It's funny how I just started playing the TCGO for the PC like, last week, and wished to myself, "hey, this game's made in Unity and all, why can't they put this on my iPad so I can play it in bed?" I'm pleasantly surprised to hear this.
My 2 cents from my one week of experience with this game:
-The graphical style is quite a turn-off if you're used to the typical Sugimori/Ohmura art type of deal. There's a reason why they still call this a beta, (and probably don't advertise it like Hearthstone currently does) because some parts look awkward enough for it to look like a fan-game.
-That being said, the TCGO is an accurate emulation of the official card game. You can play the Pokemon TCG. You can play it online with other people. This was enough for me, since I wanted to play the TCG for the first time since the gameboy game and didn't want to trouble myself with buying physical cards.
-You can play against the AI in some kind of "main campaign" they have set up. You get scores based on how well you beat each opponent, and those scores add up to the point where you get trainer tokens (to buy boosters/theme decks with), or booster packs. Completing every trainer challenge fully can get somewhat tedious, and I probably would've stuck to ladder if I wanted rewards, if it weren't for the fact that I was so completionist.
-Between daily log-in incentives, end-match roulettes, and their WIP gem system, this game is definitely taking a page out of general free-to-play philosophies. It's Pokemon, it's for iOS, it's F2P. It's not main series, but every element of the "perfect storm" (sans marketing, perhaps?) is there. When it releases as an app, it could provide a very accurate view on the true potential the franchise has, relative to all of the things said about "Pokemon for iOS".
-Playing Ladder matches has been fun enough to make me want to sign in at least once every day. (without taking login incentive into account
) The TCG itself is pretty luck-based, with all of its coin flips. I've been wiped out prematurely just about as many times as I've wiped others due to the alignment of factors. I don't have intentions of being super-competitive, and just want to mess around casually, and this game does it for me.
-As a free player, I can say that their reward distribution is pretty fair, and I've gotten enough cards for me to make a deck that I can call my own. Oftentimes I lose track of how many ladder games I play before looking at my coin count and thinking, "oh, I can buy a booster already now?" (Keep in mind the boosters I'm talking about are 5-card packs, although for some reason the prize wheel's booster packs give a full 10-pack, and it's even
tradeable). I haven't yet been to the point where I've felt like I'm "grinding" for cards.
-Having all of the cards in a virtual environment is really convenient. The game itself just recently updated with the latest expansion, and looking back on the list, it appears to be a complete set of every card ever printed since HgSs. I expect it will be even moreso when
rotation rules come in, since the system can just do all the tedious work of referencing out-of-print cards and act pretty much as a patching system. I originally wanted to start collecting cards physically again, but I've actually changed my mind about that. I might just play this game and collect cards virtually (the game supports that too).
I'm not super-ultra hyped about this, but I do see it as something I will enjoy booting up from time to time.