The idea was always to include a screen in a controller, that's been brewing for decades at NIntendo. If the company is bothering to do that, then why not equip the controller with a screen suitable to do many things? If they went with a subscreen just to be a terminal to dump small notifications, you would have people complaining about how they missed the opportunity to do off screen play. If Nintendo went with the same size but no touch, then there would be more criticism.I don't think it's a gimmick. I was saying mp seemed like it was the major push to the system and that the controller's dodads are inconsistent. Like seriously. Is Wii U about mp? Is it about off screen, is it about ds gaming? Wii U as a tittle suggests its a mp specific system. That's why I'm confused. The pad is not doing enough unique mp specific social things. Maybe I'm just missing the point.
Game and wario has pictionary, it's called Sketch.how is pictionary not on this thing
There is a mic and keypad on the gamepad itself, yet no games have much social aspects. I can only socialize in Miiverse.
The one brilliant thing I can say Its being used for right now is Mario Maker. Watch it lack online functionality though. User created content is booming. Nintendo has a device that gives them the upper hand in this space, yet it is gone to waste.
It's a Nintendo console. Like all Nintendo systems it's build with weaker hardware than the competition and designed around some gimmick that adds nothing to most of the good games.
IMO, Motion controlls aren't fundamental for any of the best games on Wii, Dual Screen or touch screen aren't fundamental for any of the best DS games, the 3D effect isn't fudamental for any 3DS game and the Gamepad isn't fundamenta for any WiiU game.
At least the gamepad adds a genuinely useful feature in the form of off-TV play and the best internet browser on consoles
But hey, they keep making some of the best games in the industry, so their consoles are still worth owning
This was only true of the Wii. Every other Nintendo system was on par with or better than the competition in terms of raw horsepower. I also can't think of any other Nintendo console--except the Wii--that was driven by a gimmick.It's a Nintendo console. Like all Nintendo systems it's build with weaker hardware than the competition and designed around some gimmick that adds nothing to most of the good games.
For Home Consoles, the Wii and Wii U were the only two systems Nintendo took this approach on including the hardware specs and the "gimmick" of the hardware. So if you talking about the last 9 years, than yeah I guess.
This was only true of the Wii. Every other Nintendo system was on par with or better than the competition in terms of raw horsepower. I also can't think of any other Nintendo console--except the Wii--that was driven by a gimmick.
I think a game like NSMB would be fun if the Wii U gamepad let you play as lakatoo dropping turtles on players. Maybe even let you be the annoying hammer bros while the normal controllers let you play co-op. In a way, that would be a new way of playing competitive mp. If you kill Mario enough times you could win the game while Mario loses because he couldn't make it to the flag.The idea was always to include a screen in a controller, that's been brewing for decades at NIntendo. If the company is bothering to do that, then why not equip the controller with a screen suitable to do many things? If they went with a subscreen just to be a terminal to dump small notifications, you would have people complaining about how they missed the opportunity to do off screen play. If Nintendo went with the same size but no touch, then there would be more criticism.
As it is now:
-You can do local assymetrical multiplayer. Which was a big selling focus at launch with Nintendo Land and NSMB U. And the local multiplayer push hasn't stopped since with stuff like Wii Party, 3D World, Super Smash and Mario Party.
That could be a nice concept. We could extrapolate that in other way. Maybe the user could take the role of any enemy in the map. We can even go further and imagine a mode in Mario Maker in which one player tries to reach the goal, while the Gampead player alters the level in real time by dropping enemies or creating obstacles. Or an FPS where the gamepad player has it's own view and can control the enemies on a level to prevent player 1 from advancing.I think a game like NSMB would be fun if the Wii U gamepad let you play as lakatoo dropping turtles on players. Maybe even let you be the annoying hammer bros while the normal controllers let you play co-op. In a way, that would be a new way of playing competitive mp. If you kill Mario enough times you could win the game while Mario loses because he couldn't make it to the flag.
