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Sonic Forces lets you create your own character [Update: Trailer]

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Sonic forces thread have an entirely different vibe than from mania Shame I'll be excited in silence lol.

Now to doodle my sonic character

Thats because people are afraid of change, while mania does same old and plays it safe. And thats ok, we need both side of the coin. Sonic Forces is still going to sell more.
 

TheSun

Member
Cool.

I'm down with this.

I hope I can make'm like sonic in his short and fat days back in the 90's.

I hope folks are just messing and not actually offended that Sonic Team made a CaC, cuz that would be pretty weird of them.
 

ZeoVGM

Banned
The shitty writer for Colors and lost world is back.

That's literally the worst sonic news today

There has literally never been a story in any Sonic game that was worth talking about. But Colors was inoffensive and not bad so I'm not sure what the issue is here.
 

MrBadger

Member
Thats because people are afraid of change, while mania does same old and plays it safe. And thats ok, we need both side of the coin. Sonic Forces is still going to sell more.

Actually, I think Forces is playing it way too safe. Rather than continuing to try and find a proper playstyle for 3D Sonic, they're reusing their Generations formula and sticking mostly to 2D with the odd linear 3D level, having automated loop-de-loops and pretty basic platforming instead of developing a physics engine that integrates all the loops and springs into the gameplay, or focusing on 3D platforming at all. Out of the two, Mania is the one revisiting a gameplay style Sonic Team have been too scared to revisit properly.

edit - fixed typo
 

Nepenthe

Member
Unleashed had Chip. Chip alone made many cutscenes very hard to tolerate. As always Robotnik was the star of the show that redeemed the story.

Chip is awesome for multiple narrative and gameplay reasons.

- Saves Sonic's life three times, something no other character has done.
- Interesting background fodder in scenes that existed for nothing but expository purposes.
- Acts more like a brother to Sonic than Tails ever really has; fighting and tussling with him and in general being a little bro.
- Performs tutorial duties without being overbearing like Omochao.
- His accompanying of Sonic is both thematically appropriate and a way to entice the player to engage in the hub gameplay as he rewards you with small animated shorts if you feed him right.
- Reiterates the thematic interplay in the game between food, culture, and friendship, as Chip's way of meeting people is by giving them food.
- Is a god that turns into a fucking mech.

Eggman honestly didn't do shit in the game, which is my biggest hang-up with it and his current characterization. He literally just LET'S Sonic steamroll his plans at this point. At least in SA1 he fuckin' gassed him once and stole an Emerald right from his hands. Today's Eggman just sits on his ass and gets praised for it because he made some shitty pun or sarcastic quip.
 

Raitaro

Member
Yep, that's what this series needed: even more focus on the characters while re-using tired gameplay styles...

When Sonic Team went on a break I really held some hope that they'd use that time to rethink the 3D Sonic formula and come back strong with a new game on the level of a Sonic Adventures in terms of design changes. One that would live up to ShayMay's wishes for a game where everything revolves around Sonic's abilities and momentum and the mysterious environments he moves through again.

Instead we're getting the same jumble of gameplay styles mixed with a gimmick-of-the-week. We don't need classic Sonic's throwback gameplay and modern Sonic's speedy spectacle with little substance (through environments that are too much inspired by modern urban life). Most of all we don't need a new Werehog style gimmick in the form of a character creation system to add even more layers upon a wonky cake that takes away the focus from the environments and momentum based gameplay again. Instead we need a new Sonic design + gameplay system that takes the series in bold new directions.

To me, classic Sonic games were always more about the games' atmosphere and the worlds Sonic taverses through than his character and friends or story. It's weird how Sega continues to move away from that by going in the opposite direction. I get that the new games have their fans but honestly, how many games do we need that play and look almost exactly the same, bar a few new elements here and there? It's time for something new, Sega / Sonic Team (though Sonic Mania is appreciated in sofar as it hopefully manages to recapture the Genesis games's magic for once).

Actually, I think Forces is playing it way too safe. Rather than continuing to try and find a proper playstyle for 3D Sonic, they're reusing their Generations formula and sticking mostky to 2D with the odd linear 3D level, having automated loop-de-loops and pretty basic platforming instead of developing a physics engine that integrates all the loops and springs into the gameplay, or focusing on 3D platforming at all. Out of the two, Mania is the one revisiting a gameplay style Sonic Team have been too scared to revisit properly.

Well said.
 
538937.gif
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Chip is awesome for multiple narrative and gameplay reasons.

- Saves Sonic's life three times, something no other character has done.
- Interesting background fodder in scenes that existed for nothing but expository purposes.
- Acts more like a brother to Sonic than Tails ever really has; fighting and tussling with him and in general being a little bro.
- Performs tutorial duties without being overbearing like Omochao.
- His accompanying of Sonic is both thematically appropriate and a way to entice the player to engage in the hub gameplay as he rewards you with small animated shorts if you feed him right.
- Reiterates the thematic interplay in the game between food, culture, and friendship, as Chip's way of meeting people is by giving them food.
- Is a god that turns into a fucking mech.

Eggman honestly didn't do shit in the game, which is my biggest hang-up with it and his current characterization. He literally just LET'S Sonic steamroll his plans at this point. At least in SA1 he fuckin' gassed him once and stole an Emerald right from his hands. Today's Eggman just sits on his ass and gets praised for it because he made some shitty pun or sarcastic quip.
Counterpoint: He was fucking annoying and hurt my ears. Robotnik actually entertained me.
 

