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Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS

Toxi

Banned
Well she saw the metroid endgame, and animals often lose their parental imprint - can you imagine that happening when it's an omega or a queen?
True. It's like one of those pythons or crocodiles people stupidly think will make good pets; cute as a baby, crazy as an adult.

Although unlike a python or crocodile, the Metroid can kill lots of people even as a baby.
 

Toxi

Banned
You know, that made me realize something.

Why did the Baby Metroid not grow into the other stages and instead just became massive?
Metroids only develop through that life cycle in SR388's living conditions. It's the same reason why they don't evolve through those stages it in the Prime games.

The BSL in Fusion actively tried to reproduce SR388. Don't ask me how there's a Queen in Other M.
 
You know, that made me realize something.

Why did the Baby Metroid not grow into the other stages and instead just became massive?

Maybe that's what happens for metroids with the genetic ability to become a queen. I assume not all can, or Metroid 2 would have been a different game

Metroids only develop through that life cycle in SR388's conditions. It's the same reason why they don't evolve through those life stages it in the Prime games.

huh, didn't know that. when was it explained, when adam was droning on in fusion?
 

RagnarokX

Member
Question: What in Other M's story specifically shows Samus feels numb because of destroying the Metroids?

The mistakes that Samus thinks of in Other M aren't related to the Metroids. They're related to Adam. She thinks leaving Adam's squad in the GF army was wrong. She thinks objecting to Adam's decision to not save Ian was wrong. There is no indication her angst originates from the events of the original Metroid trilogy. It's all newly introduced backstory that has nothing to do with the Metroids or Space Pirates outside Ridley's impact on her childhood.

Your post describes a version of Other M that I frankly never saw.

In the opening narration Samus describes how reporting the extermination of the metroids and space pirates felt dull but momentous to her. Then time passed and people forgot about all that stuff and life got boring. She's been sitting around thinking about all this stuff. The baby metroid's sacrifice planted a seed of doubt in her about her single-mindedness, which didn't just apply to how she dealt with the metroids but how she dealt with other situations like with Adam. Instead of understanding Adam's decision she abandoned him, and when she came to understand it she still didn't try to make amends for making a difficult decision harder. In the end she comes to stand by all of those decisions. She would still try to save Adam's brother if she had to do it again and she still chooses to exterminate the metroids. So basically she reaffirms her identity instead of changing.

Samus doesn't seem to give too much of a fuck about the baby Metroid anyway, considering the first thing she does with it is give it to scientists to experiment on it.

Yeah, she doesn't really care about it, it's more the fact that it sacrificed itself to save her made her think. When she encounters another baby in Other M she pauses briefly remembering the baby before deciding to kill it dead.
 

KingBroly

Banned
Maybe that's what happens for metroids with the genetic ability to become a queen. I assume not all can, or Metroid 2 would have been a different game

huh, didn't know that. when was it explained, when adam was droning on in fusion?

I think it was explained in the Metroid 2 instruction booklet.

But to By2k's point about why the Metroid in Super didn't evolve just like that, going by what was said/implied in Other M, it was going to become a Queen Metroid, so it's "possible" the evolutionary process is different there.
 

Opa-Pa

Member
You are like the second person saying that and I'm like wtf is that a meme? When Sakamoto had complete liberty he did Metroid 3, Metroid Fusion, and Metroid: Zero Mission. He's a strange eclectic guy who's always made games against the grain. That makes him special - even if he has one or two disagreeable games.

Other M was ambitious and maybe Nintendo wasn't ready to make a game like that. But hopefully they learned what some people would like or dislike.

In all those games you mention, he was part of a team assigned to make a Metroid game, in Other M he was allowed to do whatever, or that's what he communicates anyway (and god, it simply makes no sense that Nintendo wouldn't step in when hearing about design choices as baffling as the sideways wiimote being the default and only option for controls). Read up interviews about the game pre-release, he always makes it very clear that Other M is his baby (yeah) and that he seeks to communicate to players his true vision of Samus as a character.

Other M was ambitious, but only as a Metroid game. Given the right supervision and care it wouldn't have turned out the way it did.

If you're familiar with how the Star Wars trilogies worked, I see Other M being the prequel movies to the original trilogy as far as Sakamoto's involvement goes.

Honestly I'd really rather not talk about OM here, all it does is create unnecessary conflict in a thread about a game most people are excited for.
 
What I don't like about Metroid II is that there isn't that anticipation of finally encountering a Metroid since the game is focused around extermining them.

