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Graphical Fidelity I Expect This Gen

GymWolf

Member
Another look at another outfit in Death Stranding:

8lSqZO6.jpg


I think that from a normal point of view it looks okay:

SUem90c.jpg
Where the fuck do you find those horrid suits? :lollipop_squinting:

I played the whole game with the blue one:lollipop_grinning_sweat:
 
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CGNoire

Member
Days Gone is low-key one of the best looking UE4 games. Sequel running on UE5 would be mind-blowing.
Its also the only game that included self shadowing on the main character. Where as UE3 had that shit on by default for every character throughout the generation. For some reason self shadowing was thrown out the window with UE4+?
 

SlimySnake

Flashless at the Golden Globes
Days gone came out Just six months after rdr2 so it was pretty much overshadowed by a much superior game. Death stranding came out six months later and that effectively stole any attention days gone was going to get from the ps fanbase.

I always thought it was a good looking title, not a great one. The snow and dynamic weather was the one truly great graphics feature.

I personally liked the gameplay a lot more.
 

rofif

Banned
I was going through my screenshots and have to give another props to FF16.
This is the graphics quality I expect this gen. Just make it on more consistent levels since lows are really really low in ff16.

It's a bit of a shame because when it hits, it hits crazy hard. It's the first game this gen, I couldn't figure out of cutscenes are pre-rendered cgi or real time.
And look at that motion blur quality !!!
RsiCPzL.jpeg


And those faces!
m4w3fUY.jpeg

The soft lighting on this seemingly simple "anime" face is sublime. This easily looks like a pre rendered cutscene from previous ff games
yaQlp9M.jpeg

Again, not the most detail but the shadowing and eyes are amazing
r9lQ9V9.jpeg


Love the morning light ion this game.
0mDFRlr.jpeg

y3lF3v5.jpeg
 

ckstine

Member
I was going through my screenshots and have to give another props to FF16.
This is the graphics quality I expect this gen. Just make it on more consistent levels since lows are really really low in ff16.

It's a bit of a shame because when it hits, it hits crazy hard. It's the first game this gen, I couldn't figure out of cutscenes are pre-rendered cgi or real time.
And look at that motion blur quality !!!
RsiCPzL.jpeg


And those faces!
m4w3fUY.jpeg

The soft lighting on this seemingly simple "anime" face is sublime. This easily looks like a pre rendered cutscene from previous ff games
yaQlp9M.jpeg

Again, not the most detail but the shadowing and eyes are amazing
r9lQ9V9.jpeg


Love the morning light ion this game.
0mDFRlr.jpeg

y3lF3v5.jpeg
It can look pretty at times, I think I'll probably play it when it comes to PC.
 

SlimySnake

Flashless at the Golden Globes
This is my absolutly favorite thing about that game. Rockstar is the only other company that does this and in 2023 that really fucking sad. Its like "put something there "....."anything" ....i dont care if its just a static expression aka place holder. Dont make me fight enemies with blank expressions anymore...im fucking done with that shit. Even Laura Croft in TR1 on PS1 gritted her teeth when firing her guns. Jesus christ already.

Im hoping Remedy takes notes from MP3 and includes those facial expressions in MPRemake. QB was there last Big Budget game and it had alot of really extensive use of Facial Mocap outside of cutscenes so with Rockstar paying the bill fingers crossed.
Its not just that. Their motion matching system is leagues ahead of anything released since. Like you said, only rockstar comes close but they release one game per gen nowadays.

Its shocking they didnt share that tech with GG, SSM, Sucker Punch and other sony studios. You are all on the same team you dumb fucks. Share your tech.

Just imagine if Sony studios were sharing one engine like Frostbite or UE5. They would all have access to the following:

- Days Gone's dynamic weather system
- Naughty Dog's motion matching
- GG's character rendering and hero lighting
- Insomniac's RT reflections and traversal engine upgrades
- Sucker Punch's foliage systems

Not to mention sharing each other's asset libraries.

But noooo, they all have to be on their own and do their own fucking thing because of sibling rivalry i guess. this shit might have worked back when they could pump out a game every two years, but times have changed. We just saw Insomniac get outdone by a fucking indie studio. Its time to leave your pride behind and work as one team.
 

Polygonal_Sprite

Gold Member
Is this joker serious? He really thinks this is soooo impressive looking???




And y'all were giving TLOU Pt. 1 in-game model such a hard time...

L9b3Pbh.jpg

Dick loves anything that's only available on PC it's why he jacks off to RT so much and also the reason he rolls his eyes and says "we don't need" PS5 Pro because he wants PC to remain superior and continue to pull away from 2020 console hardware. PS5 Pro would in most cases be very close to the visuals a 4080 puts out if it's the rumoured $599 console released in late 2024.
 

