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Media Create Sales: Week 38, 2017 (Sep 18 - Sep 24)

Mory Dunz

Member
GTAV is a bass



so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.
 

LordRaptor

Member
I think the expectations for 2-3m in the west for MHW are reasonable ...but the fact that all their other titles already underperformed put some extra pressure on the title to perform.

I mean, last page people were just casually dropping that 1 million + on steam is basically a lock, but I really don't think thats close to being true.
Their biggest seller so far (RE6 - which came in way below that before heavy bundling and deep discounts) had already released titles in the series on that platform to establish an audience, and had a huge marketing push to compensate for its being a late port, with all console DLC bundled as the standard edition and PC exclusive content with crossovers with the popular Left 4 Dead franchise.

I would be extremely surprised if Monster Hunter has the appeal that Resident Evil does, or that they make as much of an effort specifically for the later PC release as they did for RE6.
 

Fiendcode

Member
I'll make it simple.

Release Monster Hunter World on the Switch in addition to the other platforms and you will sell an additional 2 million units in Japan plus more to the current Western MH fanbase on Switch. Why sell 4 million units when you can sell 6-7?

Release Monster Hunter Switch on PS4/XB1/PC as well and you again, you have the ability to sell whatever you would in Japan + all the extra Western sales.

Why would you develop 2 games that have limited reach in various markets instead of 2 games on all hardware that have total global reach?
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?
 

Mory Dunz

Member
I mean, last page people were just casually dropping that 1 million + on steam is basically a lock, but I really don't think thats close to being true.
Their biggest seller so far (RE6 - which came in way below that before heavy bundling and deep discounts) had already released titles in the series on that platform to establish an audience, and had a huge marketing push to compensate for its being a late port, with all console DLC bundled as the standard edition and PC exclusive content with crossovers with the popular Left 4 Dead franchise.

I would be extremely surprised if Monster Hunter has the appeal that Resident Evil does, or that they make as much of an effort specifically for the later PC release as they did for RE6.

yeah not sure why 1 million PC was being thrown around. I didn't respond to it, but I personally don't see it happening. Maybe with severe bundling.
I think it'll do well on PC though. Above 500k.
 
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?

But his question is, why have two 4-5 million sellers when you can have two 6-7 million sellers? AKA, why isn't every game targeting every platform?
 

Laplasakos

Member
I'll make it simple.

Release Monster Hunter World on the Switch in addition to the other platforms and you will sell an additional 2 million units in Japan plus more to the current Western MH fanbase on Switch. Why sell 4 million units when you can sell 6-7?

Release Monster Hunter Switch on PS4/XB1/PC as well and you again, you have the ability to sell whatever you would in Japan + all the extra Western sales.

Why would you develop 2 games that have limited reach in various markets instead of 2 games on all hardware that have total global reach?

Ah, now i get it. Can't say i disagree.
 

BitStyle

Unconfirmed Member
How does it turn into a Monster Hunter thread everytime lol.

Capcom discussion naturally shifts to it as MH is their only viable IP left next to RE. Considering many have been discussing at length the writings on the wall that MvCI experienced, others are talking about what's next for Capcom. Their next big title is MHW.

GTAV is a bass



so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.
Probably. Did Pokemon crack over 5mil in Japan?
 

Fiendcode

Member
Yup, it's also worth remembering that Portable 3rd already had to cut out a major gameplay element and significantly change level design from Tri.
Yes but there was also a larger performance dispairity then between PSP and Wii than there is now between Switch and PS4.

Also I'm not sure if cutting underwater segments was even something they *had* to do due to hardware or not?
 
Probably because they have two design teams and have been doing this since the first game. Why have one 6-7 million seller when you could have two 4-5 million sellers?

The scenario I proposed nets you 2 6-7 million sellers. Not 1. I dont get how you missed that?¿¿?

But his question is, why have two 4-5 million sellers when you can have two 6-7 million sellers? AKA, why isn't every game targeting every platform?

This man gets it.
 
The scenario I proposed nets you 2 6-7 million sellers. Not 1. I dont get how you missed that?¿¿?



This man gets it.

To answer your question- at least for past games- it's obvious that marketing deals prescribed the platforms they would release on. We don't know what kind of deals are in place for future games, but I do agree that if it was completely up to Capcom there would be no reason not to put every game going forward on every platform.

