clutch.as.it.gets.
Member
Just wondering, what is the time limit for you guys when it comes linear experiences?
15 or 20 hours being too long?
No. If the game is good 15 - 20 hours are great for a linear game.
Just wondering, what is the time limit for you guys when it comes linear experiences?
15 or 20 hours being too long?
For a while, I wasn't real into the idea of an Uncharted 4, but I do love this series and the more I thought about it, the more I got excited about a new one.
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4
I sure hope they tone down the "must touch every wall I pass by" animation in UC4
It was great to see that animationat first but then it kinda wore thin. If he touched the walls with his hand only every now and then it would have still been cool.
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4
Similar contextual animations in TLOU were much more subtle.
Also, the script/characterizations/environmental storytelling was much better than UC3's barely held together contrived set pieces, so I hope Amy Hennig took some notes on how Druckmann and Straley did things.
You've just made me miss Uncharted 3, and the series in general so much! D: I've spent so much time in the multiplayer that you forget how good the singleplayer looks. I need Uncharted PS4 ASAP.
Hopefully they hired some people who know how to making shooting (and platforming) fun.
If it's from the Uncharted 3 team, I'm not going to be fooled again.
I've got to be the only person who really enjoyed U3.
ND doing a new J&D instead of Uncharted 4 is the dumbedest thing I've heard in a while.I'm going to predict that ND is creating a new ip, or bringing Jak and Daxter back, while someone else is doing Uncharted 4.
ND doing a new J&D instead of Uncharted 4 is the dumbedest thing I've heard in a while.
Uncharted 4: Sorry about Uncharted 3
I liked Uncharted 3Uncharted 4: Sorry about Uncharted 3
Well, no one can please everyone. If you think Sony is just going to abandon uncharted franchise, you are in for some nasty awakening.
I would love to have another action adventure with drake (or daughter something) please.
Uncharted 4: Sorry about Uncharted 3
I liked Uncharted 3
Yeah, nothing to be sorry about. While it's not quite as solid as U2, U3 is still one of the best games of this generation.I liked Uncharted 3
I've got to be the only person who really enjoyed U3.
Awww snap, pulled out that UC3 knowledge
Whatevs, Chapter 10, Chapter 12, who's counting? My point was that when UC3 goes into overdrive, it rarely stops, and 90% of that "overdrive" is shooting guys in various scenarios and locations. Shooter gonna shoot.
The perception of Uncharted is "cinematic experience," sure, but when you sit down and play it, there's a lot more cover based and arena shooting than there are set-pieces. Hell, there's more climbing and jumping than there are set-pieces as well. So again, this goes back to what people take from the experience. People choose to take the set pieces with them, I don't. Those flashy moments are "icing" on the gameplay cake. So when I see E3 being mocked as "Everything was Uncharted," I see it as a negative because I know what people consider Uncharted to be. "Uncharted" in forum discussion has become shorthand for "explosive set-piece where everything's falling apart and the character is screaming." But if I'm actually discussing Uncharted as we are here, the game is a shooter. Leaving all the industry influence and baggage aside, it's simply a shooter that happens to dabble in other genres as a way to provide variety. Until the day Uncharted becomes wall to wall set-pieces and "cinematic moments," it'll be a shooter.
This is, indeed, the core of the argument because i find nothing interesting about discussing set-pieces with anyone. I'll praise a well done set-piece from here to the ends of the Earth, but I'll DISCUSS the core gameplay. That set-piece is the same for everyone. There's nothing interesting there from a "compare & contrast" standpoint, they're only interesting as points of praise or criticism. Enemy encounters, though, are interesting, specifically in something like The Last of Us where you have many options to tackle certain scenarios. That's the gameplay authorship I'm talking about. I know I'm still playing as Drake or Joel, but those sections where the game leaves me alone and allows me to make the moment MINE is where games shine, and what I like to discuss. That's why combat matters to me despite some thinking it's not all that important in something like Uncharted.
As for Max Payne 3, that game failed simply because of the cutscenes. If it was 10 hours of straight kill Euphoria powered rooms with Max monologues and that amazing soundtrack, it would've been one of my top 5 favorite games ever. I think this just comes down to what you find important, though. I like gun porn, so Max Payne appeals to me, and I appreciate when guns are GUNS in videogames, and combat with said guns is interesting and intense. You don't seem to care as much about that, and take away more enjoyment from presentation. Max Payne is supposed to be the purest of shooters, and if you'd asked me before buying it, I would've said "No, LastNac, you won't like it."
We will never come to an agreement. I'm fully prepared for arguments over Uncharted 4. Tis our destiny.
No. Uncharted 3 is easily the best in the series.
Gears of War has had several vehicle sections. Its still a TPS. Like Uncharted.
Yep. It's embarrassing how many careless mistakes were made with U3.After 2 it was a disappointment.
Technically it was very impressive; that level in the ship with all the stuff rolling with the waves was great, as was the signature part with the plane, before and after it crashes in the desert.
But for a game with such a heavy reliance on plot and narrative it let itself down. It genuinely feels like a product made by two teams who wanted different things. This whole plot device with the brass vessel that made the water hallucinogenic was all kinds of strange. When you first enter the Atlantis of the Sands, you're attacked by Djinn. Then it turns out that that was just a hallucination; but the brass vessel that Marlowe is after taints the water because the Djinn are imprisoned inside. Wut?
But it doesn't matter because the hallucination is actually a vehicle to explore Drake and Sully's relationship in a half hearted way, just like the half hearted attempt to rationalise Drake's motivations earlier in the game, failing spectacularly to tackle the infamous issue of Drake being a greedy mass murderer between cutscenes.
Not to mention that it's poor practice to introduce a "Pandora's Box" plot device and then NOT open it.
And then there was the "final boss", Talbot. A man who, it has been hinted throughout the game, has supernatural powers of his own, including surviving bullets to the heart and apparently teleporting. But no he's actually just a man and you need to press these buttons when the prompt appears to beat him.
Drake's Deception was good but it refused to be great.
/rant
After 2 it was a disappointment.
Technically it was very impressive; that level in the ship with all the stuff rolling with the waves was great, as was the signature part with the plane, before and after it crashes in the desert.
But for a game with such a heavy reliance on plot and narrative it let itself down. It genuinely feels like a product made by two teams who wanted different things. This whole plot device with the brass vessel that made the water hallucinogenic was all kinds of strange. When you first enter the Atlantis of the Sands, you're attacked by Djinn. Then it turns out that that was just a hallucination; but the brass vessel that Marlowe is after taints the water because the Djinn are imprisoned inside. Wut?
But it doesn't matter because the hallucination is actually a vehicle to explore Drake and Sully's relationship in a half hearted way, just like the half hearted attempt to rationalise Drake's motivations earlier in the game, failing spectacularly to tackle the infamous issue of Drake being a greedy mass murderer between cutscenes.
Not to mention that it's poor practice to introduce a "Pandora's Box" plot device and then NOT open it.
And then there was the "final boss", Talbot. A man who, it has been hinted throughout the game, has supernatural powers of his own, including surviving bullets to the heart and apparently teleporting. But no he's actually just a man and you need to press these buttons when the prompt appears to beat him.
Drake's Deception was good but it refused to be great.
/rant