give a damn about getting the gimped versions of my games.
the "Phones do it, why don't you embrace home console yearly iterations??" because smart phones all provide the base service: make phone calls. Everything else they've got, like a space for apps here and there, I decide whether I want more of it or not.
This isn't like deciding between 1TB or 500 GB on a console,it's going to a store day 1 and being greeted with "you've got a PS4? oh here is your gimped version, have fun"
I reserve judgment til sony announces but there is negative points to all of this
Funny thing. Main reason people upgrade their smart phone is due to upgraded hardware part + ability to run newer app smoother. Not that much different from console.
Your sample of any phone can make phone call doesn't make any sense. If that's the case then there is absolutely no reason for people to upgrade their phone. Even in a decade.
Well reasoned and highly logical.Fears? Let's go over some of the more rational ones.
An additional SKU means my game will be less optimized. Games are buggy as it is right now, and the PS4K is not going to help things. If you feel this way, you're right. However, you couldn't say to what extent PS4K is going to impact quality. There are a lot of factors that go into how optimized a game is, and you could point at any number of things that would lead a game to be "less optimized". If you agree with this you must also agree that the following scenarios means your game is less optimized:
- Introduction of the Nintendo NX
- If developers decide to add a new level or feature during development
- If devs decide to take two weeks off at christmas
At the end of the day, it's up to the developers to manage their games and allocate resources accordingly. Barring some isolated incidences, they are generally good at doing it, and ship out quality products because they take pride in what they do.
PS4 games are going to run like shit Targeting higher specs will leave the PS4 version performing poorly. Anybody else play Fallout 4, or the Witcher 3 at launch? This already happens. Devs have seemingly already been targeting higher specs than the PS4 offers. As PC specs increase and the gap widens, these situations will only become more frequent. It happened at the trail end of last generation as well. Will the PS4K accelerate this process? We'll have to see, but even then, it will be next to impossible to attribute PS4 performance issues solely on the PS4K's existence. You must also consider that the PS4 will still be sold and supported for many years, and that with the install base it has, it's not exactly going to be an afterthought for developers, who want to sell as many games as possible. Further, we see how Sony has been introduced the PS4 and PS4K ecosystem. PS4 is "base" and PS4K is an enhancement, and not what some of the earlier leaks may have mistakenly indicated.
Lastly, the arguments that just make now sense to me
PS4 is now shit. No it's not - it's not becoming retroactively less powerful. It has the same value proposition it always had. The PS4 you purchased or intend to purchase has the same capabilities it's always had.
I'm being forced to buy a new console No you're not. If you choose to buy a PS4K, it's because it provides a value proposition that speaks to your interests. You want a more powerful console and are willing to pay the asking price. That's just a need you didn't realize you had because traditionally, there was never anything to fill it. Demand and Supply at work, no reason to be salty over somebody offering something you want.
40 million PS4 owners are now second class citizens No they're not. PS4 and PS4K users differ only in the power of their systems, and will not be treated any differently. They will have the same games, the same services, the same features, the same peripherals, the same PSN sales, etc. Honda does not consider civic buyers second class citizens to Accord buyers. PS4 owners who feel like second class citizens only feel that way because they are selectively comparing their console against PS4K. If you care about graphics, sure there's reason to be jealous. However, there's always been reason to be jealous. High end PCs exist, and for 90+% of games, have a better performing version. PS4 owners did not have the highest fidelity experience prior to the PS4K.
Sony is taking a dump on all PS4 owners. This comes in two flavors: a) Sony should have released the PS4K to start with. and b) sony is fucking over everyone who bought a PS4 by devaluing their system. The PS4K couldn't have existed at a reasonable price point in 2013. PS4 buy any measure, is a great success. You can't argue with he results it's had at $399. Loss leaders are a thing of the past. it's not a responsible business model, and there was no way PS4K level performance was going to make it into a console sized box in 2013 for $399. In regards to devaluation... prices go down over time, whether price is dropped or a new model is introduced. PS4 was going to continue to drop in price and the introduction of the PS4K does not change that.
