• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

Boss Doggie

all my loli wolf companions are so moe
tumblr_m0671bj3eA1r4e00xo1_500.gif
ludicolo-o.gif
 

JazzmanZ

Member
They said apparently after talking to a developer on SSB that we'll be seeing a new Pokémon rep this week and Little Mac after. So far, no Pokémon this week, so if it doesn't happen tomorrow, we can rule out such rumour.
uh the original rumor does not mention a specific day or week the pokemon rep will be revealed, only that it will be the next character reveal.
 

Anth0ny

Member
lol sakurai logic

but i'm with him here fuck cutscenes and fuck sse

if an adventure mode must be done, make it short and sweet like melee. focus on multiplayer
and break the targets
 

Revven

Member
I can't imagine why the Subspace would be hated so much. How was Melee's adventure mode any better? I never heard any hate for that.

It wasn't hated for multiple reasons:

1. It was short, thus offering replayability
2. It was the first time Smash had an adventure mode
3. All the special levels (such as running through Mute City's race track ON FOOT) were based on Nintendo's franchises... just like you would expect from a crossover game
4. The way you unlocked characters in it was really cool (such as getting Luigi in the first level requiring you to finish the level when the last # on the timer hits 2)
5. Getting trophies didn't feel mundane and was more like, "hey, pick this up and keep going". It didn't feel tedious.
6. The physics didn't change and the player could go at any pace they liked. You wanna just rush through the level as fast as you can? Go ahead! You wanna KO all the enemies before moving on? Go ahead! I mean, aside from a really long timer on the top of the screen the adventure mode in Melee didn't force your pacing.
7. Bonus scores at the end of each level/fight

The only thing anyone hates about Melee's adventure mode is being unable to use the C-Stick; which generally goes for all of the single player modes in Melee except I think Break the Targets, Multi-Man Melee, Event Mode, and HRC.

It was quick, which made it really appealing to replay again and again. Even if its the same fights with "no story", Melee's gameplay was addicting enough to make you want to play it again.

SSE on the other hand was hampered (mostly for me, personally) by the general slowness of the game itself on top of SSE slowing you down even more (seriously, the camera scrolls so slowly on top of your characters' run speed being reduced from MP). There was no reason for them to slow it down so much from the MP but they did =\.

Granted, that's not the main reason and is usually never mentioned by anyone.

And the Subspace wasn't even mandatory, you could unlock the characters like before by playing a lot of matches, just like before.

Again... SSE was the attempt to "fully flesh out" a single player adventure mode. It was Sakurai's chance to take what Melee introduced and expand on it. So who in their right mind would ignore it? Everyone's going to try it and play through the whole thing. Back in '08 no one had a clue about how SSE was going to play out. The incentive to play through it completely? Unlock all the characters easily with not much effort involved.

So in a way, when the game first launched, it was "mandatory" to play. I checked it out, my friends checked it out, everyone on smashboards checked it out... you'd be stupid to ignore it if you so much as liked Melee's Adventure Mode (or for that matter, if you were a Smash Bros. fan) and wanted to see an actual story attached to it. It's unfortunate that for most people when SSE discussion pops up most people look to the negatives rather than the positives based on their experience with it and these are the common ones I see:

1. Did not use franchise assets (as in, there's no Mario-specific level, there's no Zelda-specific level, etc)
2. The "story" was bad, the cutscenes were alright
3. The enemies were all generic (kind of fits into #1 too but felt the need to make it a separate bullet point)
4. The length (some people hate how long it is)

I'm only bringing it up because that's the kind of sentiment I see whenever SSE is brought up... usually anywhere. You rarely see anyone say anything positive about the mode.

On a side note, does anyone hope that they'll bring back "Race to the Finish"? That shit was fun. It really ought to be a separate mode. The one in Melee was so intricate and awesome.
 

ash_ag

Member
But the new mewtwo is female...
We're yet to see this Pokémon's role in XY. It's described as "being related" to Mewtwo, but we don't know if this is a hint about the character (in other words, it's a different character related to the original Mewtwo) or the species (related to Mewtwo as in "a new Mewtwo form"), because they haven't yet referred to it as 'Mewtwo' in game coverage.
 

RomanceDawn

Member
No SSE? We've known this for a while now but still, good riddance to bad rubbish.

All those resources going into the typical single player modes and most importantly the multiplayer is what's best in the end.
 

