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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Bedlam

Member
Quoted from other thread in reply of people wanting to sue them and company to come to its death because of this.... .
Same old bs that we have been over numerous times in this thread. Read a couple of pages back if you want responses to your ridiculous claims and statements.

I'm sure I'm super late, but on my FB feed, one of those auto-playing IGN news stories played; and even they reported it seems to be server issues causing folks not being able to see each other.

So, at the very least, IGN is reporting as if they had the same multi expectations I and many others did.
Same as many other media outlets and players. They are naive, interpreted Murray's intentionally misinforming tweets their way. They fell for Murray's deception.
 
If it really was removed, I can't blame them. Sometimes it's better to not have a feature at all than to have a half-assed one. The way the multiplayer had been described made it seem entirely pointless as a feature - it was extremely unlikely you could ever find a friend in-game. They seemed reluctant to facilitate features that would make playing with friends easier, like say instant-teleporting to where your friends where.
 
Same old bs that we have been over numerous times in this thread. Read a couple of pages back if you want responses to your ridiculous claims and statements.
Sorry dude I don't know if you are saying my claims are ridiculous or saying them ridiculous claims that people are making are a few pages back here too.

I think it's the latter but just making sure :p

Edit: okay it seems you are saying my claims are ridiculous, maybe they are, before I ask you to point out why I'll do what you said and read back.

You say my statements and claims I don't feel I have stated anything incorrect, the only thing I stated was multiplayer was not promted, which I believe it wasn't, the only reason multiplayer ever came up in stuff was when journalist asked, have they themselves promoted multiplayer without being asked?

Everything else I said is just assumption so neither was a fact or statement, listen I'm not talking about people being wrong, i was just given other indications but if they are all busted my point was do HG deserve to die because of it? That was my point, I am not defending them I just don't think they should go bankrupt because of a feature that I felt was not promoted.
 

imBask

Banned
I'm sure I'm super late, but on my FB feed, one of those auto-playing IGN news stories played; and even they reported it seems to be server issues causing folks not being able to see each other.

So, at the very least, IGN is reporting as if they had the same multi expectations I and many others did.

just got the same video on my feed too
 
If it is delayed, they can just come out and say so. No reason to hide that.

Which makes this tweet for the 5th really quite relevant:


Sean Murray ‏@NoMansSky Aug 5
There are reasons we have to be tight lipped at times. I'm sorry for the confusion caused

https://twitter.com/NoMansSky/status/761695846673027072

I will continue to give the guy the benefit of the doubt. People citing the treatment Ubi, EA and Molyneux would get are ignoring the fact that they have a track record for shittery; they've pulled nonsense (as well as other shitty behaviour) countless times and so deserve to not be trusted when something goes wrong.
 

Bedlam

Member
If it really was removed, I can't blame them. Sometimes it's better to not have a feature at all than to have a half-assed one. The way the multiplayer had been described made it seem entirely pointless as a feature - it was extremely unlikely you could ever find a friend in-game. They seemed reluctant to facilitate features that would make playing with friends easier, like say instant-teleporting to where your friends where.
I really have no words for the defense force anymore... unbelievable.

It'd be nice if you could debate my argument instead of just calling me a blind fanboy.
Same to you: read the thread. You will find your answers.
 
I really have no words for the defense force anymore... unbelievable.

It'd be nice if you could debate my argument instead of just calling me a blind fanboy.

I've never even had plans to buy the game. A robust multiplayer feature set would have made me buy it, but the earliest mentions of how the multiplayer worked turned me off. I'm not the slightest bit interested in mindlessly wandering around in a huge proc-gen world by myself, nor in having to hope and cross my fingers that I *MIGHT* run into another human being every few hours. Sounds incredibly boring.

Same to you: read the thread. You will find your answers.

You literally have no argument. Accusing someone of being "defense force" is not an argument. It's the laziest, most moronic level of discourse in gaming message boards.