Consumers are going to be confused. Again, no. Most consumers don't set their watch to console cycles and generations. Most consumers understand that any consumer technology iterates, whether it be cars, phones, laptops, tablets, TVs, computers, bicycles, etc. They will see the PS4K as they see any other consumer electronics device in history, "The new one performs better". It's not a confusing concept, it's the norm. Multiple SKUs is the norm. low-end and high-end price points is the norm. Regular iteration is the norm.
I doubt the main reason people upgrade smartphones "is due to upgraded hardware part + ability to run newer app smoother.".Funny thing. Main reason people upgrade their smart phone is due to upgraded hardware part + ability to run newer app smoother. Not that much different from console.
Your sample of any phone can make phone call doesn't make any sense. If that's the case then there is absolutely no reason for people to upgrade their phone. Even in a decade.
The purpose of PS4Neo is offering a premium PS4. You want to pay less and play worse, buy og PS4. You want to pay more and play better versions of PS4 games, buy PS4Neo. Also, I expect some VR games to be Neo exclusive. No Man's Sky, for example. Also, Robinson: the journey doesn't look like it's going to be possible in og PS4 VR.So why bother releasing the Neo at all? What purpose is it serving? When do you expect this beast to arrive? What message is that sending to potential buyers of Neo?
PS4->PS5 : 2013->2019
Neo->PS5 : 2016->2019 - no native games, everything must run on PS4
I just don't see the point in releasing or buying a Neo in those circumstances. Those who haven't bought a PS4 by now are waiting for a price cut not a more powerful, more expensive model with no future of its own.
Also, I think you're over estimating what PS5 will likely be.
On the matter of the phone comparison, I'm going to echo many others in this thread to say that it's an apples and oranges comparison. As others have said before, the scaling with different iterations of phones is more to do with customisability than power, as the base function of a phone is calls and texts where you have your cheap flip phones; then inter-connectivity with the variety of communication apps; general use with regards to google maps, internet functionality, news reports beamed to your phone, emails constantly available, ability to use online banking and pay for things with your phone - for which you may want a phone with better security; and at the high end we have cameras of increasing strength and potential waterproofing for the phone, as well as general power increases with each iteration so the power of phones increases with time so the apps can become more sophisticated and run faster. This wide variety of aims and thus options is why the market works with such a number of types of phone, as people are either on constant upgrade plans (where they also get bucket loads of data, minutes and texts - usually infinite), or they keep to their own cycle, staying a few iterations behind the current model to lower the cost, and upgrading every few years. The console comparison is very different, as having different models which can run different apps, or blu ray compared to 4K, fits the phone model of working around the non essential parts. But what a console is at its heart, is a games machine. Thus, adaptability of the console's capability to do what is it's main draw, is very different to the multi-purposeness of phones. This is why the comparison cannot be made without taking care and explaining precisely why such a comparison should be valid, it's akin to having phones where one phone is specifically cheaper because it gets a much weaker signal, which doesn't exist in the market at all, to my knowledge.
or they keep to their own cycle, staying a few iterations behind the current model to lower the cost,
On the matter of scaleability, the one issue I can potentially see is one of stagnation. In my mind that's not due to tethering yourself to a particular type of architecture, but is due to forcing backwards compatibility. Neo games can take advantage of the extra power of the Neo, but not fully as anything running on it also has to run on the base model. Thus I'm imagining that it'll result largely in a smoother experience, which is nice and all, but seems like an attempt to sell another box for the hell of it. You won't get any Xenoblade Chronicles 3D like games, which can only run on the stronger model, but instead may even get Hyrule Warriors Legends type game, which run noticeably worse on the original model. And this is where I think the PC argument falls apart somewhat, PC games do have that scaleability, but there is also a base requirement needed, recommended specifications to run the game. If that model is taken up, then you get games running terribly on the base PS4, and if it isn't, then you get Neo games tethered to the weaker console and doomed to be prettier and faster, but with no substantial improvement.
