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Wii U Thread - Now in HD!

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AniHawk

Member
It is that.

But cynical grabs can be fun.

well i did like the donkey kong thing. i wasn't against the luigi's mansion/pac-man vs. thing either, but i don't see myself coming back to it.

the other stuff was pretty weak. maybe they'll surprise me and 6 of the final 7 games are worth it.
 
If you had said Zelda , that may have made sense.

There are Mario and Pikmin minigames in Nitnendoland?

There is a Luigi's Mansion coming for Wii U?

There are Mario and Pikmin games in Nintendo Land, we just haven't seen them yet.

Luigi's Mansion is for 3DS, obviously.

Maybe I misunderstood - I thought your point was that the F-Zero game in Nintendo Land meant there would never be a retail release of a full game? My response was a sarcastic attempt to show that it didn't mean there would never be one (hence Luigi's Mansion's inclusion).

In fact, I at one time hypothesized that the mini-games were indicative of games/franchises that were coming either to 3DS or Wii U.
 
There are Mario and Pikmin minigames in Nitnendoland?

nintendo_land_mini_games.jpg


Just for reference, those are the logos for the twelve attractions.
 

hatchx

Banned
well i did like the donkey kong thing. i wasn't against the luigi's mansion/pac-man vs. thing either, but i don't see myself coming back to it.

the other stuff was pretty weak. maybe they'll surprise me and 6 of the final 7 games are worth it.



If they include that shooter one, it'd be pretty cool. I'm guessing that's the Metroid one.

They've promised depth. I wouldn't be surprised to see multiple levels for each game. They even said that when you play the sword fighting game by yourself, it's like an entirely new game.
 

onilink88

Member
Also, while Monolith does great artstyles, I'd be surprised if they had some technical showcase for the console in the works.

Are you saying that they aren't capable of a technical showcase, or that they are, but what they're currently working on isn't necessarily one?

I can't believe I'm the only person i know that can't stand the art direction in Monolith Soft games. And not even just xenoblade

Conversely, I can't understand how people can roam Gaur Plains, Satorl Marsh (night), and/or Makna Forest and not be left in total awe. :)
 
it's possible some software launches before sunday. i remember picking up super monkey ball a week before the gamecube launched.

Yeah I bought Marvel Ultimate Alliance for Wii on Nov 16th, 3 days before the Wii released, I'm just trying to remain optimistic, I guess we'll know in a week anyway...seems so strange that we've waited ~1.5 years for this
 

antonz

Member
Is wii u available for preorder everywhere yet? word on the street is retailers aren't that hyped at this point

Some gamestops are allowing people to get on a call list but nothings happening til the Nintendo Conference. Retail reponse seems to really vary. We have seen pictures of Best Buys with giant Wii U banners like 7 feet across and then you can find plenty with nothing.
 

ArynCrinn

Banned
I agree about Uncharted, but the series still strives for generally realistic proportions, ultra detail and controlled, scripted set pieces. Naughty Dog is arguably the most talented programming/artist team in the industry when it comes to their niche.

What I mean is I think people are hoping for Retro/Monolith's titles to appear and suddenly validate the Wii U as a notably stronger system than the Xbox 360 and PlayStation 3. And I guess I'm just not expecting it, both due art direction (this I could be wrong with), and game design. I believe they will be technically 'better' than 360/PS3 games and absolutely gorgeous, but I don't think it will be blatantly obvious, not in the same way that something like 1313 looks like a clear improvement over current generation titles. I guess it's the cynic in me shaping expectations. I look forward to their games, but not them validating the Wii U as a superior system, not at first glance anywho.

As for 'manga', I use it as the umbrella term to define Japanesey art stylising environments and characters. I feel in terms of characters, the leaps of stronger hardware are harder to define, due to the way characters are generally styled. Environments are a different matter entirely, and should look incredible.

I feel the exact same way about all of Nintendo's upcoming stuff, I highly doubt we'll see any "uber gritty or realistic" type visual approaches. And honestly I'd much rather not see that from Retro and Monolith, and EAD. Them not being very accustomed to that type of stuff not withstanding, it would be a shame to see such talented artists and artistic visions be stifled and burdened by a push for high budget/high scripted realistic and controlled soap operas.

Retro, Monolith and EAD have great artists and are able to mesh it well polish-wise with the hardware without over extending, something rare (only Naughty Dog and very few others can do this, and with very strict gameplay results). So I'd like to see a diverse palette for artstyles and assets instead of "generic wow factor".