Village

Member
It wasn't hated for multiple reasons:

1. It was short, thus offering replayability
2. It was the first time Smash had an adventure mode
3. All the special levels (such as running through Mute City's race track ON FOOT) were based on Nintendo's franchises... just like you would expect from a crossover game
4. The way you unlocked characters in it was really cool (such as getting Luigi in the first level requiring you to finish the level when the last # on the timer hits 2)
5. Getting trophies didn't feel mundane and was more like, "hey, pick this up and keep going". It didn't feel tedious.
6. The physics didn't change and the player could go at any pace they liked. You wanna just rush through the level as fast as you can? Go ahead! You wanna KO all the enemies before moving on? Go ahead! I mean, aside from a really long timer on the top of the screen the adventure mode in Melee didn't force your pacing.
7. Bonus scores at the end of each level/fight

The only thing anyone hates about Melee's adventure mode is being unable to use the C-Stick; which generally goes for all of the single player modes in Melee except I think Break the Targets, Multi-Man Melee, Event Mode, and HRC.

It was quick, which made it really appealing to replay again and again. Even if its the same fights with "no story", Melee's gameplay was addicting enough to make you want to play it again.

SSE on the other hand was hampered (mostly for me, personally) by the general slowness of the game itself on top of SSE slowing you down even more (seriously, the camera scrolls so slowly on top of your characters' run speed being reduced from MP). There was no reason for them to slow it down so much from the MP but they did =\.

Granted, that's not the main reason and is usually never mentioned by anyone.



Again... SSE was the attempt to "fully flesh out" a single player adventure mode. It was Sakurai's chance to take what Melee introduced and expand on it. So who in their right mind would ignore it? Everyone's going to try it and play through the whole thing. Back in '08 no one had a clue about how SSE was going to play out. The incentive to play through it completely? Unlock all the characters easily with not much effort involved.

So in a way, when the game first launched, it was "mandatory" to play. I checked it out, my friends checked it out, everyone on smashboards checked it out... you'd be stupid to ignore it if you so much as liked Melee's Adventure Mode (or for that matter, if you were a Smash Bros. fan) and wanted to see an actual story attached to it. It's unfortunate that for most people when SSE discussion pops up most people look to the negatives rather than the positives based on their experience with it and these are the common ones I see:

1. Did not use franchise assets (as in, there's no Mario-specific level, there's no Zelda-specific level, etc)
2. The "story" was bad, the cutscenes were alright
3. The enemies were all generic (kind of fits into #1 too but felt the need to make it a separate bullet point)
4. The length (some people hate how long it is)

I'm only bringing it up because that's the kind of sentiment I see whenever SSE is brought up... usually anywhere. You rarely see anyone say anything positive about the mode.

On a side note, does anyone hope that they'll bring back "Race to the Finish"? That shit was fun. It really ought to be a separate mode. The one in Melee was so intricate and awesome.

I disagree with the entirety of that top part..

And the 2nd part is just you being lazy and anecdotal evidence.

No SSE? We've known this for a while now but still, good riddance to bad rubbish.

All those resources going into the typical single player modes and most importantly the multiplayer is what's best in the end.

So worthless crap?
 

Revven

Member
So worthless crap?

I don't even know how you got into this series if you feel that way lol. If all you care about is single player, why are you playing a fighting game? Smash Bros. has never been about having a deep storyl-

Wait, stop. Why do I bother? You won't listen anyway lol.
 
I'm glad to know I'm not alone in vastly preferring Melee's Adventure Mode. Every time this discussion's come up in the past, I'm pretty much the only one defending it.

Wait, stop. Why do I bother? You won't listen anyway lol.
Exactly: don't. Village has shown time and again he's incapable of holding a meaningful argument about anything with anyone.
 
Dissection of SSE vs Adventure Mode

Extremely well said! The core problems with the SSE really are its core gameplay mechanics even moreso than its indescribably boring aesthetic.

The SSE was a weird case of trying to take Smash Bros.' quick-paced fighting game mechanics and make it into a slow-paced beat-em-up. Which, um, really didn't work, for obvious reasons.
 

Kyari

Member
I enjoyed SSE. It was a fun distraction and it was a pretty lengthy piece of content.

People that dislike SSE, not sure why you're so violently putting down people sad to see it go. The loss of any content should never be celebrated even if it didn't appeal to you personally, no one was forcing you to play it.
 

ffdgh

Member
I enjoyed SSE. It was a fun distraction and it was a pretty lengthy piece of content.

People that dislike SSE, not sure why you're so violently putting down people sad to see it go. The loss of any content should never be celebrated even if it didn't appeal to you personally, no one was forcing you to play it.

It was the easiest way to unlock everybody so there's that lol.
 

RomanceDawn

Member
I disagree with the entirety of that top part..

And the 2nd part is just you being lazy and anecdotal evidence.



So worthless crap?