Of course, my PC game is noticeably weak compared to my console games (which is more of a handheld game, but I digress) so I may be assuming too much here, but I do feel like there's an importance on the minimum power of your machine, before the scaleability with regards to speed and graphical effects comes into play. You can then argue just for the extra speed and increased graphical effects being the reason for the Neo, but I feel like it's ill suited for consoles simply because that's not what people want, because then they'd be playing on a high end PC, many of the multiplayer games people tend to play nowadays come out on PC, as well as a lot if not most of the single player ones. In other words, you get the risk of the base model being shafted and running poorly, for very little rewards as I think the market for extra power is tiny in the console department - consider the sales of the N3DS compared to the original 3DS, especially with the cheaper price of upgrading. Note, should a two tier system be established, with say a PS5 coming after the Neo which drops original PS4 support, then I feel like that might be able to work, as essentially staggered generations, though I'm still wary that it'd be shackled to the original PS4 as the PS5 would be shackled to the Neo which would have been shackled to the original PS4.
Back to the note of stagnation. I feel like with iterational improvements, you'll get much less innovation in the industry, as the hardware is forced to allow backwards compatibility with the previous hardware. I wouldn't be able to see innovations in motion control and dual screens occuring with that restriction in place.
On the topic of necessity. I'm not a developer, and have a very limited understanding of code, so this is largely deductive so do call me out on whether or not it's very very wrong. I've read in here that the noticeable advantage of iterational consoles is the lack of wasted code and development tools. I'm wondering on how that worked with the Gamecube - Wii - Wii U. Each generation included an innovation, or gimmick if you prefer, but was also largely built upon the previous console. I wonder if this shows that we can have the architecture of the console remain largely the same generation to generation, but still allow for either large improvements in computational ability by not being shackled to the previous iteration, or allowing an innovation by not being shackled to the previous iteration?
TLDR;
a) Is the Neo really necessary for developers, or is it possible to have consoles built upon each other but still maintain generations, thus allow extra power to be used to its full potential?
b) Comparisons to phones do not work without much thought, as phones are an entirely different device where every user what's something different from the phone, and phones are a much larger market thus can sustain many different models at a time, and generational improvements in hardware (the kind that lock away backwards compatibility) aren't necessary for phones to flourish.
c) i) The extra power just results in a faster device or greater eye-candy due to being shackled to the previous iteration, killing improvements in game design. (ii) The extra power results in games being released that run noticeably poorly on the PS4, effectively cutting the lifetime of the original PS4 short.
I honestly don't know how many more times I need to spell it out, but here's the last time:
-Sony is moving towards an iterative console. This is good.
-Microsoft is moving towards a generational leap for their console if Phil Spencer is correct. This is also good.
-Microsoft doing the iterative route with the same type of guidelines by Sony is not a good move. It doesn't seem like they're doing that anyways.
-A more expensive premium PS4 could sell.
-A more expensive premium XB1 probably won't, because the cheap version is already struggling against the PS4, not to mention that they already slashed the price from $499 and another version of that probably won't go down well.
-A brand new Xbox console could do great if they position it as a brand new console, like a generational leap that a lot of people want from Sony who are against the PS4K.
So can we stop with the "gotcha!" posts? I'm not going to respond to them anymore.
The product hasn't been announced, and that's likely to be a big, splashy piece of the story. It's also not something Sony has to disclose to developers which is where we've gotten most of our information. Game disks can't be UHD or they won't be usable on PS4 (unless Sony has still more surprises up their sleeves, but unlike Jeff Rigby I'm not betting on it.)
No, they should hold back on it and use it as a new feature for PSNeo 2 in 2017-2018.I don't know if we have confirmation, but it'd be a stupid thing to omit.
Funny thing. Main reason people upgrade their smart phone is due to upgraded hardware part + ability to run newer app smoother. Not that much different from console.