Thank you very much. The Wii U is what it is and it's fine like that.I don't really have a problem with the Wii U gamepad being used for nothing more than off-TV play and a place to put maps and shit so they're not crowding up the TV screen. I'm all for them using it in creative ways but I wouldn't want them to force in features for the sake of it. Off-TV justifies the controller's existence for me.
The following games satisfy your demands one way or the other:
-Pikmin 3.
-Rayman Legends.
-Wii Party U
-Splinter Cell.
-Wii Fit U.
-ZombiU
-Deus Ex: Human Revolution.
-Need For Speed.
-Wind Waker HD.
-Hyrule Warriors. (2 player coop each with a screen)
-Wii Sports Club.
-CoD: Black Ops 2. (Two player each with a screen)
-Wario Ware
-Mario Party 10.
-FIFA 13.
-Fatal Frame (import)
-Pushmo.
-Sonic All Star's Racing (5th player uses sub screen)
There's also some indi games with assymetric multiplayer stuff. Like Stealth Inc. 2 for example.
there is incredible potential with the gamepad but unfortunately it doesn't seem like any developer wants to give it a fair shake. I'm hoping for some indie dev to toss some great ideas at it and watch it become a system seller. There's so many gameplay opportunities open it's just a matter of someone actually.. you know.. making something.
I would actually use my Wii U more if most games allowed full screen + gamepad for the 2nd player. Looking at you, Mario Kart.
That could be a nice concept. We could extrapolate that in other way. Maybe the user could take the role of any enemy in the map. We can even go further and imagine a mode in Mario Maker in which one player tries to reach the goal, while the Gampead player alters the level in real time by dropping enemies or creating obstacles. Or an FPS where the gamepad player has it's own view and can control the enemies on a level to prevent player 1 from advancing.
Really the Gamepad is a beast for local multiplayer, but this wasn't enough to spark good sales of a console in today's videogame market conditions.
Almost every game with local co-op (where it's not redundant) let you play on two separate screens though. Tossing throwing stars at the screen isn't as fun as you'd think. The keyboard is being used a lot in the OS, but what else do you want done with it? Lol at the microphone, come on man.
Me and my kids are hooked on off-tv.
I can't imagine the next Nintendo console not supporting it. Even if it ships without gamepad and relies on the handheld to do that then we are good.
Do you think Nintendo is having a hard time coming with ideas for assymetric gameplay? Even from launch Nintendo Land did the job to show of many ways in which the Gampead can be used. We can't expect Nintendo to include this for every game they make. There's quite a lot of games from them using the Gamepad for dual screen or assymetrical play.I would think that even if Wii U had sold better, we'd still generally not see third parties care to use the GamePad in meaningful ways when most would just be last generation multiplatform ports. Quite frankly, you know it 's a bad sign when even Nintendo is having a fairly hard time coming up with ideas for asymmetric gameplay. Anyway, it is kind of disappointing to see the GamePad go to waste when it is basically the equivalent of a pocket knife.
Having two player with co op with an screen for each player is in the realm of possibilities. But maybe they wanted 5 player local and couldn't pull it off with good performance. So it was an all or nothing decision.I am sure they considered(and tried) that but it probably had performance issues not to their liking.
I don't really have a problem with the Wii U gamepad being used for nothing more than off-TV play and a place to put maps and shit so they're not crowding up the TV screen. I'm all for them using it in creative ways but I wouldn't want them to force in features for the sake of it. Off-TV justifies the controller's existence for me.
The NSMB U is not a tack on. It uses the "dungeon master" concept that the Gamepad allows for local multiplayer. Part of the charm is that the player holding the pad can mess or help as he pleases. It's really fun if you can gather enough people.
ANd that's the thing. The Gamepad is not such a throw away ginmick like many people made it out to be. The biggest impact the Gamepad has for gaming involves local multiplayer, even more than remote play. So the Gamepad has a transformative feature after all, but it didn't catch on. Maybe because people that invest in consoles are investing more time in online multi than on local one.
