wii sports was a game meant for a wider audience too, but that wasn't built on the premise of tricking them into trying out other franchises eventually. wii sports played to imagination, and each one of the games was instantly recognizable in what you needed to do. there was clarity with wii sports.
with nintendo land, you need to have the various rules explained to you first. and there's no need for the swordfighting thing to actually be there. actually, there's no real good relation between swordfighting game and a giant brick with a screen on it. that's what makes it feel like such a cynical move. there's no clear demonstration that nintendo understands what it is. it's just they think new people will buy the pad-thing and so they might as well shove short games down their throats because they're dumb.
Its getting old hearing about how Wiisports didnt need to be explained first. You bet your ass it did. Nearly every game has a learning curve despite the obvious motions one would assume youd need to perform in order to play it. In golf, you do not simply swing the wiimote. For any level of decent interaction you must learn what the game wants from you. Same with bowling, same with boxing etc etc. The "games" or sports themselves may be recognizable from the get go, but how stupid would people have to be to not understand swinging a sword in the zelda game, or the 2 minutes of explanation it would take to get the rules of Luigis Haunted Mansion down? The fact that everyone and their mother bought and played a Wii with Wiisports already is the exact reason why Nintendoland doesnt need an easier learning curve. Its plenty easy enough.
I cant recall ANY person new to the wii, trying wiisports for the first time, who didnt have to be told how to "do it right" despite these "instantly recognizable" games. Everyone i saw, including myself, had to learn what the game considered the correct input. If people could do it before, then they can do it now. I think theyll be even more rewarded this time, if they have initial interest to begin with.
I fail to see how putting in standard definition with stick figure graphics is somehow brilliant but throwing virtual ninja stars in HD at the screen is somehow boring, hard to understand, and uninteresting to casuals.
Nintendoland IS Wiisports, but better. There is something for everyone. Every game is unique. Maybe these are not super deep experiences but that doesnt mean they wont be fun for groups of kids or whoever. I remember the gamecube days we spent hours and weeks just playing the stupid Monkey Ball multiplayer games. The simplest multi player games can be fun as soon as you get the right people in the room together.
Nintendoland is more like the salad before the main course comes to the table. Its a sampler. Its not going to be a steak. They werent trying to make a steak, its a minigame collection. Nintendoland is plenty good enough for its target audience. For those who arent its target audience, well, sorry. I get the impression that many enthusiast gamers have a deep understanding of video games that appeal to them, but rarely if ever do they have a grasp on the common persons taste, expectations, and attention span. While Nintendoland may not be the greatest looking game ive ever seen, i think it will do fine. My prediction is that at least 1-3 of the minigames hit a nerve that makes them classics and those will be played far more than the others.