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Media Create Sales: Week 16, 2017 (Apr 17 - Apr 23)

Except Revelations was a 3DS exclusive when it released whereas Revelations 2 was multiplatform at release. The 3DS version of Revelations should sold much better than any other individual SKU or Revelations HD or Revelations 2.

And who's to say it didn't? We don't have official numbers for each SKU. All we know is that RE:R 3DS sold about 300k in Japan in 2012, it was in the top 25 sales for March NPD and sold 122k the following month. So if we assume it sold at least 122k in its launch month, that brings combined sales for Japan (2012) and US (2 months only) to 544k. That's without any legs for the US release and no numbers from EU. But let's assume that it sold 300k combined with legs and EU numbers, which brings its lifetime to 844k. If we split the numbers for RE:R HD, each platform sold 425k. If we split the numbers for RE:R2, each platform sold 420k.

What's bad here? Revelations 2 followed an uptick in sales from Revelations 1. It shows growth and not a downward trend.

Don't forget that Revelations wasn't a traditional game and followed an episodic model of release, although still not long gaps one like TellTale Games, but it was still a different approach for the series at that time.

It followed a downward trend if we factor in sales of the 3DS version, that's what I was saying. I understand it was an episodic release, and I'm not trying to say it bombed, but I'm also saying that the original Revelations didn't bomb either.

Revelations sold less than what Capcom expected otherwise why do you think they decided to spend resources on remastering it for PS3/PC/Xbox 360 so quick after release? There is even a quote about it at the top of this page.

I never said it didn't sell less than Capcom expected. I said it didn't bomb, which is a huge difference.
 

Fiendcode

Member
It didn't though. If you were to add in the 3DS version it actually sold worse. Japanese 3DS sales alone almost close the gap. Japanese revelations sales including best price are at, at least 350k
Revelations 2 sales aren't complete there either. Don't forget the incredibly popular Vita release.
 
It followed a downward trend if we factor in sales of the 3DS version, that's what I was saying. I understand it was an episodic release, and I'm not trying to say it bombed, but I'm also saying that the original Revelations didn't bomb either.
If they later re-release Rev 2 on PS5/XB2 with 8k version and then consider it a remaster, then would the increased sales count?

I am just saying it is useless to compare both because one was a staggered release where it was released on 3DS first as exclusive, hence a good amount of copies there. It was followed by a remaster that was released for PS3/360/PC and this one also sold a good chunk of copies, a lot more than 3DS. If you combine these two different releases to put a number, then it is not fair to compare it to Revelations 2.

Sure, Revelations 2 received a release on more platforms but it followed a different business model compared to the original. It didn't receive any staggered release either unlike the original so the sales that are listed so far are cumulative and of course it is also continously selling more copies each quarter.

Once Revelations 1 receives a 3rd re-release (PS4/XB1), there is a good chance it might eclipse Revelations 2 but this doesn't mean Revelations 2 was a failure just because it wasn't released on 3DS. It actually shows healthy sales for this spin-off because it has remained consistent, which is a good sign.

The real test might be a potential Revelations 3 on PS4/XB1/PC/Switch and if this one fails to achieve the same consistency of sales, then we can say the series isn't up for growth.
 

Fisico

Member
Isn't that a rather expensive way of going about it? Porting the engine just in case you want to put a game on it? I would think the very act of porting indicate they have plans to put a game using the engine in question on the Switch.

Publishers are doing a lot of expensive things in R&D, and a lot of these things are never used commercialy nor are they ever publicly announced.

Also wow two entire pages for Resident Evil where we're not learning anything.
 

Ōkami

Member
Morita wasn't at the announcement of DW9 for no reason, its PS4 only, maybe PC too, its not coming to anything else.

Maybe DW9 with extreme legends or some crap might me multiplatform, but not the original.

DW9 main territory now its Asia, not Japan, a territory that Sony has taken for granted.
 

Fiendcode

Member
And who's to say it didn't? We don't have official numbers for each SKU. All we know is that RE:R 3DS sold about 300k in Japan in 2012, it was in the top 25 sales for March NPD and sold 122k the following month. So if we assume it sold at least 122k in its launch month, that brings combined sales for Japan (2012) and US (2 months only) to 544k. That's without any legs for the US release and no numbers from EU. But let's assume that it sold 300k combined with legs and EU numbers, which brings its lifetime to 844k. If we split the numbers for RE:R HD, each platform sold 425k. If we split the numbers for RE:R2, each platform sold 420k.
Steamspy has Rev at 650k and Rev 2 at 830k for reference.

