Kai Dracon
Writing a dinosaur space opera symphony
The only thing I don't understand behind this decision is this:
Nintendo has been stating all along that the WiiU was aimed at recapturing the core market by making it an attractive system for third party developers.
The CPU has been giving many devs issues (with current gen ports!!)
There seems to be a clear mismatch of what Iwata said about the goals of the system and what they actually delivered.
Sure companies say crap all the time, but this was about the vision for the console, not just a simple PR statement.
I think this is where the rubber hits the road with the bind Nintendo is in.
On one hand, I tend to think Nintendo is sincere when they feel that pure, red ocean competition with the other guys isn't going to work for them. What other people call "gimmicks", are Nintendo differentiating the experience their stuff offers. Those "gimmicks" also allows their own developers to create content that has some unique edge you'll never see elsewhere.
They also don't want to price themselves out of the mass market at launch. In case nobody has noticed, 7 years into this generation and the PS360 aren't $99 (not without a subscription trick on Microsoft's part). They apparently are even selling Wii U at a slight loss, something they don't like to do, ever.
Therefore, the budget of any Nintendo hardware generally can't be balanced in a way that equals parting out a gaming PC the way many folks approach it. Their priorities are going to be different.
On the other hand, Nintendo seems to realize after the Wii, that they've got to balance their platforms to meet certain demographics half way. So they're on a precarious rail. As I remarked upthread, the fact that a rushed port of something like ACIII looks and runs as well as it does on Wii U should be a big hint that Nintendo's strategy for designing the system isn't as "illogical" as some would claim. We've already got people freaking believing that the Zelda demo will never happen in a real game, because now that they've got one number to attach to the system, it's like literally a Wii that outputs 720p or something. In spite of the launch games right in front of them. For example: look at the scale and complexity of ACIII. Now imagine EAD and internal developers making a Zelda game, fully optimized and designed for the hardware.
I'm not panicking about the console's future potential there.
But it does remain that Nintendo is in a very uncomfortable position. The harsh reality is that they have to serve many masters. A lot of people don't seem to recognize or accept the consequences of that, merely characterizing them as entirely stupid and oblivious for not "competing" directly with companies that have different aims, and are in different situations.
And it's like nobody is looking at how dangerous that route is. Sony sure is doing great these days as a company, for instance.