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Ni no Kuni PS3 trailer

Callibretto said:
do we know anything about the story other than there's another world we go into? I haven't look around the story premise or anything, but this really remind me of Brave Story, with better Ghibli art style
The player assumes the role of a 13 year-old boy named Oliver, a resident of Hotroit City, whose mother, Arie, dies suddenly. A doll, previously given to Oliver by his mother, reveals itself to be a male fairy named Shizuku, who gives Oliver a magic book that allows him to go to the world of "Ninokuni," a reality parallel to his own, where the fairy states the boy may be able to revive his mother. There, he encounters alternate versions of people he knows.
-wikipedia
 

StuBurns

Banned
I think the concept of a spell book is genius. In something like Sony's game Sorcery, if you could play just with Move, and you could hold a spell book open in your left hand while making spells with the Move. That'd be very compelling for a younger audience I think.

In the DS case it was a nice anti-piracy measure if nothing else.
 
StuBurns said:
I think the concept of a spell book is genius. In something like that Sony Harry Potter style game, if you could play just with Move, and you could hold a spell book open in your left hand while making spells with the Move. That'd be very compelling for a younger audience I think.

In the DS case it was a nice anti-piracy measure if nothing else.
you underestimate book scanners.
 
StuBurns said:
I think the concept of a spell book is genius. In something like that Sony Harry Potter style game, if you could play just with Move, and you could hold a spell book open in your left hand while making spells with the Move. That'd be very compelling for a younger audience I think.

In the DS case it was a nice anti-piracy measure if nothing else.

More like an anti-sales measure.
 

StuBurns

Banned
-Pyromaniac- said:
you underestimate book scanners.
I think at that point you're really hurting the experience for yourself though. Typically pirates get a perfect version of a game. If you're meant to be thumbing thru this beautiful book, and you're actually searching a PDF or random sheets of paper, you're getting a sub-par experience.
 

Data West

coaches in the WNBA
Why do people think this won't come out over here? Nintendo and Sega are the only two companies that are really protective of their stuff. Sony is constantly letting other publishers do the grunt work and publish it.

I mean, shit, WKC 2 is coming out over here!
 
zoner said:
Why do people think this won't come out over here? Nintendo and Sega are the only two companies that are really protective of their stuff. Sony is constantly letting other publishers do the grunt work and publish it.

I mean, shit, WKC 2 is coming out over here!

This isn't Sony's game. L5 is developing and publishing it in Japan.
 
StuBurns said:
I think at that point you're really hurting the experience for yourself though. Typically pirates get a perfect version of a game. If you're meant to be thumbing thru this beautiful book, and you're actually searching a PDF or random sheets of paper, you're getting a sub-par experience.
yes but can you ctrl+f a book, who is getting the superior experience now!
 
zoner said:
Why do people think this won't come out over here? Nintendo and Sega are the only two companies that are really protective of their stuff. Sony is constantly letting other publishers do the grunt work and publish it.

I mean, shit, WKC 2 is coming out over here!

This ain't a Sony game. It's Level 5 self-published, in Japan at least.
 

Sinoox

Banned
My god, it's beautiful!!! What a step up from White Knight Chronicles!

I'll be crying myself to sleep at night till this thing gets a confirmed western release.
 
I swore never to play a Level5 game again after Rouge Galaxy. But after this trailer, I may have to break my oath. Looks really charming and fun. But I will wait for impressions before buying.
 
zoner said:
Again though, it's not Nintendo or Sega. And didn't Level 5 recently open a US office?

Yep, I think that most of us expect it to be released in the US. I guess some recent events have made people worried though.
 

KingDizzi

Banned
Does anyone know the team break up within L5? This game looks pretty as fuck but WKC was an abomination, can't believe a game could be that bad. If the same team whom made that are also making Ni no kuni, well there's no hope.
 

Aeana

Member
The battles in this look so uninteresting. Giving out orders from the sidelines does not sound like fun the way they have this set up.
It is a pretty game, though.
 
Aeana said:
The battles in this look so uninteresting. Giving out orders from the sidelines does not sound like fun the way they have this set up.
It is a pretty game, though.
it's basically like pokemon, you are on the sideline and you just send out commands to the monsters you've captured.
 

StuBurns

Banned
I don't see what being a proxy matters at all. I see practically all Command-RPGs as being like that. When you play DQ8, you're the protagonist, you're not Yangus or Jessica, you give them orders while in the field.
 

Aeana

Member
I don't know if you guys noticed, but the way you're giving orders in this game is in a very vague fashion, it is like selecting different AI rules than directly commanding your Imagine thing, so no it isn't really like Pokemon or any such game.
 

StuBurns

Banned
Aeana said:
I don't know if you guys noticed, but the way you're giving orders in this game is in a very vague fashion, it is like selecting different AI rules than directly commanding your Imagine thing, so no it isn't really like Pokemon or any such game.
Why do you think that? Because the actions are in speech bubbles not in a small vertical list in the bottom left corner?
 
StuBurns said:
Ni no Kuni will be a Ghibli like Dragon Quest Monsters clone made by a Japanese company and published by a niche publisher only on PS3.