All this Revelations talk has me thinking a Rev 1+2 Collection might make a nice Switch test release.
 
Steamspy has Rev at 650k and Rev 2 at 830k for reference.

All this Revelations talk has me thinking a Rev 1+2 Collection might make a nice Switch test release.
If a hypothetical Rev 3 is coming to Switch as multiplatform release, then I don't see why Capcom won't release 1+2 on Switch as quick cash grab. They are already releasing Rev 1 on PS4/XB1 which shows to me that they are definitely continuing this spin-off with another sequel on these platforms. Rev 1 is already on PC and the PC to PS4/XB1 ports are nothing more than quick cash grab yet as RE6 port has shown us, they can potentially sell in a large amount.
 

Cerium

Member
Ōkami;235250407 said:
Morita wasn't at the announcement of DW9 for no reason, its PS4 only, maybe PC too, its not coming to anything else.

Maybe DW9 with extreme legends or some crap might me multiplatform, but not the original.

DW9 main territory now its Asia, not Japan, a territory that Sony has taken for granted.

I mean in that same post you alleged that DQXI was a PS4 exclusive too. You're not exactly sitting on a crystal ball.

We'll see next month.

If a hypothetical Rev 3 is coming to Switch as multiplatform release, then I don't see why Capcom won't release 1+2 on Switch as quick cash grab. They are already releasing Rev 1 on PS4/XB1 which shows to me that they are definitely continuing this spin-off with another sequel on these platforms. Rev 1 is already on PC and the PC to PS4/XB1 ports are nothing more than quick cash grab yet as RE6 port has shown us, they can potentially sell in a large amount.

If they want to port something as a cash grab it should be RE4.
 
If they later re-release Rev 2 on PS5/XB2 with 8k version and then consider it a remaster, then would the increased sales count?

I am just saying it is useless to compare both because one was a staggered release where it was released on 3DS first as exclusive, hence a good amount of copies there. It was followed by a remaster that was released for PS3/360/PC and this one also sold a good chunk of copies, a lot more than 3DS. If you combine these two different releases to put a number, then it is not fair to compare it to Revelations 2.

Sure, Revelations 2 received a release on more platforms but it followed a different business model compared to the original. It didn't receive any staggered release either unlike the original so the sales that are listed so far are cumulative and of course it is also continously selling more copies each quarter.

Once Revelations 1 receives a 3rd re-release (PS4/XB1), there is a good chance it might eclipse Revelations 2 but this doesn't mean Revelations 2 was a failure just because it wasn't released on 3DS. It actually shows healthy sales for this spin-off because it has remained consistent, which is a good sign.

The real test might be a potential Revelations 3 on PS4/XB1/PC/Switch and if this one fails to achieve the same consistency of sales, then we can say the series isn't up for growth.

Again, I don't think either game sold badly. I think they sold just fine for what they were. I just don't think either game's sales should be any sort of indicator for future RE sales on current platforms. How well RE:R did on the 3DS shouldn't be an indicator for how well REmake 2 could potentially do on Switch, just as how well RE:R2 did on PS4/XBO/PC wasn't an indicator for how well RE7 would do.

Steamspy has Rev at 650k and Rev 2 at 830k for reference.

All this Revelations talk has me thinking a Rev 1+2 Collection might make a nice Switch test release.

Despite owning both games, I might even buy that. I would for sure buy RE7 again if they ported it to the Switch. I firmly believe something RE related is coming to the platform, but I guess we'll see.
 

Oregano

Member
Sony published Minecraft (at retail) but Nintendo offered free Mario skins. Shovel Knight got exclusive content on every platform (except poor PC, where it sold best). I think my point stands, I'm still just waiting for a credible example out of you. On anything really.

What should Mercenaries 3D have sold? According to Capcom it did 400k in it's first month and met their targets. What about Revelations? It didn't do a million but MC and NPD showed it outselling each later port by a wide margin. Capcom said it was a success. These are really bombs though and Capcom's just lying? A free to start episodic HD sequel and multiple HD remasters skipping 3DS are evidence that RE must have secretly bombed on 3DS and there's no other possible reason they did that skipping?

The Mario Skins aren't exactly free considering Minecraft costs more on Wii U and Switch.

