Nope, I caught you before the edit. Nice try, tho. lol
DF were unclear how *much* MSAA was being used with The Order. That's all.I know this uses FXAA, but is everything FXAA by default for DF, no wonder they got the project cars AA method wrong. They also didn't even want to admit that 1886 used MSAA even though the dev said so and it's highlighted in the PDF. FXAA or bust for DF it seems.
Because regardless of the lack of gameplay implications, changing from 60fps to 30fps and back can be jarring.I also don't know why they have a problem with 30fps cutscenes, you're mostly not controlling the game during cutscenes or fmv and neither are you during the up close xrays etc..It makes sense to boost the detail and pp in these close-ups since they are mostly visual in nature.
So a choice between a shit AA solution (PS4), shit AA & resolution (X1), and crushed blacks (PC)?
Amazing.
I'm not a PRO but it's hard to me for understand why a very litte drop on frame rate becomes a problem. Sounds extremely perfectionist bother with that.
Maybe for play in PRO level is relevant, I really don't know.
Yep, clearly its 900p just like he said...Some people doubted NXGAMER resolution observation, he was right after all.
They way they describe, it's not that it's a problem, it's just that one is still preferable to the other, even if just very marginally. Some people are indeed sensitive to this stuff.
Ironically, if the situations were reversed, and it was XB1 very marginally better on framerate and DF made any noise about it, there would be outrage. But not so here.
Some people doubted NXGAMER resolution observation, he was right after all.
Yep, clearly its 900p just like he said...
He said that it was 1360x1080 on X1
Having to only scale the image in one direction results in a better image then when you're scaling the image in both directions.Dat firstpost.fanboy
Why not just go 900 on One? Killer Instinct looks and runs great.
I was referring to this thread:
http://m.neogaf.com/showthread.php?t=1028407
The OP just updated the numbers in the OP after some people properly pixel counted.
I was referring to this thread:
http://m.neogaf.com/showthread.php?t=1028407
Beyond3D user shares the following screenshot and stated: "It might be 1344 or 1360x1080 or thereabo
NXGamer says:
"on PS4, Mortal Kombat runs at 1080/60 during the fighting locked, whereas Xbox One version runs at Presumably 900/60 during fighting locked". Cinematics for both are in 30 FPS with a few drops and rises here and there. Gameplay drops frames ONLY after the match is done, likely a loading issue. You can check out the full tech analysis of NXGamer in the footage below.
Behind the scenes at Netherrealm making the netcode.
the game is partially let down by the 30fps performance cap during X-rays and fatalities
Wonder if the 30 FPS movies thing is an Unreal Engine thing. Most of the recent games that I can think of that had 60 FPS gameplay (either across the board or just on PC) that had 30 FPS cinematics across the board were UE3 like the Batman games.
He said it looks like 1600 x 900 but he will be doing a full head-to-head including the pc version in the future. He let people know the xb1 version was sub 1080p and gave a quick frame-rate analysis. I'd say that's pretty valuable info for those trying to decide which version to buy.
Wonder if the 30 FPS movies thing is an Unreal Engine thing. Most of the recent games that I can think of that had 60 FPS gameplay (either across the board or just on PC) that had 30 FPS cinematics across the board were UE3 like the Batman games.
So you're basically admitting that it's a guessing game on DF's part, I think we agree on this then.DF were unclear how *much* MSAA was being used with The Order. That's all.
And it just so happens that FXAA is the most commonly used AA solution on consoles.
Not really, you have no control over fatalities, xrays, cutscenes etc..when they're initiated/engaged. Since fatalities are close ups and a huge trademark of the series it makes sense to make them as visually detailed as possible for the spectacle. There's no judder in gameplay, that's the most important thing.Seanspeed said:Because regardless of the lack of gameplay implications, changing from 60fps to 30fps and back can be jarring.
It's not always possible to be absolutely, 100% certain in some situations. This goes for anyone, not just Digital Foundry. That is a far cry from it being a 'guessing game', though.So you're basically admitting that it's a guessing game on DF's part, I think we agree on this then.
It's jarring whether you're in control or not. The camera movement suddenly getting far more choppy is certainly something that you will notice. No, it doesn't affect gameplay, but the point is that it is not ideal.Not really, you have no control over fatalities, xrays, cutscenes etc..when they're initiated/engaged. Since fatalities are close ups and a huge trademark of the series it makes sense to make them as visually detailed as possible for the spectacle. There's no judder in gameplay, that's the most important thing.