Your sample of any phone can make phone call doesn't make any sense. If that's the case then there is absolutely no reason for people to upgrade their phone. Even in a decade.
The main reason people upgrade their phones is because they buy on contracts that offer the phone subsidized over the length of said contract. $500-$1000 phones arent just being outright bought. The vast bulk of people do not have money to drop that upfront on a phone.
The improvement in functionality is a bonus but the bulk of people are not upgrading on that basis alone. The landscape would be way different if you had to outright buy your phone every 2-3 years.
Thank you. I don't see how people can compare this to the console business unless Sony / Microsoft start offerring such deals to "upgrade".
I'm saying the Neo is a pointless release under those circumstances.
Ps4k is 2.5 times the ps4. 3 times the power isnt a generational jump. 8 to 10 like ps3 to ps4 sure. If ps5 is only 3 times the ps4k, the ps4k wont have problems keeping up with reduced iq/ fps ps4 would be able to hang wth it at first too.
Of course! Why didn't I think of that...The UHD blu ray drive will be included via a firmware update.
For ci), no. That is speculation, but I feel it's warranted. The argument is that by being linked to the previous iteration, each console is therefore loosely linked to the original PS4. Shifts in technology akin to drastically changing the controller would require the loss of backwards compatibility, which is what the argument hinges on.This is speculation presented as fact. Do you have any kind of historical evidence to support this theory?
People can, but then my other arguments come into play. You mentioned taking away the Neo enhancements - if there's no noticeable difference to the game, then you can argue that the enhancements are therefore superficial so the console is being held back. And if there is a noticeable difference (i.e the base version performing poorly) then that's an issue in itself.So why cant ppl do that with the Neo? I would hope the PS4 would be cheaper than the Neo.
About the multi purposeness of a phone...that came about because of features added over time. Take away the features of every smartphone..including texting...and you can still use it to talk. Feature get added to a new model, take it away its still the old model.
Take away the Neo enhancements and you have the PS4. Neo enhanced games will still run on PS4, you just wont see the enhancements.
Thats all I'm getting at.
It's a better comparison because they're both consoles, with a primary function of playing games. It's not perfect (no comparison is), as handhelds are less expensive than home consoles, so you could argue that it's easier for customers to stomach constantly upgrading, like the DS line.The n3DS comparisons might be worse than phones because they were console games ported to handhelds. And the 3DS had very, very old tech to begin with.
I'm approaching this from a purely logical angle, looking at the effect it could have on gaming as a whole, my opinion isn't based on feelings of betrayal or unfairness, after all I don't have a PS4, so would probably go for the Neo as it's clearly a better deal. When I initially heard about it my first impressions were somewhat negative as the idea of iterative consoles didn't appeal to me, but I looked at it logically and saw no issues - except parity. The lack of Neo exclusive games is the issue to me, because I think about Xenoblade Chronicles on the N3DS, and how it wouldn't exist if this parity rule existed, assuming that the game cannot run on the original 3DS which is why it was N3DS exclusive. Considering the PC model as being able to adjust settings and hence spend less for the same overall experience, just something looking less sharp etc. is actually appealing, as it'd drive down costs and make owning multiple consoles more feasible, I think. And I do think that it'd have a negative effect on PS4 early adopters (though I don't think I'd call someone who bought the console in the last year or so an early adopter at all, it was released in late 2013), which would be reflected in initial sales of the PS5, should it come to pass....Arent there ppl still playing on Wii, PS3, 360 only right now.....
?
If I was still playing on last gen only....I would be especially ecstatic about news of the Neo. So IMO these are the ppl Sony are trying to get:
Early adopters that always want the latest n greatest.
Those still on last gen only.
Will all this have a negative effect due to day 1 PS4 buyers feeling buyers remorse, PS4 buyers that just got one before this leak dropped and feeling buyers remorse, ppl that will get a NEO as their first current gen console and they worry about whats next after the Neo...only time will tell.