I did read the thread. And you're honestly way, WAY too emotionally invested in this topic. Off to the ignore list you go.
 

flkraven

Member
Which makes this tweet for the 5th really quite relevant:




I will continue to give the guy the benefit of the doubt. People citing the treatment Ubi, EA and Molyneux would get are ignoring the fact that they have a track record for shittery; they've pulled nonsense (as well as other shitty behaviour) countless times and so deserve to not be trusted when something goes wrong.

Honestly, that tweet's " :( " emoji just irritates me now that they still haven't answered this. I feel all of their 'small indie team', 'charm & mystery', 'down to earth' etc etc will be goodwill that they lose rather quickly if they choose to ignore this or it comes out that they were lying all along.
 
It'd be nice if you could debate my argument instead of just calling me a blind fanboy.

I've never even had plans to buy the game. A robust multiplayer feature set would have made me buy it, but the earliest mentions of how the multiplayer worked turned me off. I'm not the slightest bit interested in mindlessly wandering around in a huge proc-gen world by myself, nor in having to hope and cross my fingers that I *MIGHT* run into another human being every few hours. Sounds incredibly boring.

If they stripped out many of things which didn't add to the overall flow of the game then much of what makes NMS NMS would have to be stripped out. Running into another player may be incredibly unlikely to happen, it may do nothing more than slake a curious thirst, but it's still a interesting element of the whole.
 

Kinyou

Member
Problem is, right after he tweeted that he also said: "The chances of two players ever crossing paths in a universe this large is pretty much zero."

Pretty much zero seems to indicate it is possible. And coupled with earlier statements, people rightfully thought they could meet players, although chances would be very low.

If it is delayed, they can just come out and say so. No reason to hide that.
Exactly, its these contradicting statements that are the problem
 

Inviusx

Member
Honestly, that tweet's " :( " emoji just irritates me now that they still haven't answered this. I feel all of their 'small indie team', 'charm & mystery', 'down to earth' etc etc will be goodwill that they lose rather quickly if they choose to ignore this or it comes out that they were lying all along.

Well the clock is ticking. They only have a day to set the record straight before data miners tear the game apart.

First order of business will be to find the player model. If it doesn't exist then its all over.
 
I don't really care, but they do need to get out and clarify once the PC version is out.

If theyre holding back any sort of social functionality in order to let things settle it for the players to get to a certain point that's fine, they should probably just say so. If there is nothing of that sort planned then they should bite the bullet and confirm asap.
 

flkraven

Member
It'd be nice if you could debate my argument instead of just calling me a blind fanboy.

I've never even had plans to buy the game. A robust multiplayer feature set would have made me buy it, but the earliest mentions of how the multiplayer worked turned me off. I'm not the slightest bit interested in mindlessly wandering around in a huge proc-gen world by myself, nor in having to hope and cross my fingers that I *MIGHT* run into another human being every few hours. Sounds incredibly boring.

The point is that if someone WAS interested in wandering around hoping that they *MIGHT* bump into someone, they would be doing it until the end of time. Not because it's impossible to find someone, but because that feature literally doesn't exist despite them saying it does.
 
The point is that if someone WAS interested in wandering around hoping that they *MIGHT* bump into someone, they would be doing it until the end of time. Not because it's impossible to find someone, but because that feature literally doesn't exist despite them saying it does.

That's a fair point, and I never said it was OK to lie about its removal. Just that the removal of the feature doesn't bother ME personally, because it seemed completely pointless anyway.

Sometimes you have to scrap features as part of development. It happens. But when it does, you NEED to communicate this openly to your customers, otherwise you've lied to them after raising their expectations for years.
 

Brannon

Member
Based on the art you're a dude in a suit.

To be fair, that could also be more misdirection if the multiplayer kabacle is anything to go by, but we'll know for certain in a few hours when the game is cracked open like a perfect soft-boiled egg.

But this is too easy; surely they know that people will datamine the hell out of it, surely they've accounted for that possibility.

...

...

