The post has been shortned while retaining the context. The last 2 paragraphs sum up well your point of view. 2 other middle paragraphs are retained because they refer about specific topics.
For what i can see here, the points you mentioned have already been adressed through my various posts in the thread but let's take this opportunity to recap.
- A hybrid console is a system which attempts to duplicate the functionality both of a handheld and a home console.
Thraktor said:
There are two principal issues with this category. The first is one that has already been covered: it simply isn't possible for a SoC that has to fit within the cost, thermal and battery life limits of a handheld to provide sufficient performance to get even anywhere near the ballpark of the XBO, let alone the PS4, Neo or Scorpio. At best, you'd be looking at visuals which are a slight improvement over the Wii U. While I don't expect Nintendo to push the performance envelope with NX, I do think that they would want to at least place themselves within the ballpark of the XBox One to at least have the possibility of some third party support.
These issues has been responded previously:
- The Hybrid won't necessarily offer competing specs to the X1 or PS4.
- 3rd party support Nintendo would get, is not dependant of the console power.
- People equates 3rd party support to AAA 3rd party support.
- Nintendo's most important 3rd party support has been on the Handheld side of busyness after the SNES.
The reason so much emphasis is put on the console been in the same range as an X1 or PS4 it's because some people think is the only way to guarantee support from external studios. But this is true
mainly for AAA games. There's nothing preventing 3rd parties from offering their mobile offerings or games that have traditionally sold better in Nintendo's platforms: Kids, Females and Family audiences or specific genres like platform games for example.
Is it of worth to invest resources in hardware equivalence when the AAA games that typically are the ones that demand such processing capacity tend to not sell well (or as well) in Nintendo home consoles?
We should consider that there are 3 other platforms that serve better the audience that chase those type of games. So in that sense investing resources in hardware capabilities for yet a 4th platform to offer the same AAA games can be risky with not much rewards to reap.
Tangentially related. Issues with lack of power equivalence could be studied parting of from the Wii example. However, in terms of Nintendo's development specifically, what hurt the console in the public's eye more than anything else, was the incapacity to generate HD visuals. Given Nintendo's ambition, scale and genre of it's projects most of the concepts could have worked great in a Wii at the same complexity level but with HD visuals. Nintendo internal teams are very good at masking Hardware limitations with clever art direction and visual design.
Let's consider a relative mid-point, where combined performance of the two is somewhere between XBO and PS4. In this case, the performance of the stationary device is somewhere in the ballpark of an order of magnitude higher than the handheld device. You still have one of the issues we had with category 2, that properly utilising both devices' SoCs simultaneously would be very challenging for developers, but now you're in the position that, even when a developer goes all-out to utilise both devices, the performance they get will only be trivially better than just using the stationary device's SoC. In this situation, why would anyone go to the bother of optimising the utilisation of two SoCs across a (presumably laggy and low-bandwidth) wireless connection when you can get perhaps 90% of the performance by just building for the stationary device alone as you would for a home console?
Well, i haven't seen an example about the "challenge" to support a Dual SOC that isn't disapproved by praxis and reality.
Historically we have seen PC game developers supporting a variety of Crossfire and SLI configurations. Supporting a wide range of different CPU and GPU configurations. Or console devs supporting exotic architectures such as the Cell processor and it's SPUs.
Why all of the sudden the challenge of a multi SOC hardware in a closed and fixed platform would be some kind of insurmountable obstacle?
Out of the 3 hypothetical hybrid scenarios you listed, 2/3 could use a physical connection for the 2 devices to interact with each other. Maybe even an industry standard connection like USB 3.1 or Thunderbolt is possible.
So now, you've effectively got a handheld and a home console in one box, where games can run on one or the other. In this case, though, why are you putting them in one box? Why, as I asked above, sell the two devices together for $300 when you can sell the handheld for $100 and the home console for $200? The benefit of treating the two devices as a hybrid system isn't nearly enough to offset the benefits which would come from just selling the two devices separately as a handheld and a home console which share the same library.
Answered already. The above applies to cases 2/3. The hanheld is available separetely for the 100 and it's a rather cheap way to enter the ecosystem.
The short answer is the benefits of the hybrid platform: Dual Screen type experiences, gaming away and home at the same time (remember families), enhanced processing with the 2 devices working together.
Basically the type of interactions a mobile and stationary device could allow and developers knowing they could take advantage of this because every device would be present in the hybrid platform, not an "IF scenario" where the user might have one but not the other.
*Note: The following is a response to your entire lsat paragraph.
Coming back to your own proposal above, what you're proposing basically falls into category 1. That is, your hybrid device is effectively a handheld device which transmits video to a TV.
Explained already. The device even fills your own Hybrid criteria:
- Mobility (more than "pocketabity").
- Plays all games of the handheld platform.
- Plays it own set of games which the handheld couldn't run.
- Big screen TV gaming.
Aside from the issues dealt with above, what you're proposing is that Nintendo effectively make and support two separate handheld systems. Why? If you are going the "hybrid" route of category 1, then why make it a different device to the "pure" handheld? It would simply confuse customers and make Nintendo's life more difficult by having to support two different pieces of hardware while they could be supporting just one.
Why make such a device? Many reasons:
- The form factor allows a SOC that can have available 5/8 times the TDP of the handheld.
- More space for cooling solutions, like an small fan for example.
- Substantially more powerful than the handheld.
- Enhances all handheld games.
- Plays it's own more demanding games.
- TV gaming instead of the small screen gaming in the Handheld.
- Better realization of the Wii U concept.
You can throw the handheld in your pocket and game anywhere "on the Go". The Hybrid device works as mobile that you can play mainly anywhere around the house or elsewhere indoors. For example, gaming on the leaving room TV, another person wants to use the TV, the player switches to the build in screen and share the living room with or just moves to another TV in the house.
Or downright goes to another house and play on a TV there, a rather simple process in comparison to moving a traditonally tethered living room home console.
Customer confusion. Why would there be any problems when the devices are clearly two different form factors? The handheld is the functional equivalent of a smartphone and the Hybrid is the equivalent of a tablet or laptop.
Support. Why would it be any harder to support this hypothetical device? In your case you talk about a 100 handheld and a 200 home console as the alternative. There isn't any added complexity by having the other device been a hybrid instead of a stationary home console.
More over, Nintendo is moving to a more integrated development structure and to a shared OS. So they would be in a better postion than ever to sustain their devices So i don't see the issue here.