Shadow Hog
Member
What's this about Reggie Giygas?Regigigas slow start is becoming a common problem in everything.
What's this about Reggie Giygas?Regigigas slow start is becoming a common problem in everything.
What's this about Reggie Giygas?
New Smash need alt. costumes across the board.
But the new mewtwo is female...
uh the original rumor does not mention a specific day or week the pokemon rep will be revealed, only that it will be the next character reveal.They said apparently after talking to a developer on SSB that we'll be seeing a new Pokémon rep this week and Little Mac after. So far, no Pokémon this week, so if it doesn't happen tomorrow, we can rule out such rumour.
This is his new outfit.
His head is like a bottlecap opener.
Wtf is going on with pokemon these days but lmao that is awesome. He can be in smash
Gen whatever that is can stay
uh the original rumor does not mention a specific day or week the pokemon rep will be revealed, only that it will be the next character reveal.
Gen say... 3 about 7 or 8 years ago.
I can't imagine why the Subspace would be hated so much. How was Melee's adventure mode any better? I never heard any hate for that.
And the Subspace wasn't even mandatory, you could unlock the characters like before by playing a lot of matches, just like before.
We're yet to see this Pokémon's role in XY. It's described as "being related" to Mewtwo, but we don't know if this is a hint about the character (in other words, it's a different character related to the original Mewtwo) or the species (related to Mewtwo as in "a new Mewtwo form"), because they haven't yet referred to it as 'Mewtwo' in game coverage.But the new mewtwo is female...
It wasn't hated for multiple reasons:
1. It was short, thus offering replayability
2. It was the first time Smash had an adventure mode
3. All the special levels (such as running through Mute City's race track ON FOOT) were based on Nintendo's franchises... just like you would expect from a crossover game
4. The way you unlocked characters in it was really cool (such as getting Luigi in the first level requiring you to finish the level when the last # on the timer hits 2)
5. Getting trophies didn't feel mundane and was more like, "hey, pick this up and keep going". It didn't feel tedious.
6. The physics didn't change and the player could go at any pace they liked. You wanna just rush through the level as fast as you can? Go ahead! You wanna KO all the enemies before moving on? Go ahead! I mean, aside from a really long timer on the top of the screen the adventure mode in Melee didn't force your pacing.
7. Bonus scores at the end of each level/fight
The only thing anyone hates about Melee's adventure mode is being unable to use the C-Stick; which generally goes for all of the single player modes in Melee except I think Break the Targets, Multi-Man Melee, Event Mode, and HRC.
It was quick, which made it really appealing to replay again and again. Even if its the same fights with "no story", Melee's gameplay was addicting enough to make you want to play it again.
SSE on the other hand was hampered (mostly for me, personally) by the general slowness of the game itself on top of SSE slowing you down even more (seriously, the camera scrolls so slowly on top of your characters' run speed being reduced from MP). There was no reason for them to slow it down so much from the MP but they did =\.
Granted, that's not the main reason and is usually never mentioned by anyone.
Again... SSE was the attempt to "fully flesh out" a single player adventure mode. It was Sakurai's chance to take what Melee introduced and expand on it. So who in their right mind would ignore it? Everyone's going to try it and play through the whole thing. Back in '08 no one had a clue about how SSE was going to play out. The incentive to play through it completely? Unlock all the characters easily with not much effort involved.
So in a way, when the game first launched, it was "mandatory" to play. I checked it out, my friends checked it out, everyone on smashboards checked it out... you'd be stupid to ignore it if you so much as liked Melee's Adventure Mode (or for that matter, if you were a Smash Bros. fan) and wanted to see an actual story attached to it. It's unfortunate that for most people when SSE discussion pops up most people look to the negatives rather than the positives based on their experience with it and these are the common ones I see:
1. Did not use franchise assets (as in, there's no Mario-specific level, there's no Zelda-specific level, etc)
2. The "story" was bad, the cutscenes were alright
3. The enemies were all generic (kind of fits into #1 too but felt the need to make it a separate bullet point)
4. The length (some people hate how long it is)
I'm only bringing it up because that's the kind of sentiment I see whenever SSE is brought up... usually anywhere. You rarely see anyone say anything positive about the mode.