Pizza

Member
The writing in sonic games has spiraled since Adventure 2.

Which wasn't the highest of bars tbh

This looks like a pretty standard modern sonic game, and it looks like a pretty decent iteration of generations.

Personally, all I've ever wanted was another good Genesis Sonic game, and I'm getting that with Mania artstyle and all!!

I'm very okay with modern and classic sonic both getting games, you can just ignore the sonic you dislike
 
Oh god one glance at deviant art could have told them this was a bad idea...i cant wait to see in game renditiond of "dark blade the hedgehog" though
 
Dope ass vocal tracks in gameplay apparently. Been discussed a million times by now but for some reason that raises the game's appeal to me lol
 

Yukinari

Member
Really strange that echidna, chameleon, fox and bird arent any of the choices.

What the fuck is bear all about theres not even a bear character in any of the spin-offs.

Nevermind bird is on the list.
 

Nepenthe

Member
Really strange that echidna, chameleon, fox and bird arent any of the choices.

What the fuck is bear all about theres not even a bear character in any of the spin-offs.

Nevermind bird is on the list.

Knuckles is the last of his race so the game gets a pass for not including echidnas. Also, chameleons aren't popular. I don't think a sizeable amount of people give much of a fuck about Espio, or the Chaotix in general.

Also, Bark the Polar Bear was in Sonic the Fighters.

latest


EDIT: Beaten.
 

Village

Member
TIL people actually play these games for the writing.

I play games that pay money I worked for, for all the parts, and I'm critical of all the parts. I also like games, and am starting to make them. And and I like... a lot of the parts in games, so I am critical of them yes.

There has literally never been a story in any Sonic game that was worth talking about. But Colors was inoffensive and not bad so I'm not sure what the issue is here.

Eh, considering shadow the hedgehog is still the reigning popularity champ, and twitter goes fucking nuts every time the idea of sonic adventure 3 comes out. ( dear god why do people want that ). This is one of those, maybe to you moments. People seem to rather enjoy the sillyness. If you don't like em, that's fine. But broad statements like that don't really man anything. I don't think uncharted stories, or uncharted the series is anything interesting. Outside of its gameplay effects on the gaming industry in a " now every game like this is also kinda uncharted kinda way. Just indina jones type stuff, but people love it. Me making broad statements about it don't really mean anything. No matter how much I want jak and Daxter

Also colors is largely uninteresting. Lost word is just bad, and uninteresting.
 

Blue-kun

Member
To me, classic Sonic games were always more about the games' atmosphere and the worlds Sonic taverses through than his character and friends or story. It's weird how Sega continues to move away from that by going in the opposite direction. I get that the new games have their fans but honestly, how many games do we need that play and look almost exactly the same, bar a few new elements here and there? It's time for something new, Sega / Sonic Team (though Sonic Mania is appreciated in sofar as it hopefully manages to recapture the Genesis games's magic for once).

Yeah, screw SEGA giving us this same modern Sonic, we don't want that, how many times do we want to play the same game bar some new elements here and there? It's time to stop!

*grabs hot dog*

AW YEAH BABY, SONIC MANIA! Rehashed 2D levels now in 60FPS and with some new elements here and there, now that's what I'm talking abouuuuuuut.
 
TIL people actually play these games for the writing.

If any game insists on having written/spoken dialogue, then it should go to the trouble of making it tolerable, coherent, and interesting. These are all things Graff (and Pontac) struggled with in Colors, Generations, and Lost World.

It's not about playing for the writing, but playing without having trash or useless writing in-between gameplay. Unleashed did it just fine.
 

MrBadger

Member
Yeah, screw SEGA giving us this same modern Sonic, we don't want that, how many times do we want to play the same game bar some new elements here and there? It's time to stop!

*grabs hot dog*

AW YEAH BABY, SONIC MANIA! Rehashed 2D levels now in 60FPS and with some new elements here and there, now that's what I'm talking abouuuuuuut.

Nice job removing the context from the post for a cheap "gotcha". It's obvious what they meant.
 

Village

Member
If any game insists on having written/spoken dialogue, then it should go to the trouble of making it tolerable, coherent, and interesting. Thiese are all things Graff (and Pontac) struggled with in Colors, Generations, and Lost World.

It's not about playing for the writing, but playing without having trash or useless writing in-between gameplay. Unleashed did it just fine.

Also this, this is elegantly put

Counterpoint: He was fucking annoying and hurt my ears. Robotnik actually entertained me.

This. Also I would rather had, tails.
 

Nepenthe

Member
TIL people actually play these games for the writing.

If I'm going to play a platformer with no reason to give a shit about anything going on, I'd play Mario.

Sonic doesn't have particularly "good" writing, but it's had lore, genre characteristics, and characters with more personality and motivations since the classic era (in Japan at least, and they're the ones running the show now), in part to distinguish itself from the style that defined Mario's narratives and for the sake of basic entertainment value. There's nothing wrong with having a few steps more investment than whether or not the princess is okay.
 

Shang

Member
wow this looks awful

so after years of constant criticism that sonic doesn't settle on a gameplay style and mature it before jumping into other shit, they just add a whole other weird third layer into generations, except without the character designs that have been most of what's been keeping the sonic series afloat since the year 2000
 
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