The player assumes the role of a 13 year-old boy named Oliver, a resident of Hotroit City, whose mother, Arie, dies suddenly. A doll, previously given to Oliver by his mother, reveals itself to be a male fairy named Shizuku, who gives Oliver a magic book that allows him to go to the world of "Ninokuni," a reality parallel to his own, where the fairy states the boy may be able to revive his mother. There, he encounters alternate versions of people he knows.Callibretto said:do we know anything about the story other than there's another world we go into? I haven't look around the story premise or anything, but this really remind me of Brave Story, with better Ghibli art style
you underestimate book scanners.StuBurns said:I think the concept of a spell book is genius. In something like that Sony Harry Potter style game, if you could play just with Move, and you could hold a spell book open in your left hand while making spells with the Move. That'd be very compelling for a younger audience I think.
In the DS case it was a nice anti-piracy measure if nothing else.
StuBurns said:I think the concept of a spell book is genius. In something like that Sony Harry Potter style game, if you could play just with Move, and you could hold a spell book open in your left hand while making spells with the Move. That'd be very compelling for a younger audience I think.
In the DS case it was a nice anti-piracy measure if nothing else.
I think at that point you're really hurting the experience for yourself though. Typically pirates get a perfect version of a game. If you're meant to be thumbing thru this beautiful book, and you're actually searching a PDF or random sheets of paper, you're getting a sub-par experience.-Pyromaniac- said:you underestimate book scanners.
zoner said:Why do people think this won't come out over here? Nintendo and Sega are the only two companies that are really protective of their stuff. Sony is constantly letting other publishers do the grunt work and publish it.
I mean, shit, WKC 2 is coming out over here!
yes but can you ctrl+f a book, who is getting the superior experience now!StuBurns said:I think at that point you're really hurting the experience for yourself though. Typically pirates get a perfect version of a game. If you're meant to be thumbing thru this beautiful book, and you're actually searching a PDF or random sheets of paper, you're getting a sub-par experience.
zoner said:Why do people think this won't come out over here? Nintendo and Sega are the only two companies that are really protective of their stuff. Sony is constantly letting other publishers do the grunt work and publish it.
I mean, shit, WKC 2 is coming out over here!
Again though, it's not Nintendo or Sega. And didn't Level 5 recently open a US office?SolidSnakex said:This isn't Sony's game. L5 is developing and publishing it in Japan.
hydrophilic attack said:I swore never to play a Level5 game again after Rouge Galaxy.
zoner said:Again though, it's not Nintendo or Sega. And didn't Level 5 recently open a US office?
Because Rogue Galaxy was so amazing nothing could compare, of course.Sinoox said:Why's that?
Kagari said:I liked Rogue Galaxy, up until the ending.
it's basically like pokemon, you are on the sideline and you just send out commands to the monsters you've captured.Aeana said:The battles in this look so uninteresting. Giving out orders from the sidelines does not sound like fun the way they have this set up.
It is a pretty game, though.
Or something like Jade Cocoon?-Pyromaniac- said:it's basically like pokemon, you are on the sideline and you just send out commands to the monsters you've captured.
Why do you think that? Because the actions are in speech bubbles not in a small vertical list in the bottom left corner?Aeana said:I don't know if you guys noticed, but the way you're giving orders in this game is in a very vague fashion, it is like selecting different AI rules than directly commanding your Imagine thing, so no it isn't really like Pokemon or any such game.
StuBurns said:Ni no Kuni will be a Ghibli like Dragon Quest Monsters clone made by a Japanese company and published by a niche publisher only on PS3.
Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷, thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.StuBurns said:Why do you think that? Because the actions are in speech bubbles not in a small vertical list in the bottom left corner?
It would have to have English VA so SCEA could approve it (sometimes they let it slide, sometimes they don't).Augemitbutter said:i'll take original VA with subs. would be nice if they can include it.
I wish they make stacks of cash off this and fund true fantasy live onlineKagari said:I liked Rogue Galaxy, up until the ending.
Sinoox said:Why's that?
That sounds very different to the TGS demo last year that was 'guided' by a translator in the videos that came out.Aeana said:Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷, thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.
Aeana said:Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷, thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.
BoilersFan23 said:It would have to have English VA so SCEA could approve it (sometimes they let it slide, sometimes they don't).
Trailer was beyond awesome. I'm tempted to import this, but hope for a stateside release.
3DGH isn't even an RPG. WKC would probably make for a more apt comparison, how did that sell in the west?SolidSnakex said:3D Dot Game Heroes sold over 160k in the US and it never had the level of interest that this does. We've yet to see how L5I handles publishing a game here, but if they play their cards right then they should be able to sell a lot more than 200k.