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MS confirms indie program for XB1, was a big GamesCom surprise, angry at GI for leak

gofreak

GAF's Bob Woodward
The more I think about it, and the fact that MS said at BUILD that if devs wanted to get a head start on making XB1 games, "start making W8 Apps", the more this sounds like a Win8 App situation.

The whole 'why would anyone want a dev kit then?' question fits wit this logic too. You'll want a kit if you want to make a native Xbox one game vs sandbox software.
 
Exactly. The fact that they were planning to play it for PR impact shows what their intent actually is.

Well it's more effective than releasing the news this way for people besides us for sure. Makes sense to me. Companies often hold news like this for trade shows conferences.
 

DopeyFish

Not bitter, just unsweetened
That was my favorite. I hate to call anyone a baldface liar, but...

Except... they separated parts of the OS and make everything run in VMs. You don't do that for retail games. You do that when there could potentially be malicious code. Which heavily leans towards part of the design philosophy.
 
The more I think about it, and the fact that MS said at BUILD that if devs wanted to get a head start on making XB1 games, "start making W8 Apps", the more this sounds like a Win8 App situation.

Yeah, I think the writing is on the wall. A retail box =/= dev kit, unless it's paired down.

Still it might kickstart the Win8 store.
 
The amount of things Microsoft has been backtracking on lately is astounding... But I gotta admit, the ability to use any Xbox One as a dev kit is really exciting. I just hope they have a proper regulation system for this, otherwise XBLA could potentially be flooded by low quality games.
 

jbug617

Banned
The more I think about it, and the fact that MS said at BUILD that if devs wanted to get a head start on making XB1 games, "start making W8 Apps", the more this sounds like a Win8 App situation.

yeah but if they are not planning to have it in a separate storefront does it matter?
 

FranXico

Member
So far Microsoft has said

So far nothing about it being an app store ghetto. Yes Cboat said it they were Windows store apps, but nothing about that from Microsoft yet.

No indie store ghetto, but it dors sound a lot like a XNA style devkit for windows 8 apps. It would pretty much match what CBOAT said.
 
"self-publishing" and "use retail console as a dev/debug/test/whatever kit" are technically two separate things. Self-publishing doesn't necessarily imply the latter (though using the retail console to develop on does imply the former). It could either be:

1) the small to moderately sized developer that has an office, full staff, etc., and can afford a devkit, but doesn't want a separate publisher, and wants to maintain control of their IP

2) the random person in their bedroom who just wants to mess around making Xbox One games by themselves without needing to get a bunch of money for a devkit. (basically, what XBLIG was already, but with discoverability improvements)

The announcement does seem to support 2), but I'm curious if 1) is also in the picture (which is where your Lorne Lannings would come in).
 

Yondy604

Banned
Q: if this is how it sounds, Does that mean I can make a game, and then sell it through microsoft's service for a fee?, Or does that mean what ever game I make has to be free?
 

Amir0x

Banned
Actually, if this is another attempt to get more Win8 app developers, using a shared codebase they can sell across Win8 tabs, desktop and phone, this is actually a really good idea.
Business wise.

Fairly pointless for a gaming console though.

i am really curious how you got your tag... off-topic sorry :p
 
Guys, just because they are Windows 8 app games does not mean they can't be displayed with rest of the Marketplace games on One. I'm guessing MS will put the top app games on the top, and the rest will be filtered with the rest of the bottom-feeding One games.
 
I hope Sony copies the every system can become a dev kit idea, that's a really nice idea and finally a forward thinking plan from Microsoft. Their first for Xbox One, as far as I'm scoring it.

Yeah that is a brilliant idea on their part. Great news for MS and us.
 

DopeyFish

Not bitter, just unsweetened
Actually, if this is another attempt to get more Win8 app developers, using a shared codebase they can sell across Win8 tabs, desktop and phone, this is actually a really good idea.
Business wise.

Fairly pointless for a gaming console though.

yeah so pointless because you can't make games, right?

right?


...
 

FINALBOSS

Banned
Don't forget at BUILD Microsoft told devs if they wanted to get a jumpstart on developing indie games for Xbone they said to "Make win8 apps" CBOAT wins again.
 
WinRT apps have the same directX access that desktop games and with windows 8.1 the size restrictions are being increase to 24GB.

It won't be the same as having a xbone specific api as going through a publisher would allow, but it's more than enough to handle pretty much any Pc game on the market right now.

My criticisms isn't just about the technical limitations (although if self-published games are forced to used only the stuff reserved for the OS, that's going to be a major problem), it's discover-ability and the concern that since we're talking about apps, Microsoft will shove them to their own Netflix-branded ghetto.

How does it look like XBLIGv2, when they've said this?

He's bending the truth. There is no way publishers will let massage apps have equal footing with their games. All WinRT apps (including everything self published) will be shoved to its own marketplace, mark my words.
 
I'm gonna echo what Jonathan Blow said:

How cool this is depends entirely on a lot of information that we just don't have yet. For example, the some of the reasons why I ignored XBLIG:

Ghetto (basically, a marketplace completely ignored by Microsoft)
No achievements
Max price of $3

Nevermind the massive issues in trying to get a game published on XBLA proper.
 
