Astral/H3X
Member
I haven't seen the videos (trying to be more or less blackout), but as long as it's closer to Xenoblade 1 (where characters talked TO EACH OTHER) vs X (where they just said random generic shit) I'll be happy.
I haven't seen the videos (trying to be more or less blackout), but as long as it's closer to Xenoblade 1 (where characters talked TO EACH OTHER) vs X (where they just said random generic shit) I'll be happy.
I haven't seen the videos (trying to be more or less blackout), but as long as it's closer to Xenoblade 1 (where characters talked TO EACH OTHER) vs X (where they just said random generic shit) I'll be happy.
They seem to be shouting pretty generic, random stuff to me, at least in the battle we're talking about.
Can't compare directly to the original, though, don't remember what sort of banter it had.
The issue is that now there are 5 characters shouting at the same time.
5? That's 7 no?
3 main party members + 3 blades + Rex's cat titan?
I still don't cringe quite the same at XBC1's combat banter, but then again it might just be because I liked the characters and it did eventually blend in. Maybe it'll be the same this time around.
Oh he does. The totally botched "Chaaaarge" shout at the beginning of that fight is his. And you can hear him shout "Anchor shot" etc...Oh, I forgot about the cat. But does Rex shout too? I didn't catch it.
Again, the party chatter is exactly how it was in previous games in terms of how much it is:
https://youtu.be/TkbB7URH4yA?t=4m5s
https://youtu.be/WQN4QaPIoOU?t=17m26s
It sounds fine to me. As someone said, when you're actually playing the game and focusing on the battle, it sort of blends in quite nicely.
GameXplain put up their own video.
https://www.youtube.com/watch?v=QesNU8CkW2A
They show off a couple new blade combos.
GameXplain put up their own video.
https://www.youtube.com/watch?v=QesNU8CkW2A
They show off a couple new blade combos.
One thing that I've noticed through these videos that I like is the Sound Effects of the weapon strikes against the enemies. They sound very impactful and satisfying to connect an attack, which I'm glad for since this game clearly is going for less quantity of actual strikes of attacks compared to its predecessor XenoX.GameXplain put up their own video.
https://www.youtube.com/watch?v=QesNU8CkW2A
They show off a couple new blade combos.
Personally I think they are some of Nomura's best work in recent years.\The Torna members are up.
What I actually like about this game is that the colors are much more "warm" and "saturated" than in XenoX, which had a colder and more desaturated palette. But it looks very pretty in motion that is for sure. Can't wait to make use of the new Video Capture on the Switch for this one (which hopefully Nintendo will add to the game)These look nice, buts it's so hard to capture how beautiful the game really is in a tiny gif.
Oh I hope that is true. That was another thing that I recall not liking about XenoX was that there was no way IIRC to know which NPC's had new dialogue (especially since dialogue could change after every chapter) and especially if you had to run around trying to talk to a specific character that you didn't know if you'd already talked to before or not.It looks like they are marking NPCs with stars if they have new dialogue. Berseria did the same thing for indicating new dialogue and it made it much easier to keep track of who to talk to and made me more inclined to make sure I talked with everyone. I hope this becomes a norm as it's a very nice QoL addition in RPGs.
The main battle theme is very nice and catchy too. Still a bit bummed about the change of Unique Monster battle theme (unless it's a bug playing the wrong musical entry, I can hope, lol).
By the way, the song playing in the background of the battle explanation was Fight!!, by [Kenji] Hiramatsu, and it primarily plays in the early areas of the game. Different locations and situations will have different battle themes, so you can look forward to those too!
That's a good point, though I do find it interesting that they're still changing up which musical tracks play where at this point.I'm pretty sure there is a ton of battle themes and depending on the time/location/enemy itself, the encounter music may be different. Takahashi said so post-Nintendo Direct:
This brings up a question I have. I noticed in the Milan gameplay, When Fillipo triggers the side quest in Uraya the dialogue is different than Gamescom. Maybe Im misremembering, but Nia and Rex spoke in the Gamescom footage and Tara spoke in the Milan footage. Wondering if thats just an update to the game or what?That's a good point, though I do find it interesting that they're still changing up which musical tracks play where at this point.
