How do mobiles run 4 core processors clocked at 2.2ghz without active cooling????
RISC architecture.
How do mobiles run 4 core processors clocked at 2.2ghz without active cooling????
Sony could have said something..
Matt's reply makes it look like the culprit in the affair is the greater overhead the X-One CPU has to deal with. It might be that the PS4 only reserves one core for the OS, which would offset the superior frequency adjustement made by MS.
Because the benchmark is showing the PS4 CPU to be ~ 16% faster than the Xbox One CPU.
if they are both using the same CPU with 6 cores for games that would place PS4 CPU at 2.0GHz vs 1.75GHz.
or this could mean that PS4 is able to use all 8 cores for games & they are clocked at 1.6GHz with less than a core reserved for the OS.
or it could just be that PS4 APU is designed to get more out of it's CPU than what the Xbox One can.
RISC architecture.
Matt's under NDA, so he can't really say, "XBone OS has a bigger CPU reservation," or "PS4 CPU is clocked higher," or anything of the sort. Technically, he probably can't even discuss the relative power of the machines at all, but the cat's sorta out of the bag now.Matt's reply makes it look like the culprit in the affair is the greater overhead the X-One CPU has to deal with. It might be that the PS4 only reserves one core for the OS, which would offset the superior frequency adjustement made by MS.
Or 10% is allocated to the Kinect and the remaining 4+% is possibly due to API overhead or whatever.
No, it's 10% of the GPU. The OS reservation on XBone's CPU is two of the eight cores, so 25%.Or 10% is allocated to the Kinect and the remaining 4+% is possibly due to API overhead or whatever.
SHAPE is mostly for Kinect with developers being unable to touch the majority of it. With the recent news about the PS4's audio hardware, I would say It's unlikely the XB1 has an advantage in audio.PS4 is like "You ain't got no wins in mi casa"
Just snatching every little gleam of hope out of the Xbox One soul.
Kinect & the audio chip is the only hardware advantage that the Xbox One have left & MS better do something to show them off.
SHAPE is mostly for Kinect with developers being unable to touch the majority of it. With the recent news about the PS4's audio hardware, I would say It's unlikely the XB1 has an advantage in audio.
PS4 is like "You ain't got no wins in mi casa"
Just snatching every little gleam of hope out of the Xbox One soul.
Kinect & the audio chip is the only hardware advantage that the Xbox One have left & MS better do something to show them off.
Yes, I would say that would be a safe bet.I'm pretty sure we'll be able to rule out almost any advantage that was being bandied about for XBO as 'technically superior' soon, if it's not already
Back in my day, companies lost money on the console so they could be on the bleeding edge, and I wouldn't need 8 jobs to afford it. Then they made up the difference with lots of good software.
I want everyone to be successful this gen so that the PS5 and Xbox TWO will be true beasts again because Sony and MS will have enough bank to be safe.
That would be included in the 2 Cores & the API overhead would be included in what I said about the PS4 being designed to get more out of the CPU than the Xbox One.
No, it's 10% of the GPU. The OS reservation on XBone's CPU is two of the eight cores, so 25%.
The debate is whether PS4's 17% advantage comes from making seven cores available to devs instead of six at the same clock which would be the case if they're benchmarking the entire CPU or if it comes from the PS4 simply being clocked higher than the XBone which would be the case if the benchmark only tests a single core. The iOS results for the benchmark would seem to indicate the latter though, so it's sounding like the PS4 is both clocked higher and reserves a smaller fraction of its larger pool of resources; seven 2 GHz cores versus six 1.75 GHz cores.
One thing you will notice is completely absent is any mention of how people, parts of people, and various objects are identified and analyzed. How does the system figure out that this blob of depth data a person and that blob of depth data is a chair? The answer is easy enough, the Kinect sensor doesnt nor does the Kinect device, the XBox One does. The sensor data is fed directly to the main SoC with the lowest latency possible where the magic happens.