I love in the prime series where the First time we encounter a Metroid the game changes it's tone to something like a survival horror.
 

Toxi

Banned
What I don't like about Metroid II is that there isn't that anticipation of finally encountering a Metroid since the game is focused around extermining them.

I love in the prime series where the First time we encounter a Metroid the game changes it's tone to something like a survival horror.
Prime kinda ruins that moment by making the Metroid so hilariously easy.

Federation Force of all games has an incredible Metroid level.
 

AntMurda

Member
In all those games you mention, he was part of a team assigned to make a Metroid game, in Other M he was allowed to do whatever, or that's what he communicates anyway (and god, it simply makes no sense that Nintendo wouldn't step in when hearing about design choices as baffling as the sideways wiimote being the default and only option for controls). Read up interviews about the game pre-release, he always makes it very clear that Other M is his baby (yeah) and that he seeks to communicate to players his true vision of Samus as a character.

Other M was ambitious, but only as a Metroid game. Given the right supervision and care it wouldn't have turned out the way it did.

If you're familiar with how the Star Wars trilogies worked, I see Other M being the prequel movies to the original trilogy as far as Sakamoto's involvement goes.

Honestly I'd really rather not talk about OM here, all it does is create unnecessary conflict in a thread about a game most people are excited for.

No he was the director and lead designer and didn't have to compromise. With Other M he had to compromise with Hayashi and sort of with Kitanishi (D-Rockets).
 

Opa-Pa

Member
What I don't like about Metroid II is that there isn't that anticipation of finally encountering a Metroid since the game is focused around extermining them.

I love in the prime series where the First time we encounter a Metroid the game changes it's tone to something like a survival horror.

I agee that those moments are usually neat in other Metroid games, but I think RoS still does it in an interesting way. If I remember right you never fight regular metroids until you reach the nest, and when they show up the music changes and they're as bothersome as ever... God, remembering that section of the game makes me all excited for the remake. The music and everything was perfect in the original, so creepy.

Federation Force of all games has an incredible Metroid level.

Interesting...
 
I mean, if you saw the gameplay and remain skeptical i don't know what to tell you. Take the first few minutes of other m and it's full of tutorials, long cutscenes, while the first few minutes of samus returns shows her getting out of her ship, finding some strange things and shooting them. If you take the elevator it just shows her suit like in prime, no monologue, nothing.

They showed wall jumping, bomb jumping, the impressions are all positive.


While the wii u era disappointed me in many ways, you can't deny that nintendo is listening to their fans VERY closely, they doubted that nintendo would:

- make a hardcore open zelda where you can tackle the final boss anytime, without long tutorials and excessive handholding and they even solved small nitpicks like chests taking too long to open, item explanations that took too long, slow dialogue, unskippable cutscenes and many many things.

- make a 3d mario in the style of mario 64 and a game that runs away from the tired mushroom kingdom artstyle and playing too safe with the enemies. They also are solving small nitpicks like being able to get power moons continually without needing to exit the level every time.

- make a new mainline metroid prime game

- make a new 2d metroid game that goes back to the super/zero mission style of progression.

the notion that nintendo NEVER listens to their fans should go away very soon i hope.
 

RagnarokX

Member
In all those games you mention, he was part of a team assigned to make a Metroid game, in Other M he was allowed to do whatever, or that's what he communicates anyway (and god, it simply makes no sense that Nintendo wouldn't step in when hearing about design choices as baffling as the sideways wiimote being the default and only option for controls). Read up interviews about the game pre-release, he always makes it very clear that Other M is his baby (yeah) and that he seeks to communicate to players his true vision of Samus as a character.

Other M was ambitious, but only as a Metroid game. Given the right supervision and care it wouldn't have turned out the way it did.

If you're familiar with how the Star Wars trilogies worked, I see Other M being the prequel movies to the original trilogy as far as Sakamoto's involvement goes.

Honestly I'd really rather not talk about OM here, all it does is create unnecessary conflict in a thread about a game most people are excited for.

But Sakamoto wanted Other M to be a sidescrolling classic Metroid game like this Metroid 2 remake, but Team Ninja insisted on making it 3D with first person aiming modes. Maybe this remake is more like what Other M would have been like if Sakamoto hadn't given in.
 

Serrato

Member
What I don't like about Metroid II is that there isn't that anticipation of finally encountering a Metroid since the game is focused around extermining them.

I love in the prime series where the First time we encounter a Metroid the game changes it's tone to something like a survival horror.

The first encounter is horrifying sure. And then you kill them easy by the dozens. Only the splitting phazons metroids at the end of the game have any chance of really be what they are supposed, almost impervious to everything other than heavy ordnance (and their color coded weakness).

While the whole trilogy is about The Metroid Prime, the Metroids themselves are often easy enemies. Which they shouldn't IMO. We'll see in MP4.
 

Defect

Member
I think it's finally time to buy and play both Other M and Federation Force.

Gotta play the shitty games before the new
and hopefully great
ones.
 
PokéKong;241124340 said:
I find it funny that many people are worrying about MC working on this, when I'm personally more concerned about Sakamoto's involvement. Starting with Fusion the series became more guided, narrow, and focused on plot points which are apparently references to an old manga adaptation. and it all culminated in that mess of Other M when Sakamoto was given full creative reign. He appears to be listed as producer and not director this time, so that nay be a good sign.

But THIS troubles me deeply:
DCVtsQYU0AEIhDi

DCVtsSYUIAAtIMW


Yeah... and he made sure to mention this both on the Treehouse and on a developer diary video.

Everything in that text is true, though. It's an important part of the Metroid story. I haven't seen the whole context of the interview this came from, but it reads more like a plain statement about the original game than some kind of cryptic insight into the new one. I think you're reading way too much into it. The game will certainly have more of a story than the first three games. That's just how games are made these days. Hopefully it's just in keeping with the minimalist style that fans have said they like over the years.
 

Opa-Pa

Member
But Sakamoto wanted Other M to be a sidescrolling classic Metroid game like this Metroid 2 remake, but Team Ninja insisted on making it 3D with first person aiming modes. Maybe this remake is more like what Other M would have been like if Sakamoto hadn't given in.

Oh I know, but I think I recall from an Iwata asks that it was him who insisted on retaining the control setup despite the game being changed to a 3D one. I don't think everything bad with the game is 100% his fault, but I don't think the liberty he was seemingly given for the project is unrelated either.
 

KingBroly

Banned
Oh I know, but I think I recall from an Iwata asks that it was him who insisted on retaining the control setup despite the game being changed to a 3D one. I don't think everything bad with the game is 100% his fault, but I don't think the liberty he was seemingly given for the project is unrelated either.

He wrote the story. He chose Samus' English VA too.

I'm gonna let that sink in with you for a while.

I don't know who thought the heels were a good idea, though. That guy's a moron.
 

RagnarokX

Member
Oh I know, but I think I recall from an Iwata asks that it was him who insisted on retaining the control setup despite the game being changed to a 3D one. I don't think everything bad with the game is 100% his fault, but I don't think the liberty he was seemingly given for the project is unrelated either.

The way it went down according to the interviews is that Sakamoto insisted on the game being played with sideways wiimote and rejected Team Ninja's desire to make the game 3D. Team Ninja made a demo using the sideways wiimote in 3D and he gave in.

Sakamoto's insistence on using sideways wiimote was weird, but Team Ninja's insistence on making the game 3D was also awful cuz 2D Metroid rocks. And by their powers combined they created something mediocre.

Still, Other M had some good ideas like making Samus more agile, and I'm glad they haven't completely abandoned those ideas. The melee counter looks great.
 
The first encounter is horrifying sure. And then you kill them easy by the dozens. Only the splitting phazons metroids at the end of the game have any chance of really be what they are supposed, almost impervious to everything other than heavy ordnance (and their color coded weakness).

While the whole trilogy is about The Metroid Prime, the Metroids themselves are often easy enemies. Which they shouldn't IMO. We'll see in MP4.

Maybe they should punish more the player for let the Metroids grab them. In prime game you just need to turn into morphball and place a bombe, it's really easy.

I agee that those moments are usually neat in other Metroid games, but I think RoS still does it in an interesting way. If I remember right you never fight regular metroids until you reach the nest, and when they show up the music changes and they're as bothersome as ever... God, remembering that section of the game makes me all excited for the remake. The music and everything was perfect in the original, so creepy.

I totally forgot about this in Metroid II. I guess I should replay it soon, will try the fan-made remake.

Prime kinda ruins that moment by making the Metroid so hilariously easy.

Federation Force of all games has an incredible Metroid level.

I agree that it's too easy im Prime 1, which is weird since that game has many tough parts. This definitely could be one of them.
 