Unfortunately it's not up to Capcom, it's up to Capcpom :p
 

Fiendcode

Member
But his question is, why have two 4-5 million sellers when you can have two 6-7 million sellers? AKA, why isn't every game targeting every platform?
I dunno, bandwidth? Multiplatform support means more development, more QA, more certs, more delays, more complexity and cost in general. They're already going multi for ome team, along with the biggest tech and asset jump the serires has seen. Can they scale up for twice that?
 

Oregano

Member
Yes but there was also a larger performance dispairity then between PSP and Wii than there is now between Switch and PS4.

Also I'm not sure if cutting underwater segments was even something they *had* to do due to hardware or not?

Was there? I honestly don't know.

It's hard to say whether if it was power related. It was definitely hardware related though, you need camera control underwater.
 

Eolz

Member
Woah, I "missed" a lot since the thread was made.
Not sure it's even worth a tl;dr at this point...

But yeah, obviously it's worth talking about Capcom this week and some others. Probably not about MH this time for once though...
 
Ah, now i get it. Can't say i disagree.

And this has really been my issue with Japanese development for a while. There is this overwhelming reluctance to just make shit multiplat. Genuinely, no one gives a shit about a cross gen game not being up to snuff graphically if they can play it on a aystem they actually want to buy software for.

PS3 to PS4 was the same thing. Trasition takes way too long. You look at Western pubs and they have everything cross gen right at the launch of the new system. They are far less hesistant to port. If they had more titles relevant in Japan you can bet they would port to the most popular system if possible.
 

Lizardus

Member
I don't see Capcom implementing GaaS model in the PS4/X1/PC MH games and not implementing them in the Portable series. We are already seeing "pre-order and receive 2 armour sets and talisman, (they may be made available through alternative means at a later date)" nickle and diming going on.

The days of MH games having free DLC for any version of the game are over imo. MHXX will be the last entry of the "old" MH games. It will be well remembered for myriad of reason, regardless of how some feel about its quality.
 

Kimawolf

Member
I think we can all agree that there is no portable MHW in the works. It just isn't. Capcom has no back up plan. If MHW under delivers there will be nothing Capcom can do. Obviously though they believe the much larger ww PS4 base will make up for lost sales. But what incentives do PS4 people have to buy MHW? There are far better looking games on the system, games which will control better and frankly the MH brand is not strong enough imo to carry a console game to the sales they need.

Obviously ps4 MH fans will bite but really how many of them are there? Question. What does success look like? SFV numbers? MVC:I numbers? What would prove the investment is worth it?

To me it would need to sell more than the mobile games by a significant margin just due to the cost increases of making the game.
 

Ridley327

Member
Was there? I honestly don't know.

It's hard to say whether if it was power related. It was definitely hardware related though, you need camera control underwater.

I was always under the impression that the lack of inputs was what killed the underwater combat in P3rd. It's one thing to expect players to claw it for what was at that point digital camera control, but underwater combat was fully analog and needed as much attention as movement. Can't really do that with your pointer finger!

Even in 3U with the invention of the target camera to help, you still really, really needed that camera control.

Some of the other stuff they removed in P3rd was really stupid, though. Like, come on, no Dragonblight? Great way to turn your star roided-out T-rex into far less of a threat.
 

Mory Dunz

Member
Capcom discussion naturally shifts to it as MH is their only viable IP left next to RE. Considering many have been discussing at length the writings on the wall that MvCI experienced, others are talking about what's next for Capcom. Their next big title is MHW.


Probably. Did Pokemon crack over 5mil in Japan?

I will never underestimate Pokemon again after how successful Go was. Its the most valuable video game IP in the world imo.

I guess it might be pokemon...

But where's that spinoff selling 1 million. It ain't Pokken or Mystery Dungeon.
(kidding, mostly)
 

BitStyle

Unconfirmed Member
I think we can all agree that there is no portable MHW in the works. It just isn't. Capcom has no back up plan. If MHW under delivers there will be nothing Capcom can do. Obviously though they believe the much larger ww PS4 base will make up for lost sales. But what incentives do PS4 people have to buy MHW? There are far better looking games on the system, games which will control better and frankly the MH brand is not strong enough imo to carry a console game to the sales they need.