Alex11

Member
I was going through my screenshots and have to give another props to FF16.
This is the graphics quality I expect this gen. Just make it on more consistent levels since lows are really really low in ff16.

It's a bit of a shame because when it hits, it hits crazy hard. It's the first game this gen, I couldn't figure out of cutscenes are pre-rendered cgi or real time.
And look at that motion blur quality !!!
RsiCPzL.jpeg


And those faces!
m4w3fUY.jpeg

The soft lighting on this seemingly simple "anime" face is sublime. This easily looks like a pre rendered cutscene from previous ff games
yaQlp9M.jpeg

Again, not the most detail but the shadowing and eyes are amazing
r9lQ9V9.jpeg


Love the morning light ion this game.
0mDFRlr.jpeg

y3lF3v5.jpeg
OK, the first shot I really like, don't care about the motion blur, I disable it in every game, but the shadows and how that light creeps in is just stunning.

Don't really like or dislike the faces, one thing is that they're too soft.
 

ChiefDada

Gold Member
0:07-0:10 is the perfect example of why I am so impressed with SM2 and call it the best current gen experience I've had so far. I didn't even know there was a train moving along until I uploaded the video. And look at the train's asset properties. Excellent geometry from a reasonably far distance. Excellent metallic PBR. 95% of SM2 world geometry and textures feels so stable beyond what we've ever seen from a video game. As if every asset on display and everything happening in this video would have happened regardless of whether I was in a different section of the map or not. Like I mentioned before, this is what made me hype with the first UE5 demo. The geometry and lighting were great of course but it was the seamlessness of traveling through an asset rich world with virtually no pop-in to take me out of immersion. Matrix demo didn't do it for me with it's frame rate drops, unstable image quality, etc. (all understandable for a demo showcasing new gen tech). Horizon Forbidden West falls short here too. SM2 delivers in this area. Maybe/hopefully Star Wars Outlaws or GTA 6 will push the envelope even further, but I will credit SM2 as being the first to break this gripe I've had with video games since PS360 era.




 

SlimySnake

Flashless at the Golden Globes
0:07-0:10 is the perfect example of why I am so impressed with SM2 and call it the best current gen experience I've had so far. I didn't even know there was a train moving along until I uploaded the video. And look at the train's asset properties. Excellent geometry from a reasonably far distance. Excellent metallic PBR. 95% of SM2 world geometry and textures feels so stable beyond what we've ever seen from a video game. As if every asset on display and everything happening in this video would have happened regardless of whether I was in a different section of the map or not. Like I mentioned before, this is what made me hype with the first UE5 demo. The geometry and lighting were great of course but it was the seamlessness of traveling through an asset rich world with virtually no pop-in to take me out of immersion. Matrix demo didn't do it for me with it's frame rate drops, unstable image quality, etc. (all understandable for a demo showcasing new gen tech). Horizon Forbidden West falls short here too. SM2 delivers in this area. Maybe/hopefully Star Wars Outlaws or GTA 6 will push the envelope even further, but I will credit SM2 as being the first to break this gripe I've had with video games since PS360 era.





that looks phenomenal.
 
Sorry, I didn't design it. It's the first suit that you wear after the intro. It looks more or less equal resolution-wise to what's in Days Gone. In-game characters in both of these games are not designed to be viewed so close to the camera. This is how it looks with the FOV that I'm playing:

FIXPZ9q.jpg


Yes, the colors are bland but they fit the world that they created. No crazy suits with vibrant colors here.



Yeah, game still looks great. Especially for an open world with dynamic time of day and weather.

This is great:



Game looks amazing in snow and rain. One thing always drags it down for me and that's the lack of geometry in the rocks and terrain
 

SABRE220

Member
Dick loves anything that's only available on PC it's why he jacks off to RT so much and also the reason he rolls his eyes and says "we don't need" PS5 Pro because he wants PC to remain superior and continue to pull away from 2020 console hardware. PS5 Pro would in most cases be very close to the visuals a 4080 puts out if it's the rumoured $599 console released in late 2024.
More towards the line of a 4070 sadly from leaks so far.
 

CGNoire

Member
i have to eat crow, SM2 environment density is next gen, and looks like Matrix demo, of course all that motion blurring and small gif helps.
Arma 2 looked like the Matrix demo undef "full Motion Blur" back in 2009.
High quality motion blur invites our imaginations to fill in the blank. Things looking realistic under full motion blur isnt "technicaly impressive"...its old hat.
 

ChiefDada

Gold Member
rofif rofif you should head over to NYC



Arma 2 looked like the Matrix demo undef "full Motion Blur" back in 2009.
High quality motion blur invites our imaginations to fill in the blank. Things looking realistic under full motion blur isnt "technicaly impressive"...its old hat.

Good motion blur implementation isn't a given. Some developers execute better than others.
 