The ad campaign must start with the sentence:
"From the developers of the Award winning Professor Layton games and the Oscar winning minds of Studio Ghibli"
Suddenly you have people interested.
 

Aeana

Member
StuBurns said:
Why do you think that? Because the actions are in speech bubbles not in a small vertical list in the bottom left corner?
Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷), thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.
 
Augemitbutter said:
i'll take original VA with subs. would be nice if they can include it.
It would have to have English VA so SCEA could approve it (sometimes they let it slide, sometimes they don't).

Trailer was beyond awesome. I'm tempted to import this, but hope for a stateside release.
 
Sinoox said:
Why's that?

The story and characters were terribad. The plot was one of the worst I have ever had the displeasure of playing. But that's alright. I can tolerate a bad story if the gameplay is good. Unfortunately, the terribleness of the story pales in comparison to that of the gameplay. The gameplay was atrocious.

The level design was really bland. The endless dungeons just when on and on, with almost no change in scenery. They could have mixed it up throwing in some platforming or whatnot, but nooooooo. I was very surprised to learn that the levels were not randomly generated.

The battle system was completely unbalanced. Once you could afford to fill up your inventory, it was impossible to die as the game just paused when you entered the inventory. You could beat all bosses by just hitting attack attack attack and then enter the inventory to heal up fully with no penalty and then go back to attack attack attack again. The inventory was sufficiently large that you wouldn't even get close to running out of items.

There was too little enemy variety in the endless dungeons. You got bored really quickly. You know something is wrong when you just want to use the nuke attacks (Desert Wind and the like) that almost instantly kills all enemies in every battle just so you don't have to go through another one of the boring battles. This also ties into my previous point of unbalanced battle system. These nukes were far too powerful for their MP cost. But if they weren't, I probably wouldn't have been able to get through the game, so maybe this was for the best.

There were some good ideas that just failed due to flawed execution. The insectron stuff would have been pretty rad if it weren't such a pain to level your insects to at least decent strength and the weapon crafting could have been good if it wasn't such a grind.

I liked the factory minigame, though. And the graphics were nice for the time

Fortunately, Ni No Kuni looks a lot better. The story actually sounds alright (shocker for a Level5 game), the world and level design look quite charming, the battle system looks fun (although so did Rouge Galaxy's, at a glance) and the platforming stuff intriguing.
 

StuBurns

Banned
Aeana said:
Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷), thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.
That sounds very different to the TGS demo last year that was 'guided' by a translator in the videos that came out.

But if you're choosing AI commands akin to FFXIII, while doing direct magic with the guy himself, that sounds kind of fun to me. I have very low expectations of the game mechanically because it's L5, but it doesn't seem shallow. My concern would probably be the difficulty, but that's just based on my idea of the target market, which could be way off.
 
Aeana said:
Because I can read what the bubbles say. In the trailer, most of the bubbles say "attack" in the imperative form. In other battle screenshots, there are other "commands" that basically amount to things like "go all out!" and "defend yourself." If you notice in the trailer, once a command is chosen, the white/blue circle starts spinning on the left side and it says "cancel" below it, which seems to indicate that these commands are looped until you cancel or choose a new one. There are a few interesting commands, though, like カミナリ (雷), thunder, which seems to have the guy cast a thunder spell, so perhaps there is an amount of direct command. I'm just not optimistic based on what I've seen so far.

This seems interesting. Now the orange circles in the "faeries" faces has more sense. Is probably the countdown until the command loop ends, and then you have to mark a new command.

So probably you will be looping through your "faeries", giving them some AI commands, with L1 (the button that appears at the left of the faeries faces), and assigning them targets with R1 (the button appears on top of the enemies faces).

It may work. I prefer this (modificate the behaviour of each of your characters) instead of giving direct command to a single character and let the other ones works with preset ais. It seems that you can still cast spells, like that thunder that cost 15 mana, so probably the control degree is big enough to control the flow of the combat.
 
BoilersFan23 said:
It would have to have English VA so SCEA could approve it (sometimes they let it slide, sometimes they don't).

Trailer was beyond awesome. I'm tempted to import this, but hope for a stateside release.

They've let that stuff slide recently. Sega releases the Yakuza games with subs only and Aksys recently released RoAWZ with subs only. That seems like one of those requirements that has slowly faded away.
 
I keep forgetting this is a game and not a movie.

I think this is already winning the award for the best looking world map ever. Not that there are many of those anymore.

If this gets released in the states, they will probably pick a really bad voice actor for the little guy with the lamp on his nose.
 

FoxSpirit

Junior Member
Oh my god. *<- my real life reaction*
*animations by Studio Ghibli, music by Joe Hisashi*
*jaw on floor*

This... this... is... *loss of words*
 

Majmun

Member
Damn, looks good.

So this is the game Level 5 is developing instead of DQX.

I think I would die if DQXI would use this engine on Ps3 or Wii U
 
SolidSnakex said:
3D Dot Game Heroes sold over 160k in the US and it never had the level of interest that this does. We've yet to see how L5I handles publishing a game here, but if they play their cards right then they should be able to sell a lot more than 200k.
3DGH isn't even an RPG. WKC would probably make for a more apt comparison, how did that sell in the west?
 
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