How heavily encrypted will this game be? [/FUD]
 

flkraven

Member
That's a fair point, and I never said it was OK to lie about its removal. Just that the removal of the feature doesn't bother ME personally, because it seemed completely pointless anyway.

Sometimes you have to scrap features as part of development. It happens. But when it does, you NEED to communicate this openly to your customers, otherwise you've lied to them after raising their expectations for years.

That's fine. But the main point here is that we don't know for sure since the dev hasn't said anything. As of this moment, the dev said a feature existed for years up to and including 2 weeks ago. So if this feature was scrapped, he was either completely lying 2 weeks ago or it's a decision that was made within 10 days of launch.

And even then, he remained ambiguous in his tweets.
 
The point is that if someone WAS interested in wandering around hoping that they *MIGHT* bump into someone, they would be doing it until the end of time. Not because it's impossible to find someone, but because that feature literally doesn't exist despite them saying it does.

I understand the redditors tried over and over, but Murray's tweets yesterday can be read as saying it's not happening because of the load on the servers. Why is that not a possibility for you?
 
As a brief summary of the last few days of insanity,

Sean said that if you organized everyone to be in a centralized spot (ie the center of the galaxy which is the final goal for all players), you would still see quite a few less people than you'd expect because it's not an MMO by design. This, alongside the comparison to journey, and Sean's description of the player as a "walking lobby", made it seem as if game was using instances, most likely based on proximity. He always maintained that the only way to see what you looked like was to bump into another player.

At no point did he ever imply that players flat out could not interact at all. At most, he always deferred to the likelihood of this happening as a reason not to freak out about it. Enjoy the game as is, if it happens, it happens, etc

He underestimated the tenacity of online gamers, as most game creators do. Watching someone turn your 40 hour cinematic experience into a 3 hour speedrun or stress testing the physical limits of your open world or exploiting your loot/craft/drop systems are usual things that happen.

Saying that you didn't bother mentioning that you removed a feature (or hadn't yet patched in a feature, which is obviously still a possibility) because you didn't think anyone would notice yet is still being a bit naughty with language. Part of having a good consumer relationship is being able to manage expectations and level with people when your vision exceeds your grasp, or when technical difficulties are on your end instead of the users'. Having day one server problems isn't unusual. Days of radio silence on whether a mode is even in the game, is.

Thanks for the summary, I had missed most of that indeed.
I agree that some of Sean's comments were ambiguous or misleading if they never intented on player interaction being in the game but I also think some reactions to that are insane.
 

Silk04

Member
I honestly don't see the big deal..... Your IN SPACE. If u honestly dropped everybody on earth right now on a random planet and told them to get back to the milky way galaxy u probably won't see nor care to see other ppl.
 

flkraven

Member
I understand the redditors tried over and over, but Murray's tweets yesterday can be read as saying it's not happening because of the load on the servers. Why is that not a possibility for you?

Because

a) People have tested the packet data and apparently that information isn't being sent at all, especially since people can outright pause games

b) As you said 'can be read as' means he didn't answer anything, and people are grasping at anything as an answer.

Speaking of reddit, they posted Sean Murray answering questions about this:

https://gfycat.com/YawningVigorousGangesdolphin
 

artsi

Member
I understand the redditors tried over and over, but Murray's tweets yesterday can be read as saying it's not happening because of the load on the servers. Why is that not a possibility for you?

The packet sniffing indicated that the client is never even trying to send player location data to the server, which means that the feature is not present.
 
So from what I understand, the chances of you bumping into another player is "pretty much zero" in the same sense that my running trainers can sprout wings and fly me around the world is "pretty much zero" :D

This, the early impressions and
giving in and spoiling myself about the getting to the centre after reading a lot of 'meh' reactions and feeling equally meh about it
makes me doubtful I will get this any time soon if at all.
 

Audioboxer

Member
Well the clock is ticking. They only have a day to set the record straight before data miners tear the game apart.