Fbh

Member
I was going through my screenshots and have to give another props to FF16.
This is the graphics quality I expect this gen. Just make it on more consistent levels since lows are really really low in ff16.

It's a bit of a shame because when it hits, it hits crazy hard. It's the first game this gen, I couldn't figure out of cutscenes are pre-rendered cgi or real time.
And look at that motion blur quality !!!
RsiCPzL.jpeg


And those faces!
m4w3fUY.jpeg

The soft lighting on this seemingly simple "anime" face is sublime. This easily looks like a pre rendered cutscene from previous ff games
yaQlp9M.jpeg

Again, not the most detail but the shadowing and eyes are amazing
r9lQ9V9.jpeg


Love the morning light ion this game.
0mDFRlr.jpeg

y3lF3v5.jpeg

The cutscenes in XVI look amazing, they have a truly next gen look to it.
But the actual gameplay looks just ok IMO, in some specific locations with some specific lighting it can look nice but overall I don't get why it ran so poorly (30 fps with a pretty soft image or 60fps with drops and trash IQ).
 

SABRE220

Member
In cutscenes he looks alot better with hero lighting and better skins shaders. Its closer to Alan Wake 2 and does some things even better.
hasbulla-magomedov-seen-attendance-ufc-853951676.jpg
I know alot of people like to hate on the little guy, but imagine living your whole life like that might seem funny but it would be heartbreaking when ur alone at home contemplating how you will never be taken seriously. Im really happy the guy has done great for himself.
 

Rheon

Member
Is it controversial to say that robocop city looks better from ground view than sp2?



F-MnJK0WkAAEBw8



I mean controversial for anyone not called chiefdata.

In terms of overall graphical fidelity, yes.

But then again, Robocop takes place on the ground unlike most of SP2.

Sidenote: I know I've said it before but this game's ambient lighting is phenomenal. This is the best ambient lighting I've seen in an actual game so far (the best being Matrix demo).
 
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GymWolf

Member
In terms of overall graphical fidelity, yes.

But then again, Robocop takes place on the ground unlike SP2.

Sidenote: I know I've said it before but this game's ambient lighting is phenomenal. This is the best ambient lighting I've seen in an actual game so far (the best being Matrix demo).
Spidey has a lot of stuff where you are on the ground, it's not like you are always web slinging.

The best defense is that sp2 is an open world and move a lot more stuff on screen (robocop has large hub areas but no ,ich in temr of npcs and moving cars)

Still, for teyon to even be in the same sentence with insomniac...
 
Good chance we're seeing Death Stranding 2 gameplay next month during the TGA's, what's everyone thinking? will they deliver the next-gen goodness. The first trailer was extremely impressive.

Also weird how we haven't seen anything from the next Metro game, it's supposed to have been fully playable state months ago according to TH, and the reason I mention it is because 4A Games were clear about them taking full advantage of next-gen hardware.
 

SlimySnake

Flashless at the Golden Globes
Is it controversial to say that robocop city looks better from ground view than sp2?



F-MnJK0WkAAEBw8



I mean controversial for anyone not called chiefdata.
Its controversial that a $70 first party game from Sony looks a generation behind a $50 game from a c-tier third party studio. It's controversial because no one is talking about it and is giving Insomniac a pass. Not DF, Not NX Gamer, not IGN or Gamespot. Even in this thread which prides itself upon next gen standards it is not being talked about enough. As far as I am concerned, it should be the only topic of discussion. I.e., how the fuck did we get to this point where THE biggest Sony exclusive of all time just got shown up by a no name polish studio.

If this isnt the best advertisement for everyone switching to UE5, i dont know what is. Lords of the Fallen, Immortals, and Remnant devs need a reality check too. WTF were they doing with UE5? Apparently all those games switched mid development to UE5 and struggled to get it working, but why was Teyon able to produce next gen visuals and assets we saw in the matrix demo? What did they do differently? It should be a case study.

Hell, Im playing Dead Space right now. looks good but not this good. Same goes for Star Wars Jedi Survivor, TLOU Part 1, FF16 and all these other AAA games from AAA studios who were shown up by Teyon. Just embarrassing for all devs involved.

Only devs who can hold their head up high are Remedy and ubisoft Massive. No one else even came close. But no video from DF on the game. this might be the top 3 best looking game this year even ahead of cyberpunk but i guess its not pushing path tracing so alex wont bust a nut while he zooms in on salt and pepper shakers to show light accurately casting shadows from curtains.

I love Spiderman, Star Wars, and to a lesser extent FF16, but if this game is ranked behind any of those games come DF's best graphics awards then im gonna riot. Only cyberpunk phantom liberty, aw2 and avatar come close and this game probably beats them in some aspects. i think the art style is rather generic so id be ok with it finishing fourth but the technical gap is way above other next gen only games for art style to come into the picture.
 

