https://www.youtube.com/watch?v=v9GpCCZ6NAE
Edit: Some of these claims may be dubious. Please look at this compiled list of posts and take everything here and there with a grain of salt. http://m.neogaf.com/showpost.php?p=227346768
Talks about how there have been conflicts between him and second party developers, how he cancelled projects and forced his vision onto them, and screwed over developers in general.
I know Miyamoto is dear to many (and I respect his creations too), and the title is inflammatory, but I'd like to have some discussion about these, as I've never heard these claims before and I don't know how true they are.
1.
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3.
4.
I'm paraphrasing a lot, so you'd better watch the video before commenting.
edit:
Edit: Some of these claims may be dubious. Please look at this compiled list of posts and take everything here and there with a grain of salt. http://m.neogaf.com/showpost.php?p=227346768
For gaming's most loved creator, Shigeru Miyamoto has kinda been a dick over the years, leaving a trail of angry developers in his wake.
Talks about how there have been conflicts between him and second party developers, how he cancelled projects and forced his vision onto them, and screwed over developers in general.
I know Miyamoto is dear to many (and I respect his creations too), and the title is inflammatory, but I'd like to have some discussion about these, as I've never heard these claims before and I don't know how true they are.
1.
Gets into a pissing match with Rare
--How he got into an ego conflict with Rare over Donkey Kong, staled Dinosaur Planet development and more.
--How he got into an ego conflict with Rare over Donkey Kong, staled Dinosaur Planet development and more.
Cancels Star Fox 2, then steals its code and assets for other games
--Canned SF2 and used its code for SF64 without attribution or royalties to Argonaut.
--Canned SF2 and used its code for SF64 without attribution or royalties to Argonaut.
Steals the concept of Super Mario 64
--Argonaut were developing a Yoshi game, they got let go and they used the code for Croc, to be the first 3D platformer, and Miyamoto harnessed their ideas and SF2/Yoshi code and got to market first, then said "too bad" to Argonaut and denied them royalties.
--Argonaut were developing a Yoshi game, they got let go and they used the code for Croc, to be the first 3D platformer, and Miyamoto harnessed their ideas and SF2/Yoshi code and got to market first, then said "too bad" to Argonaut and denied them royalties.
Bankrupts the developers of GTA 3
--Body Harvest was being developed by DMA Design, but Miyamoto created a lot of hurdles for the development, causing many delays. Eventually this lead to them going bankrupt, and being acquired by Take Two and merged into Rockstar. These are the people who created GTA 1-2, and their remnants developed GTA3.
--Body Harvest was being developed by DMA Design, but Miyamoto created a lot of hurdles for the development, causing many delays. Eventually this lead to them going bankrupt, and being acquired by Take Two and merged into Rockstar. These are the people who created GTA 1-2, and their remnants developed GTA3.
I'm paraphrasing a lot, so you'd better watch the video before commenting.
edit:
The thing about Croc/Super Nario 64 was explained by the founder of Argonaut in 2013.
It originally started as a Yoshi game.
"Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course - and beat Croc to market by around a year. Miyamoto-san came up to me at a show afterwards and apologized for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realizing it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny."