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Media Create Sales: Week 34, 2017 (Aug 21 - Aug 27)

I wonder what the usual percentage of digital sales is of NIS games. I believe they price digital lower at certain games, so that should have an impact, I guess? Does anyone know?
 

Lonely1

Unconfirmed Member
Capcom is often an enigma. When will they announce that SF collection? Are they waiting until after MvC:I?
 

Zedark

Member
DIvF4koXcAAxJU1.jpg:large

--------------

Back home from vacation, so the charts should be on time during the coming weeks.

Disappointing start for MHXX imo, although considering the care put into cultivating this release, this isn't all that unexpected.
 
With KT's big Switch support and Capcom dragging their feet they could really beat Capcom to the punch with Toukiden on the system. Even a port of Toukiden 2 (which is on PS4, PS3, and Vita) would be a very fitting start, giving people a legit native HD hunting game on a portable, where as XX is a 3DS port.

This is good shit. It's hilarious how the hunting genre tables turn.

PS you don't want to play Toukiden 2
 

Oregano

Member
Capcom is often an enigma. When will they announce that SF collection? Are they waiting until after MvC:I?

I imagine USF2 selling well means they don't want to reveal the fact it's including as part of a collection on PS4/XBO just yet.
 
they're not a-holes, just out of touch and severely mismanaged ��

I agree that in some respects they are mismanaged, but their lack of Switch support in the system's first 6 months on the market has nothing to do with it. Their software support for the PS4 hasn't been that good when you break it down. Street Fighter V, Strider and now Monster Hunter World are the only new games they've released/announced for the system since it came out nearly 4 years ago. Everything else has been a port or a remaster.

It's not a problem specific to the Switch.
 

Aters

Member
I agree that in some respects they are mismanaged, but their lack of Switch support in the system's first 6 months on the market has nothing to do with it. Their software support for the PS4 hasn't been that good when you break it down. Street Fighter V, Strider and now Monster Hunter World are the only new games they've released/announced for the system since it came out nearly 4 years ago. Everything else has been a port or a remaster.

It's not a problem specific to the Switch.

I see you already forget REVII, just like everyone else.
 
Also MVC: Infinite and Resident Evil Revelations 2.

Well that kinda shits all over my original point to a degree. Still though, my point being that I don't think it's unreasonable that Capcom's support is currently slim pickings on the Switch. The system has been out for 6 months and most third parties have done nothing more than show their logo at Nintendo press events or say "we're interested in making Switch games".

If the software landscape looks like this in 1-2 years time, then we can panic and throw accusations at Capcom. 6 months in just seems way too premature. Third parties were right to be skeptical of the Switch, especially with it being such a radical concept and coming off the back of the Wii U.

And Dead Rising 4, Umbrella Corps and Dragon's Dogma Online too.

lol okay, I get you. But like I said above, it's a bit early to be sweating bullets over Capcom's support of the Switch. The PS4 is 4 years old. The Switch is barely half a year old.
 

LordKano

Member
It's more of a late release than a port. I didn't know that Capcom made a Sengoku Basara game though.

lol okay, I get you. But like I said above, it's a bit early to be sweating bullets over Capcom's support of the Switch. The PS4 is 4 years old. The Switch is barely half a year old.

I know lol I agree with you, just found it funny to point that out.
 

Jigorath

Banned
Why do Nintendo fans always get so dramatic about Capcom.

They've been a pretty cautious company these last few years. Of course they're not going to jump on a new platform immediately with a ton of support. They're not EA or Ubisoft.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Well that kinda shits all over my original point to a degree. Still though, my point being that I don't think it's unreasonable that Capcom's support is currently slim pickings on the Switch. The system has been out for 6 months and most third parties have done nothing more than show their logo at Nintendo press events or say "we're interested in making Switch games".

If the software landscape looks like this in 1-2 years time, then we can panic and throw accusations at Capcom. 6 months in just seems way too premature. Third parties were right to be skeptical of the Switch, especially with it being such a radical concept and coming off the back of the Wii U.