You wouldn't tell Salvador Dali to create extremely detailed "realistic art", you'd tell him to let his imagination run wild. I honestly think the addiction and focus on "realism" in graphics is played out and not jaw dropping anymore, primarily when it negatively affects the gameplay and mechanical diversity and depth. Only very few this gen have pulled it off like Souls etc...
 

majik13

Member
I think that's almost a sure thing. I'm hoping that Shield Pose was somehow made into an attraction.

could be the grey one? what is that anyways? an octorok? I could see them using that for shield pose, but would be odd to have 2 zelda attractions.

Also the Metroid one definitely has to be battle mii. I remember thinking that right after they showed Nintendland. and I really hope there is some depth/options/multiple levels to these attractions. If not I could see them maybe either ading more throug dlc,maybe even more attractions
 

John Harker

Definitely doesn't make things up as he goes along.
Some gamestops are allowing people to get on a call list but nothings happening til the Nintendo Conference. Retail reponse seems to really vary. We have seen pictures of Best Buys with giant Wii U banners like 7 feet across and then you can find plenty with nothing.

That kind of stuff is not as much as "retailer response" as it is "publisher spent money in-store to market a release". Gotta pay for most of that stuff. I've just been hearing expectations at the retail level aren't enormous at this point.

Nintendo needs to hurry up and kick up their marketing wave, man they are cuttin this one tight eh! I wonder if it's a supply issue
 
could be the grey one? what is that anyways? an octorok? I could see them using that for shield pose, but would be odd to have 2 zelda attractions.

Game & Watch (like Mr. Game & Watch from Brawl)

And I really hope there is some depth/options/multiple levels to these attractions. If not I could see them maybe either ading more throug dlc,maybe even more attractions

I believe they have multiple levels (Zelda) or scale to the number of players but I'm not 100%
 
oh, lol. I'm clearly bad at reading. Either way, I can safely assume that the Metroid one is Battle Mii, much like how Chase Mii became Mario's. The Donkey Kong level looks amazing. Balloon Fight, even though we haven't seen anything about it yet, will probably just be 4-player Balloon Fight (hopefully) and will be one of my favorite. I personally think Takamaru's Ninja Castle has an ugly design to it and the gameplay doesn't look very fun. Chase Mii and Sweet Day have awesome designs (God, I hope Animal Crossing Wii U looks like that) but the gameplay looks boring.
 

Terrell

Member
That kind of stuff is not as much as "retailer response" as it is "publisher spent money in-store to market a release". Gotta pay for most of that stuff. I've just been hearing expectations at the retail level aren't enormous at this point.

Nintendo needs to hurry up and kick up their marketing wave, man they are cuttin this one tight eh! I wonder if it's a supply issue
Retailer expectations weren't that high on the Wii, either, until it was too late. If you recall, most retailers only allocated themselves a pittance of consoles for day 1 and disappointed a lot of day 1 customers who probably ended up buying elsewhere when major retailers were given their supplementary stock order, which most of them likely placed before launch but AFTER they realized the hype was there to generate demand even before launch day.

If a retailer only has 3-5 of these on hand for day 1, they learned NOTHING from 2006 and should just pack it up now.
 
oh, lol. I'm clearly bad at reading. Either way, I can safely assume that the Metroid one is Battle Mii, much like how Chase Mii became Mario's. The Donkey Kong level looks amazing. Balloon Fight, even though we haven't seen anything about it yet, will probably just be 4-player Balloon Fight (hopefully) and will be one of my favorite. I personally think Takamaru's Ninja Castle has an ugly design to it and the gameplay doesn't look very fun. Chase Mii and Sweet Day have awesome designs (God, I hope Animal Crossing Wii U looks like that) but the gameplay looks boring.

Is it not a little sad that the best looking Animal Crossing so far is this minigame?
 

Terrell

Member
oh, lol. I'm clearly bad at reading. Either way, I can safely assume that the Metroid one is Battle Mii, much like how Chase Mii became Mario's. The Donkey Kong level looks amazing. Balloon Fight, even though we haven't seen anything about it yet, will probably just be 4-player Balloon Fight (hopefully) and will be one of my favorite. I personally think Takamaru's Ninja Castle has an ugly design to it and the gameplay doesn't look very fun. Chase Mii and Sweet Day have awesome designs (God, I hope Animal Crossing Wii U looks like that) but the gameplay looks boring.

I take it you weren't a Duck Hunt fan.


Is it not a little sad that the best looking Animal Crossing so far is this minigame?