Shovel Knight wasn't announced for Playstation until a year after its release. It was exclusive for a long time and Switch didn't just get a boss thrown in, it had the entire new expansion as a timed exclusive(controversially).

A brand new Resident Evil selling less than a million copies worldwide is a bomb. Okay it outsold invidual SKUs of a late port but that means nothing. It was a brand new, exclusive Resident Evil.
 

ZSaberLink

Media Create Maven
Since people keep bringing this up.... This was posted by the usual reliable source back in 2012. Shows the sales #s of Resident Evil Revelations and Kingdom Hearts 3D in the US at the end of 2012.
3DS SW 3rd party US LTD back in Dec 2012

400K- 500K
Angry Birds

300K - 400K (from highest to lowest)
Super Street Fighter 4
Lego Star Wars 3
Kingdom Hearts 3D
Sonic Generations

200K - 300K
Mario & Sonic 2012
Skylanders
Lego PoTC

150K - 200K
Resident Evil Revelations
Asphalt
Lego Batman 2
Rayman
Cars 2
 

Principate

Saint Titanfall
The Mario Skins aren't exactly free considering Minecraft costs more on Wii U and Switch.

Shovel Knight wasn't announced for Playstation until a year after its release. It was exclusive for a long time and Switch didn't just get a boss thrown in, it had the entire new expansion as a timed exclusive(controversially).

A brand new Resident Evil selling less than a million copies worldwide is a bomb. Okay it outsold invidual SKUs of a late port but that means nothing. It was a brand new, exclusive Resident Evil.

Eh, it's a spin off your emphasis on brand new makes little sense. Revelations 2 is episodic meaning someone could have bought that same game multiple times in it's episodes. (I mean that's the point). Unit sales are inherently skewered slightly.
 

Oregano

Member
Eh, it's a spin off your emphasis on brand new makes little sense. Revelations 2 is episodic meaning someone could have bought that same game multiple times in it's episodes.

At the time it seemed like it was a Code Veronica deal; not numbered but mainline. It also has production values and gameplay in keeping with Resident Evil 4 and 5.
 
Eh, it's a spin off your emphasis on brand new makes little sense. Revelations 2 is episodic meaning someone could have bought that same game multiple times in it's episodes. (I mean that's the point). Unit sales are inherently skewered slightly.
Pretty sure this 2.1 million number only counts shipped retail copies and season pass sale. The very first number for it did atleast.

Resident Evil Revelations 2 shipped 1.1 million units across Japan, North America, and Europe, Capcom’s latest financial results reveal.

The game launched in episodic format for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC starting February, before seeing a retail release containing every episode in March. The number represents retail sales and all season passes for the digital download version.


Read more at http://gematsu.com/2015/05/resident-evil-revelations-2-sales-top-1-1-million#uubgFUyP4eKz340b.99
 

Principate

Saint Titanfall
At the time it seemed like it was a Code Veronica deal; not numbered but mainline. It also has production values and gameplay in keeping with Resident Evil 4 and 5.

That doesn't make any sense either. It was never advertised as such. The fact it's on the 3DS and had a subtitle makes that obvious. It was resident evil on the go not pseudo resident evil 7. Might as well argue Racoon city and that other new one were major brand new resident evil games.

Pretty sure this 2.1 million number only counts shipped retail copies and season pass sale. The very first number for it did atleast.
Thanks for the information
 

Oregano

Member
That doesn't make any sense either. It was never advertised as such. The fact it's on the 3DS and had a subtitle makes that obvious. It was resident evil on the go not pseudo resident evil 7. Migh as well argue Racoon city and that other new one were major brand new resident evil games.

Neither of those games play like the mainline games and the main characters of Revelations are Chris and Jill. It was definitely promoted as a release akin to Code Veronica.
 
That doesn't make any sense either. It was never advertised as such. The fact it's on the 3DS and had a subtitle makes that obvious. It was resident evil on the go not pseudo resident evil 7. Might as well argue Racoon city and that other new one were major brand new resident evil games.
No one has said being a spin-off won't stop the game selling well. Other spin-offs for Resident Evil have easily sold in millions but Revelations failed to do so as a 3DS exclusive, so did Mercenaries 3D.

It remains to be seen what kind of numbers a potential multiplat Resident Evil game can put on Switch if released alongside the PS4 in Japan.
 

Principate

Saint Titanfall
Neither of those games play like the mainline games and the main characters of Revelations are Chris and Jill. It was definitely promoted as a release akin to Code Veronica.

