01011001
Banned
I played through it with auto-aim off lol
really? on a controller? I mean... damn... I wouldn't have been able to tolerate that tbh. Controller is not great in that game
what difficulty?
I played through it with auto-aim off lol
Yeah, on PS5. I did the normal or equivalent difficulty. Although for these older style fps games I tend to "aim" more with strafing than normal. Flying enemies were definitely harder to kill and I'm sure I wasted plenty of ammo.really? on a controller? I mean... damn... I wouldn't have been able to tolerate that tbh. Controller is not great in that game
what difficulty?
Dual analog aiming is just limited by nature, that's why.
IR pointer aiming and gyro aiming are way better naturally.
So in order to answer OP's question of "Why is it so hard for devs to make good fps aim with a controller", the answer is pretty simple: devs don't use motion aiming enough.
Of course some of the hardware manufacturers are sometimes to blame as well, like Nintendo, who got rid of IR pointer aiming and now only offers gyro aiming.
Yeah this is annoying along with no separate hipfire and aiming sensivityWhat drives me nuts is when there is no x y individual sensitivity.
Credit where its due, this level of advanced settings is one of the things 343 improved upon halo.Yeah this is annoying along with no separate hipfire and aiming sensivity
I hope no dev read this.Why a hammer is bad at putting screws? Some tools are better at specific task.
If one day, eye tracking aiming is standard, mouse will feel sluggish.
Out of curiosity OP, what are your controller settings on Destiny 2, and how much time have you put into the game?I'm not smoking, but pass me your blunt so I can't feel the clunkiness like you.
Play Titanfall 2 or a modern cod. Then you realise destiny 2 is pretty bad.
Out of curiosity OP, what are your controller settings on Destiny 2, and how much time have you put into the game?
Like, what is your settings for look sensitivity, ADS sensitivity modifier, sprint-turn scale, Field of View, etc.
Because I’m going to echo what some others have said here and say Destiny 2 is literally the best feeling fps on console that I’ve ever played. But I had to get my settings perfectly adjusted to what feels right to me before it felt that way.
There’s a reason I have 600+ hours in Destiny 2 this year alone, and it’s mainly because of how good it feels to play.
It´s a mechanical thing, sticks are just too short to allow small and easy corrections.
I mean I’ve seen you say these same points to pretty much everyone who has said they felt Destiny or Halo had good feeling controls. And to be honest with you I don’t know all that much about axial deadzones and whatnot, so you probably aren’t wrong there.you simply like it because the game basically aims for you and the audiovisual response of hitting things feels good. they might as well use a lock-on feature
the aiming is pure garbage, you can't "perfectly" adjust it in any way.
if the settings you just named are still the only ones in there and they haven't drastically changed them since I last played then it still is garbage.
because that would mean that the game still has unavoidable aim acceleration (cardinal sin #1), axial deadzones (cardinal sin #2) and a really crooked and unadjustable reaction curve (cardinal sin #3)
the 3 horsemen of bad controller aiming, plaguing console Shooters since the PS2 era and some developers like Bungie are stuck in the past, as Destiny's analog aiming is based on Halo 2, a game from 2004... since then a lot of developers like Infinity Ward perfected controller aiming, while Halo and Destiny are stuck in the past.
I think it even has separate acceleration for horizontal and vertical aim, leading to additional inconsistencies...
funnily enough, the only thing 343i refuses ro change about Halo is the outdated way to do controller aiming. they want to homogenise everything else with modern and popular shooters, but that shit is still stuck in Halo 2 times, complete with the ridiculous aim assist that half aims for you and the unadjustable filters that fuck with your stick inputs.
Not rly, as you can use gyro in MS games of this gen.Did someone say gyro aim?
oh wait, Microsoft failed another gen without it.
Xbox Series S/X do not have a gyroscopic sensor in their controllers.Not rly, as you can use gyro in MS games of this gen.
Better ask why so few games make use of gyro-aiming. It feels way more natural and is accurate.