GCN version = quick 64DD port, cuz who honestly owned a 64DD?
Wii version = gameplay changes, "why fix the graphics on a Wii anyways?"
DS version = DS VERSION

Haven't seen enough of the 3DS game to judge. If the WiiU version of the game looks like all the others, then we have reason for concern.
 

John Harker

Definitely doesn't make things up as he goes along.
Retailer expectations weren't that high on the Wii, either, until it was too late. If you recall, most retailers only allocated themselves a pittance of consoles for day 1 and disappointed a lot of day 1 customers who probably ended up buying elsewhere when major retailers were given their supplementary stock order, which most of them likely placed before launch but AFTER they realized the hype was there to generate demand even before launch day.

If a retailer only has 3-5 of these on hand for day 1, they learned NOTHING from 2006 and should just pack it up now.

They were making projections off the GameCube back then, though. Now, they have historical data on the wii... You'd think based on that, things would be different. Tho the market as a whole is rather soft now, as one factor, as B&M, as is a decrease in the number of gamers purchasing broad appealing software... I suppose they are looking short instead of long here and have middle line expectations. It's up to Nintendo to inflate that demand... They better come big, and fast
 

japtor

Member
Have your preorder money ready to go next Thursday.
...and then you still have two more months to go until launch (if that Nov 18 rumor is true).
That kind of stuff is not as much as "retailer response" as it is "publisher spent money in-store to market a release". Gotta pay for most of that stuff. I've just been hearing expectations at the retail level aren't enormous at this point.

Nintendo needs to hurry up and kick up their marketing wave, man they are cuttin this one tight eh! I wonder if it's a supply issue
I think two months is enough time to put out a marketing blitz, how they actually do it and whether they pull it off is another question.
 

Terrell

Member
They were making projections off the GameCube back then, though. Now, they have historical data on the wii... You'd think based on that, things would be different. Tho the market as a whole is rather soft now, as one factor, as B&M, as is a decrease in the number of gamers purchasing broad appealing software... I suppose they are looking short instead of long here and have middle line expectations. It's up to Nintendo to inflate that demand... They better come big, and fast

Retailer executives went to E3, as well, cuz... y'know, TRADE SHOW, that's the frickin' point. The doom and gloom everyone in the press couldn't help but re-spew spills over EVERYWHERE, whether it's legitimately warranted or not.
 
I take it you weren't a Duck Hunt fan.




GCN version = quick 64DD port, cuz who honestly owned a 64DD?
Wii version = gameplay changes, "why fix the graphics on a Wii anyways?"
DS version = DS VERSION

Haven't seen enough of the 3DS game to judge. If the WiiU version of the game looks like all the others, then we have reason for concern.

I suppose you have a point. 3DS game is much improved over the others, even stylistically - there's pants now! Although, I'm not sure how technically impressive it is relative to the Wii version.
 
I don't know if its just me but i have a feeling that it being an election year is highlighting peoples financial issues, making them more frugal. Have past console releases been on election years? and what were the sales?
 

The_Lump

Banned
Sometimes I feel like I'm expected to build a house from a sketch on a napkin.

Indeed. My favourite all time feeling though (and this goes for anyone designing anything for anyone) is when you've agreed a concept, built a corporate ID/brand and then at the last minute your client goes "perfect, could we maybe just change <insert integral part of the design> and see what that looks like?" Oh sure, only a week's work down the drain and Ill just need to rebuild the whole thing from scratch. NP :D

It's all over guys. They've seen through us.

From the 'Pics that make you laugh' thread.


That's horrifying, depressing and tasteless in equal measure.

Ironically, it's evidently been drawn by a 12 year old.
 

Aostia

El Capitan Todd
I've read about the French Fnac preorders for December 7th at 349 tag price.
Insane, imho, if it's not a bundle with game + remote + nunchak
 
Yes, because Nintendo would make a mainline F-Zero game where the vehicles had WIND-UP KEYS ON THEM. You've made such perfect and logical sense that my mind is in tatters.
I wouldn't put at past them. Yes, I'm dead serious.

Man, I have to be at rock bottom to believe what I just typed out.
 

Bumhead

Banned
December 7th is the obvious date for Europe, assuming talk of delays is accurate. Any later into December than that and they may as well push it to 2013, to be honest.

I don't like that speculated price, though.
 

