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Prey review thread

GHG

Gold Member
The reviewer would have reached Bethesda for the bug, before the score , most likely. That has nothing to do with QA, BUT one specific game breaking bug that should affect the final score

You don't understand the point I'm making do you? Maybe you had to be there.
 
You don't understand the point I'm making do you? Maybe you had to be there.
I do, my point is that the bug is game breaking , not allowing you to finish the game due to loss of save data. That is critical bug
That should affect the final score , specially since the reviewer had to put the review out there asap because he had no time to review beforehand
 

benzopil

Member
Oh thank god that always happens. That's exactly why publishers should give out early review copies, it actually helps with QA as well. Praise be the journalists who find the bugs so we don't have to. As a result we have ended up with fantastic bug free experiences such as this:

http://www.metacritic.com/game/xbox-one/halo-the-master-chief-collection

Oh wait...

I thought servers crashed on release day? Prey is a singleplayer game, if it's broken it's broken before and after it releases.
 

GHG

Gold Member
I do, my point is that the bug is game breaking , not allowing you to finish the game due to loss of save data. That is critical bug

And Halo MCC's bugs were what then...?

And no, they didn't need to put anything out ASAP. In fact, they get all the time in the world to publish a review in this case unless they are chasing clicks.

I thought servers crashed on release day? Prey is a singleplayer game, if it's broken it's broken before and after it releases.

Singleplayer was fucked too.
 

Waxy

Member
Main issues were MP, SP had issues but not to the degree of corrupted data. Apples and oranges in my opinion
So unplayable MP for a large portion of the player base isn't comparable to a save bug that has been fixed it seems and who knows how many people would have been affected? Even tho from what I recall the MCC reviews didn't really say anything about that?
 

GHG

Gold Member
It thought it is consensus that MCC Halo was a big pile of garbage, no (bug wise)?

The consensus was the MP was trashed. Every reviewer assumed it would work fine thinking of previous games. So they all got bit in the ass there.

I can't recall any big SP issues though. I recall some coop one's but nothing huge.

Main issues were MP, SP had issues but not to the degree of corrupted data. Apples and oranges in my opinion

There were save issues with some of the campaigns.

https://www.halowaypoint.com/en-us/...ns/4c64b69f-2840-4b88-b99d-21e4c6e34894/posts

Apples to oranges indeed.

If you want a full list of bugs even after several patches look here:

https://www.halowaypoint.com/en-us/...15/f6493eeb-e892-4523-88f5-cf5883bb2276/posts
 
I would not score it. I would give it an NS (non scored)

"I was unable to progress on this game so I am unable to score it."

If you test a product and it dies from a mechanical failure in the middle of the test, you dont say you're unable to score it, you say exactly what happens, dock major points from the score and warn your readers to stay the fuck away from it,
 
God_Hand_vs_Party_Babyz.jpg


classic IGN.
 

mlclmtckr

Banned
You know I understand why Dark Souls is considered great and everything but my PC's power supply crapped out during my playthrough so 3/10 do not buy
 

Mattenth

Member
I will just chime in and say that IGN does update its scores for major titles more than other publications. They initially gave Splatoon a 7.9 and updated it to an 8.6 several months later.

Hopefully, when the bug is fixed, IGN updates its score.
 

benzopil

Member
I will just chime in and say that IGN does update its scores for major titles more than other publications. They initially gave Splatoon a 7.9 and updated it to an 8.6 several months later.

Hopefully, when the bug is fixed, IGN updates its score.
They also updated Watch Dogs 2 score, it was 6.5 before multiplayer began to work, it's 8.5 now
 
I haven't gone to IGN for reviews in years and years, so I was unfamiliar with:

Doom 7.1
Arkham Knight 9.2

and now...

Prey 4.0

Good lord what is going on.
 

Mattenth

Member

I think that's drawing a distinction between IGN's new "provisional review" system versus their "final score."

They still update their "final scores" in some situations, like Splatoon and Watch Dogs 2.

Arkham Knight 9.2

IGN's Arkham Knight review was for the PS4/XB1.

iirc, no advanced copies of Arkham Knight's PC version were sent out. A large part of the shock was that no one was expecting the PC trainwreck after a great showing on the PS4/XB1.
 

GHG

Gold Member
I haven't gone to IGN for reviews in years and years, so I was unfamiliar with:

Doom 7.1
Arkham Knight 9.2

and now...

Prey 4.0

Good lord what is going on.

It's pretty clear what's going on there but I'm not going to explicitly say it. There is a correlation. One of those games came in a gift wrapped box, two didn't.

I think that's drawing a distinction between IGN's new "provisional review" system versus their "final score."

They still update their "final scores" in some situations, like Splatoon and Watch Dogs 2.

Fair enough, let's see if they see sense then.
 

DeaDPo0L84

Member
I dont give much credence to IGN anymore but what really sucks is a lot of people who may or may not have been on the fence will use that one review to make up their minds. It'll be a "haha fucking prey, such a shitty game, bet it only sold FOUR copies am I right". Arkane DESERVES better, they made such a well crafted fps game with an awesome world to explore and people are just looking for reasons to shit on it for some reason.
 
Yeh only those with negative views on this game are right, especially those citing issues that are rare and have already been fixed. Everyone else isn't trustworthy.

People liking the game doesn't invalidate the issues that are obviously there and were obviously not very public at release for whatever reason.My purchase was always dependent on its technical state because i found the demo unplayably bad, i asked about the same in the ot several times and acg's review came out day 1 and failed to mention any significant problems with the console versions and i almost always trust his verdict.