First order of business will be to find the player model. If it doesn't exist then its all over.

Eh, there's probably a player model as it would be one of the easiest/first things to get done for the planned "MP" features.

It'll be more interesting to see if it is in a finished state and/or has the necessary animations.
 
If it really was removed, I can't blame them. Sometimes it's better to not have a feature at all than to have a half-assed one. The way the multiplayer had been described made it seem entirely pointless as a feature - it was extremely unlikely you could ever find a friend in-game. They seemed reluctant to facilitate features that would make playing with friends easier, like say instant-teleporting to where your friends where.

I think the problem here is, as a mod pointed out on the previous page, players are not restricted by the in game communication tools to organize meetups. You can create maps of the galaxy and chat with other players freely outside of the game. It's a limitation that we would not be able to easily overcome in real world interstellar travel scenarios.

That they didn't forsee a scenario of two players simply setting up a third party chat and coordinating a meetup (using screenshots/streams of each other's location) seems kind of naive on their end.

I honestly don't see the big deal..... Your IN SPACE. If u honestly dropped everybody on earth right now on a random planet and told them to get back to the milky way galaxy u probably won't see nor care to see other ppl.

This is a game, not real life, and does not have the inherent restrictions of real life. Meetups will be more frequent than if players were truly blind to each other's locations.
 
Ok, so between the patch notes talking about scanning increasing chances of player collision, and server issues on day 1 not consistently registering people online, is it possible that the combination of these two things affected that singular instance between the two streamers? It hasn't even been a week yet, so I'm sure the kinks haven't been worked out. Sean even posted on twitter that pic of the network engineer hiding in his coat because of dealing with server overload. Or should we all ignore this and go on a witch hunt because being outraged is fun?
 
I honestly don't see the big deal..... Your IN SPACE. If u honestly dropped everybody on earth right now on a random planet and told them to get back to the milky way galaxy u probably won't see nor care to see other ppl.
This argument makes no sense, because people have already been on the same planets and even in the same exact spot at the same time.

So either 1) the servers aren't handling it, 2) the players weren't connected in the same instance or server, or most likely 3) the feature is simply not there.

Ok, so between the patch notes talking about scanning increasing chances of player collision, and server issues on day 1 not consistently registering people online, is it possible that the combination of these two things affected that singular instance between the two streamers? It hasn't even been a week yet, so I'm sure the kinks haven't been worked out. Sean even posted on twitter that pic of the network engineer hiding in his coat because of dealing with server overload. Or should we all ignore this and go on a witch hunt because being outraged is fun?
If that was the case, it can be cleared up with a single tweet. But it isn't. So people are rightfully thinking it is simply impossible now. Unless someone from the developer comes out and say otherwise, it seems at the moment the feature is not in the game.
 

Bedlam

Member
Yeah and they're probably focused on launching. After that they need to get out and talk about this.
Rather they should've clarified this before they put up the game for sale.

That's a fair point, and I never said it was OK to lie about its removal. Just that the removal of the feature doesn't bother ME personally, because it seemed completely pointless anyway.

Sometimes you have to scrap features as part of development. It happens. But when it does, you NEED to communicate this openly to your customers, otherwise you've lied to them after raising their expectations for years.
This I agree with. The main issue for me here is the deceitful misinformation coming from the developer.
 
Because

a) People have tested the packet data and apparently that information isn't being sent at all, especially since people can outright pause games

b) As you said 'can be read as' means he didn't answer anything, and people are grasping at anything as an answer.

Speaking of reddit, they posted Sean Murray answering questions about this:

https://gfycat.com/YawningVigorousGangesdolphin

The packet sniffing indicated that the client is never even trying to send player location data to the server, which means that the feature is not present.

