Sophia Narwitz recently wrote an article and RT.com and posted a video version for those who wish to listen. In it, she discusses the current issues ongoing with the gaming space, the toxicity that comes from it, and the failures of the past in trying to hold gaming journalism accountable. She ends off with:
What are your thoughts on this, GAF? Do you think she has a point? Do you think she is being overly dramatic? Do you think she is on the right path?
Personally, I have to agree with her wholeheartedly.
The gaming industry and the clique of journalists have created a hostile environment where you have to walk on eggshells or fear that your life will be ruined. Even something as minor as discussing whether or not something like authenticity in a game based around World War 2 or wanting to discuss a game about bloody wizards in school can have you shouted down, banned, and ostracized from communities for "misogyny", "bigotry" and other nonsensical accusations.
What I do disagree with is that we need a "gamergate 2.0" or a movement akin to it. What we need is just to make voices heard and stop providing these types with money from games they produce or clicks to their site. If folks who stop giving attention to the Schreier's and Alexander's of the world, they wouldn't be hired and wouldn't continue to enforce their views in the space. As with any company/corporation - they go where the money is.
Source:
After Harry Potter game developer gets trashed for not being SJW enough, it's clear: We need GAMERGATE 2.0
Video:
Why gaming needs a new consumer revolt