Serrato

Member
The thing is, since half the game of most Metroids is finding upgrades, creating a creature that is scary enough the whole game is kind of moot but it being at key moments is the goal I think.

The first Metroid you encounter, you barely have enough missiles to kill one and no ice beam. ''Oh shit'' you go.

But the fifth, not only you got more missiles but you also have more energy tanks, this makes the fights less stressful. (And you get used to it by now).

But then, which is kind of the force of the concept of Metroid 2 I think, is that they throw a meaner and bigger metroid to you.

If made well, this ''concept'' can make Omega Metroids a force to be reckoned with well until the player has almost all upgrades.

And be seeing how much damage Gamma Metroids do, it might be where they are going. And nothing prevent them of using nasty level designs and well... having more than one at the same time.

Personally, I'm excited


(This does not take account player skill levels where some people can pretty much kill anything with one health point left)
 

MoonFrog

Member
Metroid II is great. I always find Metroid evolution a bit wacky, but I really liked seeking and destroying them, with their husks and what not as signs you were nearing your prey, which also happened to be creepy/dangerous.
 

Instro

Member
If this game reviews and sells well I fully expect Mercury Steam's next project to be a Fusion sequel.

Honestly the only way I could see this selling well is if they get it over to the Switch as well. Metroid 2 is not an easy sell, and remakes are not usually big sellers either. It faces an uphill climb even if it reviews as well as Zero Mission or Fusion.

I can certainly see the scenario of MS getting more Nintendo do work though, although based on comments it sounds like this game had a troubled development so who knows.
 

KingBroly

Banned
Honestly the only way I could see this selling well is if they get it over to the Switch as well. Metroid 2 is not an easy sell, and remakes are not usually big sellers either. It faces an uphill climb even if it reviews as well as Zero Mission or Fusion.

I can certainly see the scenario of MS getting more Nintendo do work though.

A remake of Metroid 2 is something a lot of people have wanted for a long time since the original is more impossible to play than the original Metroid.

I think a Switch port will come in a year, because that's about how long it took them to port it to PS3/360/PC.
 
About how long is Zero Mission? In terms of the 2D entries, I've played through Super Metroid and Metroid Fusion, but Zero Mission wasn't available on the North American eshop when I first wanted to check it out.
 

MoonFrog

Member
About how long is Zero Mission? In terms of the 2D entries, I've played through Super Metroid and Metroid Fusion, but Zero Mission wasn't available on the North American eshop when I first wanted to check it out.
10 hours is probably a generous estimate for a first playthrough if you get lost a lot? Probably closer to half that?

I mostly just replay Super Metroid a lot so I could be misrembering. But it isn't long.
 
Ultimately I think the problem with Other M's gameplay is there's basically two completely different visions and directions clashing directly against each other.

Sakamoto's vision was obviously just another one of his 2(.5)D Metroid games, complete with simple 2D controls. Team Ninja's vision on the other hand, was just another one of their 3D character action games with slick and stylish combat/animations. They tried to make a compromise between both directions and it just didn't really work. They should of chosen one path.

It probably should of just been 2.5D, but I do kinda agree with The Gaming Brit that a full fledged Metroid themed character action game utilizing beam combos and shine-sparking and stuff could of been neat if done right.
 

TheMoon

Member
Honestly the only way I could see this selling well is if they get it over to the Switch as well. Metroid 2 is not an easy sell, and remakes are not usually big sellers either. It faces an uphill climb even if it reviews as well as Zero Mission or Fusion.

I can certainly see the scenario of MS getting more Nintendo do work though, although based on comments it sounds like this game had a troubled development so who knows.

If all those "Metroid fans" who managed to cry for years would just put their money were their fucking huge ass mouths are then we'd be good.
 

MoonFrog

Member
If all those "Metroid fans" who managed to cry for years would just put their money were their fucking huge ass mouths are then we'd be good.
My money is very much going there :p. (And no it didn't go to Other M or Federation Force. I find there to be no point in being there for a commercial franchise when it isn't delivering what I want. That isn't a demerit to being a fan).
 
I think it's finally time to buy and play both Other M and Federation Force.

Gotta play the shitty games before the new
and hopefully great
ones.

Heh that's actually my plan as well. I avoided them like the true garbage they are but now playing MP4 without playing them first will feel "weird" to me. Kind of incomplete.

Hopefully they are both dirt cheap nowadays.
 
Can we talk about how out of all the studios doing metroidvanias MercurySteam is the one studio that got to work on both?