In the end you gained something, there's a substantial list of games that used the Gamepad worth a damn XD
Nintendo Land started to show a ton of ways that seemed like good tech demos. After that, no game has used the gamepad to rotate the aspect ratio of games
You know that Ninja star game that let you toss objects at the TV? Yep, no one has done crap with that concept.
There is a mic and keypad on the gamepad itself, yet no games have much social aspects.
See, I thought the gamepad was to revolutionize mp. With the Wii remote every 1st party game took advantage of the million ways to use the periferal.
how is pictionary not on this thing
luigi's mansion on nintendoland is hands down the most fun i've had in multiplayer.
Nintendoland is better local multiplayer game than smash and kart imo. I wish there was some dlc or Nintendoland 2 or something or whatever. Wish there were more games that used the gamepad more creatively.
This is about u too. Well, first thing. I bought the system for the usual 1st party games. Some people say the system is hurting over 3rd party support. I don't know about that because I haven't bought 3rd party on Nintendo platforms much since the n64.
i think other wise in regards to the Wii U Pro controller, there's no point for a extrictly Dual Analog controller anymore. Nintendo next system should be based on a different control method and for traditional gaming the sell the Gamepad separetly or (like you said) use the handheld system. Save for any improbable events happening in the future, touch screens will get better and cheaper.Nice post.
I'll be more direct about why the gamepad is a nice device but not more popular:
*Nintendo has a vision of local multiplayer that is not happening at many Wii U owners' households. They simply never get to enjoy NSMBU as it was intended. They will probably not get to experience Mario Party 10 that way, either. They are looking for online multiplayer.
* Handheld play is not as obviously impressive as Nintendo hi-def on a big screen: Mario 3D World on gampad -- great, I can play on the toilet! Mario 3D World on a 60" HD set --- woah, I am in Mario land!
Solution: make the successor to the 3DS able to function as the gamepad for the successor to the Wii U. Make both available separately or as a bundle. But include a pro controller with the console.
i already explained this, if Nintendo was set to include a screen in the controller then might as well include one that open many possibilities. Including a small touch screen will have made people complain about the things that it can't do.Besides offscreen play all of the gamepad features could of been included in a pro controller with a small touch screen. Use a DS hardware variant and you could still get 30 hours of use per charge.
What confuses me about the wii u
You go on the Nintendo e-shop, and all the good games you want are for the DS family
Ended up selling the wii u and getting a 3ds instead
(granted, sold it to my friend for their kids so I still play it often)
The Wii's motion controls were (IMO) 100% pointless except for Skyward Sword, Wii Sports Resort, and navigating menus easier.
How would Nintendo bend the laws of physcis of the Wii U wireless protocol and transfer not one but four different frame buffers for that 4 player Golden Eye match you propose?Was the unique thing about the WiiU gamepad the fact that it had a touch screen? A microphone? Motion sensors?
No.
The unique thing about the WiiU gamepad was that it displayed a lag-free video signal from the central console. Yes the pad had a number of other features but those are all near standard on phones, portable gaming devices, tablets, etc.
So if Nintendo failed to take the console's unique feature and place it front and center, and make it the star of the show. To make it the star of the show, the console needed to support multiple gamepads and symmetric gameplay.
Seriously. For the company that put four ports on every console since the N64, even four WiiMote light indicators, to design a console that can only support multiplayer gameplay in an unbalanced was nuts. All this asymetric gameplay innovation that has occurred (not much, mind you) could still have been developed.
But the console could have also been a local multiplayer LAN party dream for even traditional Goldeneye 64 type gameplay, and have unlocked so much more potential in combining shared and private views in multiplayer.
How would Nintendo bend the laws of physcis of the Wii U wireless protocol and transfer not one but four different frame buffers for that 4 player Golden Eye match you propose?
The reason we get that low latency up to 60 fps signal is because it's tranfering a SD image to one terminal at a relative short range. Nintendo has gone on a record to say two Gamepads is a posibility but with the penalty of splitting the frame rate in half.