GymWolf

Member
Its controversial that a $70 first party game from Sony looks a generation behind a $50 game from a c-tier third party studio. It's controversial because no one is talking about it and is giving Insomniac a pass. Not DF, Not NX Gamer, not IGN or Gamespot. Even in this thread which prides itself upon next gen standards it is not being talked about enough. As far as I am concerned, it should be the only topic of discussion. I.e., how the fuck did we get to this point where THE biggest Sony exclusive of all time just got shown up by a no name polish studio.

If this isnt the best advertisement for everyone switching to UE5, i dont know what is. Lords of the Fallen, Immortals, and Remnant devs need a reality check too. WTF were they doing with UE5? Apparently all those games switched mid development to UE5 and struggled to get it working, but why was Teyon able to produce next gen visuals and assets we saw in the matrix demo? What did they do differently? It should be a case study.

Hell, Im playing Dead Space right now. looks good but not this good. Same goes for Star Wars Jedi Survivor, TLOU Part 1, FF16 and all these other AAA games from AAA studios who were shown up by Teyon. Just embarrassing for all devs involved.

Only devs who can hold their head up high are Remedy and ubisoft Massive. No one else even came close. But no video from DF on the game. this might be the top 3 best looking game this year even ahead of cyberpunk but i guess its not pushing path tracing so alex wont bust a nut while he zooms in on salt and pepper shakers to show light accurately casting shadows from curtains.

I love Spiderman, Star Wars, and to a lesser extent FF16, but if this game is ranked behind any of those games come DF's best graphics awards then im gonna riot. Only cyberpunk phantom liberty, aw2 and avatar come close and this game probably beats them in some aspects. i think the art style is rather generic so id be ok with it finishing fourth but the technical gap is way above other next gen only games for art style to come into the picture.
I swear to buddha that i was expecting a "we got us in the first half not gonna lie" moment while reading your post after your recent insomniac cocksucking :messenger_blowing_kiss:
 
It's the only game I can remember where I was running around taking screenshots of the most random shit because it looked so good:

bzjhzH9.png
Baked lighting? or Dynamic?
Its controversial that a $70 first party game from Sony looks a generation behind a $50 game from a c-tier third party studio. It's controversial because no one is talking about it and is giving Insomniac a pass. Not DF, Not NX Gamer, not IGN or Gamespot. Even in this thread which prides itself upon next gen standards it is not being talked about enough. As far as I am concerned, it should be the only topic of discussion. I.e., how the fuck did we get to this point where THE biggest Sony exclusive of all time just got shown up by a no name polish studio.

If this isnt the best advertisement for everyone switching to UE5, i dont know what is. Lords of the Fallen, Immortals, and Remnant devs need a reality check too. WTF were they doing with UE5? Apparently all those games switched mid development to UE5 and struggled to get it working, but why was Teyon able to produce next gen visuals and assets we saw in the matrix demo? What did they do differently? It should be a case study.

Hell, Im playing Dead Space right now. looks good but not this good. Same goes for Star Wars Jedi Survivor, TLOU Part 1, FF16 and all these other AAA games from AAA studios who were shown up by Teyon. Just embarrassing for all devs involved.

Only devs who can hold their head up high are Remedy and ubisoft Massive. No one else even came close. But no video from DF on the game. this might be the top 3 best looking game this year even ahead of cyberpunk but i guess its not pushing path tracing so alex wont bust a nut while he zooms in on salt and pepper shakers to show light accurately casting shadows from curtains.

I love Spiderman, Star Wars, and to a lesser extent FF16, but if this game is ranked behind any of those games come DF's best graphics awards then im gonna riot. Only cyberpunk phantom liberty, aw2 and avatar come close and this game probably beats them in some aspects. i think the art style is rather generic so id be ok with it finishing fourth but the technical gap is way above other next gen only games for art style to come into the picture.
The environments are static though? what type of physics are in play? If it's just window dressing then I wouldn't find it that impressive unless there's a lot going on enemies etc?
 

SlimySnake

Flashless at the Golden Globes
Baked lighting? or Dynamic?

The environments are static though? what type of physics are in play? If it's just window dressing then I wouldn't find it that impressive unless there's a lot going on enemies etc?

the game has full scale destruction indoors. you can blow up every single object in the levels including walls. gifs were posted here earlier.

dont think you can do anything to these buildings but its not like you can do that to spiderman 2 buildings or in FF16, star wars, dead space remake, or even Alan Wake 2. downplaying a game's visuals because its not doing physics when no one else is doing physics is bizarre. it looks a generation ahead of almost every game out there.
 

GymWolf

Member
I hope those mmm...fantastic faces are fully ingame and not cinematics, right?

Those clothes texture look a bit shit tho, the red sweater on the chick looked better from far away, insomniac are still the king of fluffy clothes.
 
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