The 3DS only had 1 joystic. You had to buy the circle pad pro to play it like on the PS. Your arguement in plays like those games with massive decreased zombie count smaller world and well every else still doesn't make any sense. If it was a code verionca style release it would have been on consoles. It wasn't te consessions were everywhere. I also released fairly early into the 3DS lifespan.

No one has said being a spin-off won't stop the game selling well. Other spin-offs for Resident Evil have easily sold in millions but Revelations failed to do so as a 3DS exclusive, so did Mercenaries 3D.

It remains to be seen what kind of numbers a potential multiplat Resident Evil game can put on Switch if released alongside the PS4 in Japan.
Yes and none of revelations indivdual releases sold 1 million either. I'm not even sure resident evil 7 managed that on a single platform, maybe PS4.
 

ZSaberLink

Media Create Maven
With revelations, while it definitely did underperform in the West (I think it did alright in Japan), isn't it partly because they already had both Raccoon City and RE6 releasing later that year? I never quite got the timing of this... Like I feel like if you're hoping for a lot of people to buy your franchise on a new platform, you probably shouldn't be releasing a spinoff on the new platform (3DS) right before a MAINLINE game and ANOTHER SPINOFF on the usual platform (PS3)...

3DS Resident Evil: Revelations [All Versions] 160.575 302.965 Capcom 1/26/2012
PS3 Resident Evil: Operation Raccoon City 245.639 336.183 Capcom 4/26/2012
360 Resident Evil: Operation Raccoon City 12.881 17.064 Capcom 4/26/2012
PS3 Resident Evil Chronicles HD Selection 28.042 64.504 Capcom 6/28/2012
PS3 Resident Evil 6 [All Versions] 643.802 866.735 Capcom 10/4/2012
360 Resident Evil 6 28.609 39.363 Capcom 10/4/2012
 

Oregano

Member
The 3DS only had 1 joystic. You had to buy the circle pad pro to play it like on the PS. Your arguement in plays like those games with massive decreased zombie count smaller world and well every else still doesn't make any sense. If it was a code verionca style release it would have been on consoles. It wasn't te consessions were everywhere. I also released fairly early into the 3DS lifespan.

Resi 4 and 5 both had/have tank controls like Mercenaries 3D and Revelations. Actually the 3DS games offered more control(like moving whilst shooting).

Also the bolded is totally circular logic.
 

Fiendcode

Member
The Mario Skins aren't exactly free considering Minecraft costs more on Wii U and Switch.

Shovel Knight wasn't announced for Playstation until a year after its release. It was exclusive for a long time and Switch didn't just get a boss thrown in, it had the entire new expansion as a timed exclusive(controversially).

A brand new Resident Evil selling less than a million copies worldwide is a bomb. Okay it outsold invidual SKUs of a late port but that means nothing. It was a brand new, exclusive Resident Evil.
The Wii U version included more DLC in the base release, which is why it got the $10 price hike well before the Mario skins. Also haven't the other versions if Minecraft had new rereleases to match it in price and content?

Shovel Knight even released on PS less than a year after it's Nintendo and PC launch. Your timeline's off.

Revelations 3DS far outsold the later ports going by actual tracked sales. Capcom called it a success. It sold comparably to RE7 in Japan too. Mercs 3D met it's targets. Still waiting on that bomb source, I suspect I'll be waiting forever.

Neither of those games play like the mainline games and the main characters of Revelations are Chris and Jill. It was definitely promoted as a release akin to Code Veronica.
It was a Tose made side game. CV was originally RE3. Totally the same thing sure.
 

Principate

Saint Titanfall
Resi 4 and 5 both had/have tank controls like Mercenaries 3D and Revelations. Actually the 3DS games offered more control(like moving whilst shooting).

Also the bolded is totally circular logic.

How since when have ever heard of pseudo mainline release for 6 million AAA franchise to be on a handheld that's been out for 7 months, shortly after the release of said mainline game?

Your entire arguement doesn't make sense. It was way too close and way too relatively small scale.
 

Oregano

Member
The Wii U version included more DLC in the base release, which is why it got the $10 price hike well before the Mario skins. Also haven't the other versions if Minecraft had new rereleases to match it in price and content?

Shovel Knight even released on PS less than a year after it's Nintendo and PC launch. Your timeline's off.