And subscription fees for $50 to $80 to $100 per month.
When people pay $1200 a year for a phone contract of course those companies are going to give them a phone every year. They paid for it 3 times over!
To some degree, yes. But also because you simply don't have the best possible version yourself rather than someone else having a better version.I know this is over-simplifying things, but I think much of it comes down to the inferiority complex people will have knowing that others are playing on more powerful hardware within their preferred ecosystem. It's commonplace in just about any other type consumer space (phones, tablets, PCs, cars, etc.), but it's a relatively new concept for consoles. I'm not really worried, as long as the quality of said content is still good.
The contract model of phones is interesting because as consumers its not jut the phone you are paying for. The phone service is rolled in there too so you have to find a way to separate the cost of the phone to the service/add ons.
And there is also the time value concept of money. Companies would prefer your money upfront because having it now make it implicitly more valuable than giving the same amount over 2-3 years. They do it this way because phones are essential and the market shrinks dramatically if you dont offer a viable way into the market for the avg person.
I understand the assertion that comparing phones/tablets to consoles is an apples to oranges comparison and I agree....but while they are different they are not as different as people seem to think.
Technology as a whole has adopted the idea of incremental iterative changes. However terrible you think the idea of planned obsolescence is, it is a concept that is here to stay. Until this generation, gaming consoles have been the outlier and now both Sony and Microsoft have decided that it's time to get more in step with other high tech products.
Is it bad for consumers? In some ways it absolutely is and in other ways it's probably beneficial. The truth is that it doesn't matter, for better or worse it's progress and if you look at the full landscape of high tech products out there it was inevitable.
I understand the assertion that comparing phones/tablets to consoles is an apples to oranges comparison and I agree....but while they are different they are not as different as people seem to think.
Technology as a whole has adopted the idea of incremental iterative changes. However terrible you think the idea of planned obsolescence is, it is a concept that is here to stay. Until this generation, gaming consoles have been the outlier and now both Sony and Microsoft have decided that it's time to get more in step with other high tech products.
Is it bad for consumers? In some ways it absolutely is and in other ways it's probably beneficial. The truth is that it doesn't matter, for better or worse it's progress and if you look at the full landscape of high tech products out there it was inevitable.
I agree.Very true.
But even though these companies are not getting the money upfront, when people sign up for contracts that "to be income" in the next month, next several months, and next year is essentially treated like income as if it were given all up front.
Essentially but its more valuable to have it all upfromt than in chunks because . . ..Why? Because it's almost guaranteed income and liability of the consumer that is reliably paid to the telecom company. There is very little difference from a business perspective of up front cash, to cash that is essentially guaranteed to come each month. They are both treated as if they are the same thing.
To them it really doesn't matter when that money is coming, as long as the user is reliable and the money is coming within a few months time anyway.
Pretty muchIt's automatic credit to the companies. The only reason it is like that is for the reason you say: the average person can more easily afford a $100 per month (amazingly) than a $500 up front cost.
The absurdity of it is that the up front cost is almost invariably cheaper (if not for the fact that the base price of phones is so incredibly jacked up to make it *seem* like people save money on the monthly plans).
Its both. No matter how you slice it if the eentry barrier is to high they will not sell any phines period. They want to gouge you but they also know they cant destroy their major market either. There is a reason why in all this bullshit $20-30 plans exist.Affordability is not the mantra here by the phone companies, it is a matter of how much they can gouge people and how much they can convince people they are getting a "deal".
It is not much at all different from Summer/Winter sales of "up to 90% off" except almost everything is not 90% off and if it is it's still almost exactly the same price as when it was not on sale anyway, because of mark ups.
So, please explain why iterative is the only inevitable future and how can it solve the problem console facing.
I'm not sure I fully understand the question but I'm not saying the iterative approach is going to solve the problem. I have no idea if it is or isn't going to solve "the problem", I'm not even sure there is a problem.