Aim roughly at the target with the stick and adjust with gyro-aim, works with every FPS on Steam Deck I tried so far - and games like S.T.A.L.K.E.R. or F.E.A.R. don't have aim assist, still works like a charm. The Vita did it as well in some games.
Blame Xbox for that. Xbox players are the biggest audience for FPS games. They also play on a console which has 0 motion control whatsoever. Until we can get MS to put gyro inside their controllers, we probably won't see any progress for gyro aiming at allNintendo is about 10 steps ahead. You guys are all wondering why people can't find the perfect settings of auto-aim, acceleration and auto-snap, and meanwhile Nintendo mastered a full tier well beyond that. It's embarrassing.
Splatoon will have far better controls than any console shooter this year. Neon White is another great example. I doubt people could even play that game with just traditional dual stick, but on Switch it works flawlessly.
Nope.Then there's games like Halo and Destiny that's feels like ass and are heavily clunky….
another person completely missing the topic at hand...
Im 50 years old, the only thing im winning these days is a drinking competition.Without any aim assist, maybe. Which games do you play without any aim assist? And if it is so easy to aim with a mouse, go to win some championships easily for us to see.
Have to say mouse is king for aim with Gyro very very close behind, but the whole thing is killed when you have to use a keyboard for movement, its fucking backwards ass way of doing things.
On one hand you have a precise 1-1 tool in the other you have binary off/on clunky keys where you have to distort your natural hand position and grip to even do basic manoeuvres.
Amazed in 2022 someone hasn't been able to comfortably combine controller type movement and action buttons with precision of a mouse.
Because it's compared with a mouse, the biggest cheat code in gaming history.
I meant that figuratively. It's so good that it's almost a cheat code.This is just bullshit.
A mouse isn't cheating. It's just much more superior aiming controller. Games that use an insane about of aim assist to make up for joysticks' deficiencies? Now that's cheating. But it does matter as long as everyone has fun.
You can use any controller with gyro on MS games of this gen. I am obviously not talking about the Xbox versions of the games.Xbox Series S/X do not have a gyroscopic sensor in their controllers.
edit: Like the wonderful Flick-Stick/gyro update in fortnite is obviously omitted on the Xbox platform.
If this is your tone and approach to arguments/debates over things that do not matter in laugh, like video game inputs, I really hate to know what you put your family/friends through when discussing topics that actually have importance.because you are wrong, that's why I am discounting what you said.
it's perfectly easy to make good aiming on a controller... you can literally do it yourself on PC by literally emulating a mouse on your right stick.
yes I'm using the word literally here a lot maybe but it's literally the best way to do it.
that's what I did when playing the Halo Infinite beta because Halo Infinite natively has dogshit controller aiming.
so I saw someone post a config he made on Reddit, I Downloaded that config from within the Steam controller settings, adjusted my response curve a little bit and simply had to adjust the mouse sensitivity in-game to my liking.
the difference was night and day.
the simple mouse movement directly bound to the right stick felt absolutely perfect, very similar to good controller shooters like Titanfall, Apex or CoD.
it's ridiculously simple to make a shooter play well and feel good on a controller.
it's literally harder to make bad controller aiming, because the developers need to add artificial changes to the raw input the right analog stick sends to the console. like additional code that adds ramp up time, or additional code for the weird ass sensitivity curve Halo Infinite uses... that literally had to be coded in on top of the raw stick input which would have been better in every way
and there is zero correlation with how easy it is to use a mouse, that has nothing to do with people finding some games to play like shit on controller.
So again, Microsoft failed another gen by not including gyro in their controllers. Why are you excluding Xbox? I know you can play pc games with gyro. I've been playing Sunset Overdrive with it. That's not what I said.You can use any controller with gyro on MS games of this gen. I am obviously not talking about the Xbox versions of the games.
It is bad. Much better solution is already created, gyro.If this is your tone and approach to arguments/debates over things that do not matter in laugh, like video game inputs, I really hate to know what you put your family/friends through when discussing topics that actually have importance.