Revelations 3DS far outsold the later ports going by actual tracked sales. Capcom called it a success. It sold comparably to RE7 in Japan too. Mercs 3D met it's targets. Still waiting on that bomb source, I suspect I'll be waiting forever.


It was a Tose made side game. CV was originally RE3. Totally the same thing sure.

Oh no Shovel Knight was only exclusive for 10 months and not a year, you really got me there!

No one knew it was a TOSE game at release, TOSE's entirely deal is being a ninja developer. In the same way MH Stories was promoted as being from the main Monster Hunter team despite actually being done by Marvelous.

EDIT:
How since when have ever heard of pseudo mainline release for 6 million AAA franchise to be on a handheld that's been out for 7 months, shortly after the release of said mainline game?

Your entire arguement doesn't make sense. It was way too close and way too relatively small scale.

Resident Evil 6 came out the same year as Revelations so it clearly wasn't too close to Resident Evil 5 for a new mainline game.

It was also announced at a time when the DS was the most successful hardware of the gen and close to DS and it's successor was expected to repeat that success. Putting a mainline game in a Japanese series on that hardware wasn't a weird choice at that time.
 

Fiendcode

Member
Oh no Shovel Knight was only exclusive for 10 months and not a year, you really got me there!

No one knew it was a TOSE game at release, TOSE's entirely deal is being a ninja developer. In the same way MH Stories was promoted as being from the main Monster Hunter team despite actually being done by Marvelous.
Released? You said announced over a year later. Looks like I got you again!

Capcom obfuscating the truth about development isn't anything new, even CV itself was codeveloped with an outside studio (Nextech). But in reality these aren't equivalent releases. CV was a AAA mainline game in 2000, Revelations wasn't a AAA mainline game in 2012.
 
Yes and none of revelations indivdual releases sold 1 million either. I'm not even sure resident evil 7 managed that on a single platform, maybe PS4.
Your point being? You honestly think an exclusive Resident Evil spin-off/mainline game on PS4 wouldn't sell 1 million? I am pretty sure RE7 has already done that BTW since it shipped 3.5 million WW and the PC number is a little above 300k while it did more than 300k on PS4 in Japan alone, where the Xbox One release is practically non-existent.
 

Principate

Saint Titanfall
Your point being? You honestly think an exclusive Resident Evil spin-off/mainline game on PS4 wouldn't sell 1 million? I am pretty sure RE7 has already done that BTW since it shipped 3.5 million WW and the PC number is a little above 300k while it did more than 300k on PS4 in Japan alone, where the Xbox One release is practically non-existent.

What is your point? The 3DS was at 12 million or something when it released. You were honestly expecting a 10% attach ratio? The PS4 is at 60 still couldn't manage it.

Let's not get crazy here.
 
What is your point? The 3DS was at 12 million or something when it released. You were honestly expecting a 10% attach ratio? The PS4 is at 60 still couldn't manage it.

Let's not get crazy here.
PS4 couldn't manage what? You are seriously spinning into circles here and it is getting harder to figure out what you want to say here.

Do you want to say that Revelations didn't achieve success on 3DS because it was released earlier in console launch? Are you also doubting any RE game achieving 1+ million sales on a single platform where we have multiple examples of games in the series doing so on less popular platforms, example being Zero and Code Veronica on GameCube and Dreamcast.

Revelations 1 received an exclusive release on 3DS and was easily the least selling RE spin-off on a console/handheld. There is no avoiding this fact.

Secondly don't tell me you are still under the illusion that a potential spin-off of RE exclusive to PS4 won't be able to achieve 1 million in sales, even though you know the fan base exists on that particular platform based on the sales success of the numerous RE ports and the mainline RE7.
 

Principate

Saint Titanfall
PS4 couldn't manage what? You are seriously spinning into circles here and it is getting harder to figure out what you want to say here.

Do you want to say that Revelations didn't achieve success on 3DS because it was released earlier in console launch? Are you also doubting any RE game achieving 1+ million sales on a single platform where we have multiple examples of games in the series doing so on less popular platforms, example being Zero and Code Veronica on GameCube and Dreamcast.

Revelations 1 received an exclusive release on 3DS and was easily the least selling RE spin-off on a console/handheld. There is no avoiding this fact.

Secondly don't tell me you are still under the illusion that a potential spin-off of RE exclusive to PS4 won't be able to achieve 1 million in sales, even though you know the fan base exists on that particular platform based on the sales success of the numerous RE ports and the mainline RE7.
If the PS4 had recieved a lower budget Spinoff and released within the 7 months maybe Have a look at the sales of the other spin offs released on the the console.