Ah, yeah, I recall that being mentioned in the thread earlier. Thank you both for the reminder.
 

nilbog21

Banned
So the developers haven't said a single thing about this? It's pretty fucked up to tell people that it's possible to interact with other players and that not being true at release lmao

Especially since I know a huge chunk of players wouldnt be interested in a game like this if there is no player interaction
 

Audioboxer

Member
Ok, so between the patch notes talking about scanning increasing chances of player collision, and server issues on day 1 not consistently registering people online, is it possible that the combination of these two things affected that singular instance between the two streamers? It hasn't even been a week yet, so I'm sure the kinks haven't been worked out. Sean even posted on twitter that pic of the network engineer hiding in his coat because of dealing with server overload. Or should we all ignore this and go on a witch hunt because being outraged is fun?

People work with the evidence they have, and the evidence given from the creators. Seeing as the devs and Sony are doing jack shit to clear things up (and the sticker nonsense), blaming the people that are unhappy comes off as little more than being outraged at outrage.
 

Corpekata

Banned
I understand the redditors tried over and over, but Murray's tweets yesterday can be read as saying it's not happening because of the load on the servers. Why is that not a possibility for you?

Because it makes little sense in this scenario for them to not say just that. It would take 2 seconds and would squash a question that is quickly dominating a lot of conversation on the game.
 

THEaaron

Member
Because

a) People have tested the packet data and apparently that information isn't being sent at all, especially since people can outright pause games

b) As you said 'can be read as' means he didn't answer anything, and people are grasping at anything as an answer.

Speaking of reddit, they posted Sean Murray answering questions about this:

https://gfycat.com/YawningVigorousGangesdolphin

You can pause Watch Dogs, too. Up until the point you are being hacked. And we still don't know if the data is not sent because there was no connection to the server handling that. It is just unclear at this point. If you join an instance it could also be possible that movement data is only shared betwenn the peers in that instance. But if the lobby could not be created for that.. you know.

No one knows.
 

flkraven

Member
Ok, so between the patch notes talking about scanning increasing chances of player collision, and server issues on day 1 not consistently registering people online, is it possible that the combination of these two things affected that singular instance between the two streamers? It hasn't even been a week yet, so I'm sure the kinks haven't been worked out. Sean even posted on twitter that pic of the network engineer hiding in his coat because of dealing with server overload. Or should we all ignore this and go on a witch hunt because being outraged is fun?

To be honest with you, their silence is deafening, which tells me it isn't any of this and it's just not in the game.Even when they describe server issues, it's ambiguous enough to where people can apply it to this situation if they want.

I'm thinking they remain silent until they get their first week sales, and then release a statement about how that feature will be patched into the game in the future but it just isn't in now. If this is the case, super slimy.
 

TimFL

Member
Because

a) People have tested the packet data and apparently that information isn't being sent at all, especially since people can outright pause games

...

Anyone with a tiny bit of networking knowledge knows that sending stuff like position packet data for a game like NMS is borderline retarded. That's why I don't get how people say "case closed" on reddit. Imagine 5mil people spamming the server with position packets even though they're solar systems/galaxies apart. Doing something like this is a surefire way of being the laughing stock of the industry.

IF THERE IS MP it probably works like this:
- You download discovery data for the current solar system you are in
--> The server gets the data request and flags you as "hey UserXYZ is in solar system xyz, let me check if there's another player in said system"
- Players in the system -> try to spin up a P2P lobby

- No players found -> rinse and repeat whenever you get new discovery data for a solar system (or wait until a player enters your solar system)
 

HStallion

Now what's the next step in your master plan?
I never figured this would be a big deal for so many people. Guess my expectations for this game were much different than a lot of folks.
 

Bedlam

Member
Ok, so between the patch notes talking about scanning increasing chances of player collision, and server issues on day 1 not consistently registering people online, is it possible that the combination of these two things affected that singular instance between the two streamers? It hasn't even been a week yet, so I'm sure the kinks haven't been worked out. Sean even posted on twitter that pic of the network engineer hiding in his coat because of dealing with server overload. Or should we all ignore this and go on a witch hunt because being outraged is fun?
Those are the individual scraps of deliberate (mis)information that players and media outlets now combine and construct their excuse for the MP not working right now. And as soon as the specific question of whether you can see other players came up, the dev went radio silent. I'd say the strategy worked perfectly so far with the community and media conveniently coming up with excuses for them now.