I'll support your point. In first year of release (at least in Japan), Capcom had released 1 game- RE HD.
 

Aleh

Member
--------------

Back home from vacation, so the charts should be on time during the coming weeks.

Disappointing start for MHXX imo, although considering the care put into cultivating this release, this isn't all that unexpected.

To me it's more disappointing how Arms hasn't been able to overtake 1-2-Switch yet. Hopefully the upcoming update can give it a nice boost.
 
It's more of a late release than a port. I didn't know that Capcom made a Sengoku Basara game though.



I know lol I agree with you, just found it funny to point that out.

The successive licks were too much for me to take. This is me being forgetful, but does that say something about Capcom's software releases this generation? They seem to have been pretty forgettable. Whereas in the PS2 and even the PS3 days to a lesser degree, they definitely left their mark.

I'll support your point. In first year of release (at least in Japan), Capcom had released 1 game- RE HD.

Says it all, really >.<
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Says it all, really >.<

And without commenting on quality, etc., right now it looks like Capcom will have at least 4 in Switch's first year: USF2; MH XX; Revelations 1+2 (separate releases in Japan)
 

LordKano

Member
Absolutely every japanese company that was present at the time had a better output on PS2 than nowadays. Dunno if it's the lowered costs of development, the turn to HD or the departure of creatives but it has been a big fall since then.
The thing with Capcom is that on PS3 they managed to create some new IPs that ended up well received : Dead Rising, Lost Planet, Dragon's Dogma. Sure, they're now all dead, but at least there was something refreshing to their output. And in the meantime, their longstanding IPs were as alive as before : Street Fighter IV dominated the competition, Marvel vs Capcom 3 is still the best fighting game ever made, Resident Evil 5 & 6 are the two best-selling games in the franchise.

They've done nothing this gen so far. The only new IP they revealed for PS4 was Deep Down, and well...
 

Nirolak

Mrgrgr
Why do Nintendo fans always get so dramatic about Capcom.

They've been a pretty cautious company these last few years. Of course they're not going to jump on a new platform immediately with a ton of support. They're not EA or Ubisoft.
They were Nintendo's primary console core gaming partner since at least the GameCube era, so you have 15+ years of built up emotion attachment formed during people's youth.

Level-5 is a way more relevant partner here that's yet to announce a game, but you'll notice very little consternation in comparison given the types of products they make.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Level-5 is a way more relevant partner here that's yet to announce a game, but you'll notice very little consternation in comparison given the types of products they make.

Yup. Level 5 is really the worst offender, if you will. Huge success on Nintendo portables and as of now absolutely nothing announced for Switch. But a lot more people care about Monster Hunter than Layton or Yokai Watch.
 

Fiendcode

Member
which version of MH?
Monster Hunter 5. Or Monster Hunter Frontier. Or both.

And without commenting on quality, etc., right now it looks like Capcom will have at least 4 in Switch's first year: USF2; MH XX; Revelations 1+2 (separate releases in Japan)
Time to bring this out again.

Regarding Capcom support announcements here's where previous systems were 6 months in.

Nintendo DS
Mega Man Battle Network series (became MMBN5 Double Team DS)
Phoenix Wright: Ace Attorney series
Viewtiful Joe DS (became VJ Double Trouble)

PSP
DarkStalkers Chronicle: The Chaos Tower (released)
Viewtuful Joe series (became VJ Red Hot Rumble)
Devil May Cry series (eventually canceled)

Xbox 360
Street Fighter II' Hyper Fighting
Dead Rising
Lost Planet: Extreme Condition
Resident Evil 5

PlayStation 3
Devil May Cry 4
Resident Evil 5
Monster Hunter 3 (eventually canceled)

Wii
Resident Evil 4: Wii Edition
Project Treasure Island Z (Zack & Wiki: Quest for Barbaros' Treasure)
Resident Evil: The Umbrella Chronicles

Nintendo 3DS
Super Street Fighter IV: 3D Edition (released)
Resident Evil: The Mercenaries 3D (released)
Nazo Waku Yakata (released)
Resident Evil Revelations
Mega Man Legends 3 (eventually canceled)

PS Vita
Ultimate Marvel Vs. Capcom 3 (released)
Street Fighter X Tekken

Wii U
Monster Hunter 3 Ultimate (released)
Resident Evil Revelations
Disney's DuckTales Remastered
Dungeon & Dragons: Chronicles of Mystara

Xbox One
Dead Rising 3 (released)
Strider (released)

PlayStation 4
Strider (released)
Deep Down (eventually canceled?)

