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MS confirms indie program for XB1, was a big GamesCom surprise, angry at GI for leak

So surely those devs that have bought dev kits are gonna be pissed.

Is there a reason to have professional dev kits anymore?

I just don't believe the retail boxes will serve exactly the same role as the ones that cost $20k.

I guess most of that would be some software differences between the 2 dev kits
 

Garjon

Member
So surely those devs that have bought dev kits are gonna be pissed.

Is there a reason to have professional dev kits anymore?

I just don't believe the retail boxes will serve exactly the same role as the ones that cost $20k.
Well the devkits have 12GB RAM for starters and I am sure there will be many tools unavailable to these retail-devkit consoles too.
 

MCD

Junior Member
Hopefully linked to their plans to tailor the Dashboard ads to your personal preferences. Should be easier then to pop up Indie titles that match your prefs.

They are already doing this in Windows 8.1 app store:

6TYN4dC.jpg

QuDyPIB.jpg

CmbTCC9.jpg


See "Picks for You", "Popular Now".
 
Keep going Microsoft. Next announcement needs to be "We're not making Kinect mandatory with the Xbox One anymore. There will be a bundle available at launch that does not include Kinect and it will be £80 cheaper."

Then I might be willing to stand in the same room as an Xbone system.
 

Roto13

Member
It's surreal to see the MS mouthpieces like Kevin Dent on Twitter talking about how MS has been planning this since 2011.

And then finding out it won't be in the system at launch.

Head-Shake-GIF.gif

"Everyone else is going to allow indies to self publish, but not us! What, you don't like that? LOL JK!"
 
Is that not the definition of a devkit? A thing you can run your code on?
Not entirely, there is a lot more to a dev kit than being able to run your own code.

I can't imagine the experience is going to match dev kits very well - dev kits are very open compared to retail units. Retail consoles will need very strict walls to prevent hacking etc.

Additionally, it's like saying all Android phones are dev kits because they allow the running of an apk from outside the Play store.
 

Takuya

Banned
I get this mentality but isn't A goal to make money so you can create more games? Getting your game exposed on multiple platforms gives you that opportunity.
Your experience with different industry partners plays a big role in deciding who you want to partner with down the road, not to mention the other costs related to publishing your content to multiple outlets and properly setting up marketing deals with these partners.
 

Begaria

Member
I fully expect next week Microsoft will announce that they're just going to make the Playstation 4. Seems about where they're headin' from their original vision.
 
X1/W8/Android/iOS

As long as it's not on PS4, MS is probably happy.

We intend to put it out on as many platforms as possible, and currently we are looking at a universal control [scheme] which is touch control because it is literally on all the platforms.

After the financial woes of Journey I highly doubt the company will ever produce an exclusive again.
 

FINALBOSS

Banned
All of this bullshit seems SOOOO shoe-horned in.

I mean, look at this quote:

"It's how we architectured the [Xbox One], but it won't all be there at launch."

LOL
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
This really won't even be at launch? "Within the first year?" Really?! What a fucking clusterfuck the Xbone is. Just wow.
 

iMax

Member
Keep going Microsoft. Next announcement needs to be "We're not making Kinect mandatory with the Xbox One anymore. There will be a bundle available at launch that does not include Kinect and it will be £80 cheaper."

Then I might be willing to stand in the same room as an Xbone system.

No.
 

ultron87

Member
Not entirely, there is a lot more to a dev kit than being able to run your own code.

I can't imagine the experience is going to match dev kits very well - dev kits are very open compared to retail units. Retail consoles will need very strict walls to prevent hacking etc.

Additionally, it's like saying all Android phones are dev kits because they allow the running of an apk from outside the Play store.

Ah, I see what you mean. Yeah, it will be interesting to see if they actually provide those kind of features or if this is a very barebones tool with more useful options available if you buy an actual dev box.
 

Marleyman

Banned
Your experience with different industry partners plays a big role in deciding who you want to partner with down the road, not to mention the other costs related to publishing your content to multiple outlets and properly setting up marketing deals with these partners.

But if MS has a situation that is the same as Sony why would you not try to make more money?
 

chubigans

y'all should be ashamed
The more I think about it, and the fact that MS said at BUILD that if devs wanted to get a head start on making XB1 games, "start making W8 Apps", the more this sounds like a Win8 App situation.
 