All I am saying is that if you are surprised that both Sony and Microsoft seem to be going to this approach for console releases you haven't been paying attention to the electronics market as a whole. Sony and Microsoft both believe that eventually this will be better for their bottom line or else they wouldn't be doing it but that doesn't make them right or wrong, or good or bad, it just makes them companies that are trying to maximize profits.
I agree.
Essentially but its more valuable to have it all upfromt than in chunks because . . ..
The money has more value today than it has next year. Having it upfront means you can invest in different options to grow it not available if you have it staggered over time. This is partially why things cost more if you want to extend the payment period.
-You're asking what a developer will do with a theoretical system that is a leap beyond another system. I don't know. All I know is what we're looking at here with these rumored specs, and you're already wanting to jump 3-4 years into the future.
-Customer confusion: there is none. All games are PS4 games. You have two systems to choose from that will play them all.
-Level playing field regarding online: that's a theoretical thing that doesn't actually exist on the field. You need a SIGNIFICANT change in graphics to boost another player's advantage. I mean hugely significant. A couple of frames here and there won't change anything, nor does it really affect PC games that have had to deal with this issue for ages.
-R&D costs? I'd wager these revisions are significantly less expensive than a brand new console. Significantly.
-Firmware updates in regards to a console that's 10-12 years away? Who the heck knows?
They are providing consumers with more options which is why some are happy. Putting out a premium option for those that want it and reducing the price of the standard unit for those who want to pay less is a smart move.Nothing against you, but OP title state this is a necessary change for the industry and I simply do not agree.
It's not a necessary change for the industry, it's a change for the console manufacture to maximize profits as you state, which I agree.
I just don't know why we should embrace big company found a way to make more money out of us, cheerleading even.
They are providing consumers with more options which is why some are happy. Putting out a premium option for those that want it and reducing the price of the standard unit for those who want to pay less is a smart move.
Nothing against you, but OP title state this is a necessary change for the industry and I simply do not agree.
It's not a necessary change for the industry, it's a change for the console manufacture to maximize profits as you state, which I agree.
I just don't know why we should embrace big company found a way to make more money out of us, cheerleading even.
This is not how accounting works, though, and how spending can work.
You can debit a company with expecting earnings for the full year, and even beyond, and similar measure that against expenses.
You can effectively spend money you don't already have, just by having that amount being guaranteed through credit to you, say through a contract or something.
This is not like an uncommon thing, it is how accounting works.
And don't forget that the extended payment period almost invariably means a higher "sum" at the end.
But again, through accounting it actually does mean you can spend money that is promised over months and even following years, virtually just as equally as cash you already were paid, as long as it is listed as a contractual obligation by the other party.
I agree with you, OP did not make a good case (or hardly any case at all) that this is necessary and I don't see it as necessary at all.
You say that as if the current generational business model hasn't also been about the manufacturers trying to maximize profit.Nothing against you, but OP title state this is a necessary change for the industry and I simply do not agree.
It's not a necessary change for the industry, it's a change for the console manufacture to maximize profits as you state, which I agree.
I just don't know why we should embrace big company found a way to make more money out of us, cheerleading even.
Why should we cheerlead that this is a necessary change? As discerning consumers, we should instead be waiting to see what happens, because the industry right now is very turbulent. Why should we do Sony's or Microsoft's or Nintendo's job of advertising their product for them? It hasn't even been announced yet.
Because some see it as a way to save the console industry. This gen proved that consoles are still a viable mraket. It did not prove that they should stay exactly the same.
Because some see it as a way to save the console industry. This gen proved that consoles are still a viable mraket. It did not prove that they should stay exactly the same.
Its not, because as someone else has said, this console is a revision of a PS4. Its locked to PS4 implicitly, using marginally upgraded PS4 parts, and so you are playing PS4 games better. There is no real obligation to lock PS5 games to this stop gap unit.
Sony are going for the Iphone model and doing something different for a change.
Now PS4 games enhanced with PS4K and PS5 being fully BC with PS4 means a consistent library.