Nintendo Switch
Ultra Street Fighter II: The Final Challengers (released)
Monster Hunter XX: Nintendo Switch Edition (released)
Resident Evil Revelations
Resident Evil Revelations 2
 

Vena

Member
They were Nintendo's primary console core gaming partner since at least the GameCube era, so you have 15+ years of built up emotion attachment formed during people's youth.

Level-5 is a way more relevant partner here that's yet to announce a game, but you'll notice very little consternation in comparison given the types of products they make.

To be fair, Chris brings them up together. But for most, Level-5s just been so completely off the radar in that they've done literally nothing whereas Capcom's been at the front of stuff but just in such a way as to really stick out with bad optics on some stuff. Its also hard to have a discussion over the absence of any action rather than the presence of bizarre action.

And, of course, the years long back and forth over MH has obviously laid mines all over.

Oh shit, that too. That's kind of bad, especially considering I still really want to play the game.

Just a reminder, this game you (and everyone) forgot is supposed to sell 2(?) million this FY.
 

LordKano

Member
The thing is that, while Level-5 is also doing jackshit so far (they're even worse than Capcom in that regard), we all know that they will end up supporting the console with most of their IP since they don't really have a choice and the hardware fits them the most. Capcom is more unpredictable.
 

Eolz

Member
Monster Hunter 5. Or Monster Hunter Frontier. Or both.


Time to bring this out again.

Regarding Capcom support announcements here's where previous systems were 6 months in.

RE Revelations is Capcom's Rayman 2 for Nintendo consoles :p
 

Fiendcode

Member
Level 5's dropped some hints regarding Layton Mystery Chronicles and Inazuma Eleven Ares being Switch bound. I think with Level 5 there's also a sense that they don't really have any other options longer term than to eventually move to Switch after 3DS given their general failure to launch on mobile and other consoles being wholly unsuitable for their primary market (kids crossmedia). Yokai Watch PS4/XBO would be a much more dire prospect than MH World is.
 

Nirolak

Mrgrgr
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.
 

Vena

Member
Its also easy to pick on Capcom with their sales expectations, and being front and center with their IR Reports for everyone to dissect. REVII 2(?) mill LTD for the year? Inflated sales expectations for Japan where they're sabotaging their own releases?

Everything this year from this is just all over the place. 10mil on REVII?

I don't even know where MvC:I is because it certainly isn't on Amazon's best sellers, and its launching in a few weeks. A title they say will sell 2+ million this FY. This title hasn't fallen off the radar, it feels like its buried underground and mummified.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Level 5's dropped some hints regarding Layton Mystery Chronicles and Inazuma Eleven Ares being Switch bound. I think with Level 5 there's also a sense that they don't really have any other options longer term than to eventually move to Switch after 3DS given their general failure to launch on mobile and other consoles being wholly unsuitable for their primary market (kids crossmedia). Yokai Watch PS4/XBO would be a much more dire prospect than MH World is.

Inazuma Switch seems a lock. The Layton stuff seemed a lot more speculative (unless you saw something beyond the quotes I saw which were basically "we'll look at Layton for Switch but we have to work out the 2 screens etc,")
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.

True. Should get clarity soon on their intentions- Tales and Taiko Drum are supposed to hit before April.
 

Oregano

Member
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.

Hey I threw Bandai Namco under the bus as well when I was talking about how they have no current/future games announced for the platform.
 

Nirolak

Mrgrgr
To be clear, I'm not saying everyone's doing a particular thing, as opposed to just noting why I feel Capcom - a long faded publisher that was already trending downward even in Japan - is getting 5-10 times the scrutiny of some of these other vendors.
 

