MADGAME
Member
I have a question regarding pay for loot models.
Is it possible that behind the scenes, rare/better items are coded with increased drop percentages for paid crate over crates earned from gameplay? If I were a company trying to incentivize loot crate purchases, couldn't I condition you to learn that you get better items when you spend money on crates?
Sorry if the above is common knowledge, I don't have much experience with loot crate gambling systems.
Is it possible that behind the scenes, rare/better items are coded with increased drop percentages for paid crate over crates earned from gameplay? If I were a company trying to incentivize loot crate purchases, couldn't I condition you to learn that you get better items when you spend money on crates?
Sorry if the above is common knowledge, I don't have much experience with loot crate gambling systems.