gamechanger87
Member
Let's try and keep the trolling and drive bys to a minimum. I'm not an expert on any of this stuff but I figured I would start the thread with the link and a few tidbits that I understood.
Full DX12 video up.
http://channel9.msdn.com/Events/GDC/GDC-2015/Advanced-DirectX12-Graphics-and-Performance
Unity move from DX11 to DX 12.
Before: 23ms for the frame
After: 13ms for the frame.
Also, there are two feature levels. FL 12.0 which is pretty much all cards and Maxwell is FL 12.1. According to MS, over 50% of gamers already have hardware to support DX12. Expecting to hit 2/3rds of hardware out there by the fall.
The 20% GPU improvement quoted by Phil appears to be related to UAV barriers and the improvement in Fable Legends when you just move from DX11 to DX12. It jumps from 900p to 1080p. More details on Friday.
Full DX12 video up.
http://channel9.msdn.com/Events/GDC/GDC-2015/Advanced-DirectX12-Graphics-and-Performance
Unity move from DX11 to DX 12.
Before: 23ms for the frame
After: 13ms for the frame.
Also, there are two feature levels. FL 12.0 which is pretty much all cards and Maxwell is FL 12.1. According to MS, over 50% of gamers already have hardware to support DX12. Expecting to hit 2/3rds of hardware out there by the fall.
The 20% GPU improvement quoted by Phil appears to be related to UAV barriers and the improvement in Fable Legends when you just move from DX11 to DX12. It jumps from 900p to 1080p. More details on Friday.