Eolz

Member
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.

I think the difference with Namco is that they basically announced from the start what was coming, and arguably all with good potential (Taiko, Dragon Ball and other anime, Tales of...). On top of that there's the usual partnerships that people expect (Pokken, next Smash?).
 

Fiendcode

Member
I'd also throw Bandai Namco on the pile, who averages about one dedicated device game announcement per week, less than 10% of which end up on Switch.
Bandai Namco has absolutely been too slow with support given how close a partner they are with Nintendo. That said they did get some deserved flack for their handling of Xenoverse 2 Switch and FighterZ.
 
Level-5 must have a lot of internal problems. Like said many times before, their mobile games somehow end up getting delays multiple times and it looks like The Snack World shows some legs, it definitely isn't the success Level-5 was hoping for. With the mobile Snack World game delayed into 2018, I wonder how they want to keep the buzz going until then. I find it super strange that those efforts don't take off while projects like Lady Layton and Ni no Kuni II seem to go fine. Maybe it's just a shift of resources and are those mobile projects put on hold?
 

Nirolak

Mrgrgr
Level-5 must have a lot of internal problems. Like said many times before, their mobile games somehow end up getting delays multiple times and it looks like The Snack World shows some legs, it definitely isn't the success Level-5 was hoping for. With the mobile Snack World game delayed into 2018, I wonder how they want to keep the buzz going until then. I find it super strange that those efforts don't take off while projects like Lady Layton and Ni no Kuni II seem to go fine. Maybe it's just a shift of resources and are those mobile projects put on hold?
I think Level-5 is just running into a ton of issues with:

1.) Rectifying the types of games they make with the business model on mobile.
And 2.) Realizing that their mobile games that are on target are out of date with current mobile game trends.

They try to keep delaying the products to catch up, but then have to change even more to keep up.

The console/handheld industry they actually understand, so it's less of an issue.

This is also why Capcom recently threw in the towel and started contracting and licensing to mobile experts to use their IPs on mobile.
 

Aters

Member
And Dead Rising 4, Umbrella Corps and Dragon's Dogma Online too.

Oh you

Why do Nintendo fans always get so dramatic about Capcom.

This is Media Create Sales thread. Capcom has one of the three or four 3rd party franchises that actually matter in Japan: MH. As for myself, Capcom is the developer I care about the least. I can just look at Capcom fumbling as a total outsider without thinking about what would happen to my favorite franchise. In case you haven't notice, most of us who talk about MH all day here don't really play it.
 

Oregano

Member
I think the difference with Namco is that they basically announced from the start what was coming, and arguably all with good potential (Taiko, Dragon Ball and other anime, Tales of...). On top of that there's the usual partnerships that people expect (Pokken, next Smash?).

Someone can correct me if I'm wrong but Bandai Namco has been announcing quite a bit of stuff in the next fiscal year and none of its for Switch. That's probably more concerning than Capcom because at least Capcom could theoretically have stuff next year.
 
I think Level-5 is just running into a ton of issues with:

1.) Rectifying the types of games they make with the business model on mobile.
And 2.) Realizing that their mobile games that are on target are out of date with current mobile game trends.

They try to keep delaying the products to catch up, but then have to change even more to keep up.

The console/handheld industry they actually understand, so it's less of an issue.

This is also why Capcom recently threw in the towel and started contracting and licensing to mobile experts to use their IPs on mobile.

That seems like a good point, yeah. But that's something that be solved by simply hiring a couple of specialists or teaming up with other companies that are making big money off mobile games. It takes too long. That shouldn't have been too much of a problem when Youkai Watch was still a hot item.
 

Oregano

Member
That seems like a good point, yeah. But that's something that be solved by simply hiring a couple of specialists or teaming up with other companies that are making big money off mobile games. It takes too long. That shouldn't have been too much of a problem when Youkai Watch was still a hot item.

Hino seems like a control freak, that's probably an issue.
 