Takuya

Banned
Read the whole thread from the beginning. Same 'ol song and dance, point still stands.
No, point doesn't stand as you clearly can't comprehend the context of my posts, and well that's too bad for you; I don't owe you an explanation since it's very simple to understand -- unless you have an agenda.
 

Cartman86

Banned
No self publishing outside of an app store ghetto, it appears.

So far Microsoft has said

"My goal is for it to just show up in the marketplace," he told us. "Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what's trending, what's got a lot of engagement on the platform. And you'd be able to find that content in any of those. There wouldn't be any difference based on what type of game it was. Then of course there will be other type of pivots where you can go and look at whether its a genre of game or any other. But you shouldn't think of it as there's an indie area and a non-indie area."

As for what the process will be like for gamers and indie developers to publish on the Xbox One, Whitten only shared the basics with us today. He says that it will be a simple process of visiting a website to sign up as a developer to set up your console as a devkit. You'll be able to download the devkit and edit source code on your PC to transfer over to the Xbox One.

So far nothing about it being an app store ghetto. Yes Cboat said they were Windows store apps, but nothing about that from Microsoft yet.
 

Marleyman

Banned
Keep going Microsoft. Next announcement needs to be "We're not making Kinect mandatory with the Xbox One anymore. There will be a bundle available at launch that does not include Kinect and it will be £80 cheaper."

Then I might be willing to stand in the same room as an Xbone system.

Oh man, you may stand in the same room? What will they need to do for you to buy it?
 

Clear

CliffyB's Cock Holster
Chubigans said:
This shouldn't have been a huge announcement to begin with.

Exactly. The fact that they were planning to play it for PR impact shows what their intent actually is.
 

Toki767

Member
But if MS has a situation that is the same as Sony why would you not try to make more money?

Bad feelings towards a company can easily make someone disregard profit. Just like the same goes the other way around. It all depends on the people involved.
 

DedValve

Banned
The option to get it leaves you w/ the PS Eye situation; the attach rate will be low, more than likely, and devs won't have any incentive to use it.

The alternative would be the Wii, where it was hardly used creatively outside a few games and in most cases was ignored or reduced to waggle this.
 

Archaix

Drunky McMurder
So far Microsoft has said





So far nothing about it being an app store ghetto. Yes Cboat said it they were Windows store apps, but nothing about that from Microsoft yet.



Well, at this point CBOAT has been far more accurate about the Xbox than Microsoft has. His message is a lot clearer and more consistent, whcih si mmpresif givvvn circamstunc4s
 

jbug617

Banned
Quotes from some indies
http://www.polygon.com/2013/7/24/45...ox-one-self-publishing-is-a-move-in-the-right

Uber Entertainment executive producer Chandana Ekanayake
"In a market where Apple, Steam, and PlayStation 3 and PlayStation 4 allow indies to self publish, Microsoft has to do this to compete for indie developer attention," he said. "More options for developers means more interesting games getting out to players. It's a win for everyone.

17-Bit's Jake Kazdal
"We [previously] did not have plans to publish on Xbox One in the near future, but now it is a possibility, which is nice," Kazdal said. "A healthy range of choices for small developers is nothing but good news.

Gaijin Games' associate producer Dant Rambo
"One of the bigger things, being a developer and a consumer, is that it puts Sony and Microsoft on equal footing, in a lot of ways, which is always good because it forces them to have to compete even more for our money,"
 

Xiaoki

Member
Why don't we get full streaming BC in our PS4s at launch? They've been planning it for a while.

Both systems have features that are a year away.

Yes, and the feature for the Xbox One that wont be ready at launch is independent developers being able to self publish their games on the system.

Completely the same thing.

The "not guilty by equivalence" argument going on in this thread is hilarious.
 

Garjon

Member
The more I think about it, and the fact that MS said at BUILD that if devs wanted to get a head start on making XB1 games, "start making W8 Apps", the more this sounds like a Win8 App situation.

Nah, I do think this'll be a proper form of self-publishing going by their desire to make this their big GC announcement, but there is no doubt in my mind that this decision was made at the 11th hour relatively speaking.
 
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