Obviously ps4 MH fans will bite but really how many of them are there? Question. What does success look like? SFV numbers? MVC:I numbers? What would prove the investment is worth it?

To me it would need to sell more than the mobile games by a significant margin just due to the cost increases of making the game.

1. Capcom isn't that incompetent

2. The game is looking to be a nice multiplayer action game, I'm sure it'll find many interested PS4 users. Word of mouth will probably be a big factor.

3. Any of those metrics would be a massive failure. MH is a multi-million selling franchise. 4 million would likely be an acceptable sales level.
 
GTAV is a bass



so what's the biggest franchise in Japan right now?
Animal Crossing? It pulled like 4.5-5 mil right, and a low tier spinoff did 1 mil easy.

It's probably still Pokemon. It and MH are the only yearly releases that pull big numbers. Animal crossing is once a gen. Even if the sales of 1 title exceed all other games nothing supports the idea that the franchise can handle a volume of big releases like those 2.
 

Ōkami

Member
Famitsu Digital Estimates (Jul 31st - Aug 27th)

01. [SWI] Splatoon 2 - 46.125 / 106.330 (Nintendo) {21/07/2017}
02. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 32.376 / 145.558 (Square Enix) {29/07/2017}
03. [PS4] Undertale - 30.360 / 30.360 (8-4) {16/08/2017}
04. [PS4] Dragon Quest X: All in One Package - 18.006 / 18.006 (Square Enix) {17/08/2017}
05. [PS4] Dragon Quest II: Luminaries of the Legendary Line - 17.926 / 17.926 (Square Enix) {10/08/2017}
06. [PSV] Undertale - 15.722 / 15.722 (8-4) {16/08/2017}
07. [PS4] Crash Bandicoot N. Sane Trilogy - 15.663 / 15.663 (SIE) {03/08/2017}
08. [PS4] Dragon Quest III: The Seeds of Salvation - 14.396 / 14.396 (Square Enix) {24/08/2017}
09. [SWI] Monster Hunter XX: Nintendo Switch Ver. - 14.061 / 14.061 (Capcom) {25/08/2017}
10. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 11.675 / 74.614 (Square Enix) {29/07/2017}
11. [PS4] Minecraft: PlayStation 4 Edition - 9.238 / 316.467 (SCE) {25/12/2014}*
12. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo - 8.149 / 8.149 (Capcom) {03/08/2017}
13. [PS4] Hitman: The Complete First Season - 6.475 / 6.475 (Square Enix) {10/08/2017}
14. [SWI] Mario Kart 8 Deluxe - 5.407 / 57.025 (Nintendo) {28/04/2017}
15. [3DS] The Snack World: TreJarers - 5.338 / 5.338 (Level 5) {10/08/2017}
16. [PS4] Mega Man Legacy Collection 2 - 5.036 / 5.036 (Capcom) {10/08/2017}
17. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 2.451 / 19.499 (Nintendo) {23/11/2016}*
18. [SWI] Arms - 2.205 / 25.616 (Nintendo) {16/06/2017}
19. [PS4] Final Fantasy XII: The Zodiac Age - 2.156 / 23.171 (Square Enix) {13/07/2017}
20. [PS4] Yomawari: Midnight Shadows - 2.085 / 2.085 (Nippon Ichi) {24/08/2017}
21. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy - 1.781 / 6.541 (Level 5) {20/07/2017}
22. [PS4] Megadimension Neptunia VIIR - 1.707 / 1.707 (Compile Heart) {24/08/2017}
23. [PSV] Minecraft: PlayStation Vita Edition - 1.281 / 357.935 (SCE) {23/06/2014}*
24. [SWI] The Legend of Zelda: Breath of the Wild - 961 / 49.715 (Nintendo) {03/03/2017}
25. [3DS] Hey! Pikmin - 806 / 2.798 (Nintendo) {13/07/2017}
26. [PS4] Gundam Versus - 714 / 48.974 (Bandai Namco) {06/07/2017}
27. [3DS] Pokémon Sun / Moon - 424 / 96.080 (Pokémon Co.) {18/11/2016}
28. [3DS] Mario Kart 7 - 349 / 7.249 (Nintendo) {01/12/2011}*
29. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? - 231 / 539 (Nippon Columbia) {20/07/2017}

