Primethius
Banned
Extremely disappointing sales which sucks because the game seems so interesting. I can't wait to pick it up when I'm home.
Honestly don't think its done anything spectacular in NA either, some of our predictions peg it with a very substantial decline from HR.
They barely marketed this thing, and I've heard more about the F2P bullshit than I have about the game itself.
Feels like people are moving away from buying launch day single player games unless its from a well established franchise (Uncharted, Final Fantasy) or a developer that is known for extremely high quality work (Rockstar).
If I was a publisher I basically wouldn't really greenlight any non multiplayer AAA games anymore, which kinda sucks because I love SP games but I think between twitch, lets plays, and the "discount expectation" (game is available for 50% after a few months) its sort of cut the legs off SP games. There is still a lot of fun to be had around MP games at launch time, so if you can get the hype built up around it ala Destiny, Division, Overwatch, etc your sales potential seems to be a LOT higher.
Sure, we will see the occasional breakout hit but I think the ratio of hit/flop is going to be much more harsh than in the past.
For all the problems we might attest to DXMD, its still a pretty good game at its core and should have done better than it apparently is doing, although without US sales numbers its sort of hard to tell I think. I think Mafia 3 and Dishonored 2 are going to be the ones that really tell us how the SP environment is in 2016.
This really makes me sad. R.I.P Deus Ex
It's a good expansion pack to Human Revolution, except it's coming about 3 years too late.
They really needed to push this harder, and not with the social issues stuff. The gameplay advances in hub and level design, quest complexity, environmental storytelling, etc. are an absolutely massive leap over Human Revolution in a way that isn't apparent at first glance, and they only kept showing off that one mid game mission in a very "here's new abilities" demo-y way.
They really needed to push this harder, and not with the social issues stuff. The gameplay advances in hub and level design, quest complexity, environmental storytelling, etc. are an absolutely massive leap over Human Revolution in a way that isn't apparent at first glance, and they only kept showing off that one mid game mission in a very "here's new abilities" demo-y way.
He's not really wrong. The main quest in MD is about as long as the Missing Link,
The missing link is like a 4 hour experience.
He's not really wrong. The main quest in MD is about as long as the Missing Link, with the rest of the game being padded out with sidequesting and exploration. You could have cut half the sidequests out and left the rest as is and the game would have felt like a meaty 30$ expansion pack to HR, sort of like that cut Montreal hub from HR that was rumored would show up as DLC to HR back in the day.
Big DX fan, bought all main DX games since the original, was hugely into the modding scene for the first game. I'm probably an outlier, but there was enough neutral-to-negative press (long) before release that kept me from pre-ordering, and enough after release to keep me from buying. I'm sure there are larger factors at play for everyone else, but that's what it was for me.
Square is terrible at marketing games, it is a damn shame because the game looks great.
The microtransactions don't impact the game at all, you can go about playing the game for 100 hours and never need to use the microtransactions.
If you want to hear more about the game itself, there's an OT for it and a PC performance thread, that should give you good enough info about the game.
Feels like people are moving away from buying launch day single player games unless its from a well established franchise (Uncharted, Final Fantasy) or a developer that is known for extremely high quality work (Rockstar).
If I was a publisher I basically wouldn't really greenlight any non multiplayer AAA games anymore, which kinda sucks because I love SP games but I think between twitch, lets plays, and the "discount expectation" (game is available for 50% after a few months) its sort of cut the legs off SP games. There is still a lot of fun to be had around MP games at launch time, so if you can get the hype built up around it ala Destiny, Division, Overwatch, etc your sales potential seems to be a LOT higher.
Sure, we will see the occasional breakout hit but I think the ratio of hit/flop is going to be much more harsh than in the past.
For all the problems we might attest to DXMD, its still a pretty good game at its core and should have done better than it apparently is doing, although without US sales numbers its sort of hard to tell I think. I think Mafia 3 and Dishonored 2 are going to be the ones that really tell us how the SP environment is in 2016.
