There are five different graphics modes - two at 1080p, two at 1440p and one at 4K - plus toggles for ray-traced ambient occlusion (RTAO) on the high quality 1080p and 1440p modes.
Ray-traced ambient occlusion is a superb extra that adds more realistic shading
NPCs with low frame-rate animation at range that unfortunately stick out like a sore thumb on PS5 and Series X
We noted no visual differences between PS5 and Series X in terms of settings or resolution
Kicking off with the 1080p options, there are three ways to play: 1080p max FPS, 1080p ultra, and 1080p ultra with RTAO. If 60fps is your priority these are really the modes to look at, especially if you don't have a VRR-capable TV or monitor.
the 1080p ultra mode with RTAO still hangs between 40 to 60fps in big missions. It's variable, and the minimum frame-rate climbs to ~50fps by switching off RTAO altogether
So assuming you don't have access to VRR, 1080p max FPS is the closest to delivering a locked 60fps
The bigger issue is that 1080p just doesn't look great compared to the higher resolution modes when scaled to a 4K set
At 1440p, you also three settings options: 1440p high FPS mode, 1440p high quality mode and 1440p high quality with RTAO
The performance-focused high FPS mode does sacrifice geometry and distant grass detail to better salvage 60fps. Drops to 50fps are still possible, but this 1440p high FPS can work beautifully with a VRR display
The other modes operate at too low a frame-rate to recommend, meanwhile, dropping below the 48fps threshold required for the PS5's VRR support
You can opt for a native 4K, 3840x2160, but this comes at the cost to other visual settings with drops to shadow quality, world draw and foliage density. Despite this, frame-rates are all over the shop, even dropping below 30fps in an early cutscene. Again, a 30fps cap would be a big benefit for the majority of scenes that can manage 30fps in this mode.
Performance between PS5 and Series X is interesting too - in 1440p high quality with RTAO, there is a consistent 3-6fps advantage for PS5, with a higher differential in dense grassy areas and a lower differential during (more CPU-dependent) rapid driving scenarios. In the 4K mode, the Series X performs better than PS5, but the circa 1fps difference is academic. Either way the recommended way to play on Series X and PS5 is the 1440p high FPS mode, for the best balance of performance and visuals.
Series S has no settings to change at all.
the junior Xbox console appears to run closest to Series X's 1080p max FPS mode: native 1080p without RTAO
Series S still runs typically between 40-50fps in most areas, and even below that in big missions. I've seen interior areas strike a full 60fps
Runs like shit. All those toggles and they forgot to do a 30fps toggle in the 4k mode?
Not sure if it's the capture or Tom being blind again, but right when he says there's no visual difference he shows a visual difference. Looks darker on the shadowed cliff on Xbox (weirdly, only in parts) with a soupier floor.
Haven't trusted his blind ass since his Genshin/Fifa videos.Yea LOL, after I saw Thom was making the tech analysis I was already having a lot of doubts that he'll miss a lot of stuff.
Runs like shit. All those toggles and they forgot to do a 30fps toggle in the 4k mode?
Not sure if it's the capture or Tom being blind again, but right when he says there's no visual difference he shows a visual difference. Looks darker on the shadowed cliff on Xbox (weirdly, only in parts) with a soupier floor.
Impressive Reboot
Can someone tell me what DF thought was so "impressive" about this? Thanks.
There are 3 1080p modes. 2 are locked to 60fps.They did 1080p max fps, 1080p ultra, and 1080p ultra RTAO.Jesus they cant even keep 60fps in the 1080p mode?. POS game.
They are not locked. Even the 'max framerate' 1080p mode drops under 60fps. Honestly watch the video again.There are 3 1080p modes. 2 are locked to 60fps.They did 1080p max fps, 1080p ultra, and 1080p ultra RTAO.
Maybe I missed it somehow, can you timestamp it? I was under the impression 1080p max fps was locked.They are not locked. Even the 'max framerate' 1080p mode drops under 60fps. Honestly watch the video again.
Jesus how bad must the XB1 and PS4 version be.
Maybe I missed it somehow, can you timestamp it? I was under the impression 1080p max fps was locked.
If this is a cross-gen game, then I'd love to see the PS4/Xbone versions.
Well there are numerous parts, and he even talks about it dropping, but 12:37 is one of them.Maybe I missed it somehow, can you timestamp it? I was under the impression 1080p max fps was locked.
The only reason im here.Short summary: Another one.
The physics in the open world, he admits he likes driving round causing chaos so on the small basis of that, it's at least doing that right, despite the graphical glitches and pop in.Can someone tell me what DF thought was so "impressive" about this? Thanks.
lol from the get go i knew this would rage rofif
Series S:
Series S has no settings to change at all.the junior Xbox console appears to run closest to Series X's 1080p max FPS mode: native 1080p without RTAOSeries S still runs typically between 40-50fps in most areas, and even below that in big missions. I've seen interior areas strike a full 60fps
Bagtallia saw the shirtless dude in the cover and scored the game a 69 out of 10.Can someone tell me what DF thought was so "impressive" about this? Thanks.
Physics is super exagerated and unrealistic in this game...(it has some nice destruction here and there tho)The physics in the open world, he admits he likes driving round causing chaos so on the small basis of that, it's at least doing that right, despite the graphical glitches and pop in.