I just share my password across devices/friends now. What does this feature add to me then?
Well, for one thing, it adds protecting you from yourself apparently.
I just share my password across devices/friends now. What does this feature add to me then?
I just share my password across devices/friends now. What does this feature add to me then?
How would they know? Once it's set to offline mode it doesn't connect to the net.I'd imagine that people who share their libraries will have either restricted or no access to offline mode, yeah.
I just share my password across devices/friends now. What does this feature add to me then?
For one it allows you to stop sharing your credentials, which is in your best interest.I just share my password across devices/friends now. What does this feature add to me then?
I just share my password across devices/friends now. What does this feature add to me then?
So when does the official GAF Steam Sharing OT start where we all list our libraries and times when we play games? It would honestly save all of us lots of money for single player games.
Will I be punished for any cheating or fraud conducted by other users while playing my games?
Your Family Sharing privileges may be revoked if your library is used by borrowers to conduct cheating or fraud. We recommend you only authorize familiar computers you know to be secure.
It's mentioned. As the owner of the library, anyone currently accessing it will be kicked a few minutes after oyu've logged in.
I just share my password across devices/friends now. What does this feature add to me then?
They are saying
Steam
1. I share library with up to 10 people (authorize their account/PC to have access)
2. Friend logs into my shared library and plays Saints Row 4
3. I decide to play Gone Home
4. Friend is told to exit game and is booted automatically in a certain amount of time
Xbox One
1. I share library with up to 10 people (authorize their account/console to have access)
2. Friend logs into my shared library and plays Forza
3. I decide to play Dead Rising 3
4. Friend can continue to play Forza while I play Dead Rising 3
5. Friend decides she wants to play Dead Rising 3 too
6. Friend cannot play Dead Rising 3 since I am in it. So they go back to Forza
7. A second friend comes along and decides to play Ryse (they are crazy).
8. They cannot as only one friend at a time can access library
Now that second friend scenario was never quite clarified. The way Microsoft worded it made it sound like it could either be 10 different friends all playing 10 different games, or just one at a time. Either way it's more robust than Steam's, but yes also maybe more scary for publishers. Getting everyone to use the Microsoft digital infrastructure in my mind though is never scary for at least Microsoft.
Up to ten members of your family can log in and play from your shared games library on any Xbox One.
You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Well, I would argue that sharing account details probably isn't the wisest of moves, but if that's what you're doing right now, then I suppose it doesn't offer you anything.
Sharing account details is prohibited by Valve and the may ban you if they find out.I just share my password across devices/friends now. What does this feature add to me then?
How would they know? Once it's set to offline mode it doesn't connect to the net.
You could just log in on another PC and set it to online mode.
I wonder if setting up a service to faciliate account sharing with randoms online would be against the ToS.
The 'cleanest' way for such a thing to happen would likely involve handing over your account credentials to said third party. Which would be a no-no. I wouldn't use such a service, but I do like seeing all of the micro businnesses that pop up around Valve's stuff.
Yeah, the system as described is -- depending on the circumstances -- actually worse than the alternative of signing into your account on a friend's PC, having them download the games they want to play, and then switching to Offline Mode.
Nailed it. Precisely my thoughts when I read this. Good on Steam though, capitalizing on Microsoft's blunder.
This is a really awesome feature, but I don't understand how it is in favor of Valve or any developer/publisher, it pretty much guarantees less sales, no?
This is a really awesome feature, but I don't understand how it is in favor of Valve or any developer/publisher, it pretty much guarantees less sales, no?
That and devs don't have to make a demo if they're on PC and Steam, sharing will serve the same purpose.If you get logged out of a game it pops up asking if you want to buy it right then and there.
Pubs are going to love this.
Some in this thread are really downplaying how much of a workaround having someone login with your account, install a game, go offline, and not be able to play online or log back into their own account without restarting the process currently is. Yes, this is a big deal.
Yeah, the system as described is -- depending on the circumstances -- actually worse than the alternative of signing into your account on a friend's PC, having them download the games they want to play, and then switching to Offline Mode.
If you get logged out of a game it pops up asking if you want to buy it right then and there.
Pubs are going to love this.