You don't have to take it so personally,
just tell me the rare issue of the bad sound mixing, horrible input lag on ps4 and no pro patch despite claiming otherwise have been fixed and i will literally buy the game within the next minute of your post and present proof of it.
 

GHG

Gold Member
People liking the game doesn't invalidate the issues that are obviously there and were obviously not very public at release for whatever reason.My purchase was always dependent on its technical state because i found the demo unplayably bad, i asked about the same in the ot several times and acg's review came out day 1 and failed to mention any significant problems with the console versions and i almost always trust his verdict.

You don't have to take it so personally,
just tell me the rare issue of the bad sound mixing, horrible input lag on ps4 and no pro patch despite claiming otherwise have been fixed and i will literally buy the game within the next minute of your post and present proof of it.

Not taking it personally but there is a big difference between what you just posted and your previous drive by shitpost where you basically discredit anybody who thinks the game is good.

A lot of us are not playing the PS4 version nor care about the issue with the Pro version (or lack thereof), and as such what we write in our impressions is not going to factor that in. It's only natural. It doesn't mean those who only have positive things to say are not trustworthy however.

For what it's worth, on the sound front I found that turning everything other than voiceover down to 60% makes things a lot better. It's not perfect, but it doesn't assult my ears anymore.

Dishonored 2 also didn't. But 9.3.

Hence I refrained from explicitly saying it :) . We would need to go through all the data before any conclusions can be drawn. But even still, different individual reviewers might put more weight into something like getting a review copy or not. Some won't care at all whereas it's pretty clear that others get petty about it.
 
Why even publish a review with a number instead of saying "hey technical issues are preventing us from playing it so we're holding off until it's patched"

Like what is even the point. If it's so broken as to be unplayable why isn't it a 1? Game reviewer logic makes no sense.

"Game was so broken I could barely play it. 4.0"

I think I would agree with this.

If you're unwilling to wait until the game runs fine on your hardware and would rather just review the experience you had in the time you gave yourself, I actually think that's completely fine, though if I were a reviewer I myself would want to publish a review that wouldn't become obsolete in a week.

However, by the sounds of it, he could hardly play the game at all after the first few moments. How the hell did it get a 4?
 
That IGN review came from a bad place it seems. Every reviewer is different, but games from Tell Tale and Bethesda make it through just fine despite save corrupting and game breaking bugs.

If the game was overall decent-great despite that, and knowing that it was being patched, then why throw it in the gutter? I would think a well written editorial and articles would serve the point better than this route.

Edit: Also a good example on not taking a score at face value and dive into the actual review content.
 

Wanderer5

Member
I just find it absurd that he scores the game over a bug that got fixed. And a rare one at that, mind you

Is it actually out, or you are referring to the beta version? I guess it doesn't make that much of a difference, but don't think I dived into these beta stuff for patches.
 
I just find it absurd that he scores the game over a bug that got fixed. And a rare one at that, mind you

Were this a Bethesda game people would be applauding him for taking a stand and doing what a reviewer is supposed to do. Game breaking bugs are a perfectly reasonable thing to score a game poorly for. Reviews are a subjective expression of one person's experience with a game, and if bugs ruined it for him then of course he scored it poorly.
 

GHG

Gold Member
Dan Stapleton actually previously wrote this article on Bethesda's review policy:

http://me.ign.com/en/ps4/125928/news/a-response-to-bethesdas-review-copies-policy

Let’s also consider the effect that withholding review copies will have on the quality of the reviews that will appear with only one day of lead time. Reviewing a major game – especially on the scale of something like Skyrim or Fallout 4 – can take upwards of 60 hours, which is more than a full week’s work. That’s a nerve-wracking experience even when working on an embargo deadline well ahead of launch. Without an embargo, it becomes a race to get a review up while it’s still relevant on Google and YouTube, and powering through a game as quickly as possible is definitely not a good way to experience it or critique it. That’s a problem, because reviews done under those frantic conditions are much more likely to miss things like story details, Easter eggs, and collectables. Reviewers will get frustrated by temporary roadblocks that impede progress and become resentful. They can’t take the time to replay anything to see what would happen if you made a different choice, or if it was as bad as they thought it was. They’re trying to form and express coherent thoughts while sleep-deprived. None of that improves their state of mind while they’re trying to evaluate something that’s supposed to be fun. You can still get a useful idea of a game’s quality from someone who has binged it, but it will almost never be as thorough as it could have been if the reviewer were given more time. This not only affects consumers who are reading those reviews for advice, but also Bethesda, which benefits from having its games thoughtfully and carefully examined.
 

Portugeezer

Member
There were save issues with some of the campaigns.

https://www.halowaypoint.com/en-us/...ns/4c64b69f-2840-4b88-b99d-21e4c6e34894/posts

Apples to oranges indeed.

If you want a full list of bugs even after several patches look here:

https://www.halowaypoint.com/en-us/...15/f6493eeb-e892-4523-88f5-cf5883bb2276/posts
Not like Ryan Mcafree would have given Halo MCC a bad score. Dan is the 12 hours to first Bloodborne boss guy, right? He had to let people know his negative opinion of the highly praised game.
 

Dsyndrome

Member
IGN gave it a fucking 4? I'd like to think they did that with every other game with that had game-breaking bugs, but who am I kidding.
 
the IGN score is definitely click bait. I mean, they have reviewed a lot of broken games before and they didn't brutally score them like this. I think the embargo plus the fact reviewers were trying to finish the game, but ended up having to start over because of the bug must have had a very negative impact on the review. In that case I understand, but I think the game deserves more regardless. I just hope that Bethesda reverses their review policy because it's certainly not helping anyone. I don't even understand the reasoning behind it so far.
 
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