Remember all those offload engines on the SoC, a good number of which didnt appear on the block diagram? This is where the Kinect does the heavy lifting but since it is done on the XBox Ones CPU/SoC I guess that is a bit of a misnomer. All the processing is done with accelerators where possible and by one of the 8 AMD Jaguar cores where they are a better fit. How is this accomplished? That is a good question that Microsoft didnt answer.
equivalent to a 2010 i3 dual core = ass
not really, if a company can charge more for a less powerful console and be successful, how powerful do you think their next console would be?
SHAPE is mostly for Kinect with developers being unable to touch the majority of it. With the recent news about the PS4's audio hardware, I would say It's unlikely the XB1 has an advantage in audio.
I'm pretty sure we'll be able to rule out almost any advantage that was being bandied about for XBO as 'technically superior' soon, if it's not already
Been wondering since forever why the XB1 has a chip that supports two different versions of wireless screen sharing protocol, yet has no screen sharing capabilities to speak of present or announced for the future.
So much potential literally being ignored.
Info on the PS4 & Xbox1's Wireless Chips:
PS4: Marvell Avastar 88W8797 (http://www.marvell.com/wireless/avastar/88W8797/, http://www.marvell.com/wireless/assets/marvell_avastar_88w8797.pdf)
Xbox1: Marvell Avastar 88W8897 (http://www.marvell.com/wireless/avastar/88W8897/, http://www.marvell.com/wireless/avastar/88W8897/assets/Marvell-Avastar-88W8897-SoC-PB.pdf)
I'm pretty sure only devices that have Dual-band WiFi, can do WiFi Direct. The Direct connect between the PS4 & PS Vita is probably "Wireless Ad-Hoc Mode".
equivalent to a 2010 i3 dual core = ass
The devkit that demo'ed Shadow Fall in february had 4GB RAM and was clocked at 1.6GHz, this is a fact, not a rumor.
We know they've upped the memory to 8GB, we do not know if the cpu clock was upgraded, that's still a rumor.
RISC architecture.
equivalent to a 2010 i3 dual core = ass
Actually the PS4 CPU is equivalent to a quad core i5 at 1.8GHz.. not bad.
This is a complete guess but I think it is possible that the PS4 CPU turbos to 2.0 GHz when running on fewer cores. Outright turbo on a console makes no sense because it would destroy the fixed spec aspect of it but dynamic overclocking based on the number of cores used should be manageable. This would also explain why Sony hasn't been able to provide a single clock speed for its CPU.
It's possible but why would Sony do that? Seems like it would be extra hassle with little payoff. Game engines are expected to parallelize these days.
If it's really 7 cores @ 2 GHz vs. 6 cores @ 1.75 GHz, the performance gap becomes 33%.
I know it's mostly for Kinect & it's supposed to make it a lot better at voice commands.
Will this even matter once MS unlocks the dGPU?
Turbo also doesn't make sense because they're not thermally constrained. Not by the CPU, anyway - 8 Jaguar cores at 2 GHz isn't going to draw more than 30W even under load. That's compared to 20-25W at 1.6 GHz so it's not a huge difference.
Official AMD figures are 15W for one quadcore Jaguar module @ 1.6GHz, and overclock is inducing almost exponential rise in power consumption. Those chips were not designed to work much above 1.6GHz.
I'm pretty sure we'll be able to rule out almost any advantage that was being bandied about for XBO as 'technically superior' soon, if it's not already
I've seen enough of moving goalposts thanks.I wish TheKayle was still around right now.
Ryse looks more impressive than Killzone
Now PS4 is definitely more powerful then xbox one.
I bet Ryse would have been at 1080p and 60 fps on ps4.
I wish TheKayle was still around right now.
There's an weird pleasure/fetiche running on this thread, a really weird one for sure.
In another world.
The art direction is superb in Ryse. Killzone has lots of beige, and grey.
There is nothing wrong with the CPUs in either of these machines, Jesus. You do not need some banging i7 in a game console. These do not need to be high end PC workstations to fully utilize the GPUs.
I use a 4 year old i5-760 in my gaming PC, and I still don't need to upgrade to max out the vast majority of PC games.
The art direction is superb in Ryse. Killzone has lots of beige, and grey.