**LTD not up to date, month(s) of data may be missing

Top Downloads of 2017

01. [PS4] Assassin's Creed: Unity - 169.273**
02. [PS4] Assassin's Creed IV: Black Flag - 159.885**
03. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 145.558
04. [SWI] Snipperclips: Cut it Out, Together! - 113.287**
05. [3DS] Monster Hunter XX - 110.458**
06. [SWI] Splatoon 2 - 106.330
07. [PS4] Minecraft: PlayStation 4 Edition - 77.521
08. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 74.614
09. [SWI] Minecraft: Nintendo Switch Edition - 73.741**
10. [PS4] Nier: Automata - 70.911**
 

Mory Dunz

Member
It's probably still Pokemon. It and MH are the only yearly releases that pull big numbers. Animal crossing is once a gen. Even if the sales of 1 title exceed all other games nothing supports the idea that the franchise can handle a volume of big releases like those 2.

didn't take annualness into account
 
I think the expectations for 2-3m in the west for MHW are reasonable ...but the fact that all their other titles already underperformed put some extra pressure on the title to perform. Especially since they kinda put their Nintendo benefits/support on hold with MHW...so who knows how the relationship will develop for future releases.

Nintendo can own Japan without Capcom and MH as the Switch is showing....i can see them working with other partners to fill that MH void and i expect announcements early 2018.

For the western market it def. was the right choice to get Mojang, Bethesda, Ubisoft and co. on board early instead of whatever they could get from japanese publishers like Capcom. They would have looked quite bad if they relied on Capcom to deliver xD
Nintendo always go after the best selling games in Japan, and currently they already have all of them, except for Final Fantasy which is never going to be day to day on Nintendo platforms because Square Enix are always focusing on graphics and shit
(and yet fail to impress lmfao)
.

Only smaller games (less or around 500k) are left, like Persona, Tales Of, Yakuza, Metal Gear Solid, God Eater, Resident Evil and Souls. I'm talking mainline and day to day multiplatform releases, of course, not late ports. None of those are going Nintendo exclusive either.

Also, none of those are in the same league as Monster Hunter and Dragon Quest, the last two franchises Nintendo went after and secured as exclusives.

What I'm saying is that Nintendo literally don't have options to shop right now, and maybe that's why they are investing more in new IPs.
 

BitStyle

Unconfirmed Member
It will be interesting to see how much Nintendo will be able to expand the Splatoon brand by the end of Splatoon 2's service updates. It is easily their best selling new IP in a long time.
 
17./16. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 5.387 / 519.943 <80-100%> (+24%)

g5dTDBW.gif
 
&#332;kami;250233191 said:
Famitsu Digital Estimates (Jul 31st - Aug 27th)

01. [SWI] Splatoon 2 - 46.125 / 106.330 (Nintendo) {21/07/2017}
02. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 32.376 / 145.558 (Square Enix) {29/07/2017}
03. [PS4] Undertale - 30.360 / 30.360 (8-4) {16/08/2017}
04. [PS4] Dragon Quest X: All in One Package - 18.006 / 18.006 (Square Enix) {17/08/2017}
05. [PS4] Dragon Quest II: Luminaries of the Legendary Line - 17.926 / 17.926 (Square Enix) {10/08/2017}
06. [PSV] Undertale - 15.722 / 15.722 (8-4) {16/08/2017}
07. [PS4] Crash Bandicoot N. Sane Trilogy - 15.663 / 15.663 (SIE) {03/08/2017}
08. [PS4] Dragon Quest III: The Seeds of Salvation - 14.396 / 14.396 (Square Enix) {24/08/2017}
09. [SWI] Monster Hunter XX: Nintendo Switch Ver. - 14.061 / 14.061 (Capcom) {25/08/2017}
10. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 11.675 / 74.614 (Square Enix) {29/07/2017}
11. [PS4] Minecraft: PlayStation 4 Edition - 9.238 / 316.467 (SCE) {25/12/2014}*
12. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo - 8.149 / 8.149 (Capcom) {03/08/2017}
13. [PS4] Hitman: The Complete First Season - 6.475 / 6.475 (Square Enix) {10/08/2017}
14. [SWI] Mario Kart 8 Deluxe - 5.407 / 57.025 (Nintendo) {28/04/2017}
15. [3DS] The Snack World: TreJarers - 5.338 / 5.338 (Level 5) {10/08/2017}
16. [PS4] Mega Man Legacy Collection 2 - 5.036 / 5.036 (Capcom) {10/08/2017}
17. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 2.451 / 19.499 (Nintendo) {23/11/2016}*
18. [SWI] Arms - 2.205 / 25.616 (Nintendo) {16/06/2017}
19. [PS4] Final Fantasy XII: The Zodiac Age - 2.156 / 23.171 (Square Enix) {13/07/2017}
20. [PS4] Yomawari: Midnight Shadows - 2.085 / 2.085 (Nippon Ichi) {24/08/2017}
21. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy - 1.781 / 6.541 (Level 5) {20/07/2017}
22. [PS4] Megadimension Neptunia VIIR - 1.707 / 1.707 (Compile Heart) {24/08/2017}
23. [PSV] Minecraft: PlayStation Vita Edition - 1.281 / 357.935 (SCE) {23/06/2014}*
24. [SWI] The Legend of Zelda: Breath of the Wild - 961 / 49.715 (Nintendo) {03/03/2017}
25. [3DS] Hey! Pikmin - 806 / 2.798 (Nintendo) {13/07/2017}
26. [PS4] Gundam Versus - 714 / 48.974 (Bandai Namco) {06/07/2017}
27. [3DS] Pokémon Sun / Moon - 424 / 96.080 (Pokémon Co.) {18/11/2016}
28. [3DS] Mario Kart 7 - 349 / 7.249 (Nintendo) {01/12/2011}*
29. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? - 231 / 539 (Nippon Columbia) {20/07/2017}