Fiendcode

Member
Speaking of Bandai Namco, it seems like Namco Museum's been tracking pretty well in the eShop charts globally for an "expensive" digital release. Curious what numbers it's actually doing for then.

Someone can correct me if I'm wrong but Bandai Namco has been announcing quite a bit of stuff in the next fiscal year and none of its for Switch. That's probably more concerning than Capcom because at least Capcom could theoretically have stuff next year.
What's been announced for next FY? I thought most of it was this FY (DBFZ, Ni No Kuni II, Code Vein, Little Witch Academia, Taiko, etc)?
 

Vena

Member
On the topic of Capcom, been keeping track of this and I figured it was time to update it (down, a lot) after the release of XXHD.


Week 13 to 34.

Maybe this is where the 1.5mil was from from the analyst report. Reminder, the MHW number is calculated based on the remainder. I added MegaMan and DSG.

I am still extremely generous on the week to week sales of titles that don't even chart, so that should off-set any potential small digital contributions in the long term. I am giving 1000 sales to anything that doesn't even chart, which is greatly overestimating some things.
 
Hino seems like a control freak, that's probably an issue.

You're probably right about that. He shows up at livestreams and such a lot. He likes to be the public eye of HIS company. For some reason Level-5 is still a private company, while most developers/publishers tend to go public, but then shareholders will complain about decreasing revenue and year-long delays of mobile games. xD

The guy has some amazing ideas (I'll be in love with Inazuma Eleven through everything until the second season of GO forever). It's such a shame that those series always get overssaturated... :(
 

Oregano

Member
Speaking of Bandai Namco, it seems like Namco Museum's been tracking pretty well in the eShop charts globally for an "expensive" digital release. Curious what numbers it's actually doing for then.


What's been announced for next FY? I thought most of it was this FY (DBFZ, Ni No Kuni II, Code Vein, Little Witch Academia, Taiko, etc)?

I was under the impression stuff like Code Vein and Naturo: Shinobi Strike are not this fiscal year. There's also quite a few games that are Early 2018 which I don't think will be first quarter.

You're probably right about that. He shows up at livestreams and such a lot. He likes to be the public eye of HIS company. For some reason Level-5 is still a private company, while most developers/publishers tend to go public, but then shareholders will complain about decreasing revenue and year-long delays of mobile games. xD

The guy has some amazing ideas (I'll be in love with Inazuma Eleven through everything until the second season of GO forever). It's such a shame that those series always get overssaturated... :(

He's also apparently been sleep deprived for years because he works crazy hours.
 
Personally, I think Capcom deserves the criticism. The last Nintendo handheld had an impressive Street Fighter IV version on launch day, an impressive Resident Evil spin-off a few months in to prepare for a big already-announced traditional exclusive Resident Evil game, and a sequel to a beloved series (yes, it was eventually canceled, but it's a project that had a significant amount of time put into it before it was canned).

The next Nintendo handheld had a $40 version of a 26-year-old game a few months in and nothing else announced. Nothing released on launch day, and the stuff that was announced afterwards was a cheap late 3DS port exclusive to a single territory with no full-fledged new installment for it in sight, then a really late cheap port of one of those 3DS games announced before that system's launch, and a late port of a budget game from last gen.

I'll stick with my interpretation that Capcom screwed the pooch. I don't think Level-5 screwed the pooch as much. Their thing is games for kids, and they were looking at a $300 device. Kids don't really tend to be early adopters of those. They could have released and announced ports/cross-gen games, but it's not like they're showing strong support of other platforms either at the moment. If they had announced a Youkai Watch 3 port for Switch then Youkai Watch 4 for the PS4, then it would have been a screwed-the-pooch situation.
 
He's also apparently been sleep deprived for years because he works crazy hours.

If he's indeed such a control freak and he's running a big company on his own, then yeah, that's gonna cost him.

I forgot that Level-5 has Youkai Watch Busters 2 planned for 3DS for this Winter. Will be interesting to see how well that will do. The anime isn't very popular anymore (hasn't been in the TV rankings top 10 for weeks/months now), but at least the fans have had some time to take a rest from the series.
 
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