For you, maybe that is how thumbstick inputs are, but for the majority it is not the case. It is why these additional assists added to controller inputs are there. They would not add them if it is not something the majority of users needed to use. You are an outlier, enjoy knowing that, but for most there are additional tools needed to help assist with precision aiming with a controller. This is not a bad thing, it is just the nature of an analog controller, that has defined limits of movements while using an appendage (your thumb) that is not as precise with fine movements.
But congratulations to you for it not being an issue.
Gyro save us!!!
Deathloop definitely had some pretty wonky aiming. There was a setting that could be toggled (based on what I remember, but might be different now) that made it a little better, but still not very good.Deathloop was so shitty in this regard that i dropped the game altogether. Doom 2016 was great also in my opinion. Felt great to play
It is bad. Much better solution is already created, gyro.
Same. I never ever use my MKB even for games such as Doom Eternal.I would always pick a controller over a m+kb. I hate using a keyboard for movement.
i want a controller/joystick for movement, a mouse for aiming, and i want both to rumble (still surprised we dont have rumbling mice yet... dont care if it might mess up your aim a little, that sounds fun).I would always pick a controller over a m+kb. I hate using a keyboard for movement.
They make those partial gamepad things with an analog stick for movement. I've never used one, but they seem to be pretty good.i want a controller/joystick for movement, a mouse for aiming, and i want both to rumble (still surprised we dont have rumbling mice yet... dont care if it might mess up your aim a little, that sounds fun).
Steelseries was dumb enough to make a mouse with rumble, years ago.i want a controller/joystick for movement, a mouse for aiming, and i want both to rumble (still surprised we dont have rumbling mice yet... dont care if it might mess up your aim a little, that sounds fun).
If this is your tone and approach to arguments/debates over things that do not matter in laugh, like video game inputs, I really hate to know what you put your family/friends through when discussing topics that actually have importance.
For you, maybe that is how thumbstick inputs are, but for the majority it is not the case. It is why these additional assists added to controller inputs are there. They would not add them if it is not something the majority of users needed to use. You are an outlier, enjoy knowing that, but for most there are additional tools needed to help assist with precision aiming with a controller.
This is not a bad thing, it is just the nature of an analog controller, that has defined limits of movements while using an appendage (your thumb) that is not as precise with fine movements.
But congratulations to you for it not being an issue.
I mean I’ve seen you say these same points to pretty much everyone who has said they felt Destiny or Halo had good feeling controls. And to be honest with you I don’t know all that much about axial deadzones and whatnot, so you probably aren’t wrong there.
Still though, I maintain that I keep coming back to Destiny 2 mainly for how good it feels to play. After I dialed in my settings to my personal preference, the gameplay feels incredibly smooth and responsive. And honestly, I don’t think this is some controversial or minority opinion for people who play Destiny 2 on a regular basis.
With regard to the aim assist stuff, I understand it’s there. From my understanding, it is present on both console and PC, but supposedly moreso on console right? But saying the game is just aiming for me is imho a pretty big exaggeration. If my eyes see the aim reticle of my gun on screen line up with the head of an enemy, it registers as a head shot. If the reticle is even just slightly off and my accuracy is not directly aimed at the head, I’ll miss the shot. That is honestly my experience when playing the game as far as what my eyes perceive to be happening on screen
I do understand there is a certain amount of bullet magnetism in the game, but that is also highly malleable depending on the various customization options you can have with your weapons, mods, perks, skills, etc. For example, mods that improve target acquisition or accuracy have a direct effect on the level of aim assist your character has. So this is a feature that is woven into the game well beyond just an inherent base level for console players.
FTFYYou could always buy a kb/m mod andruin the game.make the game more fun and playable.
Main console shooter w/ zero aim assist? That's gotta be Siege.But you know, Splatoon is only for babies. The main console shooter with zero aim assist and far more technical controls ....
Main console shooter w/ zero aim assist? That's gotta be Siege.