**LTD not up to date, month(s) of data may be missing

Top Downloads of 2017

01. [PS4] Assassin's Creed: Unity - 169.273**
02. [PS4] Assassin's Creed IV: Black Flag - 159.885**
03. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 145.558
04. [SWI] Snipperclips: Cut it Out, Together! - 113.287**
05. [3DS] Monster Hunter XX - 110.458**
06. [SWI] Splatoon 2 - 106.330
07. [PS4] Minecraft: PlayStation 4 Edition - 77.521
08. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 74.614
09. [SWI] Minecraft: Nintendo Switch Edition - 73.741**
10. [PS4] Nier: Automata - 70.911**

Where is switch Minecraft?
 

Parshias7

Member
I think we can all agree that there is no portable MHW in the works. It just isn't.

I don't know if I'd go that far, but it seems to me like Capcom has itself in a really shitty situation re: Monster Hunter either being or not being on the Switch.

Right now, the common assumption is that MHW being console-only will jettison something like 1-2 million sales in Japan. Maybe more, probably not less. Capcom is banking on increased sales in the West picking up the slack. (and probably they want them to do more than just pick up the slack) Could it happen? I guess it could. I'm not particularly optimistic about it happening. I see MHW's potential sales in the West being no higher than Dark Souls and really I don't even think it'll reach that. It'll be growth over the 3DS titles in the West but probably not what Capcom's looking for.

So if you're Capcom, what do you do? Do you put out a Monster Hunter on Switch to get that sweet, sweet portable yen from Japan? There are several possible scenarios:

You port MHW to Switch to get more Japanese sales. I don't think this is happening, since Capcom has no problems announcing a late release for PC users, so if MHW was coming to Switch at some point I don't see anything preventing them from just saying so. This is probably the best scenario for Capcom to pursue, so it makes sense that they're probably not!

Make a brand new Monster Hunter game for Switch. This game would probably be exclusive, unless Capcom wants to cut the legs off of MHW's DLC potential by releasing Monster Hunter: Worlder in 2019. But even if the game is exclusive, now you're competing against yourself. Do people stick with the long tail of MHW or of this other Monster Hunter Switch? Your original team is cranking out G Rank DLC for yesterday's news. Or just don't localize the Switch game and piss people off. Capcom's good at that.

Don't make a Monster Hunter for Switch at all. Making games is hard. Give up on a big chunk of your player base in Japan. This scenario is really dumb!
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Eh...its not like Nintendo moneyhatted the big titles of the past - they to DS/3DS because the userbase and ended up exclusive because the hardware difference between Nintendo handhelds and everything else was massive. Thats not the point anymore.