It may not be as useful as you want it to be, but it's hardly useless. As gaming enthusiasts we might forget that not everybody's group of friends consists of people that play games 24/7. For instance, I sometimes go weeks at a time never touching a PC game. That's a long stretch for a buddy to message me and ask "Hey, I wanted to check out (insert game here). Mind if I play it from your account?" And then I respond "Oh yeah, sure. I'm putting in long hours at work anyway and what little time I have has been playing 3DS/Vita games."
It absolutely is and I was completely disappointed when Microsoft walked back their scheme. I can't even blame the flotilla of online loudmouths that conned them into doing it. Microsoft should have known better. At least Gaben has it together.Damn awesome. I know some will call hypocrisy or something because of what the Xbox did, the difference is, this is on one computer and Steam knows how to take it slow and do things right. Xbox tried to throw you into an entirely different world with a cannon, instead of just easing you into it. It won't affect me, but for families, this is damn cool.
It absolutely is and I was completely disappointed when Microsoft walked back their scheme. I can't even blame the flotilla of online loudmouths that conned them into doing it. Microsoft should have known better. At least Gaben has it together.
I can imagine a lot of people being booted out a game and going "Fuck it I'll just buy it".
for me it just makes playing stuff on my girlfriend's computer/account less of a ball ache. certain games are totally optimised for a single user, steamcloud'd up the wazzoo, while most multiplayer games have some kind of persistent tie in to a single steam profile.
like i said earlier, it's just valve saying "we know you're going to do this anyway, so let's make it a better experience".
People are suggesting that you may have to be online to share your library, but the perfect time to share is when you are offline.
I'm on vacation
My network is down
I'm rebuilding my PC (or it's on the fritz)
that's when I'd tell my friends, "Hey, I'm not using my Steam account, so go ahead and play all my games."
and gaf is happy because this is gonna get abused to fuck will be like piracy levels. why have 10 people buy the game when i can just share it with them, gaf already does it with numerous demos in other countries
The thing is, this:
Might also mean that it's exactly like steam. People just made the assumption that it can be you (as the owner) + someone else, but "any one of your family members" can very well include the owner as well. The "you can always play your games" might just be the same thing than Steam, as in you've got priority over other users.
Otherwise, it doesn't quite make sense that it would be allowed for any game other than the one someone is playing already.
Well there is one additional thing compared to just sharing login/passwords, that someone can access games they didn't pay for and still play from their steam account (and then personally get achievements etc). But yeah, other than that minor benefit it's exactly the same.
Spencer: The other thing I would [point to] is my family and their ability to have access to that content.
Kotaku: The 10-people thing, right?
Spencer: Yeah, that's right.
Kotaku: And who can be in this family? Anybody? Can we be in the same family?
Spencer: Yeah.
Kotaku: What would be the limitation on that? Because it seems like that would be the way to get around this stuff, to just make my nine friends family.
Spencer: We think that's the advantage. Now, the family-sharing... go through the documents and the post. This is why you have to have the other side of the kind of nuts and bolts about how the policy works. But I do think that sharing in a family group is an important part of the positives in our ecosystem. When I buy songs, MP3 files and I put them on a server, my daughters can also listen to those songs. They have access to them. Think about our library of content...it is something that we want to be sharing. You don't have to send in your birth certificate. You define what a family unit is and the people who connect to you and how that library works. Your family has access to that library.
Kotaku: So I could buy an Xbox One game and by putting you in my family you could therefore not have to buy it. The restriction would be that only one of us could be playing it at a time? Or do I get rights because I'm the head of household to play no matter what?
Spencer: So, you should go and read the...
Kotaku: When I read it, it read as if the person who sets it up always could play their games...
Spencer: That's right.
Kotaku: ... because it says you have access to games at at any time, but that members of family can only play...
Spencer: That's right.
Kotaku: So I'm understanding it correctly?
Spencer: You're understanding it correctly.
Kotaku: At most, two people will be able to play at any one time.
Spencer: The concurrency, yes.
Kotaku: And I think that's one of the one where people go, 'Oh, that's a nice thing.'
Spencer: I think so as well. Well, it's not really about what I think
@XboxSupport2 If I have 5 games shared, can all 5 games be accessed by different "family" members at the same time?
@nowak911 Yep! You can can have 6 different consoles, with 6 different games being played by 6 different family members! ^ML