It is that, but it's also really good. It's undeniably Deus Ex but they could still go a lot further when expanding on the systems. It's still a very gamey game but I dunno if I want them to fix that because it's one of the things I like about the series. The ending sequence is a lot more well made and impactful than Human Revolutions though I'll give it that.Mankind Divided looks like an extremely safe iterative sequel that's hard to distinguish from HR at a glance, at least to me.
3 mil copies lol, good luck.
Well, you're missing out on a great game then.
It took me about 7 hours to play through, which is about what I would pin down the time I played on the main story in MD. I finished the game in 35 hours, but the vast majority of that time was sidequests and exploration. I played the game for about 13 hours before I even started the first main quest.
Big DX fan, bought all main DX games since the original, was hugely into the modding scene for the first game. I'm probably an outlier, but there was enough neutral-to-negative press (long) before release that kept me from pre-ordering, and enough after release to keep me from buying. I'm sure there are larger factors at play for everyone else, but that's what it was for me.
Thanks for the correction. My memories got corrupted by the Take Two CEO saying they are bigger than Madden. ;-)
such a big DX fan but you dont go judge a dx game for yourself, you fall for the word of mouth which is not always correct. yes, tehg ame has its flaws, but its a great game. i dont see how a true dx fan would miss out on such a good game.
I saw basically no marketing other than a few commercials after release. Definitely was flying under the radar as far as large releases go.
I'm the kind of DX fan who got burned buying Invisible War without listening to anyone else. I guess it's a cautiousness that comes from experience.
what? you played human revolution? why go with that logic? invisble war was a long time ago, human revolution was the beginning of soemthing good which still is good.
The microtransactions dont even exist nor will u ever need to use themI've thought for a long time that if a game isn't online-multiplayer-based, it needs to be open-world to have a good chance of selling well. Open world is like a guarantee to consumers that the game will have 50+ hours of content, offer you plenty of narrative (to fill all that space, you see), and have plenty to see.
If you look at all the most successful single-player focussed games these days, they're almost all open-world. Witcher 3, Far Cry series, Minecraft, Assassin's Creed series, Skyrim, Fallout 4, MGS V, GTA V (yes some of them have multi, but they're single-player focused games). This is where the trend is, and has been for ages. I mean, look at E3. Nintendo announces Zelda is going open-world, years behind trend? Still gets nothing but rapturous applause.
It just seems to be what gamers want out of single player games, and games like Deus Ex seem somewhat last-gen or dated by comparison and are seeing sales to match.
As for this game in particular, the word-of-mouth regarding the games story and presence of microtransactions kept me away despite loving the first.
Howlongtobeat has it at 4.5 hours and I took less time than that while doing all side-quests (4 hours first run according to steam), playing it stealth.
HLTB has "main story" of MD at 14.5 hours and "main story + extras" at 26.5 hours. In both cases, the playtime estimates no doubt include "some" side content despite saying it's just "main story", because the people they're polling are somewhat unreliable. But MD is still a vastly meatier experience than TML, even if we're just comparing the main questline to the entire package of TML.
IMO it's a bit of a distraction anyway, since a game doesn't have to have a long main questline if the side content is compelling. I'd point to the prototypical example being Mass Effect 2, whose main content is anemic and not very well written, but which excels at giving the players loads of meaty sidequests for the recruitment and loyalty parts of the game.
You describe it as "padding", but is it really fair to call it padding if that's intended to be an important part of the experience? Dragon Age: Inquisition auto-generated fetch quests are padding, but these are hand crafted and really make the game fun to play.
But he is wrong. Man, Missing Link is a four hour DLC. Five tops. I don't know how you finish this game in five hours even if you skip all the side quests.
Except I did not say DLC. I said expansion pack, as in Brood War or Frozen Throne.
MD really feels like it. The gameplay is identical, the art direction is the exact same, and the plot is a direct continuation (it even requires a recap if you don't remember everything).
So, yeah, 5 years is too long a gap for such a sequel. Most people moved on.
Deus Ex: Mankind Divided is reported to need to sell 3 million copies to break even. However, given the $70 million Canadian budget, they probably mean 3 million full price copies: http://www.neogaf.com/forum/showthread.php?t=1272853
Doesn't really matter, that's probebly about right.We seem to be forgetting how low the CAD is right now. The Euro and USD are well above parity compared to CAD.