Revelations and Resident evil 6 are not comparable they were released within months of each other (and other spin off). Trying to argue like this is code veronica doesn't make it so.

It doesn't help your core arguement either
 
If the PS4 had recieved a lower budget Spinoff and released within the 7 months maybe Have a look at the sales of the other spin offs released on the the console.

Revelations and Resident evil 6 are not comparable they were released within months of each other (and other spin off). Trying to argue like this is code veronica doesn't make it so.

It doesn't help your core arguement either
Revelations was anything but low budget. Low budget would be something like Umbrella Corps or Operation Racoon City.

Secondly first you say even '60 million' PS4 couldn't manage 1 million sales of spin-off then you spin it into 'First 7 months sale' of PS4. Why do you keep moving this goal post?

Also keep in mind that nothing stopped the sales of Revelations on 3DS and it should have kept selling even after release, yet it never managed to hit 1 million. Heck Capcom's latest sales update to their million sellers added 100k to freaking Monster Hunter Freedom 3 on the PSP yet there is no new entry for Revelations on 3DS even thought the userbase is several times larger than what it was at launch. So you argument that the sales were terrible because it launched earlier in 3DS lifecycle doesn't work here when Resident Evil as a series has shown steady legs on almost every platform under the sun (Aside from maybe 3DS).
 

Principate

Saint Titanfall
Revelations was anything but low budget. Low budget would be something like Umbrella Corps or Operation Racoon City.

Secondly first you say even '60 million' PS4 couldn't manage 1 million sales of spin-off then you spin it into 'First 7 months sale' of PS4. Why do you keep moving this goal post?

Also keep in mind that nothing stopped the sales of Revelations on 3DS and it should have kept selling even after release, yet it never managed to hit 1 million. Heck Capcom's latest sales update to their million sellers added 100k to freaking Monster Hunter Freedom 3 on the PSP yet there is no new entry for Revelations on 3DS even thought the userbase is several times larger than what it was at launch. So you argument that the sales were terrible because it launched earlier in 3DS lifecycle doesn't work here when Resident Evil as a series has shown steady legs on almost every platform under the sun (Aside from maybe 3DS).
Of course it was low budget I imagine it had very similar budgets to those games. How much do you think 3DS games on average cost?

I'm not moving any goal post this is your arguement I'm stating comparable circumstances. If your point doesn't work in comparable circuumstances it's not much of a point.

We know it sold over 500k between Japan and the US alone. It wasn't far off even if it didn't manage to make it.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Damn... How did we get to this point. E3 can't be soon enough. Only way for some people to realize that Switch isn't another 3DS or WiiU.
 
Of course it was low budget I imagine it had very similar budgets to those games. How much do you think 3DS games on average cost?

I'm not moving any goal post this is your arguement I'm stating comparable circumstances. If your point doesn't work in comparable circuumstances it's not much of a point.

We know it sold over 500k between Japan and the US alone. It wasn't far off even if it didn't manage to make it.
Capcom themselves said this about the development budget and this was from a quote that you posted. Seriously read what you share first.

Given the large development costs we had on the 3DS version, we would have liked to have even a little more sales than we did in the end. But that doesn't mean we saw it as a failure by any means.

It was a large scale project for them not matter how you spin it.

Secondly even if it managed to squeeze past half million in WW sales, why do you think it hasn't reached 1 million even though 3DS hardware has now passed 60 million and Revelations 1 is the only portable RE that is not complete shit *cough* Revelations 2 on Vita.

Damn... How did we get to this point. E3 can't be soon enough. Only way for some people to realize that Switch isn't another 3DS or WiiU.
Getting early flashbacks of Media Create threads for Wii U. But we will see, I guess.

Can't wait for DMC 5, REmake2, Dynasty Warrior 9, Ni No Kuni 2, Persona 5 Portable, Tekken 7, Marvel vs Capcom Infinite, Monster Hunter 5, Yo-kai Botch 4 for the Nintendo Switch along with Western support with games like Grand Theft Auto V, Destiny 2, RDR2, Assassin's Creed Egypt, Battlefront 2, COD: WWII for the Switch.
 

Nyoro SF

Member
I mean, there's no way the Switch is another Wii U... interest in the Wii U cratered after release. Switch is still red hot. The value proposition of it is very good.