They also learned from the Wii generation that securing a handful of titles like ToG, SW3 or DQX isnt enough to get everyone else to follow - just like no one followed Capcom with the MH market on 3DS because most devs wanted to target high resolution system.

For Nintendo it made more sense to get western publishers/devs on board first since thats pretty much what Sony did and focused on. The PS4 has been getting all the JPN content from day 1 because publishers had the global market in their mind. PS4 performance in the west helped establishment the thinking that if you wanna have a global audience thats where you games need to be.

In that case the Switch strategy is actually following the Sony blue print with focus on western partners and relationship, to strengthen Switch in the west which will force japanese devs to support the Switch as well. Disgaea 5 Switch performance is a great example of that.

I think the Switch performance in the west has been a bigger surprise for companies like Capcom - they clearly didnt expect it and are suprised by the demand of the western Switch owners. Something like MHXX being released or particularly viable in the west on Switch wasnt even considered for them.

PS4/Xbox are the to go system in addition to PC - that were the simple rules of the western market and the consoles you wanna target for your global games. They didnt expect Switch or Nintendo to be relevant again anytime soon with their +300 dollar hybrid.
 

WestEgg

Member
How does it turn into a Monster Hunter thread everytime lol.

It's a perfect storm of:
  • A massively important and lucrative Japanese Franchise
  • A clear effort to advance the series-
  • -At the expense of forgoing portability, one of it's huge draws
  • It indirectly feeds into console warring, as Nintendo has more or less been the patron of the series in the west for the last decade
  • It's made by Capcom, who has been... Divisive to say the least lately

All that together in a Japanese sales thread is going to draw debate. January Media Create is going to get interesting.
 

Fiendcode

Member
Was there? I honestly don't know.

It's hard to say whether if it was power related. It was definitely hardware related though, you need camera control underwater.
CPU wise PSP was basically a full generation behind Wii. More like a specced up PS1. It's GPU was also also a lot more limited in what it could do versus Wii's TEV and had about a third the overall performance. And finally it had about a third the RAM (24MB vs 80MB).

Switch has a CPU that compares more favorably to PS4 core for core, it just has half as many. It's GPU is more modern than PS4 and can do more with proper utilization (fp16) but also has roughly a quarter the brute force. It also has around two thirds the RAM (3.25GB vs 5GB).
 

Oregano

Member
CPU wise PSP was basically a full generation behind Wii. More like a specced up PS1. It's GPU was also also a lot more limited in what it could do versus Wii's TEV and had about a third the overall performance. And finally it had about a third the RAM (24MB vs 80MB).

Switch has a CPU that compares more favorably to PS4 core for core, it just has half as many. It's GPU is more modern than PS4 and can do more with proper utilization (fp16) but also has roughly a quarter the brute force. It also has around two thirds the RAM (3.25GB vs 5GB).

That's quite interesting. PSP got a downport of Silent Hill: Shattered Memories, which was one of the most impressive Wii games.
 

Ōkami

Member

It's the worst first week for a brand new Capcom fighter since at least 1995, and even since then the only games to do worse are water down handheld ports, late console ports and Xbox 360 games.

I think we all can conclude the same from this
they should've made Capcom vs. SNK 3 instead.
 

sense

Member
What an odd point to make. "Franchise sells more across 5 entries once it has reached mass-market appeal than across 4 entries during its growth phase".

Well, duh :p
I kinda wanted to say this but realized what's the point ;)

Anyways, as much as people want to deny it, capcom seems to have ticked off quite a lot of people with their platform decisions especially with mh that people are looking for blood every chance they get to make fun of them. They probably deserve it but not to this level....
 
Fire Emblem Warriors ComG! pre-orders, last day: 21 pt


Hyrule Warriors ComG! pre-orders, last day: 50 pt (premium box 19 pt)

Media-create: 02./00. [WIU] Hyrule Warriors # <ACT> (Koei Tecmo) {2014.08.14} (¥7.980) - 69.090 / NEW <57,33%>

Wii U: 1.889.911

Famitsu: 02./00. [WIU] Hyrule Warriors # <ACT> (Koei Tecmo) {2014.08.14} (¥7.980) - 78.773 / NEW <60-80%>

Wii U: 1.879.697

Dengeki: 03./00. [WIU] Hyrule Warriors (Koei Tecmo Games) {2014.08.14} - 66.819 / NEW <60%>
 

Hero

Member
Right but what would that actually achieve?