I don't think its worthless crap. With Break the Targets, Board the Platforms, Home Run Contest and Event Mode one could really take those short experiences and go for really high scores and such. There is a lot of worth in the usual single player smash modes compared to Subspace. Those and newer single player modes would be much better than a super long and boring story mode in my opinion.
 

JazzmanZ

Member
I'm pretty sure it stated the "next week" which is this week.

"Considering all of this, I asked if he could help me try and prove my credibility to you fellas. I thought a good way to do this would be for him to tell me the upcoming Miiverse photo to be revealed by Sakurai, but he said that Sakurai usually takes the photos the night before or the morning of, and so it usually cannot be predicted. Character updates, however, are all planned ahead of time: he said that a Pokemon representative would be the next character update on the Smash Bros. website. For some reason, he wouldn't tell me who, which leads me to believe that it is neither Lucario nor Mewtwo who will be the upcoming reveal. "Just wait and see!"

???
 

Revven

Member
I enjoyed SSE. It was a fun distraction and it was a pretty lengthy piece of content.

People that dislike SSE, not sure why you're so violently putting down people sad to see it go. The loss of any content should never be celebrated even if it didn't appeal to you personally, no one was forcing you to play it.

Everyone's entitled to their opinions and blah blah blah but SSE was the sole reason Brawl had so many delays. I'd take no SSE-style adventure mode that promises no delays vs a SSE-style adventure mode with tons of delays for a mode that otherwise caters to a small portion of people who play Smash Bros.

I mean, I certainly didn't play Smash Bros 64 with the intent of playing Classic Mode a thousand times. I played it because of the multiplayer and characters, the single player has always felt like extra content because "hey, the team had time to make that so I'll play it."

Give us more things like Break the Targets and I'm all over it, though. (Please bring back Race to the Finish as its own mode!!)
 

RomanceDawn

Member
"Considering all of this, I asked if he could help me try and prove my credibility to you fellas. I thought a good way to do this would be for him to tell me the upcoming Miiverse photo to be revealed by Sakurai, but he said that Sakurai usually takes the photos the night before or the morning of, and so it usually cannot be predicted. Character updates, however, are all planned ahead of time: he said that a Pokemon representative would be the next character update on the Smash Bros. website. For some reason, he wouldn't tell me who, which leads me to believe that it is neither Lucario nor Mewtwo who will be the upcoming reveal. "Just wait and see!"

???

I'd love for this to be true but I'm not getting my hopes up for anything especially anytime befor X and Y are released. Either way we'll see a new Pokemon soon enough and it will probably make me jump for joy.
 
Every time Sakurai opens his mouth about Smash 4 it's more disappointing news. When is he going to start giving us some positive info? He keeps diminishing my hype for the game more and more. I guess he just want's to get all the bad news out of the way. Or at least I hope so. I will care very little about Smash 4 if it doesn't have good single-player content on the Wii U version.

My hype is at an all time low for the game. Hope we get some good news soon.
 

JazzmanZ

Member
I'm gonna bet if the rumor is true the next pokemon rep will be the trainer, keep Charizard and replace Squirtle and Ivysaur with Chespin and Dewott.
 

NeonZ

Member
It wasn't hated for multiple reasons:

Adventure Mode was hated. This "love" and the idea that it's replayable is a pure creation of people who want to criticize SSE. When Melee came out, the impressions regarding Adventure mode were mostly negative.

The themed stages were all too short, aside from maybe Zelda's, and there were too many standard match ups. Compared to the Classic mode's random match ups, there was little variation between playthroughs. All that led to the negative impressions regarding the mode.

The idea that it's a replayable, fun theme park experience only started being highlighted to contrast with SSE, but when it existed by itself, it was disliked compared to Melee's own Classic Mode.

Everyone's entitled to their opinions and blah blah blah but SSE was the sole reason Brawl had so many delays. I'd take no SSE-style adventure mode that promises no delays vs a SSE-style adventure mode with tons of delays for a mode that otherwise caters to a small portion of people who play Smash Bros.

That's pure speculation. The delay might as well have come from Sonic and Sonic related content being added after not being originally planned to be in the game at all.
 

Kyari

Member
Everyone's entitled to their opinions and blah blah blah but SSE was the sole reason Brawl had so many delays. I'd take no SSE-style adventure mode that promises no delays vs a SSE-style adventure mode with tons of delays for a mode that otherwise caters to a small portion of people who play Smash Bros.

There is nothing but anecdotal evidence to suggest that.
 

Josh7289

Member
Is this game just Brawl without the story mode? I can hardly tell the difference. Sorry, I'm just really down on Nintendo lately...
 