For the faceoff, it's valid information, but I don't think anyone who plays MKX professionally is going to complain about 30fps richly detailed fmv etc.. that they don't control. A bigger issue with the cutscenes to me is the crushed blacks on PC, an even bigger issue to me is the frame drops during gameplay on the XBONE, I saw a drop to 56fps on the xbone frametest video, these are all higher on the scale of troubling issues to me. No one will want to play MKX on the Xbone at a tournament because of it, I can guarantee you that.
From a multi-platform perspective, the PS4 game clearly leads the way with its native 1080p presentation and solid level of performance during gameplay - outside of the slight judder in story cut-scenes we're looking at a locked 30 and 60fps throughout.
So NXGamer's analysis was completely in line with DF's. I knew he was right when he said the XB1 version is upscaled. Also, nice to see 8x AF on the consoles, especially PS4 for a game running on Unreal Engine 3. Hopefully 8x AF becomes the standard this year.
Man, you're really unfair sometimes. When I'm not sure about something, I phrase it as such. It's simply not possible for anyone outside of the developers to be 100% certain on issues like this with some games. There is sub-pixel breakup in some scenes in The Order that left me uncertain about the AA method being used. Even Durante echoed those thoughts. Even still, I think it's possibly the best looking game I've ever played.I know this uses FXAA, but is everything FXAA by default for DF, no wonder they got the project cars AA method wrong. They also didn't even want to admit that 1886 used MSAA even though the dev said so and it's highlighted in the PDF. FXAA or bust for DF it seems.
I also don't know why they have a problem with 30fps cutscenes, you're mostly not controlling the game during cutscenes or fmv and neither are you during the up close xrays etc..It makes sense to boost the detail and pp in these close-ups since they are mostly visual in nature.
Man, you're really unfair sometimes. When I'm not sure about something, I phrase it as such. It's simply not possible for anyone outside of the developers to be 100% certain on issues like this with some games. There is sub-pixel breakup in some scenes in The Order that left me uncertain about the AA method being used. Even Durante echoed those thoughts. Even still, I think it's possibly the best looking game I've ever played.
I also happen to have an issue with 30fps cutscenes in MKX as I feel it breaks the flow of the action especially during X-rays. It's jarring when the frame-rate bounces between 30 and 60fps. I also find the stuttery nature of the pre-rendered scenes to be highly annoying.
Just for the record, since you love to drag out fanboy accusations, here's my current physical collection for both systems. This doesn't include the many more digital PS4 games I have (in comparison to the scant few Xbox games). Not to mention my 100+ PS3 games, 250+ PS2 titles, and who knows how many PS1 titles.
I notice that your xb1 games are on the right hand side of this picture. And the Ps4 games are below it or to the left. AKA, they are sinister or being subjugated. AKA xb1 is in the right and above, god-like if you would. AKA DF has an obvious xb1 bias.
Err the situation is not nearly as dramatic as you're trying to make it sound. As others said the game looks great on X1, Im not a pro but I haven't noticed a single frame drop during game play. Oh and if people like money they'll have to play on X1 at least till Evo.XB1 has worse resolution and frame drops during gameplay? Yowch... guess no one in the pro FGC will be wanting to play that version then.
XB1 has worse resolution and frame drops during gameplay? Yowch... guess no one in the pro FGC will be wanting to play that version then.
I'm confused how the PS4 can possibly beat the PC version since on PC you can go beyond 1080p and customize the graphics to your hearts content, If you're getting crushed blacks or whatever.
Their logo is accurateI'm confused how the PS4 can possibly beat the PC version since on PC you can go beyond 1080p and customize the graphics to your hearts content, If you're getting crushed blacks or whatever.
Their most failure? Zone of the Enders HD. It was so bad Konami had to hire a different company (the amazing HexaDrive) to come in and fix the damn game (which meant re-doing it 100% from scratch).I take it HV is a pretty technically inept dev then, eh?
Never even heard of them myself.
I don't think posting that pic is a good idea, opening yourself up to biased remarks in the future. Though my collection looks similar in ratio lol.
Well, to be fair, I just buy the better versions of the games.I don't think posting that pic is a good idea, opening yourself up to biased remarks in the future. Though my collection looks similar in ratio lol.