AniHawk

Member
I don't know if its just me but i have a feeling that it being an election year is highlighting peoples financial issues, making them more frugal. Have past console releases been on election years? and what were the sales?

the ps2 released in 2000. the n64 released in 1996. both did very well at launch.

i guess there's the ds in 2004, too.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
So, as I have no PS3 or Xbox360 figures, I benchmarked the only Windows machine I had access to: my HTPC. It's a custom built AMD A6-3500. I used the same Wwise version (2012.2) and the built in profiler (average over 60 samples). I tested the exact same effects using the default settings. Baseline is 0.2785%.

Mono delay, default settings: 0.2825% (0.04% increase)
Peak limiter, default settings: 0.3572% (0.08% increase)

So this is what I came up with:

Code:
Wwise 2012.2 CPU Load (lower is better)

               |   Wii U | A6-3500 |
------------------------------------
Peak Limiter   |   0.20% |   0.08% |
Delay          |   0.07% |   0.04% |

It seems a mid range 2011 PC CPU is roughly twice as fast as the Wii U CPU. Not exactly surprising, considering the A6 chip alone draws more power than the whole Wii U. Maybe I should make a new thread with instructions on how to replicate the results? More data would help.
So that positions U-CPU as circa 1005 tech. Exactly as I predicted!

/non-specific gaf poster impersonation
 
I'd even be fair about it and break it down publisher by publisher for that "per capita" rate.
So I got bored and curious to what this actually looked like.

Average japanese sell-through for publishers, based on garaph data. "Best" editions removed from both sets of data. Only publishers that were on both platforms.

bTntf.jpg


Stand-outs for the Wii were Level-5, Taito and D3 Pub. Capcom, Square-Enix and Namco Bandai also respectably similar. I'd probably expect more forthcoming third party from them.
 
wii sports was a game meant for a wider audience too, but that wasn't built on the premise of tricking them into trying out other franchises eventually. wii sports played to imagination, and each one of the games was instantly recognizable in what you needed to do. there was clarity with wii sports.

with nintendo land, you need to have the various rules explained to you first. and there's no need for the swordfighting thing to actually be there. actually, there's no real good relation between swordfighting game and a giant brick with a screen on it. that's what makes it feel like such a cynical move. there's no clear demonstration that nintendo understands what it is. it's just they think new people will buy the pad-thing and so they might as well shove short games down their throats because they're dumb.



Its getting old hearing about how Wiisports didnt need to be explained first. You bet your ass it did. Nearly every game has a learning curve despite the obvious motions one would assume youd need to perform in order to play it. In golf, you do not simply swing the wiimote. For any level of decent interaction you must learn what the game wants from you. Same with bowling, same with boxing etc etc. The "games" or sports themselves may be recognizable from the get go, but how stupid would people have to be to not understand swinging a sword in the zelda game, or the 2 minutes of explanation it would take to get the rules of Luigis Haunted Mansion down? The fact that everyone and their mother bought and played a Wii with Wiisports already is the exact reason why Nintendoland doesnt need an easier learning curve. Its plenty easy enough.

I cant recall ANY person new to the wii, trying wiisports for the first time, who didnt have to be told how to "do it right" despite these "instantly recognizable" games. Everyone i saw, including myself, had to learn what the game considered the correct input. If people could do it before, then they can do it now. I think theyll be even more rewarded this time, if they have initial interest to begin with.


I fail to see how putting in standard definition with stick figure graphics is somehow brilliant but throwing virtual ninja stars in HD at the screen is somehow boring, hard to understand, and uninteresting to casuals.

Nintendoland IS Wiisports, but better. There is something for everyone. Every game is unique. Maybe these are not super deep experiences but that doesnt mean they wont be fun for groups of kids or whoever. I remember the gamecube days we spent hours and weeks just playing the stupid Monkey Ball multiplayer games. The simplest multi player games can be fun as soon as you get the right people in the room together.

Nintendoland is more like the salad before the main course comes to the table. Its a sampler. Its not going to be a steak. They werent trying to make a steak, its a minigame collection. Nintendoland is plenty good enough for its target audience. For those who arent its target audience, well, sorry. I get the impression that many enthusiast gamers have a deep understanding of video games that appeal to them, but rarely if ever do they have a grasp on the common persons taste, expectations, and attention span. While Nintendoland may not be the greatest looking game ive ever seen, i think it will do fine. My prediction is that at least 1-3 of the minigames hit a nerve that makes them classics and those will be played far more than the others.
 

Aostia

El Capitan Todd
games will cost 69€???this has got to be a mistake...

I hope so, with prices more in line with Wii ones (49 first party and 59 third party here in Italy), but let's say that up to now at least here in My country 69€ is the normal price of a brand new PS360 game...unfortunately..
 
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