I made a bad prediction thinking the Switch wouldn't take off and even I can admit this... ( ͡° ͜ʖ ͡°)
 

Nirolak

Mrgrgr
I don't think Tekken 7 would even reach that bar for the record but off the top of my head stuff like:

Sen No Kiseki 3
13 Sentinels: Aegis Rim
Romancing SaGa 3 remake(lol)
Hakoniwa Company
Digimon Story Cyber Sleuth 2
FFXII: Zodiac Age

See, now this is actually a list we can work with.

For Sen No Kiseki 3 and Final Fantasy XII, both of these use PhyreEngine. Games built with PhyreEngine are notoriously slow to get ports to other platforms (see how long it took for modern Kiseki or Final Fantasy X to show up on PC), if they do at all (for example, Dragon Quest Builders was never ported to PC nor announced for Switch despite it seemingly like a dead obvious move for both, and Square Enix being supportive of both platforms). While it's certainly possible other factors are in play here, and those other factors may even have a larger influence, I think the technological hurdle is a big one.

With 13 Sentinels, Sega's Atlus division is notoriously conservative when it comes to porting compared to pretty much every other company in the industry, and they're in charge of publishing this one. It's also been in development forever.

The Romancing SaGa 3 remake is so low profile that I'm not sure it even really registers in Square Enix's mind when thinking about strategy.

Digimon Story: Cyber Sleuth 2 is by Media.Vision, who seems to really struggle with porting games. I'd note that none of their games are on PC, despite the fact that Bandai Namco is basically all in on PC. Even their new Valkyria game isn't announced for PC despite Valkyria Chronicles selling ~930,000 copies on the platform.

Hakoniwa Company is the one that actually strikes me as not having a good explanation. Nippon Ichi has stated they're very much in support of the platform, Minecraft is very popular on the Wii U, and the game is built on Unreal Engine 4, so it shouldn't be a technical problem. My best guess is that they started a long time ago and want to hit a specific release date, and "shippable" support for Nintendo Switch isn't coming until Unreal Engine 4.16, which only came out as a beta release five days ago.
 

Principate

Saint Titanfall
Capcom themselves said this about the development budget and this was from a quote that you posted. Seriously read what you share first.



It was a large scale project for them not matter how you spin it.

Secondly even if it managed to squeeze past half million in WW sales, why do you think it hasn't reached 1 million even though 3DS hardware has now passed 60 million and Revelations 1 is the only portable RE that is not complete shit *cough* Revelations 2 on Vita.


Getting early flashbacks of Media Create threads for Wii U. But we will see, I guess.

Can't wait for DMC 5, REmake2, Dynasty Warrior 9, Ni No Kuni 2, Persona 5 Portable, Tekken 7, Marvel vs Capcom Infinite, Monster Hunter 5, Yo-kai Botch 4 for the Nintendo Switch along with Western support with games like Grand Theft Auto V, Destiny 2, RDR2, Assassin's Creed Egypt, Battlefront 2, COD: WWII for the Switch.
It says they didn't get as good a return as they wanted. You still haven't substianted your claim. Keep in mind a cheap SFIV port shipped 1 million. You realise racoon city was at minimum a mid budget last gen release. It wasn't cheap in handheld terms.

Revelations got hd ports on other platforms that cost around the same price. Your acting like this was the only version of the game around.
 
It says they didn't get as good a return as they wanted. You still haven't substianted your claim. Keep in mind a cheap SFIV port shipped 1 million. You realise racoon city was at minimum a mid budget last gen release. It wasn't cheap in handheld terms.

Revelations got hd ports on other platforms that cost around the same price. Your acting like this was the only version of the game around.
Did you just glossed over the production budget part in that quote. Do you work at Capcom to know the actual budget for Revelations and Racoon City to make this claim.

Let me bold that quote again.

Given the large development costs we had on the 3DS version
Large development costs

I never said there weren't other versions of Revelation released aside from 3DS. But they had 1 full year of exclusivity and sales of the 3DS along with the fact that 3DS was the only portable version of the game that also had second screen features that were preferred by those who played it on 3DS first. So even if they released an HD remaster, it didn't retroactively make the 3DS version any less attractive so that it completely stopped selling.
 

Man God

Non-Canon Member
That list of western Switch support may be sarcastic but I could see most/all those Japanese titles on the Switch.
 

Oregano

Member
See, now this is actually a list we can work with.