I'm very curious to see just how many tracks this game will have. XenoX had quite a lot, even though many were subtle variations.
At least in previous Xeno titles, there was only one specific "Unique Monster" theme: "You Will Know Our Names" and "Uncontrollable"
It's a bit disappointing that they don't want people poking around the towns since there seems to be a decent amount of stuff going on here.
Nintendo seems very strict about this game and showing anything regarding the story or such, other than what they stitch together in their own videos. Even though we're a little over a month away, they still have been quite strict with their playable demos to show only combat and some exploration of Uriyah. It's also kind of odd that they've not gone back to show off Gormott (which was the E3 demo) playable either, even though that Titan is probably earlier in the actual game than Uriyah.It's a bit disappointing that they don't want people poking around the towns since there seems to be a decent amount of stuff going on here.
Shin and Metsu look really good. Probably some of my favorite recent work of Nomura.
Nintendo seems very strict about this game and showing anything regarding the story or such, other than what they stitch together in their own videos. Even though we're a little over a month away, they still have been quite strict with their playable demos to show only combat and some exploration of Uriyah. It's also kind of odd that they've not gone back to show off Gormott (which was the E3 demo) playable either, even though that Titan is probably earlier in the actual game than Uriyah.
It is a contrast to XenoX where they were pretty open about showing the initial cutscenes of arriving at Mira in their show demos.
Shin and Metsu are my favorite character designs of the game so far, with M_Hakus' "Persona"-style Blades right behind. It is going to be interesting to see if Shin's mask has a special meaning or is just an affectation.
This brings up a question I have. I noticed in the Milan gameplay, When Fillipo triggers the side quest in Uraya the dialogue is different than Gamescom. Maybe Im misremembering, but Nia and Rex spoke in the Gamescom footage and Tara spoke in the Milan footage. Wondering if thats just an update to the game or what?
That's true, and there's no way to compare it to the original Xenoblade since that game was never intended to even be released in the west, aside from that one trailer it got when it was called "Monado". But other than that I don't know how well it was advertised and promoted in Japan.I think thats just due to the games being very different. In X you had the map from the begining and there was so much to explore and fight that it was the core gameplay loop and knowing/seeing things beforehand wasn't a huge deal.
With XC2 it seems like the game is much more tightly plotted and every new location is likely a minor story spoiler. With the game primarily being about Story, Nintendo want as many people going in blind as possible.
The word is that in the demos the monster HP is artificially inflated and tuned high so the battles would last longer and thus the battle systems could be demonstrated better. That was what was the case for the Gamescom demo at least, and this demo seems to be an offshoot of that one.Gotta say, I'm really, really concerned about the huge HP monsters have.
I noticed that as well. It's possible that it's random who responds during that particular quest, as it seems a bit nitpicky of a thing for them to change, but the only way we'll know for sure is when the game comes out.
In the first Xenoblade game character comments depended on who the party lead was and who else was in the party, this could be similar.
GameXPlain got the game already?
I just realized what "cancelling" is from that footage. Basically, it means that with proper timing any move that's not an Auto Attack can be seamlessly canceled into another non-auto attack move (including Switching Blades), boosting the level of specials, removing the end lag on moves and so on.
In addition, the Break and Topple Statuses augment the Special Art Status effects in addition to time and Party Gauge Bonuses, greatly enhancing them, with Topple, a Volcano's DoT goes up to 700 in total from around 120 per tick incentivizing having it stick around rather than moving on to the next step.
Plus the Cunning Saggie looks like a pretty good boss fight. The aesthetics are pretty strong overall. Really Excited
Gotta say, I'm really, really concerned about the huge HP monsters have.
Woah. I really like this design. Probably my favorite of all the rare blades to date.
Who is the designer?
I don't think I've ever seen any footage of any Xenoblade fight where enemies have less-than-ridiculous HP. The fights take way too long.