I remain sceptical. I want to know how much of the power devs can use, and it seems strange that this is not ready for launch when they say they have been planing this for a long time...

Er. why would they take such a leap backwards?

"a leap backwards to the PS4"? Really?

Cool, now the crying can stop.

I think people are beyond this point, most are probably laughing. You cry when you care about something.
 
I'm fairly sure we saw that argument when XBLIG was announced, and look what happened with that. At the moment, this looks like XBLIG2.

Its definitely not.

This has a memory restriction, but allows for far more resources to be available to developers. It's also a framework already support by some of the major indie players like Unreal Engine/UDK and Unity.

They have just confirmed that indie games will have access to the cloud, kinect and xbox live, none of which were available to xblig on 360.

And finally, they stated yet again that there will be no segregation based on the type of the games, Games released by indies will be exposed like games from publishers.
 

Dan

No longer boycotting the Wolfenstein franchise
Microsoft claiming this is their "vision" is hilarious. They had some very different visions just a couple months ago. Their "vision" changes constantly, and is extremely reactionary. What a joke.
 

Bumhead

Banned
I hate that kind of self-flattering language too.

I can deal with self-flattering. I mean lord knows we've all had to get used to it from reading years of PR releases.

But this isn't a "vision". It's a response. And it's good that they are doing it, rather than not, but it's a response to consumer pressure and to an overwhelmingly more well received competitor striking the iron first.

Microsoft's "vision" involved the likes of always online internet, 24-hour "phone home", always online Kinect, pre-owned restrictions and no self publishing. And if they could get away with that, they'd still be doing it. Their vision was unsustainable and they've had to change it. But spare us the fucking bullshit please, MS.
 

Raide

Member
Microsoft claiming this is their "vision" is hilarious. They had some very different visions just a couple months ago. Their "vision" changes constantly, and is extremely reactionary. What a joke.

What did they announce months ago in regard to their Indie Development plans?
 
It's surreal to see the MS mouthpieces like Kevin Dent on Twitter talking about how MS has been planning this since 2011.

And then finding out it won't be in the system at launch.

Head-Shake-GIF.gif

Who is this Kevin dent guy and why does he hold MS in such a holy grail? seriously just look at his posts
 

LiquidMetal14

hide your water-based mammals
Microsoft claiming this is their "vision" is hilarious. They had some very different visions just a couple months ago. Their "vision" changes constantly, and is extremely reactionary. What a joke.

BOOM.

I hate using that but seeing as how some used in this thread, it seems appropriate.

I want to know the fine details before going on the completely good news brigade.

Which ones have you sold on PS4 at launch?

We can go around the world with this with both platforms. PS4 has as many compelling exclusives as Xbone. This may be hard to deal with but some have different tastes
 
And finally, they stated yet again that there will be no segregation based on the type of the games, Games released by indies will be exposed like games from publishers.

$10 says this will prove to be false. They are going to separate WinRT apps and "proper" Xbone games to their own marketplaces, mark my words.

How is this not good for indies?

In the same way XBLIG was not good for indies, essentially.
 

gofreak

GAF's Bob Woodward
How is this not good for indies?

It might be fine for some games and their developers.

For others this would be like inviting them to come compete with their 'partner publishers' while tying one hand behind their back. Or two.
 

amr

Banned
"We're going to stick to our vision... until Sony shows us a better vision. Then we'll just use that one."
 

Marleyman

Banned
Microsoft claiming this is their "vision" is hilarious. They had some very different visions just a couple months ago. Their "vision" changes constantly, and is extremely reactionary. What a joke.

I agree with this; very disingenuous.
 

chubigans

y'all should be ashamed
Yeah, I think the writing is on the wall. A retail box =/= dev kit, unless it's paired down.

Still it might kickstart the Win8 store.

Yeah...business wise I can see them doing this.

I hope Sony copies the every system can become a dev kit idea, that's a really nice idea and finally a forward thinking plan from Microsoft. Their first for Xbox One, as far as I'm scoring it.

You can't actually do that though if you want a game to utilize the full hardware.

For instance, Xbox One debug/devkits have 12GB of ram in them and higher specs. PS4 debug kits have the same higher specs. You need this in order to target the retail systems.

Vita is able to turn into a dev kit because the PS Mobile program doesn't allow full access to the Vita specs. XBLIG is the same way, allowing to turn the 360 into a dev kit because indies don't have full access to the hardware.

For MS to turn an Xbox One into a dev kit means that hardware access for indies is paired down. Which could mean two things: (a) you would need to buy a devkit to harness the full power of XB1, or (b) this is evidence that MS is going to turn this into a back door Window 8 Apps program where you have to publish across multiple platforms, which means access to the full XB1 hardware is not allowed (and CBOATs rumor comes true).
 

Snipes424

Member
I have a better idea for your "big announcement" at gamescon, Microsoft.

Why don't you give me a reason to give you $100 more for a less powerful system rather than checking a box Sony has already checked.

And yes I have seen Titanfall
 
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