Kind of crazy.

And it's a Spain based studio as well.

Crazy x2!

Maybe after working both on Castlevania and Metroid they will be able to create their own, original Metroidvania. Lots of companies (indie) tried and succeeded (Ori, Guacamelee, Hollow Knight, Outland).
 

Opa-Pa

Member
Honestly the only way I could see this selling well is if they get it over to the Switch as well. Metroid 2 is not an easy sell, and remakes are not usually big sellers either. It faces an uphill climb even if it reviews as well as Zero Mission or Fusion.

I can certainly see the scenario of MS getting more Nintendo do work though, although based on comments it sounds like this game had a troubled development so who knows.

I'm pretty sure Nintendo is aware of the risks involved and that's the reason they only called it Samus Returns, without a number. Most people won't know this is a remake before buying it, and the people who do won't have a problem because they're probably part of the group that celebrated AM2R and are probably happy that Nintendo is producing their own take on a M2 remake.

Also I have to imagine by now Nintendo are wise enough to give the game a budget comparable to reasonable sales expectations for a Metroid game lol. And honestly, a low poly 2.5D game made with a pre-existing 3rd party engine for 3DS with no Switch port is as budget of a project as it gets, IMO.
 

RagnarokX

Member
In the gameplay demo their third save is at Area 4 there are 16 metroids left and the file is at 1:04:47 and 5.3% completion.

In the original game there were 11 areas. Considering 16 metroids left is where the original Area 4 would be. That implies they are still going to have at least 11 areas, but the areas are much bigger and more complex. You also encounter later stages of the life-cycle earlier, as the first Zeta normally isn't encountered until Area 6. Makes sense since the original game only had 3 Zetas total.
 
To me, it's weird that people judge Tenabe's ability to create a Metroid game by Federation Force. The game was an obvious spin off, not meant to be exactly like a traditional Metroid game. It was about the Federation and had co-op, a soccer game, etc...For what it was, I heard it was a good game. Spin-off quality.
 
Do the Metroids become less resistant to Samus' regular weaponary the more they evolve? I know they become stronger and have more health, but that Alpha Metroid in the demo went down pretty easily, while in Super, you would usually need to freeze Metroids before being able to damage them.
 

RagnarokX

Member
Do the Metroid's become less resistant to Samus' regular weaponary the more they evolve? I know they become stronger and have more health, but that Alpha Metroid in the demo went down pretty easily, while in Super, you would need to usually freeze Metroids before being able to damage them.

Only the babies require freezing. Babies still require freezing in Metroid 2, but you don't encounter them until towards the end.
 

TheMoon

Member
Heh that's actually my plan as well. I avoided them like the true garbage they are but now playing MP4 without playing them first will feel "weird" to me. Kind of incomplete.

Hopefully they are both dirt cheap nowadays.

Neither of them is "true garbage" ...

"not what I want" != "bad game"

To me, it's weird that people judge Tenabe's ability to create a Metroid game by Federation Force. The game was an obvious spin off, not meant to be exactly like a traditional Metroid game. It was about the Federation and had co-op, a soccer game, etc...For what it was, I heard it was a good game. Spin-off quality.

Yup, spot on. But it's hard to see that for most through all the red from those blood-shot rage eyes.
 

Opa-Pa

Member
To me, it's weird that people judge Tenabe's ability to create a Metroid game by Federation Force. The game was an obvious spin off, not meant to be exactly like a traditional Metroid game. It was about the Federation and had co-op, a soccer game, etc...For what it was, I heard it was a good game. Spin-off quality.

Do they, though? I haven't seen much worry about him being the producer yet again. And I don't think he has much of a leading role outside of dictating a creative frame for the Prime projects anyway.

And most of the criticism for FF comes from the fact that we find it baffling he deemed that game something that would appeal to anyone or that was a good idea to release in the context it did. Which is pretty damn valid all things considered.
 

nubbe

Member
Can't release a spin-off when the main series has a weak public perception.

Like, Tetra's Trackers received a huge backlash when it was revealed since everyone was hysterical about Zelda going full cellshading.
 
Tenabe was just catching the Sakamoto runoff. People spent so many years making up false rumors about how Sakamoto hates women and harasses Retro employees as some sort of mean spirited revenge fanfiction over Other M that it only seemed natural to teach Tenabe a lesson too for Federation Force. But he never caught it as bad since most of the pondscum in the fanbase altered their agendas at that point.
 
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