Server issues + we want people to find each other + player tracker coming = MP confirmed (just broken).

People are naive.

For most people in the internet it is just about the war. Look at all the silly shitstorms around the web.
No.
 

THEaaron

Member
I never figured this would be a big deal for so many people. Guess my expectations for this game were much different than a lot of folks.

For most people in the internet it is just about the war. Look at all the silly shitstorms around the web.


Bedlam said:

Well, you certainly are. Even if it comes out to be true that they didn't make the feature in time it is just silly to start a war out of assumptions. Nothing more. At this point there is enough media coverage and twitter explosion around that deals with that matter. But you are not tired after 50 sites or whatever to tell people your subjective point of view and keep wasting lifetime. :D

There is enough time to call them out if anyone has a SINGLE proof that this feature does not exist. At this point there is none. Even the missing movement data in the packages because it is silly to send them all the time nonetheless. :)
 

flkraven

Member
Those are the individual scraps of deliberate (mis)information that players and media outlets now combine and construct their excuse for the MP not working right now. And as soon as the specific question of whether you can see other players came up, the dev went radio silent. I'd say the strategy worked perfectly so far with the community coming up with excuses for them.

Server issues + we want people to find each other + player tracker coming = MP confirmed (just broken).

People are naive.


This so much right here. I've seen so many people defend the that either:

a) Multiplayer is in the game, just under stress or broken (based on vague tweets).

or

b) It was always clear that there was never going to be multiplayer (despite years of Sean Murray himself saying otherwise). They just reference 1 half of a twitter discussion (despite the second half contradicting it).

this whole thing is a mess.
 

Silk04

Member
This argument makes no sense, because people have already been on the same planets and even in the same exact spot at the same time.

So either 1) the servers aren't handling it, 2) the players weren't connected in the same instance or server, or most likely 3) the feature is simply not there.


If that was the case, it can be cleared up with a single tweet. But it isn't. So people are rightfully thinking it is simply impossible now. Unless someone from the developer comes out and say otherwise, it seems at the moment the feature is not in the game.


Good point but why is it a big deal??? Your goal is to survive to get to the center. Personal quest to get to the goal. Idk I came to the game like I did with Journey. If I saw another person cool if not whatever cause I'm getting to the goal.
 

flkraven

Member
Good point but why is it a big deal??? Your goal is to survive to get to the center. Personal quest to get to the goal. Idk I came to the game like I did with Journey. If I saw another person cool if not whatever cause I'm getting to the goal.

It's a big deal because the feature isn't present and some people that purchased the game might care?

Just because you don't care, doesn't mean others don't. I'm sure that this very feature may have had an impact on the purchasing decisions of some people.

It's either broken or a lie (more likely). Either way, they need to say something.
 

Croatoan

They/Them A-10 Warthog
I thought the reasoning behind players not seeing each other was obvious - Time Dialation.

The easter egg is, you becoming a mathematical guru and learn astro physics to time your warpdrive at the right moment to meet your mate.

that's your cool moment.

woah, that would be really cool.
 

Bollocks

Member
Because it's a whole lot of nothing. That paragraph doesn't imply multiplayer. Just says you can travel to other player's worlds, which you can, and players can share their worlds, which they can.

yep, it's pretty embarrassing how people jump to those full online mp conclusions
 

Silk04

Member
It's a big deal because the feature isn't present and some people that purchased the game might care?

Just because you don't care, doesn't mean others don't. I'm sure that this very feature may have had an impact on the purchasing decisions of some people.

It's either broken or a lie (more likely). Either way, they need to say something.

Its a single player game. We'll I'm sorry for ppl who bought NMS for the possiblity to find ppl. Me and my daughter are enjoying it so far. Deuces.
 
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