For Sen No Kiseki 3 and Final Fantasy XII, both of these use PhyreEngine. Games built with PhyreEngine are notoriously slow to get ports to other platforms (see how long it took for modern Kiseki or Final Fantasy X to show up on PC), if they do at all (for example, Dragon Quest Builders was never ported to PC nor announced for Switch despite it seemingly like a dead obvious move for both, and Square Enix being supportive of both platforms). While it's certainly possible other factors are in play here, and those other factors may even have a larger influence, I think the technological hurdle is a big one.

With 13 Sentinels, Sega's Atlus division is notoriously conservative when it comes to porting compared to pretty much every other company in the industry, and they're in charge of publishing this one. It's also been in development forever.

The Romancing SaGa 3 remake is so low profile that I'm not sure it even really registers in Square Enix's mind when thinking about strategy.

Digimon Story: Cyber Sleuth 2 is by Media.Vision, who seems to really struggle with porting games. I'd note that none of their games are on PC, despite the fact that Bandai Namco is basically all in on PC. Even their new Valkyria game isn't announced for PC despite Valkyria Chronicles selling ~930,000 copies on the platform.

Hakoniwa Company is the one that actually strikes me as not having a good explanation. Nippon Ichi has stated they're very much in support of the platform, Minecraft is very popular on the Wii U, and the game is built on Unreal Engine 4, so it shouldn't be a technical problem. My best guess is that they started a long time ago and want to hit a specific release date, and "shippable" support for Nintendo Switch isn't coming until Unreal Engine 4.16, which only came out as a beta release five days ago.

I didn't actually know FFX and XII remasters were on Phyre Engine so that's a bit of a surprise. I did forget to say Fortune Street as well(Which would probably do well over 20% of its sales on Switch), maybe that's Phyre Engine as well?

It kind of cracks me up that the new Valkyria is getting an Xbox One port.
 
Ōkami;235244461 said:
Seems like Dynasty Warriors 9 will be coming out this year from KT FY reports.

Should be the biggest PS4 exclusive after Dragon Quest XI.

GT Sport?

Yeah they wanted it to do better, but even when it was on the consoles that the RE audience live on it never did that well..

RER 3DS < 1 million
RER HD = 1.8 million

An up port gave them nearly twice the sales lol

xiwiaisj when?

The fanfics go too far.

When RER released which led to the 3DS missing out on the sequel.

So if RE:R bombed, does that mean RE:R2 bombed too?

RER 3DS < 1million
RER2 = 2.1 million

Since people keep bringing this up.... This was posted by the usual reliable source back in 2012. Shows the sales #s of Resident Evil Revelations and Kingdom Hearts 3D in the US at the end of 2012.
3DS SW 3rd party US LTD back in Dec 2012

400K- 500K
Angry Birds

300K - 400K (from highest to lowest)
Super Street Fighter 4
Lego Star Wars 3
Kingdom Hearts 3D
Sonic Generations

200K - 300K
Mario & Sonic 2012
Skylanders
Lego PoTC

150K - 200K
Resident Evil Revelations
Asphalt
Lego Batman 2
Rayman
Cars 2

Unsurprisingly, KH and RE never hit the 3DS again.
 

Principate

Saint Titanfall
Did you just glossed over the production budget part in that quote. Do you work at Capcom to know the actual budget for Revelations and Racoon City to make this claim.

Let me bold that quote again.




I never said there weren't other versions of Revelation released aside from 3DS. But they had 1 full year of exclusivity and sales of the 3DS along with the fact that 3DS was the only portable version of the game that also had second screen features that were preferred by those who played it on 3DS first. So even if they released an HD remaster, it didn't retroactively make the 3DS version any less attractive so that it completely stopped selling.
Yes comparitively large. I'm sure you realise that even AAA games on the 3DS don't cost near as much as AAA games on a HD console. I asking you why do you think 3DS cost as much as more than Racoon city.
2stoq.jpg
This is Racoon city and it was multiplatform
 

Rolf NB

Member
It says they didn't get as good a return as they wanted. You still haven't substianted your claim. Keep in mind a cheap SFIV port shipped 1 million. You realise racoon city was at minimum a mid budget last gen release. It wasn't cheap in handheld terms.

Revelations got hd ports on other platforms that cost around the same price. Your acting like this was the only version of the game around.
I finished Raccoon City and I don't think I saw any indication of that.
 
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