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Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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Loudninja

Member
Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.

I am here to talk about a new Action RPG, Bloodborne, which will launch early 2015 exclusively for the PlayStation 4 console. Bloodborne is a new collaboration for us, being developed by FromSoftware and produced by SCE Japan Studio. This game will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.
Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.
Special message from Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”
http://blog.us.playstation.com/2014...usively-to-ps4-in-2015-new-details/#sf3256110

Edit:
Tried to compile some of the info we have. I may have missed some tidbits, but here we go.

- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Cloth physics
- Fog gates are in
- Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- Rolling, backstepping, locking on, parry and kicking are all in.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

Screenshots:
http://m.neogaf.com/showpost.php?p=115802051

E3 Trailer:
http://youtu.be/G203e1HhixY
Direct Feed Download: http://www.gamersyde.com/news_e3_bloodborne_direct_feed_trailer-15445_en.html

Offscreen gameplay:
http://youtu.be/0GCx2wW61aQ
Webm: http://a.pomf.se/vgzutd.webm

Pre-E3 Leaked gameplay (old footage)
http://a.pomf.se/pfqpvs.webm
 

fvng

Member
Let this remove any doubt that this was an exclusive. There was so much denial in the Kotaku comments section
 

nbnt

is responsible for the well-being of this island.
Screenshots:
14393090315_a3c92ca456_o.jpg

14206524640_b32745e029_o.jpg

14413267453_9ede702941_o.jpg

14206641937_9baf8e76b0_o.jpg

14206641977_190463c992_o.jpg
 
Really hoping someone leaks some gameplay footage from behind the scenes at E3, And a game specifically made for just the ps4 with demon souls methods and new ideals in that setting. 2015 is really the greatest year for gaming.
 
One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns


ow yiissssss
 

StuBurns

Banned
I'll probably pick it up on XBO, but it looks nice.

I jest of course... Now where the fuck is my gameplay trailer
 

kiaaa

Member
Devil May Cry meets Souls was the first thing I thought when I saw the trailer. I think customization and combat are going to be a lot closer to DMC (upgrades and maybe a few different weapons) while the atmosphere and lore will be very Souls-ish.
 
Screenshots looks awesome

and this



Has got my attention.

Oh man. This game is going to be insane. My go-to method for 99% of encounters in the Souls series is to turtle the fuck out of the enemies and poke to death. The deeper horror elements combined with the removal of my one "safe" approach is going to make this game intense.
 

Zeliard

Member
"keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns."

My preferred play-style in the Souls games was and is aggressive, no-shield play, so this is pretty much music to my ears.
 

Vidpixel

Member
I'm happily surprised at the mention of early 2015 as opposed to fall or something.

I'm loving everything I've seen and read so far, from the sense of style to the foreboding atmosphere From Software is known for.
 
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