That's just shifting sales from one region to another.

The thing about this is that Japanese gamers tend to be pretty consistent whereas western ones can be a bit more fickle, especially with something like Monster Hunter. It's so, so, so risky for Capcom.
 

Vena

Member
Surprised I have to explain a basic software stability principle vs. annualization.

MH on 3DS maintained over multiple entries over half-a-decade a huge baseline of active and spending players. This is not something that, in Japan, has been very easy to do over the last console cycle and/or this current one, we've seen everything decay to substantial levels (with the handful of exceptions). Being able to maintain an audience through the years (and annually) at that level means you have a churn and intro-rate that are matched or nearly matched, that means that the franchise was growing as fast as it was shrinking.

Yes, there are more entries than in the PSP and yes the PSP had the highest peak, but the series has found continued success and stability on the 3DS. There is nearly no decline to X/Generations.

That was the point, the series has declined from a "peak" that has not been achieved by *any* title since but the overall sales and software potential of the series has maintained a very high degree of strength and has shown to be long-lived on the 3DS (the only real decline is from PSP to 3DS transition). Having more entries doesn't somehow mean or guarantee that sales will largely remain stable, in fact its usually the case that rapid production leads to saturation and decline (which is why I am amazed this actually needed to be explained upon).

That was the point and the point that I was trying to make in that the comparison to the PSP peak is a dumb one that ignores all context.
 

Sandfox

Member
&#332;kami;250238984 said:
It's the worst first week for a brand new Capcom fighter since at least 1995, and even since then the only games to do worse are water down handheld ports, late console ports and Xbox 360 games.

I think we all can conclude the same from this
they should've made Capcom vs. SNK 3 instead.
SF3 killed Capcom fighters and now SF5 is following in its footsteps.
 

Datschge

Member
Woah, I "missed" a lot since the thread was made.
Not sure it's even worth a tl;dr at this point...

But yeah, obviously it's worth talking about Capcom this week and some others. Probably not about MH this time for once though...
At least it gave us this gem of an analogy by Vinnk:
Yeah. Portable Monster Hunter games were like consistently laid golden eggs for the company. But everyone knows there must be more gold in the goose itself. So it's best to just rip that thing open. What could go wrong?
Let's hope Campcom actually ends up only extremely caressing the goose there.
 

ggx2ac

Member
&#332;kami;250238984 said:
I think we all can conclude the same from this
they should've made Capcom vs. SNK 3 instead.

That would've made too much sense, MvC3 was a hit so they made a sequel to milk the franchise.
 

suicreeps

Member
So yeah 45k is looking like a small baseline until maybe Mario or a little bit towards FE but I doubt the later. Maybe 50k this week from the looks of it.

I’m hoping for a steady increase instead of them accolating it all for holidays but that’s fine as well, would just be nice to see the overall incline.
 

ggx2ac

Member
I want to bring up a point that I mentioned when we were discussing how much ARMS could sell back in April/May and that point was the appeal of a roster.

The roster definitely seemed to be a factor that turned off people here from MvCi, this is a sequel that lacked fan-favourites, no X-men characters, no Fantastic Four characters, less popular characters filled the roster.

According to the wiki, the producers of the game decided the roster on two factors, the character interactions within the story and their gameplay style. So this implies they did not take the appeal of the characters into consideration.

The kick in the nuts to fans is that half of the new characters made for the game are locked behind DLC. Capcom made ten new characters and locked five of them behind DLC.

You do not announce that you have that many characters planned in advance for DLC, you're supposed to trickle it out so that consumers don't get wise about you milking them.

Nintendo didn't announce how many Smash Bros DLC characters would be available, at launch they only announced one and it was a returning character: Mewtwo. There was more to come but people had no idea aside from the leak of Ryu that they'd get Cloud, Corrin, Roy and Bayonetta (from the choose your character poll.)
 

LordRaptor

Member
So if you're Capcom, what do you do?

Well, "Capcom test!" has become something of a joke, but I don't think it would have been ridiculous to port an old 3DS game as an "HD remaster" or whatever as a digital only title at a budget price point to see if there is any audience on the three platforms that have never had a release in the series before going balls deep on moving the highest budget entry in the series there exclusively.
 
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