Hi guys, never posted in here until now. This is a game I'm working on called Due Process. I'm currently an animator/artist. There was a thread on Gaf a few months back, but it died. It's a FPS tactical shooter in the vein of the old Rainbow Six and SWAT games. This is where our art currently is at!
I've wanted to post in this thread since it started, but I've been late to the party. Been really busy haha
New concept art!
Node plays Due process!
https://www.youtube.com/watch?v=ylUlr9StVww
First Trailer
https://www.youtube.com/watch?v=U2Wu0hOSOyA
Website
Due Process
Enjoy!
This and Ghost Song are like my two most anticipated indie games.
This and Ghost Song are like my two most anticipated indie games.
And that one 16-bit-lookin'-action-platformer that had a great demo and will probably never come out. = (
Edit: Iconoclasts
Had a question for the folks who post here/check the thread out, kind of related to the Tetropolis post.
I do weekly Screenshot Saturday posts in the Indie GameThreads, listing the most interesting or promising games I see on Reddit and TIG and the main SS page. Do you think we should keep this thread to games by GAF devs only or should I also post about those other games here?
Sure, GIFs are great.
It is not my game, but Tetropolis with its current Kickstarter is CRIMINALLY overlooked. It is an extremely unique and ambitious tetris themed metroidvania with freaking map manipulation!
Have some gifs here:
I think this post fits the creativity of this thread, this idea just an not be overlooked. We need more threads like this where we can support this kind of outside the box thinking.
Sure, GIFs are great.
Hey, welcome to the forums! Nice to see you here, learned about your game last week. (I had mentioned it on my blog Indie Game Enthusiast). I had posted about Nobody's Planet in the August Indie Games thread, maybe that's where the traffic came from? Really like the visuals and aesthetic, eager to see moreHello all! This is my first time posting on NeoGaf, found it through reverse traffic from my game's website actually. I am quite surprised I had never come across NeoGaf before, pretty awesome.
But here are a couple shots from the game I am creating "Nobody's Planet" www.nobodysplanet.com
late Saturday night screenshot from my disturbing glitch nightmare, Memory of a Broken Dimension.
Hey, welcome to the forums! Nice to see you here, learned about your game last week. (I had mentioned it on my blog Indie Game Enthusiast). I had posted about Nobody's Planet in the August Indie Games thread, maybe that's where the traffic came from? Really like the visuals and aesthetic, eager to see more
Saw this in the Indie Thread, can't wait to play. Exploration and atmospheric glitchy weirdness, love that kind of stufflate Saturday night screenshot from my disturbing glitch nightmare, Memory of a Broken Dimension.
Is this going to be on IOS? I could spread the word to some sitesQuick sneek peak at our quickly made mobile SHMUP:
A slightly longer (and larger) GIF showcasing some of the new/redone animation that got done this week.
Today, I've managed to get the style system working (the bar below the health bar), adding and substracting points depending on the use of repeated moves, or certain combos, or other special cases. It's very easy to gain points for now, so I'll have to rebalance things later, though.
There are also several other tweaks to stuff I couldn't figure out previously that make the whole thing better to control, like the distance at which the controller boxes for both characters repel each other, or the reaction time and capabilities of Little Sun's AI. The whole damage calculations have been rebalanced as well, and I'm in the middle of testing them with different possible states to see if all matches are possible! (except if you haven't trained at all in hard mode. You're going to get your ass kicked then, and it will be your fault). So all in all: inching forward!
iOS is a possibility but we haven't touched the Apple space yet. Its being considered tho.Is this going to be on IOS? I could spread the word to some sites
Thank you very much :-D It's still somewhat of a ways off, but I hope your patience will be well rewarded in the end :-DI love your game and I'm looking forward to playing it.
(Game: Ghost Song)
I like putting things in that hopefully make you wonder and try to put together some kind of story in your mind just by examining what's on screen. I have very little taste for hitting the player over the head with information or spelling very many things out.
click for full size webm.
Wow! I LOVE the art design. *continues to read about the game*
It's been a struggle, but I think I've finally got a match intro that's fun. Here's an unfortunately soundless preview:
Perhaps I'll tweak timings/positions when I have fresher eyes on the whole thing, but for now this is getting close to what I intended!
You need to post this in the fighting game threads.
Hey, welcome! I'd been following your game on TIG. In fact I think I was the first to reply there. Game has come a long way since those first imagesI'm making a modest, twitchy action game called Vacuous were you use thrusters to maneuver a ship through hazardous courses. The design philosophy leans very minimalistic. Here is a screenshot of World 3 Alternate (similar to Super Meat Boy's dark world stages):
If you want to learn more about it, check out the my devlog on TIGSource: Vacuous Devlog
Haha, thanks :-D Not sure I'd dare, as I'm still too afraid/shy of being laughed out of there because of the still visible jankiness of stuff (hit detection/effects, some of the leftover displacement stuff, etc), the closer parentage to beat'em all mechanics wise and the VN segment... But maybe when I have tightened the whole thing just right, and have some more adversaries to show, I will :-D
If someone has the courage I lack and want to do it in the meantime, feel free, I'd be humbled and honored actually :-3