I mean, if you saw the gameplay and remain skeptical i don't know what to tell you. Take the first few minutes of other m and it's full of tutorials, long cutscenes, while the first few minutes of samus returns shows her getting out of her ship, finding some strange things and shooting them. If you take the elevator it just shows her suit like in prime, no monologue, nothing.
They showed wall jumping, bomb jumping, the impressions are all positive.
While the wii u era disappointed me in many ways, you can't deny that nintendo is listening to their fans VERY closely, they doubted that nintendo would:
- make a hardcore open zelda where you can tackle the final boss anytime, without long tutorials and excessive handholding and they even solved small nitpicks like chests taking too long to open, item explanations that took too long, slow dialogue, unskippable cutscenes and many many things.
- make a 3d mario in the style of mario 64 and a game that runs away from the tired mushroom kingdom artstyle and playing too safe with the enemies. They also are solving small nitpicks like being able to get power moons continually without needing to exit the level every time.
- make a new mainline metroid prime game
- make a new 2d metroid game that goes back to the super/zero mission style of progression.
the notion that nintendo NEVER listens to their fans should go away very soon i hope.