RomanceDawn

Member
Every time Sakurai opens his mouth about Smash 4 it's more disappointing news. When is he going to start giving us some positive info? He keeps diminishing my hype for the game more and more. I guess he just want's to get all the bad news out of the way. Or at least I hope so. I will care very little about Smash 4 if it doesn't have good single-player content on the Wii U version.

My hype is at an all time low for the game. Hope we get some good news soon.

Was Subspace and Adventure modes your most played portions of the last two games? If so I understand where you are coming from. At the same time we already know we will be getting single player modes with special CGI scenes just not packaged like Subspace. As far as I can tell the only thing Sakurai said about the game that was a negative was that he doesn't intend to include leader boards.

Speaking of witch, while we didn't have leader boards for fighting at all, he still included break the targets leader boards on the website right? We better get leader boards for all those mini modes right inside the game this time around.
 
I don't even know how you got into this series if you feel that way lol. If all you care about is single player, why are you playing a fighting game? Smash Bros. has never been about having a deep storyl-

Oh, now we're being questioned for caring about the single player.

Let me point out the obvious: We got into it for the multiplayer like everyone else, but we like the idea of the single player not being a steaming turd because sakurai doesn't want to put in the effort. A 8ish hour campaign you play once is always going to sit better than playing the same thing 24 times over 8 hours to unlock everything.

1. It was short, thus offering replayability

Just like every other mode in the game. If you want short replayable, then you can do literally ANY other mode in the game. Is asking for some variation so bad?

4. The way you unlocked characters in it was really cool (such as getting Luigi in the first level requiring you to finish the level when the last # on the timer hits 2)

Arbitrary ass requirements are "cool" now. Yeah, ok.
 

NeonZ

Member
The issue I see with sidelining single player here is that it's where Smash Bros could show the most innovation and introduce new things without changing the core game. We're clearly not getting significant changes to the core mechanics here, aside from tweaks to specific points, so the lack of single player would just make this game look unnecessary? A rehash, in spite of being released years after the last title? Even if they changed the gameplay to make it better for tournaments than Brawl, that wouldn't really add extra sales. The competitive community by itself isn't significant as far as sales go.

They really need some new significant single player content if they want to make this new Smash stand out and be a system seller. Well, it certainly will move systems anyway, but I can't see it getting many new players if it just retracts to its core multiplayer mode shell.

At the same time we already know we will be getting single player modes with special CGI scenes just not packaged like Subspace.

No, you seem to be misunderstanding. The CGI scenes are basically the character promos we got with Megaman and Wii Fit Trainer's reveals. There's no 1p mode with cgi scenes.
 

Cartman86

Banned
I just need some form of single player progression and Nintendo history encyclopedia collection thing. That's all I care about. It could be a standard Arcade ladder for all I care.
 

meow

Member
I only liked SSE because it unlocked all the characters. I didn't like much besides that. This may have to do with the fact that I, for some reason, sucked supremely at it. I could handle almost everything else in Brawl on a higher difficulty, but I had to play through SSE on Normal or Easy, otherwise I did nothing but get my ass kicked.
 

Ryce

Member
I'm really hoping that when newcomers are revealed on the site, they won't be immediately "spoiled" with a screen shot -- I'd like to be able to click on a silhouette or something and watch their trailer immediately.
 

1upmuffin

Member
Is this game just Brawl without the story mode? I can hardly tell the difference. Sorry, I'm just really down on Nintendo lately...

It's a completely new game in the series, faster gameplay than Brawl, made by Namco so the online should be good, new characters, stages, etc.

Not to be rude, but was Brawl the first Smash Brothers you played?
 

RomanceDawn

Member
Adventure Mode was hated. This "love" and the idea that it's replayable is a pure creation of people who want to criticize SSE. When Melee came out, the impressions regarding Adventure mode were mostly negative.

The themed stages were all too short, aside from maybe Zelda's, and there were too many standard match ups. Compared to the Classic mode's random match ups, there was little variation between playthroughs. All that led to the negative impressions regarding the mode.

The idea that it's a replayable, fun theme park experience only started being highlighted to contrast with SSE, but when it existed by itself, it was disliked compared to Melee's own Classic Mode.

This is absolutely true. I remember when Melee was released and reviewed up until Brawl was actually released the general word on the street was that Adventure Mode was lame. History was revised because Adventure Mode was a basically a "lesser evil" compared to Subspace. Even if Subspace used 100% Nintendo history in all its settings I don't see how that would have saved it. The Kirby like gameplay with actual fighting/beat em up mechanics just don't stand up well for such a long game adventure.
 

Oblivion

Fetishing muscular manly men in skintight hosery
So...apparently everyone knew about the nixing of the story mode in the next Smash, and none of you jerks felt compelled to let me know?!??! :mad:
 
Top Bottom