On a side note, does anyone hope that they'll bring back "Race to the Finish"? That shit was fun. It really ought to be a separate mode. The one in Melee was so intricate and awesome.
No SSE? We've known this for a while now but still, good riddance to bad rubbish.
All those resources going into the typical single player modes and most importantly the multiplayer is what's best in the end.
So worthless crap?
Exactly: don't. Village has shown time and again he's incapable of holding a meaningful argument about anything with anyone.Wait, stop. Why do I bother? You won't listen anyway lol.
Dissection of SSE vs Adventure Mode
I enjoyed SSE. It was a fun distraction and it was a pretty lengthy piece of content.
People that dislike SSE, not sure why you're so violently putting down people sad to see it go. The loss of any content should never be celebrated even if it didn't appeal to you personally, no one was forcing you to play it.
I disagree with the entirety of that top part..
And the 2nd part is just you being lazy and anecdotal evidence.
So worthless crap?
I'm pretty sure it stated the "next week" which is this week.
I enjoyed SSE. It was a fun distraction and it was a pretty lengthy piece of content.
People that dislike SSE, not sure why you're so violently putting down people sad to see it go. The loss of any content should never be celebrated even if it didn't appeal to you personally, no one was forcing you to play it.
"Considering all of this, I asked if he could help me try and prove my credibility to you fellas. I thought a good way to do this would be for him to tell me the upcoming Miiverse photo to be revealed by Sakurai, but he said that Sakurai usually takes the photos the night before or the morning of, and so it usually cannot be predicted. Character updates, however, are all planned ahead of time: he said that a Pokemon representative would be the next character update on the Smash Bros. website. For some reason, he wouldn't tell me who, which leads me to believe that it is neither Lucario nor Mewtwo who will be the upcoming reveal. "Just wait and see!"
???
New Pokemon is obviously Venustoise.
Ah i see, never played a gen 3 game
Wait is that Giovanni in the first gif lol.
It wasn't hated for multiple reasons:
Everyone's entitled to their opinions and blah blah blah but SSE was the sole reason Brawl had so many delays. I'd take no SSE-style adventure mode that promises no delays vs a SSE-style adventure mode with tons of delays for a mode that otherwise caters to a small portion of people who play Smash Bros.
Everyone's entitled to their opinions and blah blah blah but SSE was the sole reason Brawl had so many delays. I'd take no SSE-style adventure mode that promises no delays vs a SSE-style adventure mode with tons of delays for a mode that otherwise caters to a small portion of people who play Smash Bros.
I'm gonna bet if the rumor is true the next pokemon rep will be the trainer, keep Charizard and replace Squirtle and Ivysaur with Chespin and Dewott.
Every time Sakurai opens his mouth about Smash 4 it's more disappointing news. When is he going to start giving us some positive info? He keeps diminishing my hype for the game more and more. I guess he just want's to get all the bad news out of the way. Or at least I hope so. I will care very little about Smash 4 if it doesn't have good single-player content on the Wii U version.
My hype is at an all time low for the game. Hope we get some good news soon.
I don't even know how you got into this series if you feel that way lol. If all you care about is single player, why are you playing a fighting game? Smash Bros. has never been about having a deep storyl-
1. It was short, thus offering replayability
4. The way you unlocked characters in it was really cool (such as getting Luigi in the first level requiring you to finish the level when the last # on the timer hits 2)
At the same time we already know we will be getting single player modes with special CGI scenes just not packaged like Subspace.
A 8ish hour campaign you play once is always going to sit better than playing the same thing 24 times over 8 hours to unlock everything
Is this game just Brawl without the story mode? I can hardly tell the difference. Sorry, I'm just really down on Nintendo lately...
Adventure Mode was hated. This "love" and the idea that it's replayable is a pure creation of people who want to criticize SSE. When Melee came out, the impressions regarding Adventure mode were mostly negative.
The themed stages were all too short, aside from maybe Zelda's, and there were too many standard match ups. Compared to the Classic mode's random match ups, there was little variation between playthroughs. All that led to the negative impressions regarding the mode.
The idea that it's a replayable, fun theme park experience only started being highlighted to contrast with SSE, but when it existed by itself, it was disliked compared to Melee's own Classic Mode.